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5 Commits

6 changed files with 110 additions and 50 deletions

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@ -2,8 +2,21 @@
History
=======
0.23.2 (2020-12-01)
-------------------
* Added concurrency checks to guard against simultaneous fighting/wam'ing/traveling *(Note: Probably will make it into a decorator at some time)*
0.23.1 (2020-12-01)
-------------------
* Separated battle finding logic from CitizenMilitary.find_battle_and_fight method
* Base dmg calculations
* Get max hit value for divisions on current side
* Added method to get division stats
* Wheel of fortune updates
0.23.0 (2020-11-26)
-------------------
* ***0.23 - last supported version for Python 3.7.***
* Added `Config.maverick` switch, to allow/deny automated fighting in non native divisions if the player has MaverickPack
* Added `CitizenMedia.get_article(article_id:int)` method to get article data
* Added `CitizenMedia.delete_article(article_id:int)` method to delete article

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@ -4,7 +4,7 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.23.1.1'
__version__ = '0.23.2'
from erepublik import classes, utils, constants
from erepublik.citizen import Citizen

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@ -35,12 +35,14 @@ class BaseCitizen(access_points.CitizenAPI):
eday: int = 0
wheel_of_fortune: bool
debug: bool = False
config: classes.Config = None
energy: classes.Energy = None
details: classes.Details = None
politics: classes.Politics = None
reporter: classes.Reporter = None
stop_threads: Event = None
concurrency_lock: Event = None
telegram: classes.TelegramBot = None
r: Response = None
@ -57,6 +59,7 @@ class BaseCitizen(access_points.CitizenAPI):
self.my_companies = classes.MyCompanies(self)
self.reporter = classes.Reporter(self)
self.stop_threads = Event()
self.concurrency_lock = Event()
self.telegram = classes.TelegramBot(stop_event=self.stop_threads)
self.config.email = email
@ -421,6 +424,19 @@ class BaseCitizen(access_points.CitizenAPI):
else:
sleep(seconds)
def set_debug(self, debug: bool):
self.debug = bool(debug)
self._req.debug = bool(debug)
def __wait_for_concurrency_cleared(self) -> bool:
self.concurrency_lock.wait(600)
if self.concurrency_lock.is_set():
self.write_log('Unable to acquire concurrency lock in 10min!')
if self.debug:
self.report_error("Lock not released in 10min!")
return False
return True
def to_json(self, indent: bool = False) -> str:
return utils.json.dumps(self, cls=classes.MyJSONEncoder, indent=4 if indent else None)
@ -931,6 +947,9 @@ class CitizenCompanies(BaseCitizen):
def _work_as_manager(self, wam_holding: classes.Holding) -> Optional[Dict[str, Any]]:
if self.restricted_ip:
return None
if not self.__wait_for_concurrency_cleared():
return
self.concurrency_lock.set()
self.update_companies()
data = {"action_type": "production"}
extra = {}
@ -952,6 +971,7 @@ class CitizenCompanies(BaseCitizen):
data.update(extra)
if not self.details.current_region == wam_holding.region:
self.write_log("Unable to work as manager because of location - please travel!")
self.concurrency_lock.clear()
return
employ_factories = self.my_companies.get_employable_factories()
@ -960,6 +980,7 @@ class CitizenCompanies(BaseCitizen):
response = self._post_economy_work("production", wam=[c.id for c in wam_list],
employ=employ_factories).json()
self.concurrency_lock.clear()
return response
def update_companies(self):
@ -1030,6 +1051,9 @@ class CitizenEconomy(CitizenTravel):
global_cheapest = self.get_market_offers("House", q)[f"q{q}"]
if global_cheapest.price + 200 < local_cheapest.price:
if not self.__wait_for_concurrency_cleared():
return self.check_house_durability()
self.concurrency_lock.set()
if self.travel_to_country(global_cheapest.country):
buy = self.buy_from_market(global_cheapest.offer_id, 1)
else:
@ -1047,6 +1071,7 @@ class CitizenEconomy(CitizenTravel):
self.activate_house(q)
if original_region[1] != self.details.current_region:
self._travel(*original_region)
self.concurrency_lock.clear()
return self.check_house_durability()
def renew_houses(self, forced: bool = False) -> Dict[int, datetime]:
@ -1183,6 +1208,9 @@ class CitizenEconomy(CitizenTravel):
amount = offer.amount
traveled = False
if not self.details.current_country == offer.country:
if not self.__wait_for_concurrency_cleared():
return {'error': True, 'message': 'Concurrency locked for travel'}
self.concurrency_lock.set()
traveled = True
self.travel_to_country(offer.country)
ret = self._post_economy_marketplace_actions('buy', offer=offer.offer_id, amount=amount)
@ -1194,6 +1222,7 @@ class CitizenEconomy(CitizenTravel):
self._report_action("BOUGHT_PRODUCTS", json_ret.get('message'), kwargs=json_ret)
if traveled:
self.travel_to_residence()
self.concurrency_lock.clear()
return json_ret
def get_market_offers(
@ -1673,46 +1702,57 @@ class CitizenMilitary(CitizenTravel):
def has_battle_contribution(self):
return bool(self.__last_war_update_data.get("citizen_contribution", []))
def find_battle_to_fight(self, silent: bool = False) -> Tuple[classes.Battle, classes.BattleDivision, classes.BattleSide]:
