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21 Commits

Author SHA1 Message Date
684b2a6ba4 Bump version: 0.23.1.2 → 0.23.2 2020-12-01 14:22:40 +02:00
447aee8134 Concurrency flag to guard against 2020-12-01 14:22:26 +02:00
64249fc3d9 History 2020-12-01 13:11:45 +02:00
95a78b6e7e Bump version: 0.23.1.1 → 0.23.1.2 2020-12-01 13:02:29 +02:00
b338ea598a Seperated battle finding logic from CitizenMilitary.find_battle_and_fight method 2020-12-01 13:02:10 +02:00
b88e7973e8 Bump version: 0.23.1 → 0.23.1.1 2020-11-30 18:54:44 +02:00
c671425531 Base dmg calculations 2020-11-30 18:54:35 +02:00
08937d06e4 Bump version: 0.23.0 → 0.23.1 2020-11-30 18:20:48 +02:00
cec4510831 Requirement update 2020-11-30 18:20:42 +02:00
cfb9501647 PEP8 2020-11-30 18:16:13 +02:00
d419211955 Get max hit value for divisions on current side 2020-11-30 18:12:36 +02:00
0ea144db17 Added method to get division stats 2020-11-30 17:44:23 +02:00
1418f580cd Spin wheel of fortune updates 2020-11-30 17:43:42 +02:00
49575bddf5 History update for v0.23.0 2020-11-26 18:39:25 +02:00
c874247335 Bump version: 0.22.3.3 → 0.23.0 2020-11-26 18:32:46 +02:00
6e9def4394 Added .get_article(int) and .delete_article(int) methods to CitizenMedia class 2020-11-26 18:32:31 +02:00
d6fbaa7945 Maverick fighting should be explicitly enabled through Citizen.config 2020-11-26 16:16:15 +02:00
eb740c60c7 Bump version: 0.22.3.2 → 0.22.3.3 2020-11-20 18:54:20 +02:00
240c409739 Travel to region bugfix 2020-11-20 18:54:12 +02:00
f348a315c5 Bump version: 0.22.3.1 → 0.22.3.2 2020-11-20 16:57:43 +02:00
7a09eea2b4 CitizenAnniversary.collect_map_quest_node() now accepts argument extra, to collect extra reward 2020-11-20 16:57:36 +02:00
9 changed files with 223 additions and 89 deletions

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@ -2,6 +2,29 @@
History
=======
0.23.2 (2020-12-01)
-------------------
* Added concurrency checks to guard against simultaneous fighting/wam'ing/traveling *(Note: Probably will make it into a decorator at some time)*
0.23.1 (2020-12-01)
-------------------
* Separated battle finding logic from CitizenMilitary.find_battle_and_fight method
* Base dmg calculations
* Get max hit value for divisions on current side
* Added method to get division stats
* Wheel of fortune updates
0.23.0 (2020-11-26)
-------------------
* ***0.23 - last supported version for Python 3.7.***
* Added `Config.maverick` switch, to allow/deny automated fighting in non native divisions if the player has MaverickPack
* Added `CitizenMedia.get_article(article_id:int)` method to get article data
* Added `CitizenMedia.delete_article(article_id:int)` method to delete article
* Fixed `CitizenTravel.travel_to_region(region_id:int)` method
* Added `CitizenAnniversary.collect_map_quest_node(node_id:int, extra:bool=False)` to collect also extra rewards
* Fixed `CitizenTasks.work()` when employer out of money - resign and find a new job
* Fixed `CitizenEconomy.post_market_offer()`
0.22.3 (2020-11-16)
-------------------
* Fixed round to even bug when doing wam and not enough raw.

