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Author SHA1 Message Date
52c85fdf28 Bump version: 0.21.4.2 → 0.21.4.3 2020-09-21 20:18:02 +03:00
a889e9efa1 bugfix 2020-09-21 20:17:56 +03:00
a9a0cdc6d5 Bump version: 0.21.4.1 → 0.21.4.2 2020-09-21 12:39:44 +03:00
1c102488b6 Test fix to not run if WC end is near 2020-09-21 12:39:27 +03:00
5 changed files with 59 additions and 56 deletions

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@ -4,7 +4,7 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.21.4.1'
__version__ = '0.21.4.3'
from erepublik import classes, utils, constants
from erepublik.citizen import Citizen

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@ -551,7 +551,7 @@ class Reporter:
self.url = "https://api.erep.lv"
self._req.headers.update({"user-agent": "eRepublik Script Reporter v3",
'erep-version': utils.__version__,
'erep-user-id': self.citizen_id,
'erep-user-id': str(self.citizen_id),
'erep-user-name': self.citizen.name})
self.__to_update = []
self.__registered: bool = False

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@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.21.4.1
current_version = 0.21.4.3
commit = True
tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?

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@ -43,6 +43,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.21.4.1',
version='0.21.4.3',
zip_safe=False,
)

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@ -2,6 +2,7 @@
# -*- coding: utf-8 -*-
"""Tests for `erepublik` package."""
from typing import Callable
from erepublik import Citizen
@ -65,6 +66,7 @@ class TestErepublik(unittest.TestCase):
self.assertEqual(self.citizen.next_reachable_energy, 0)
def test_should_fight(self):
is_wc_close: Callable[[], bool] = lambda: self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
self.citizen.config.fight = False
self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
@ -73,62 +75,63 @@ class TestErepublik(unittest.TestCase):
# Level up
self.citizen.energy.limit = 3000
self.citizen.details.xp = 24705
self.assertEqual(self.citizen.should_fight(), (0, 'Level up', False))
if not is_wc_close:
self.assertEqual(self.citizen.should_fight(), (0, 'Level up', False))
self.citizen.energy.recovered = 3000
self.citizen.energy.recoverable = 2950
self.citizen.energy.interval = 30
self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.energy.recovered = 3000
self.citizen.energy.recoverable = 2950
self.citizen.energy.interval = 30
self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
self.citizen.my_companies.ff_lockdown = 0
# Level up reachable
self.citizen.details.xp = 24400
self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
self.citizen.my_companies.ff_lockdown = 0
# Level up reachable
self.citizen.details.xp = 24400
self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.details.xp = 21000
self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.details.pp = 80
self.citizen.details.xp = 21000
self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.details.pp = 80
# All-in (type = all-in and full ff)
self.citizen.config.all_in = True
self.assertEqual(self.citizen.should_fight(), (595, 'Fighting all-in. Doing 595 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
435, 'Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)', False
))
self.citizen.my_companies.ff_lockdown = 0
# All-in (type = all-in and full ff)
self.citizen.config.all_in = True
self.assertEqual(self.citizen.should_fight(), (595, 'Fighting all-in. Doing 595 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
435, 'Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.air = True
self.citizen.energy.recoverable = 1000
self.assertEqual(self.citizen.should_fight(), (400, 'Fighting all-in in AIR. Doing 400 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
240, 'Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.all_in = False
self.citizen.config.air = True
self.citizen.energy.recoverable = 1000
self.assertEqual(self.citizen.should_fight(), (400, 'Fighting all-in in AIR. Doing 400 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
240, 'Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.all_in = False
self.citizen.config.next_energy = True
self.citizen.energy.limit = 5000
self.citizen.details.next_pp = [100, 150, 250, 400, 500]
self.assertEqual(self.citizen.should_fight(), (320, 'Fighting for +1 energy. Doing 320 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
160, 'Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.energy.limit = 3000
self.citizen.details.next_pp = [19250, 20000]
self.citizen.config.next_energy = False
self.citizen.config.next_energy = True
self.citizen.energy.limit = 5000
self.citizen.details.next_pp = [100, 150, 250, 400, 500]
self.assertEqual(self.citizen.should_fight(), (320, 'Fighting for +1 energy. Doing 320 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
160, 'Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.energy.limit = 3000
self.citizen.details.next_pp = [19250, 20000]
self.citizen.config.next_energy = False
# 1h worth of energy
self.citizen.energy.recoverable = 2910
self.assertEqual(self.citizen.should_fight(), (30, 'Fighting for 1h energy. Doing 30 hits', True))
# 1h worth of energy
self.citizen.energy.recoverable = 2910
self.assertEqual(self.citizen.should_fight(), (30, 'Fighting for 1h energy. Doing 30 hits', True))