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18 Commits

Author SHA1 Message Date
8445b556e7 Bump version: 0.23.4.7 → 0.23.4.8 2021-01-11 16:21:14 +02:00
d02c5c2969 dev requirement update 2021-01-11 16:20:58 +02:00
bff4183cb6 Added option to fight with energy bars, count small energy bars more precisely 2021-01-11 16:19:10 +02:00
47f5142837 Bump version: 0.23.4.6 → 0.23.4.7 2021-01-08 11:09:39 +02:00
a32fd039dd Report details about fighting also on telegram 2021-01-08 11:08:50 +02:00
311e684c0c Add telegram fight reporting API, Fix message duplication on TelegramReporter initialization 2021-01-08 11:07:59 +02:00
52038a86d5 PackBooster icon update 2021-01-07 17:00:59 +02:00
c35a107641 Bump version: 0.23.4.5 → 0.23.4.6 2021-01-07 15:55:02 +02:00
b53b2f0fae Update loop 2021-01-07 15:54:56 +02:00
8da9b6221a Bump version: 0.23.4.4 → 0.23.4.5 2021-01-07 15:36:33 +02:00
caa41c85f6 minor tweaks 2021-01-07 15:36:27 +02:00
da3b5d5768 Update inventory on booster activation 2021-01-07 15:31:46 +02:00
f96d0233f9 CSRF bugfix 2021-01-07 15:31:10 +02:00
c693a5182e Merge branch 'master' of github.com:eeriks/erepublik 2021-01-07 15:14:17 +02:00
0dfba6a9ff Find battle and fight - reuse already calculated hit count 2021-01-07 15:14:11 +02:00
ee3eca9658 Bump version: 0.23.4.3 → 0.23.4.4 2021-01-06 23:37:05 +02:00
0e8680daca bugfix 2021-01-06 23:35:25 +02:00
8e3606f1a3 Doc update 2021-01-05 19:47:43 +02:00
8 changed files with 97 additions and 37 deletions

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@ -36,6 +36,14 @@ erepublik.constants module
:undoc-members:
:show-inheritance:
erepublik.types module
----------------------
.. automodule:: erepublik.types
:members:
:undoc-members:
:show-inheritance:
erepublik.utils module
----------------------

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@ -4,7 +4,7 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.23.4.3'
__version__ = '0.23.4.8'
from erepublik import classes, constants, utils
from erepublik.citizen import Citizen

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@ -305,11 +305,11 @@ class ErepublikEconomyAPI(CitizenBaseAPI):
return self.post(f"{self.url}/main/buyGoldItems", data=data)
def _post_economy_activate_booster(self, quality: int, duration: int, kind: str) -> Response:
data = dict(type=kind, quality=quality, duration=duration, fromInventory=True)
data = dict(type=kind, quality=quality, duration=duration, fromInventory=True, _token=self.token)
return self.post(f"{self.url}/economy/activateBooster", data=data)
def _post_economy_activate_house(self, quality: int) -> Response:
data = {"action": "activate", "quality": quality, "type": "house", "_token": self.token}
data = dict(action="activate", quality=quality, type="house", _token=self.token)
return self.post(f"{self.url}/economy/activateHouse", data=data)
def _post_economy_donate_items_action(self, citizen_id: int, amount: int, industry: int,