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@ -4,7 +4,7 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.22.3.1'
__version__ = '0.23.2'
from erepublik import classes, utils, constants
from erepublik.citizen import Citizen

View File

@ -161,8 +161,10 @@ class ErepublikAnniversaryAPI(CitizenBaseAPI):
data = {'nodeId': node_id, '_token': self.token, "currencyCost": currency_amount}
return self.post(f"{self.url}/main/map-rewards-speedup", data=data)
def _post_map_rewards_claim(self, node_id: int) -> Response:
def _post_map_rewards_claim(self, node_id: int, extra: bool = False) -> Response:
data = {'nodeId': node_id, '_token': self.token}
if extra:
data['claimExtra'] = 1
return self.post(f"{self.url}/main/map-rewards-claim", data=data)
def _post_main_wheel_of_fortune_spin(self, cost) -> Response:
@ -176,6 +178,9 @@ class ErepublikArticleAPI(CitizenBaseAPI):
def _get_main_article_json(self, article_id: int) -> Response:
return self.get(f"{self.url}/main/articleJson/{article_id}")
def _get_main_delete_article(self, article_id: int) -> Response:
return self.get(f"{self.url}/main/delete-article/{article_id}/1")
def _post_main_article_comments(self, article_id: int, page: int = 1) -> Response:
data = dict(_token=self.token, articleId=article_id, page=page)
if page:
@ -383,6 +388,9 @@ class ErepublikLocationAPI(CitizenBaseAPI):
class ErepublikMilitaryAPI(CitizenBaseAPI):
def _get_military_battle_stats(self, battle_id: int, division: int, division_id: int):
return self.get(f"{self.url}/military/battle-stats/{battle_id}/{division}/{division_id}")
def _get_military_battlefield_choose_side(self, battle_id: int, side_id: int) -> Response:
return self.get(f"{self.url}/military/battlefield-choose-side/{battle_id}/{side_id}")

