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15 Commits
Author | SHA1 | Date | |
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2e26c2db79 | |||
78c055fee2 | |||
fe41c4cdc6 | |||
123b6cf4ed | |||
f652b02443 | |||
73537e4742 | |||
955432e0d2 | |||
1d93864dca | |||
c472d688be | |||
bff9a2bec9 | |||
973ea40e00 | |||
52c85fdf28 | |||
a889e9efa1 | |||
a9a0cdc6d5 | |||
1c102488b6 |
@ -4,7 +4,7 @@
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__author__ = """Eriks Karls"""
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__email__ = 'eriks@72.lv'
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__version__ = '0.21.4.1'
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__version__ = '0.21.4.8'
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from erepublik import classes, utils, constants
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from erepublik.citizen import Citizen
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@ -624,8 +624,16 @@ class BaseCitizen(access_points.CitizenAPI):
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self.sleep(5 * 60)
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else:
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raise classes.ErepublikException(f"HTTP {response.status_code} error!")
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if re.search(r'Occasionally there are a couple of things which we need to check or to implement in order make '
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r'your experience in eRepublik more pleasant. <strong>Don\'t worry about ongoing battles, timer '
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r'will be stopped during maintenance.</strong>', response.text):
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self.write_log("eRepublik ss having maintenance. Sleeping for 5 minutes")
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self.sleep(5 * 60)
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return True
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return bool(re.search(r'body id="error"|Internal Server Error|'
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r'CSRF attack detected|meta http-equiv="refresh"|not_authenticated', response.text))
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r'CSRF attack detected|meta http-equiv="refresh"|'
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r'not_authenticated', response.text))
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def _report_action(self, action: str, msg: str, **kwargs: Optional[Dict[str, Any]]):
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""" Report action to all available reporting channels
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@ -874,6 +882,8 @@ class CitizenCompanies(BaseCitizen):
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self.my_companies.prepare_holdings(utils.json.loads(have_holdings.group(1)))
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self.my_companies.prepare_companies(utils.json.loads(have_companies.group(1)))
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self.reporter.report_action('COMPANIES', json_val=self.my_companies.as_dict)
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def assign_company_to_holding(self, company: classes.Company, holding: classes.Holding) -> Response:
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"""
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Assigns factory to new holding
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@ -1138,7 +1148,6 @@ class CitizenEconomy(CitizenTravel):
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self.details.gold = float(response.json().get("gold").get("value"))
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if response.json().get('error'):
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self._report_action("BUY_GOLD", "Unable to buy gold!", kwargs=response.json())
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self.stop_threads.wait()
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return False
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else:
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self._report_action('BUY_GOLD', f'New amount {self.details.cc}cc, {self.details.gold}g',
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@ -1523,7 +1532,7 @@ class CitizenMilitary(CitizenTravel):
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if not division.terrain and is_start_ok and not division.div_end:
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if division.is_air and self.config.air:
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division_medals = self.get_battle_round_data(division)
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medal = division_medals[self.details.citizenship == division.battle.is_defender.country]
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medal = division_medals[self.details.citizenship == division.battle.defender.country]
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if not medal:
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air_divs.append((0, division))
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else:
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@ -1532,7 +1541,7 @@ class CitizenMilitary(CitizenTravel):
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if not division.div == self.division and not self.maverick:
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continue
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division_medals = self.get_battle_round_data(division)
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medal = division_medals[self.details.citizenship == division.battle.is_defender.country]
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medal = division_medals[self.details.citizenship == division.battle.defender.country]
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if not medal:
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ground_divs.append((0, division))
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else:
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@ -1654,11 +1663,11 @@ class CitizenMilitary(CitizenTravel):
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self.write_log("Hits: {:>4} | Damage: {}".format(total_hits, total_damage))
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ok_to_fight = False
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if total_damage:
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self.reporter.report_action('FIGHT', dict(battle_id=battle.id, side=side, dmg=total_damage,
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air=battle.has_air, hits=total_hits,
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round=battle.zone_id))
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self.reporter.report_action("FIGHT", dict(battle=str(battle), side=str(side), dmg=total_damage,
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air=battle.has_air, hits=total_hits))
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self.reporter.report_fighting(battle, not side.is_defender, division, total_damage, total_hits)
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# self.reporter.report_action('FIGHT', dict(battle_id=battle.id, side=side, dmg=total_damage,
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# air=battle.has_air, hits=total_hits,
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# round=battle.zone_id,
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# extra=dict(battle=battle, side=side)))
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return error_count
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def _shoot(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide):
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@ -1906,7 +1915,7 @@ class CitizenMilitary(CitizenTravel):
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battleZoneId=division.id, type="damage")
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r_json = r.json()
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return (r_json.get(str(battle.invader.id)).get("fighterData"),
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r_json.get(str(battle.is_defender.id)).get("fighterData"))
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r_json.get(str(battle.defender.id)).get("fighterData"))
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def schedule_attack(self, war_id: int, region_id: int, region_name: str, at_time: datetime):
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if at_time:
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@ -551,7 +551,7 @@ class Reporter:
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self.url = "https://api.erep.lv"
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self._req.headers.update({"user-agent": "eRepublik Script Reporter v3",
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'erep-version': utils.__version__,
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'erep-user-id': self.citizen_id,
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'erep-user-id': str(self.citizen_id),
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'erep-user-name': self.citizen.name})
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self.__to_update = []
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self.__registered: bool = False
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@ -618,6 +618,12 @@ class Reporter:
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else:
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self.__to_update.append(json_data)
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def report_fighting(self, battle: "Battle", invader: bool, division: "BattleDivision", damage: float, hits: int):
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side = battle.invader if invader else battle.defender
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self.report_action('FIGHT', dict(battle_id=battle.id, side=side, dmg=damage,
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air=battle.has_air, hits=hits,
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round=battle.zone_id, extra=dict(battle=battle, side=side, division=division)))
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def report_promo(self, kind: str, time_until: datetime.datetime):
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self._req.post(f"{self.url}/promos/add/", data=dict(kind=kind, time_untill=time_until))
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@ -278,14 +278,13 @@ def process_error(log_info: str, name: str, exc_info: tuple, citizen=None, commi