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@ -238,10 +238,7 @@ class BaseCitizen(access_points.CitizenAPI):
def update_inventory(self):
"""
Updates class properties and returns structured inventory.
Return structure: {status: {used: int, total: int}, items: {active/final/raw: {item_token:{quality: data}}}
If item kind is damageBoosters or aircraftDamageBoosters then kind is renamed to kind+quality and duration is
used as quality.
Updates citizen inventory
"""
self._update_inventory_data(self._get_economy_inventory_items().json())
@ -291,8 +288,9 @@ class BaseCitizen(access_points.CitizenAPI):
if item_data.get('attributes').get('expirationInfo'):
expire_info = item_data.get('attributes').get('expirationInfo')
expiration_info = [_expire_value_to_python(v) for v in expire_info['value']]
icon = item_data['icon'] if item_data[
'icon'] else "//www.erepublik.net/images/modules/manager/tab_storage.png"
if not item_data.get('icon') and item_data.get('isPackBooster'):
item_data['icon'] = f"//www.erepublik.com/images/icons/boosters/52px/{item_data.get('type')}.png"
icon = item_data['icon'] if item_data['icon'] else "//www.erepublik.net/images/modules/manager/tab_storage.png"
inv_item: types.InvFinalItem = dict(
name=item_data.get("name"), time_left=item_data['active']['time_left'], icon=icon,
kind=kind, expiration=expiration_info, quality=item_data.get("quality", 0)
@ -312,7 +310,7 @@ class BaseCitizen(access_points.CitizenAPI):
if item_data.get('type'):
# in ['damageBoosters', "aircraftDamageBoosters", 'prestigePointsBoosters']
if item_data.get('type').endswith('Boosters'):
if item_data.get('isBooster'):
is_booster = True
kind = item_data['type']
@ -343,6 +341,9 @@ class BaseCitizen(access_points.CitizenAPI):
elif q == 15:
self.eb_small += amount
item_data.update(token='energy_bar')
elif q == 16:
self.eb_small += amount
item_data.update(token='energy_bar')
kind = re.sub(r'_q\d\d*', "", item_data.get('token'))
if item_data.get('token', "") == "house_q100":
@ -692,6 +693,10 @@ class BaseCitizen(access_points.CitizenAPI):
self.eb_double -= amount
elif q == "12":
self.eb_small -= amount
elif q == "15":
self.eb_small -= amount
elif q == "16":
self.eb_small -= amount
next_recovery = r_json.get("food_remaining_reset").split(":")
self.energy.set_reference_time(
utils.good_timedelta(self.now, timedelta(seconds=int(next_recovery[1]) * 60 + int(next_recovery[2])))
@ -1207,7 +1212,7 @@ class CitizenEconomy(CitizenTravel):
items = (self.inventory.final if final_kind else self.inventory.raw).get(constants.INDUSTRIES[industry],
{_inv_qlt: {'amount': 0}})
if items[_inv_qlt]['amount'] < amount:
self.get_inventory(True)
self.update_inventory()
items = (self.inventory.final if final_kind else self.inventory.raw).get(constants.INDUSTRIES[industry],
{_inv_qlt: {'amount': 0}})
if items[_inv_qlt]['amount'] < amount:
@ -1366,7 +1371,7 @@ class CitizenEconomy(CitizenTravel):
self.update_money()
cur = "g" if currency == 62 else "cc"
if success:
self._report_action("DONATE_MONEY", f"Successfully donated {amount}{cur} to citizen with id {citizen_id}!")
self.report_money_donation(citizen_id, amount, currency == 1)
else:
self._report_action("DONATE_MONEY", f"Unable to donate {amount}{cur}!")
return success
@ -1450,6 +1455,16 @@ class CitizenEconomy(CitizenTravel):
f" treasury", kwargs=r.json())
return False
def report_money_donation(self, citizen_id: int, amount: float, is_currency: bool = True):
self.reporter.report_money_donation(citizen_id, amount, is_currency)
if self.config.telegram:
self.telegram.report_money_donation(citizen_id, amount, is_currency)
def report_item_donation(self, citizen_id: int, amount: float, quality: int, industry: str):
self.reporter.report_item_donation(citizen_id, amount, quality, industry)
if self.config.telegram:
self.telegram.report_item_donation(citizen_id, amount, f"{industry} q{quality}")
class CitizenLeaderBoard(BaseCitizen):
def get_aircraft_damage_rankings(self, country: int, weeks: int = 0, mu: int = 0) -> Dict[str, any]:
@ -1775,7 +1790,8 @@ class CitizenMilitary(CitizenTravel):
yield battle, battle_zone, side
def find_battle_and_fight(self):
if self.should_fight()[0]:
count = self.should_fight()[0]
if count:
self.write_log("Checking for battles to fight in...")
for battle, division, side in self.find_battle_to_fight():
@ -1802,25 +1818,27 @@ class CitizenMilitary(CitizenTravel):
if self.change_division(battle, division):
self.set_default_weapon(battle, division)
self.fight(battle, division, side)
self.fight(battle, division, side, count)
self.travel_to_residence()
break
@utils.wait_for_lock
def fight(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide = None,
count: int = None) -> Optional[int]:
count: int = None, use_ebs: bool = False) -> Optional[int]:
"""Fight in a battle.
Will auto activate booster and travel if allowed to do it.
:param battle: Battle battle to fight in
:type battle: Battle