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@ -33,13 +33,16 @@ class BaseCitizen(access_points.CitizenAPI):
maverick: bool = False
eday: int = 0
wheel_of_fortune: bool
debug: bool = False
config: classes.Config = None
energy: classes.Energy = None
details: classes.Details = None
politics: classes.Politics = None
reporter: classes.Reporter = None
stop_threads: Event = None
concurrency_lock: Event = None
telegram: classes.TelegramBot = None
r: Response = None
@ -56,12 +59,14 @@ class BaseCitizen(access_points.CitizenAPI):
self.my_companies = classes.MyCompanies(self)
self.reporter = classes.Reporter(self)
self.stop_threads = Event()
self.concurrency_lock = Event()
self.telegram = classes.TelegramBot(stop_event=self.stop_threads)
self.config.email = email
self.config.password = password
self.inventory = {}
self.inventory_status = dict(used=0, total=0)
self.wheel_of_fortune = False
def get_csrf_token(self):
"""
@ -230,6 +235,9 @@ class BaseCitizen(access_points.CitizenAPI):
self.politics.is_party_president = bool(party.get('is_party_president'))
self.politics.party_slug = f"{party.get('stripped_title')}-{party.get('party_id')}"
self.wheel_of_fortune = bool(
re.search(r'<a id="launch_wof" class="powerspin_sidebar( show_free)?" href="javascript:">', html))
def update_inventory(self):
"""
Updates class properties and returns structured inventory.
@ -416,6 +424,19 @@ class BaseCitizen(access_points.CitizenAPI):
else:
sleep(seconds)
def set_debug(self, debug: bool):
self.debug = bool(debug)
self._req.debug = bool(debug)
def __wait_for_concurrency_cleared(self) -> bool:
self.concurrency_lock.wait(600)
if self.concurrency_lock.is_set():
self.write_log('Unable to acquire concurrency lock in 10min!')
if self.debug:
self.report_error("Lock not released in 10min!")
return False
return True
def to_json(self, indent: bool = False) -> str:
return utils.json.dumps(self, cls=classes.MyJSONEncoder, indent=4 if indent else None)
@ -731,31 +752,41 @@ class CitizenAnniversary(BaseCitizen):
def start_unlocking_map_quest_node(self, node_id: int):
return self._post_map_rewards_unlock(node_id)
def collect_map_quest_node(self, node_id: int):
return self._post_map_rewards_claim(node_id)
def collect_map_quest_node(self, node_id: int, extra: bool = False):
return self._post_map_rewards_claim(node_id, extra)
def speedup_map_quest_node(self, node_id: int):
node = self.get_anniversary_quest_data().get('cities', {}).get(str(node_id), {})
return self._post_map_rewards_speedup(node_id, node.get("skipCost", 0))
def spin_wheel_of_fortune(self, max_cost=0, spin_count=0):
def _write_spin_data(cost, cc, prize):
self._report_action("WHEEL_SPIN", f"Cost: {cost:4d} | Currency left: {cc:,} | Prize: {prize}")
if not self.config.spin_wheel_of_fortune:
self.write_log("Unable to spin wheel of fortune because 'config.spin_wheel_of_fortune' is False")
return
def _write_spin_data(cost: int, prize: str):
self._report_action("WHEEL_SPIN", f"Cost: {cost:4d} | Currency left: {self.details.cc:,} | Prize: {prize}")
if not self.wheel_of_fortune:
self.update_citizen_info()
base = self._post_main_wheel_of_fortune_build().json()
current_cost = 0 if base.get('progress').get('free_spin') else base.get('cost')
current_count = base.get('progress').get('spins')
prizes = base.get('prizes')
if not max_cost and not spin_count:
r = self._post_main_wheel_of_fortune_spin(current_cost).json()
_write_spin_data(current_cost, r.get('account'),
base.get('prizes').get('prizes').get(str(r.get('result'))).get('tooltip'))
_write_spin_data(current_cost, prizes.get('prizes').get(str(r.get('result'))).get('tooltip'))
else:
while max_cost >= current_cost if max_cost else spin_count >= current_count if spin_count else False:
r = self._spin_wheel_of_loosing(current_cost)
current_count += 1
prize_name = prizes.get('prizes').get(str(r.get('result'))).get('tooltip')
if r.get('result') == 7:
prize_name += f" - {prizes.get('jackpot').get(str(r.get('jackpot'))).get('tooltip')}"
_write_spin_data(current_cost, prize_name)
current_cost = r.get('cost')
_write_spin_data(current_cost, r.get('account'),
base.get('prizes').get('prizes').get(str(r.get('result'))).get('tooltip'))
if r.get('jackpot', 0) == 3:
return
def _spin_wheel_of_loosing(self, current_cost: int) -> Dict[str, Any]:
r = self._post_main_wheel_of_fortune_spin(current_cost).json()
@ -808,7 +839,14 @@ class CitizenTravel(BaseCitizen):
if data.get('alreadyInRegion'):
return True
else:
country = constants.COUNTRIES[data.get('preselectCountryId')]
country = None
for country_data in data.get('countries').values():
if region_id in country_data.get('regions'):
country = constants.COUNTRIES[country_data.get('id')]
break
if country is None:
raise classes.ErepublikException('Region not found!')
if self._travel(country, region_id):
self._report_action("TRAVEL", "Traveled to region")
@ -909,6 +947,9 @@ class CitizenCompanies(BaseCitizen):
def _work_as_manager(self, wam_holding: classes.Holding) -> Optional[Dict[str, Any]]:
if self.restricted_ip:
return None
if not self.__wait_for_concurrency_cleared():
return
self.concurrency_lock.set()
self.update_companies()
data = {"action_type": "production"}
extra = {}
@ -930,6 +971,7 @@ class CitizenCompanies(BaseCitizen):
data.update(extra)
if not self.details.current_region == wam_holding.region:
self.write_log("Unable to work as manager because of location - please travel!")