self.update_war_info()
for battle in self.sorted_battles(self.config.sort_battles_time):
if not isinstance(battle, classes.Battle):
continue
battle_zone: Optional[classes.BattleDivision] = None
for div in battle.div.values():
if div.terrain == 0:
if div.div_end:
continue
if self.config.air and div.is_air:
battle_zone = div
break
elif self.config.ground and not div.is_air and (div.div == self.division or (self.maverick and self.config.maverick)):
battle_zone = div
break
else:
continue
if not battle_zone:
continue
allies = battle.invader.deployed + battle.defender.deployed + [battle.invader.country,
battle.defender.country]
travel_needed = self.details.current_country not in allies
if battle.is_rw:
side = battle.defender if self.config.rw_def_side else battle.invader
else:
defender_side = self.details.current_country in battle.defender.allies + [battle.defender.country, ]
side = battle.defender if defender_side else battle.invader
if not silent:
self.write_log(battle)
travel = (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel) \
if travel_needed else True
if not travel:
continue
yield battle, battle_zone, side
def find_battle_and_fight(self):
if self.should_fight()[0]:
self.write_log("Checking for battles to fight in...")
for battle in self.sorted_battles(self.config.sort_battles_time):
if not isinstance(battle, classes.Battle):
continue
battle_zone: Optional[classes.BattleDivision] = None
for div in battle.div.values():
if div.terrain == 0:
if div.div_end:
continue
if self.config.air and div.is_air:
battle_zone = div
break
elif self.config.ground and not div.is_air and (div.div == self.division or self.maverick):
battle_zone = div
break
else:
continue
if not battle_zone:
continue
for battle, division, side in self.find_battle_to_fight():
allies = battle.invader.deployed + battle.defender.deployed + [battle.invader.country,
battle.defender.country]
travel_needed = self.details.current_country not in allies
if battle.is_rw:
side = battle.defender if self.config.rw_def_side else battle.invader
else:
defender_side = self.details.current_country in battle.defender.allies + [battle.defender.country, ]
side = battle.defender if defender_side else battle.invader
self.write_log(battle)
travel = (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel) \
if travel_needed else True
if not travel:
continue
if battle.start > self.now:
self.sleep(utils.get_sleep_seconds(battle.start))
@ -1728,10 +1768,15 @@ class CitizenMilitary(CitizenTravel):
if not self.travel_to_battle(battle, countries_to_travel):
break
if self.change_division(battle, battle_zone):
self.set_default_weapon(battle, battle_zone)
self.fight(battle, battle_zone, side)
if not self.__wait_for_concurrency_cleared():
return
self.concurrency_lock.set()
if self.change_division(battle, division):
self.set_default_weapon(battle, division)
self.fight(battle, division, side)
self.travel_to_residence()
self.concurrency_lock.clear()
break
def fight(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide = None,
@ -1847,6 +1892,10 @@ class CitizenMilitary(CitizenTravel):
:return: Deployed count
:rtype: int
"""
if not self.__wait_for_concurrency_cleared():
return 0
self.concurrency_lock.set()
if not isinstance(count, int) or count < 1:
count = 1
has_traveled = False
@ -1880,6 +1929,7 @@ class CitizenMilitary(CitizenTravel):
self.travel_to_residence()
self._report_action("MILITARY_BOMB", f"Deployed {deployed_count} bombs in battle {battle.id}")
self.concurrency_lock.clear()
return deployed_count
def change_division(self, battle: classes.Battle, division: classes.BattleDivision) -> bool:
@ -2382,8 +2432,6 @@ class CitizenTasks(BaseCitizen):
class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeaderBoard,
CitizenMedia, CitizenMilitary, CitizenPolitics, CitizenSocial, CitizenTasks):
debug: bool = False
def __init__(self, email: str = "", password: str = "", auto_login: bool = False):
super().__init__(email, password)
self._last_full_update = constants.min_datetime
@ -2483,10 +2531,6 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
for info in data.values():
self.reporter.report_action("NEW_MEDAL", info)
def set_debug(self, debug: bool):
self.debug = bool(debug)
self._req.debug = bool(debug)
def set_pin(self, pin: str):
self.details.pin = str(pin[:4])
@ -2563,7 +2607,7 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
start_time = utils.good_timedelta(start_time, timedelta(minutes=30))
self.send_state_update()
self.send_inventory_update()
self.reporter.report_action('COMPANIES', json_val=self.my_companies.as_dict)
self.send_my_companies_update()
sleep_seconds = (start_time - self.now).total_seconds()
self.stop_threads.wait(sleep_seconds if sleep_seconds > 0 else 0)
except: # noqa
@ -2579,6 +2623,9 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
def send_inventory_update(self):
self.reporter.report_action("INVENTORY", json_val=self.get_inventory(True))
def send_my_companies_update(self):
self.reporter.report_action('COMPANIES', json_val=self.my_companies.as_dict)
def eat(self):
"""
Try to eat food