:param division: Division number to fight in available choices
:type division: BattleDivision
:param side: BattleSide or None. Battle side to fight in, If side not == invader id or not in invader deployed
allies list, then defender's side is chosen
:type side: BattleSide
:param count: How many hits to do, if not specified self.should_fight() is called.
:type count: int
:param division: Division number to fight in available choices
:type division: BattleDivision
:param use_ebs: Should use energy bars if count > 0 and not enough food_fights
:type use_ebs: bool
:return: None if no errors while fighting, otherwise error count.
:rtype: int
"""
@ -1850,15 +1868,13 @@ class CitizenMilitary(CitizenTravel):
error_count += error
else:
self._eat('blue')
if count > 0 and self.energy.recovered < 50 and use_ebs:
self._eat('orange')
if self.energy.recovered < 50 or error_count >= 10 or count <= 0:
self.write_log(f"Hits: {total_hits:>4} | Damage: {total_damage}")
ok_to_fight = False
if total_damage:
self.reporter.report_fighting(battle, not side.is_defender, division, total_damage, total_hits)
# self.reporter.report_action('FIGHT', dict(battle_id=battle.id, side=side, dmg=total_damage,
# air=battle.has_air, hits=total_hits,
# round=battle.zone_id,
# extra=dict(battle=battle, side=side)))
self.report_fighting(battle, not side.is_defender, division, total_damage, total_hits)
return error_count
def _shoot(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide):
@ -2020,7 +2036,7 @@ class CitizenMilitary(CitizenTravel):
return utils.calculate_hit(0, rang, True, elite, ne, 0, 20 if weapon else 0)
def activate_damage_booster(self, ground: bool = True):
def activate_damage_booster(self, ground: bool = True) -> int:
kind = 'damageBoosters' if ground else 'aircraftDamageBoosters'
if self.config.boosters and not self.get_active_damage_booster(ground):
booster: Optional[types.InvFinalItem] = None
@ -2032,9 +2048,11 @@ class CitizenMilitary(CitizenTravel):
break
break
if booster:
kind = 'damage' if ground else 'air_damage'
self._report_action("MILITARY_BOOSTER", f"Activated {booster['name']}")
self._post_economy_activate_booster(booster['quality'], booster['durability'],
'damage' if ground else 'air_damage')
resp = self._post_economy_activate_booster(booster['quality'], booster['durability'], kind).json()
self._update_inventory_data(resp)
return self.get_active_damage_booster(ground)
def get_active_damage_booster(self, ground: bool = True) -> int:
kind = 'damageBoosters' if ground else 'aircraftDamageBoosters'
@ -2051,13 +2069,16 @@ class CitizenMilitary(CitizenTravel):
def get_active_air_damage_booster(self) -> int:
return self.get_active_damage_booster(False)
def activate_battle_effect(self, battle_id: int, kind: str) -> Response:
def activate_battle_effect(self, battle_id: int, kind: str) -> bool:
self._report_action('MILITARY_BOOSTER', f'Activated {kind} booster')
return self._post_main_activate_battle_effect(battle_id, kind, self.details.citizen_id)
resp = self._post_main_activate_battle_effect(battle_id, kind, self.details.citizen_id).json()
return not resp.get('error')
def activate_pp_booster(self, pp_item: types.InvFinalItem) -> Response:
def activate_pp_booster(self, pp_item: types.InvFinalItem) -> bool:
self._report_action('MILITARY_BOOSTER', f'Activated {pp_item["name"]}')
return self._post_economy_activate_booster(pp_item['quality'], pp_item['durability'], 'prestige_points')
resp = self._post_economy_activate_booster(pp_item['quality'], pp_item['durability'], 'prestige_points').json()
self._update_inventory_data(resp)
return pp_item.get('kind') in self.inventory.active
def _rw_choose_side(self, battle: classes.Battle, side: classes.BattleSide) -> Response:
return self._post_main_battlefield_travel(side.id, battle.id)
@ -2218,6 +2239,11 @@ class CitizenMilitary(CitizenTravel):
if division.wall['dom'] == 50 or division.wall['dom'] > 98:
yield division, division.wall['for'] == battle.invader.country.id
def report_fighting(self, battle: classes.Battle, invader: bool, division: classes.BattleDivision, damage: float, hits: int):
self.reporter.report_fighting(battle, invader, division, damage, hits)
if self.config.telegram:
self.telegram.report_fight(battle, invader, division, damage, hits)
class CitizenPolitics(BaseCitizen):
def get_country_parties(self, country: constants.Country = None) -> dict:
@ -2674,10 +2700,12 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenLeaderBoard,
else:
start_time = utils.good_timedelta(start_time.replace(minute=0), timedelta(hours=1))
while not self.stop_threads.is_set():
self.update_citizen_info()
start_time = utils.good_timedelta(start_time, timedelta(minutes=30))
self.update_citizen_info()
self.update_weekly_challenge()
self.send_state_update()
self.send_inventory_update()
self.update_companies()
self.send_my_companies_update()
sleep_seconds = (start_time - self.now).total_seconds()
self.stop_threads.wait(sleep_seconds if sleep_seconds > 0 else 0)