self.concurrency_lock.clear()
return
employ_factories = self.my_companies.get_employable_factories()
@ -938,6 +980,7 @@ class CitizenCompanies(BaseCitizen):
response = self._post_economy_work("production", wam=[c.id for c in wam_list],
employ=employ_factories).json()
self.concurrency_lock.clear()
return response
def update_companies(self):
@ -1008,6 +1051,9 @@ class CitizenEconomy(CitizenTravel):
global_cheapest = self.get_market_offers("House", q)[f"q{q}"]
if global_cheapest.price + 200 < local_cheapest.price:
if not self.__wait_for_concurrency_cleared():
return self.check_house_durability()
self.concurrency_lock.set()
if self.travel_to_country(global_cheapest.country):
buy = self.buy_from_market(global_cheapest.offer_id, 1)
else:
@ -1025,6 +1071,7 @@ class CitizenEconomy(CitizenTravel):
self.activate_house(q)
if original_region[1] != self.details.current_region:
self._travel(*original_region)
self.concurrency_lock.clear()
return self.check_house_durability()
def renew_houses(self, forced: bool = False) -> Dict[int, datetime]:
@ -1161,6 +1208,9 @@ class CitizenEconomy(CitizenTravel):
amount = offer.amount
traveled = False
if not self.details.current_country == offer.country:
if not self.__wait_for_concurrency_cleared():
return {'error': True, 'message': 'Concurrency locked for travel'}
self.concurrency_lock.set()
traveled = True
self.travel_to_country(offer.country)
ret = self._post_economy_marketplace_actions('buy', offer=offer.offer_id, amount=amount)
@ -1172,6 +1222,7 @@ class CitizenEconomy(CitizenTravel):
self._report_action("BOUGHT_PRODUCTS", json_ret.get('message'), kwargs=json_ret)
if traveled:
self.travel_to_residence()
self.concurrency_lock.clear()
return json_ret
def get_market_offers(
@ -1437,6 +1488,19 @@ class CitizenMedia(BaseCitizen):
"\n".join(["{}: {}".format(k, v) for k, v in kinds.items()]), kind
))
def get_article(self, article_id: int) -> Dict[str, Any]:
return self._get_main_article_json(article_id).json()
def delete_article(self, article_id: int) -> NoReturn:
article_data = self.get_article(article_id)
if article_data and article_data['articleData']['canDelete']:
self._report_action("ARTICLE_DELETE",
f"Attempting to delete article '{article_data['article']['title']}' (#{article_id})",
kwargs=article_data)
self._get_main_delete_article(article_id)
else:
self.write_log(f"Unable to delete article (#{article_id})!")
class CitizenMilitary(CitizenTravel):
all_battles: Dict[int, classes.Battle] = None
@ -1608,6 +1672,7 @@ class CitizenMilitary(CitizenTravel):
def get_cheap_tp_divisions(self) -> Dict[str, List[Tuple[int, classes.BattleDivision]]]:
air_divs: List[Tuple[int, classes.BattleDivision]] = []
ground_divs: List[Tuple[int, classes.BattleDivision]] = []
check_maverick = self.maverick and self.config.maverick
for battle in reversed(self.sorted_battles(True, True)):
for division in battle.div.values():
is_start_ok = utils.good_timedelta(division.battle.start, timedelta(minutes=-1)) < self.now
@ -1620,7 +1685,7 @@ class CitizenMilitary(CitizenTravel):
else:
air_divs.append((medal.get('1').get('raw_value'), division))
elif not division.is_air and self.config.ground:
if not division.div == self.division and not self.maverick:
if not division.div == self.division and not check_maverick:
continue
division_medals = self.get_battle_round_data(division)
medal = division_medals[self.details.citizenship == division.battle.defender.country]
@ -1637,46 +1702,57 @@ class CitizenMilitary(CitizenTravel):
def has_battle_contribution(self):
return bool(self.__last_war_update_data.get("citizen_contribution", []))
def find_battle_to_fight(self, silent: bool = False) -> Tuple[classes.Battle, classes.BattleDivision, classes.BattleSide]:
self.update_war_info()
for battle in self.sorted_battles(self.config.sort_battles_time):
if not isinstance(battle, classes.Battle):
continue
battle_zone: Optional[classes.BattleDivision] = None
for div in battle.div.values():
if div.terrain == 0:
if div.div_end:
continue
if self.config.air and div.is_air:
battle_zone = div
break
elif self.config.ground and not div.is_air and (div.div == self.division or (self.maverick and self.config.maverick)):
battle_zone = div
break
else:
continue
if not battle_zone:
continue
allies = battle.invader.deployed + battle.defender.deployed + [battle.invader.country,
battle.defender.country]
travel_needed = self.details.current_country not in allies
if battle.is_rw:
side = battle.defender if self.config.rw_def_side else battle.invader
else:
defender_side = self.details.current_country in battle.defender.allies + [battle.defender.country, ]
side = battle.defender if defender_side else battle.invader
if not silent:
self.write_log(battle)
travel = (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel) \
if travel_needed else True
if not travel:
continue
yield battle, battle_zone, side
def find_battle_and_fight(self):
if self.should_fight()[0]:
self.write_log("Checking for battles to fight in...")
for battle in self.sorted_battles(self.config.sort_battles_time):
if not isinstance(battle, classes.Battle):
continue
battle_zone: Optional[classes.BattleDivision] = None
for div in battle.div.values():
if div.terrain == 0:
if div.div_end:
continue
if self.config.air and div.is_air:
battle_zone = div
break
elif self.config.ground and not div.is_air and (div.div == self.division or self.maverick):
battle_zone = div