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@ -719,11 +719,11 @@ class BattleSide:
def __repr__(self):
side_text = "Defender" if self.is_defender else "Invader "
return f"<BattleSide: {side_text} {self.country.name}|{self.points:02d}p>"
return f"<BattleSide: {side_text} {self.country.name}|{self.points:>2d}p>"
def __str__(self):
side_text = "Defender" if self.is_defender else "Invader "
return f"{side_text} {self.country.name} - {self.points:02d} points"
return f"{side_text} {self.country.name} - {self.points:>2d} points"
def __format__(self, format_spec):
return self.country.iso
@ -789,7 +789,7 @@ class BattleDivision:
return constants.TERRAINS[self.terrain]
def __str__(self):
base_name = f"Div #{self.id} d{self.div}"
base_name = f"D{self.div} #{self.id}"
if self.terrain:
base_name += f" ({self.terrain_display})"
if self.div_end:
@ -899,8 +899,8 @@ class Battle:
else:
time_part = "-{}".format(self.start - time_now)
return (f"Battle {self.id} for {self.region_name[:16]} | "
f"{self.invader} : {self.defender} | Round time {time_part}")
return (f"Battle {self.id} for {self.region_name[:16]:16} | "
f"{self.invader} : {self.defender} | Round time {time_part} | {'R'+str(self.zone_id):>3}")
def __repr__(self):
return f"<Battle #{self.id} {self.invader}:{self.defender} R{self.zone_id}>"

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@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.23.1.1
current_version = 0.23.2
commit = True
tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?

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@ -50,6 +50,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.23.1.1',
version='0.23.2',
zip_safe=False,
)