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23 Commits

Author SHA1 Message Date
29f9ce5ccc Bump version: 0.23.2.5 → 0.23.2.6 2020-12-02 18:40:41 +02:00
fa3881bf10 Updated classes.OfferItem default price to be higher considerably higher than max price for cheapest most expensive items on sale (Q5 houses), Updated house renewal 2020-12-02 18:40:33 +02:00
c1e8e94cba Bump version: 0.23.2.4 → 0.23.2.5 2020-12-02 13:00:51 +02:00
8133461fd7 pep8 2020-12-02 13:00:33 +02:00
c87333411a Hotfix 2020-12-02 12:56:06 +02:00
d679006b34 small fix 2020-12-01 18:56:14 +02:00
fa308db074 Bump version: 0.23.2.3 → 0.23.2.4 2020-12-01 18:49:35 +02:00
a080163af9 Bugfix 2020-12-01 18:49:33 +02:00
8aa159edf7 Bump version: 0.23.2.2 → 0.23.2.3 2020-12-01 18:49:01 +02:00
1211a98227 Bugfix 2020-12-01 18:48:52 +02:00
734a5ef2b6 Bump version: 0.23.2.1 → 0.23.2.2 2020-12-01 18:11:09 +02:00
5c3b405ca8 Added utils.wait_for_lock decorator to wait for concurrency release 2020-12-01 18:11:00 +02:00
75de8fce96 File closing before return 2020-12-01 15:09:45 +02:00
01e5e44350 File closing before return 2020-12-01 15:07:17 +02:00
500409f74a Bump version: 0.23.2 → 0.23.2.1 2020-12-01 15:01:00 +02:00
9d79bb713c naming bugfix 2020-12-01 15:00:55 +02:00
684b2a6ba4 Bump version: 0.23.1.2 → 0.23.2 2020-12-01 14:22:40 +02:00
447aee8134 Concurrency flag to guard against 2020-12-01 14:22:26 +02:00
64249fc3d9 History 2020-12-01 13:11:45 +02:00
95a78b6e7e Bump version: 0.23.1.1 → 0.23.1.2 2020-12-01 13:02:29 +02:00
b338ea598a Seperated battle finding logic from CitizenMilitary.find_battle_and_fight method 2020-12-01 13:02:10 +02:00
b88e7973e8 Bump version: 0.23.1 → 0.23.1.1 2020-11-30 18:54:44 +02:00
c671425531 Base dmg calculations 2020-11-30 18:54:35 +02:00
8 changed files with 139 additions and 79 deletions

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@ -2,8 +2,22 @@
History
=======
0.23.2 (2020-12-01)
-------------------
* Added concurrency checks to guard against simultaneous fighting/wam'ing/traveling
* For concurrency checking use `utils.wait_for_lock` decorator
0.23.1 (2020-12-01)
-------------------
* Separated battle finding logic from CitizenMilitary.find_battle_and_fight method
* Base dmg calculations
* Get max hit value for divisions on current side
* Added method to get division stats
* Wheel of fortune updates
0.23.0 (2020-11-26)
-------------------
* ***0.23 - last supported version for Python 3.7.***
* Added `Config.maverick` switch, to allow/deny automated fighting in non native divisions if the player has MaverickPack
* Added `CitizenMedia.get_article(article_id:int)` method to get article data
* Added `CitizenMedia.delete_article(article_id:int)` method to delete article

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@ -4,7 +4,7 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.23.1'
__version__ = '0.23.2.6'
from erepublik import classes, utils, constants
from erepublik.citizen import Citizen