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@ -650,6 +650,16 @@ class Reporter:
air=battle.has_air, hits=hits,
round=battle.zone_id, extra=dict(battle=battle, side=side, division=division)))
def report_money_donation(self, citizen_id: int, amount: float, is_currency: bool = True):
cur = 'cc' if is_currency else 'gold'
self.report_action('DONATE_MONEY', dict(citizen_id=citizen_id, amount=amount, currency=cur),
f"Successfully donated {amount}{cur} to citizen with id {citizen_id}!")
def report_item_donation(self, citizen_id: int, amount: float, quality: int, industry: str):
self.report_action('DONATE_ITEMS',
dict(citizen_id=citizen_id, amount=amount, quality=quality, industry=industry),
f"Successfully donated {amount} x {industry} q{quality} to citizen with id {citizen_id}!")
def report_promo(self, kind: str, time_until: datetime.datetime):
self._req.post(f"{self.url}/promos/add/", data=dict(kind=kind, time_untill=time_until))
@ -974,7 +984,7 @@ class TelegramReporter:
self._last_time = utils.good_timedelta(utils.now(), datetime.timedelta(minutes=-5))
self._last_full_energy_report = utils.good_timedelta(utils.now(), datetime.timedelta(minutes=-30))
if self.__queue:
self.send_message("\n\n\n\n".join(self.__queue))
self.send_message("Telegram initialized")
def send_message(self, message: str) -> bool:
self.__queue.append(message)
@ -1002,15 +1012,29 @@ class TelegramReporter:
new_line = '\n' if multiple else ''
self.send_message(f"New award: {new_line}*{msg}*")
def report_fight(self, battle: "Battle", invader: bool, division: "BattleDivision", damage: float, hits: int):
side_txt = (battle.invader if invader else battle.defender).country.iso
self.send_message(f"*Fight report*:\n{int(damage):,d} dmg ({hits} hits) in"
f" [battle {battle.id} for {battle.region_name[:16]}]({battle.link}) in d{division.div} on "
f"{side_txt} side")
def report_item_donation(self, citizen_id: int, amount: float, product: str):
self.send_message(f"*Donation*: {amount} x {product} to citizen "
f"[{citizen_id}](https://www.erepublik.com/en/citizen/profile/{citizen_id})")
def report_money_donation(self, citizen_id: int, amount: float, is_currency: bool = True):
self.send_message(f"*Donation*: {amount}{'cc' if is_currency else 'gold'} to citizen "
f"[{citizen_id}](https://www.erepublik.com/en/citizen/profile/{citizen_id})")
def __send_messages(self):
while self._next_time > utils.now():
if self.__thread_stopper.is_set():
break
self.__thread_stopper.wait(utils.get_sleep_seconds(self._next_time))
message = "\n\n\n\n".join(self.__queue)
message = "\n\n".join(self.__queue)
if self.player_name:
message = f"Player *{self.player_name}*\n" + message
message = f"Player *{self.player_name}*\n\n" + message
response = post(self.api_url, json=dict(chat_id=self.chat_id, text=message, parse_mode="Markdown"))
self._last_time = utils.now()
if response.json().get('ok'):

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@ -13,7 +13,7 @@ pytest==6.2.1
pytz>=2020.5
requests>=2.25.1
responses==0.12.1
setuptools==51.1.1
Sphinx==3.4.2
setuptools==51.1.2
Sphinx==3.4.3
twine==3.3.0
wheel==0.36.2

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@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.23.4.3
current_version = 0.23.4.8
commit = True
tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?

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@ -50,6 +50,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.23.4.3',
version='0.23.4.8',
zip_safe=False,
)