break
else:
continue
if not battle_zone:
continue
for battle, division, side in self.find_battle_to_fight():
allies = battle.invader.deployed + battle.defender.deployed + [battle.invader.country,
battle.defender.country]
travel_needed = self.details.current_country not in allies
if battle.is_rw:
side = battle.defender if self.config.rw_def_side else battle.invader
else:
defender_side = self.details.current_country in battle.defender.allies + [battle.defender.country, ]
side = battle.defender if defender_side else battle.invader
self.write_log(battle)
travel = (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel) \
if travel_needed else True
if not travel:
continue
if battle.start > self.now:
self.sleep(utils.get_sleep_seconds(battle.start))
@ -1692,10 +1768,15 @@ class CitizenMilitary(CitizenTravel):
if not self.travel_to_battle(battle, countries_to_travel):
break
if self.change_division(battle, battle_zone):
self.set_default_weapon(battle, battle_zone)
self.fight(battle, battle_zone, side)
if not self.__wait_for_concurrency_cleared():
return
self.concurrency_lock.set()
if self.change_division(battle, division):
self.set_default_weapon(battle, division)
self.fight(battle, division, side)
self.travel_to_residence()
self.concurrency_lock.clear()
break
def fight(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide = None,
@ -1811,6 +1892,10 @@ class CitizenMilitary(CitizenTravel):
:return: Deployed count
:rtype: int
"""
if not self.__wait_for_concurrency_cleared():
return 0
self.concurrency_lock.set()
if not isinstance(count, int) or count < 1:
count = 1
has_traveled = False
@ -1844,6 +1929,7 @@ class CitizenMilitary(CitizenTravel):
self.travel_to_residence()
self._report_action("MILITARY_BOMB", f"Deployed {deployed_count} bombs in battle {battle.id}")
self.concurrency_lock.clear()
return deployed_count
def change_division(self, battle: classes.Battle, division: classes.BattleDivision) -> bool:
@ -1974,13 +2060,8 @@ class CitizenMilitary(CitizenTravel):
count = self.energy.food_fights
msg = "Fighting all-in. Doing %i hits" % count
# All-in for AIR battles
elif all([self.config.air, self.config.all_in, self.energy.available >= self.energy.limit]):
count = self.energy.food_fights
msg = "Fighting all-in in AIR. Doing %i hits" % count
# Get to next Energy +1
elif self.next_reachable_energy and self.config.next_energy:
elif self.config.next_energy and self.next_reachable_energy:
count = self.next_reachable_energy
msg = "Fighting for +1 energy. Doing %i hits" % count
@ -2002,6 +2083,21 @@ class CitizenMilitary(CitizenTravel):
return (r_json.get(str(battle.invader.id)).get("fighterData"),
r_json.get(str(battle.defender.id)).get("fighterData"))
def get_battle_division_stats(self, division: classes.BattleDivision) -> Dict[str, Any]:
battle = division.battle
r = self._get_military_battle_stats(battle.id, division.div, division.id)
return r.json()
def get_division_max_hit(self, division: classes.BattleDivision) -> int:
""" Returns max hit in division for current side (if not on either side returns 0)
:param division: BattleDivision for which to get max hit value
:type division: classes.BattleDivision
:return: max hit value
:rtype: int
"""
return self.get_battle_division_stats(division).get('maxHit', -1)
def schedule_attack(self, war_id: int, region_id: int, region_name: str, at_time: datetime):
if at_time:
self.sleep(utils.get_sleep_seconds(at_time))
@ -2336,8 +2432,6 @@ class CitizenTasks(BaseCitizen):
class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeaderBoard,
CitizenMedia, CitizenMilitary, CitizenPolitics, CitizenSocial, CitizenTasks):
debug: bool = False
def __init__(self, email: str = "", password: str = "", auto_login: bool = False):
super().__init__(email, password)
self._last_full_update = constants.min_datetime
@ -2437,10 +2531,6 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
for info in data.values():
self.reporter.report_action("NEW_MEDAL", info)
def set_debug(self, debug: bool):
self.debug = bool(debug)
self._req.debug = bool(debug)
def set_pin(self, pin: str):
self.details.pin = str(pin[:4])
@ -2517,7 +2607,7 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
start_time = utils.good_timedelta(start_time, timedelta(minutes=30))
self.send_state_update()
self.send_inventory_update()
self.reporter.report_action('COMPANIES', json_val=self.my_companies.as_dict)
self.send_my_companies_update()
sleep_seconds = (start_time - self.now).total_seconds()
self.stop_threads.wait(sleep_seconds if sleep_seconds > 0 else 0)
except: # noqa
@ -2533,6 +2623,9 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
def send_inventory_update(self):
self.reporter.report_action("INVENTORY", json_val=self.get_inventory(True))
def send_my_companies_update(self):
self.reporter.report_action('COMPANIES', json_val=self.my_companies.as_dict)
def eat(self):
"""
Try to eat food
@ -2610,7 +2703,8 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
if not best_offer.country == self.details.current_country:
self.travel_to_country(best_offer.country)
self._report_action("ECONOMY_BUY", f"Attempting to buy {amount} {raw_kind} for {best_offer.price*amount}cc")
self._report_action("ECONOMY_BUY",
f"Attempting to buy {amount} {raw_kind} for {best_offer.price * amount}cc")
rj = self.buy_from_market(amount=amount, offer=best_offer.offer_id)
if not rj.get('error'):
amount_needed -= amount

