From d9fa30b06e6784e7f514fbfdb5b90e983a39224b Mon Sep 17 00:00:00 2001 From: Eriks Karls Date: Wed, 30 Sep 2020 08:35:35 +0300 Subject: [PATCH] bugfix in default weapon switch --- erepublik/citizen.py | 1 + 1 file changed, 1 insertion(+) diff --git a/erepublik/citizen.py b/erepublik/citizen.py index f3aecc9..3ddbe41 100644 --- a/erepublik/citizen.py +++ b/erepublik/citizen.py @@ -1387,6 +1387,7 @@ class CitizenMilitary(CitizenTravel): try: if weapon['weaponQuantity'] > 30 and weapon['weaponInfluence'] > weapon_damage: weapon_quality = int(weapon['weaponId']) + weapon_damage = weapon['weaponInfluence'] except ValueError: pass return self.change_weapon(battle, weapon_quality, division)