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elif interactive is not None:
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write_silent_log(log_info)
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trace = inspect.trace()
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local_vars = None
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if trace:
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trace_local_vars = trace[-1][0].f_locals
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if trace_local_vars.get('__name__') == '__main__':
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local_vars = {'commit_id': trace_local_vars.get('COMMIT_ID'),
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'interactive': trace_local_vars.get('INTERACTIVE'),
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'version': trace_local_vars.get('__version__'),
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'config': trace_local_vars.get('CONFIG')}
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local_vars = trace[-1][0].f_locals
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if local_vars.get('__name__') == '__main__':
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local_vars.update({'commit_id': local_vars.get('COMMIT_ID'),
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'interactive': local_vars.get('INTERACTIVE'),
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'version': local_vars.get('__version__'),
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'config': local_vars.get('CONFIG')})
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else:
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local_vars = dict()
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send_email(name, content, citizen, local_vars=local_vars)
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@ -1,5 +1,5 @@
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[bumpversion]
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current_version = 0.21.4.1
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current_version = 0.21.4.8
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commit = True
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tag = True
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parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?
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2
setup.py
2
setup.py
@ -43,6 +43,6 @@ setup(
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test_suite='tests',
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tests_require=test_requirements,
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url='https://github.com/eeriks/erepublik/',
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version='0.21.4.1',
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version='0.21.4.8',
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zip_safe=False,
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)
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@ -2,6 +2,7 @@
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# -*- coding: utf-8 -*-
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"""Tests for `erepublik` package."""
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from typing import Callable
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from erepublik import Citizen
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@ -65,6 +66,7 @@ class TestErepublik(unittest.TestCase):
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self.assertEqual(self.citizen.next_reachable_energy, 0)
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def test_should_fight(self):
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is_wc_close: Callable[[], bool] = lambda: self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
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self.citizen.config.fight = False
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self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
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@ -73,62 +75,63 @@ class TestErepublik(unittest.TestCase):
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# Level up
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self.citizen.energy.limit = 3000
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self.citizen.details.xp = 24705
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self.assertEqual(self.citizen.should_fight(), (0, 'Level up', False))
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if not is_wc_close:
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self.assertEqual(self.citizen.should_fight(), (0, 'Level up', False))
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self.citizen.energy.recovered = 3000
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self.citizen.energy.recoverable = 2950
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self.citizen.energy.interval = 30
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self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.energy.recovered = 3000
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self.citizen.energy.recoverable = 2950
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self.citizen.energy.interval = 30
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self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
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self.citizen.my_companies.ff_lockdown = 0
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# Level up reachable
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self.citizen.details.xp = 24400
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self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
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self.citizen.my_companies.ff_lockdown = 0
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# Level up reachable
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self.citizen.details.xp = 24400
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self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.details.xp = 21000
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self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.details.pp = 80
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self.citizen.details.xp = 21000
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self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.details.pp = 80
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# All-in (type = all-in and full ff)
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self.citizen.config.all_in = True
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self.assertEqual(self.citizen.should_fight(), (595, 'Fighting all-in. Doing 595 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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435, 'Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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# All-in (type = all-in and full ff)
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self.citizen.config.all_in = True
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self.assertEqual(self.citizen.should_fight(), (595, 'Fighting all-in. Doing 595 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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435, 'Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.config.air = True
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self.citizen.energy.recoverable = 1000
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self.assertEqual(self.citizen.should_fight(), (400, 'Fighting all-in in AIR. Doing 400 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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240, 'Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.config.all_in = False
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self.citizen.config.air = True
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self.citizen.energy.recoverable = 1000
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self.assertEqual(self.citizen.should_fight(), (400, 'Fighting all-in in AIR. Doing 400 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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240, 'Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.config.all_in = False
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self.citizen.config.next_energy = True
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self.citizen.energy.limit = 5000
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self.citizen.details.next_pp = [100, 150, 250, 400, 500]
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self.assertEqual(self.citizen.should_fight(), (320, 'Fighting for +1 energy. Doing 320 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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160, 'Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.energy.limit = 3000
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self.citizen.details.next_pp = [19250, 20000]
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self.citizen.config.next_energy = False
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self.citizen.config.next_energy = True
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self.citizen.energy.limit = 5000
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self.citizen.details.next_pp = [100, 150, 250, 400, 500]
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self.assertEqual(self.citizen.should_fight(), (320, 'Fighting for +1 energy. Doing 320 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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160, 'Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.energy.limit = 3000
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self.citizen.details.next_pp = [19250, 20000]
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self.citizen.config.next_energy = False
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# 1h worth of energy
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self.citizen.energy.recoverable = 2910
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self.assertEqual(self.citizen.should_fight(), (30, 'Fighting for 1h energy. Doing 30 hits', True))
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# 1h worth of energy
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self.citizen.energy.recoverable = 2910
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self.assertEqual(self.citizen.should_fight(), (30, 'Fighting for 1h energy. Doing 30 hits', True))
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Reference in New Issue
Block a user