View File

@ -357,6 +357,8 @@ class Config:
telegram = True
telegram_chat_id = 0
telegram_token = ""
maverick = False
spin_wheel_of_fortune = False
def __init__(self):
self.auto_sell = []
@ -389,6 +391,8 @@ class Config:
self.telegram = True
self.telegram_chat_id = 0
self.telegram_token = ""
self.maverick = False
self.spin_wheel_of_fortune = False
@property
def as_dict(self):
@ -397,10 +401,11 @@ class Config:
fight=self.fight, air=self.air, ground=self.ground, all_in=self.all_in,
next_energy=self.next_energy, boosters=self.boosters, travel_to_fight=self.travel_to_fight,
always_travel=self.always_travel, epic_hunt=self.epic_hunt, epic_hunt_ebs=self.epic_hunt_ebs,
rw_def_side=self.rw_def_side, interactive=self.interactive,
rw_def_side=self.rw_def_side, interactive=self.interactive, maverick=self.maverick,
continuous_fighting=self.continuous_fighting, auto_buy_raw=self.auto_buy_raw,
force_wam=self.force_wam, sort_battles_time=self.sort_battles_time, force_travel=self.force_travel,
telegram=self.telegram, telegram_chat_id=self.telegram_chat_id, telegram_token=self.telegram_token)
telegram=self.telegram, telegram_chat_id=self.telegram_chat_id, telegram_token=self.telegram_token,
spin_wheel_of_fortune=self.spin_wheel_of_fortune)
class Energy:
@ -714,11 +719,11 @@ class BattleSide:
def __repr__(self):
side_text = "Defender" if self.is_defender else "Invader "
return f"<BattleSide: {side_text} {self.country.name}|{self.points:02d}p>"
return f"<BattleSide: {side_text} {self.country.name}|{self.points:>2d}p>"
def __str__(self):
side_text = "Defender" if self.is_defender else "Invader "
return f"{side_text} {self.country.name} - {self.points:02d} points"
return f"{side_text} {self.country.name} - {self.points:>2d} points"
def __format__(self, format_spec):
return self.country.iso
@ -784,7 +789,7 @@ class BattleDivision:
return constants.TERRAINS[self.terrain]
def __str__(self):
base_name = f"Div #{self.id} d{self.div}"
base_name = f"D{self.div} #{self.id}"
if self.terrain:
base_name += f" ({self.terrain_display})"
if self.div_end:
@ -894,8 +899,8 @@ class Battle:
else:
time_part = "-{}".format(self.start - time_now)
return (f"Battle {self.id} for {self.region_name[:16]} | "
f"{self.invader} : {self.defender} | Round time {time_part}")
return (f"Battle {self.id} for {self.region_name[:16]:16} | "
f"{self.invader} : {self.defender} | Round time {time_part} | {'R'+str(self.zone_id):>3}")
def __repr__(self):
return f"<Battle #{self.id} {self.invader}:{self.defender} R{self.zone_id}>"