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@ -29,14 +29,10 @@ class SlowRequests(Session):
'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:82.0) Gecko/20100101 Firefox/82.0',
'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:81.0) Gecko/20100101 Firefox/81.0',
'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:80.0) Gecko/20100101 Firefox/80.0',
'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:79.0) Gecko/20100101 Firefox/79.0',
'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:78.0) Gecko/20100101 Firefox/78.0',
'Mozilla/5.0 (X11; Linux x86_64; rv:83.0) Gecko/20100101 Firefox/83.0',
'Mozilla/5.0 (X11; Linux x86_64; rv:82.0) Gecko/20100101 Firefox/82.0',
'Mozilla/5.0 (X11; Linux x86_64; rv:81.0) Gecko/20100101 Firefox/81.0',
'Mozilla/5.0 (X11; Linux x86_64; rv:80.0) Gecko/20100101 Firefox/80.0',
'Mozilla/5.0 (X11; Linux x86_64; rv:79.0) Gecko/20100101 Firefox/79.0',
'Mozilla/5.0 (X11; Linux x86_64; rv:78.0) Gecko/20100101 Firefox/78.0',
]
debug: bool = False
@ -87,9 +83,9 @@ class SlowRequests(Session):
body = "[{dt}]\tURL: '{url}'\tMETHOD: {met}\tARGS: {args}\n".format(dt=utils.now().strftime("%F %T"),
url=url, met=method, args=args)
utils.get_file(self.request_log_name)
with open(self.request_log_name, 'ab') as file:
file.write(body.encode("UTF-8"))
pass
def _log_response(self, url, resp, redirect: bool = False):
from erepublik import Citizen
@ -113,8 +109,8 @@ class SlowRequests(Session):
file_data.update({"ext": "html"})
filename = 'debug/requests/{time}_{name}{extra}.{ext}'.format(**file_data)
with open(utils.get_file(filename), 'wb') as f:
f.write(resp.text.encode('utf-8'))
utils.write_file(filename, resp.text)
pass
class CitizenBaseAPI:

