bugfix in default weapon switch
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@ -1387,6 +1387,7 @@ class CitizenMilitary(CitizenTravel):
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try:
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try:
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if weapon['weaponQuantity'] > 30 and weapon['weaponInfluence'] > weapon_damage:
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if weapon['weaponQuantity'] > 30 and weapon['weaponInfluence'] > weapon_damage:
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weapon_quality = int(weapon['weaponId'])
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weapon_quality = int(weapon['weaponId'])
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weapon_damage = weapon['weaponInfluence']
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except ValueError:
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except ValueError:
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pass
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pass
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return self.change_weapon(battle, weapon_quality, division)
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return self.change_weapon(battle, weapon_quality, division)
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