View File

@ -338,17 +338,8 @@ def calculate_hit(strength: float, rang: int, tp: bool, elite: bool, ne: bool, b
base_wpn = (1 + Decimal(str(weapon / 100)))
dmg = 10 * base_str * base_rnk * base_wpn
if elite:
dmg = dmg * 11 / 10
if tp and rang >= 70:
dmg = dmg * (1 + Decimal((rang - 69) / 10))
dmg = dmg * (100 + booster) / 100
if ne:
dmg = dmg * 11 / 10
return round(dmg, dec)
dmg = get_final_hit_dmg(dmg, rang, tp=tp, elite=elite, ne=ne, booster=booster)
return Decimal(round(dmg, dec))
def get_ground_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False,
@ -371,6 +362,19 @@ def get_air_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_pat
return calculate_hit(0, rang, true_patriot, elite, natural_enemy, booster, weapon_power)
def get_final_hit_dmg(base_dmg: Union[Decimal, float, str], rang: int,
tp: bool = False, elite: bool = False, ne: bool = False, booster: int = 0) -> Decimal:
dmg = Decimal(str(base_dmg))
if elite:
dmg = dmg * 11 / 10
if tp and rang >= 70:
dmg = dmg * (1 + Decimal((rang - 69) / 10))
dmg = dmg * (100 + booster) / 100
if ne:
dmg = dmg * 11 / 10
return Decimal(dmg)
# def _clear_up_battle_memory(battle):
# del battle.invader._battle, battle.defender._battle
# for div_id, division in battle.div.items():

View File

@ -4,16 +4,16 @@ edx-sphinx-theme==1.5.0
flake8==3.8.4
ipython>=7.19.0
isort==5.6.4
pip==20.2.4
PyInstaller==4.0
pip==20.3
PyInstaller==4.1
pytz==2020.4
pytest==6.1.2
responses==0.12.0
responses==0.12.1
setuptools==50.3.2
Sphinx==3.3.0
requests==2.24.0
Sphinx==3.3.1
requests==2.25.0
PySocks==1.7.1
tox==3.20.1
twine==3.2.0
watchdog==0.10.3
watchdog==0.10.4
wheel==0.35.1

View File

@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.22.3.1
current_version = 0.23.2
commit = True
tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?

View File

@ -13,7 +13,7 @@ with open('HISTORY.rst') as history_file:
requirements = [
'pytz==2020.4',
'requests==2.24.0',
'requests==2.25.0',
'PySocks==1.7.1'
]
@ -21,7 +21,7 @@ setup_requirements = []
test_requirements = [
"pytest==6.1.2",
"responses==0.12.0"
"responses==0.12.1"
]
setup(
@ -50,6 +50,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.22.3.1',
version='0.23.2',
zip_safe=False,
)