View File

@ -35,12 +35,14 @@ class BaseCitizen(access_points.CitizenAPI):
eday: int = 0
wheel_of_fortune: bool
debug: bool = False
config: classes.Config = None
energy: classes.Energy = None
details: classes.Details = None
politics: classes.Politics = None
reporter: classes.Reporter = None
stop_threads: Event = None
concurrency_available: Event = None
telegram: classes.TelegramBot = None
r: Response = None
@ -57,6 +59,8 @@ class BaseCitizen(access_points.CitizenAPI):
self.my_companies = classes.MyCompanies(self)
self.reporter = classes.Reporter(self)
self.stop_threads = Event()
self.concurrency_available = Event()
self.concurrency_available.set()
self.telegram = classes.TelegramBot(stop_event=self.stop_threads)
self.config.email = email
@ -421,6 +425,10 @@ class BaseCitizen(access_points.CitizenAPI):
else:
sleep(seconds)
def set_debug(self, debug: bool):
self.debug = bool(debug)
self._req.debug = bool(debug)
def to_json(self, indent: bool = False) -> str:
return utils.json.dumps(self, cls=classes.MyJSONEncoder, indent=4 if indent else None)
@ -928,6 +936,7 @@ class CitizenCompanies(BaseCitizen):
def work_as_manager_in_holding(self, holding: classes.Holding) -> Optional[Dict[str, Any]]:
return self._work_as_manager(holding)
@utils.wait_for_lock
def _work_as_manager(self, wam_holding: classes.Holding) -> Optional[Dict[str, Any]]:
if self.restricted_ip:
return None
@ -1017,7 +1026,7 @@ class CitizenEconomy(CitizenTravel):
ret.update({house_quality: till})
return ret
def buy_and_activate_house(self, q: int) -> Dict[int, datetime]:
def buy_and_activate_house(self, q: int) -> Optional[Dict[int, datetime]]:
original_region = self.details.current_country, self.details.current_region
ok_to_activate = False
inv = self.get_inventory()
@ -1031,12 +1040,14 @@ class CitizenEconomy(CitizenTravel):
global_cheapest = self.get_market_offers("House", q)[f"q{q}"]
if global_cheapest.price + 200 < local_cheapest.price:
if self.travel_to_country(global_cheapest.country):
buy = self.buy_from_market(global_cheapest.offer_id, 1)
buy = self.buy_market_offer(global_cheapest, 1)
else:
buy = {'error': True, 'message': 'Unable to travel!'}
else:
buy = self.buy_from_market(local_cheapest.offer_id, 1)
if buy["error"]:
buy = self.buy_market_offer(local_cheapest, 1)
if buy is None:
pass
elif buy["error"]:
msg = f"Unable to buy q{q} house! \n{buy['message']}"
self.write_log(msg)
else:
@ -1058,7 +1069,9 @@ class CitizenEconomy(CitizenTravel):
house_durability = self.check_house_durability()
for q, active_till in house_durability.items():
if utils.good_timedelta(active_till, - timedelta(hours=48)) <= self.now or forced:
house_durability = self.buy_and_activate_house(q)
durability = self.buy_and_activate_house(q)
if durability:
house_durability = durability
return house_durability
def activate_house(self, quality: int) -> bool:
@ -1178,7 +1191,8 @@ class CitizenEconomy(CitizenTravel):
self._report_action("BOUGHT_PRODUCTS", json_ret.get('message'), kwargs=json_ret)
return json_ret
def buy_market_offer(self, offer: OfferItem, amount: int = None) -> dict:
@utils.wait_for_lock
def buy_market_offer(self, offer: OfferItem, amount: int = None) -> Optional[Dict[str, Any]]:
if amount is None or amount > offer.amount:
amount = offer.amount
traveled = False
@ -1673,46 +1687,60 @@ class CitizenMilitary(CitizenTravel):
def has_battle_contribution(self):
return bool(self.__last_war_update_data.get("citizen_contribution", []))
def find_battle_to_fight(self, silent: bool = False) -> Tuple[
classes.Battle, classes.BattleDivision, classes.BattleSide
]:
self.update_war_info()
for battle in self.sorted_battles(self.config.sort_battles_time):
if not isinstance(battle, classes.Battle):
continue
battle_zone: Optional[classes.BattleDivision] = None
for div in battle.div.values():
if div.terrain == 0:
if div.div_end:
continue
maverick_ok = self.maverick and self.config.maverick
if self.config.air and div.is_air:
battle_zone = div
break
elif self.config.ground and not div.is_air and (div.div == self.division or maverick_ok):
battle_zone = div
break
else:
continue
if not battle_zone:
continue
allies = battle.invader.deployed + battle.defender.deployed + [battle.invader.country,
battle.defender.country]
travel_needed = self.details.current_country not in allies
if battle.is_rw:
side = battle.defender if self.config.rw_def_side else battle.invader
else:
defender_side = self.details.current_country in battle.defender.allies + [battle.defender.country, ]
side = battle.defender if defender_side else battle.invader
if not silent:
self.write_log(battle)
travel = (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel) \
if travel_needed else True
if not travel:
continue
yield battle, battle_zone, side
def find_battle_and_fight(self):
if self.should_fight()[0]:
self.write_log("Checking for battles to fight in...")
for battle in self.sorted_battles(self.config.sort_battles_time):
if not isinstance(battle, classes.Battle):
continue
battle_zone: Optional[classes.BattleDivision] = None
for div in battle.div.values():
if div.terrain == 0:
if div.div_end:
continue
if self.config.air and div.is_air:
battle_zone = div
break
elif self.config.ground and not div.is_air and (div.div == self.division or self.maverick):
battle_zone = div
break
else:
continue
if not battle_zone:
continue
for battle, division, side in self.find_battle_to_fight():
allies = battle.invader.deployed + battle.defender.deployed + [battle.invader.country,
battle.defender.country]
travel_needed = self.details.current_country not in allies
if battle.is_rw:
side = battle.defender if self.config.rw_def_side else battle.invader
else:
defender_side = self.details.current_country in battle.defender.allies + [battle.defender.country, ]
side = battle.defender if defender_side else battle.invader
self.write_log(battle)
travel = (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel) \
if travel_needed else True
if not travel:
continue
if battle.start > self.now:
self.sleep(utils.get_sleep_seconds(battle.start))
@ -1728,14 +1756,16 @@ class CitizenMilitary(CitizenTravel):
if not self.travel_to_battle(battle, countries_to_travel):
break
if self.change_division(battle, battle_zone):
self.set_default_weapon(battle, battle_zone)
self.fight(battle, battle_zone, side)
if self.change_division(battle, division):
self.set_default_weapon(battle, division)
self.fight(battle, division, side)
self.travel_to_residence()
break
@utils.wait_for_lock
def fight(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide = None,
count: int = None) -> int:
count: int = None) -> Optional[int]:
"""Fight in a battle.
Will auto activate booster and travel if allowed to do it.
@ -1836,7 +1866,8 @@ class CitizenMilitary(CitizenTravel):
return hits, err, damage
def deploy_bomb(self, battle: classes.Battle, bomb_id: int, inv_side: bool = None, count: int = 1) -> int:
@utils.wait_for_lock
def deploy_bomb(self, battle: classes.Battle, bomb_id: int, inv_side: bool = None, count: int = 1) -> Optional[int]:
"""Deploy bombs in a battle for given side.
:param battle: Battle
@ -1847,6 +1878,7 @@ class CitizenMilitary(CitizenTravel):
:return: Deployed count
:rtype: int
"""
if not isinstance(count, int) or count < 1:
count = 1
has_traveled = False
@ -2382,8 +2414,6 @@ class CitizenTasks(BaseCitizen):
class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeaderBoard,
CitizenMedia, CitizenMilitary, CitizenPolitics, CitizenSocial, CitizenTasks):
debug: bool = False
def __init__(self, email: str = "", password: str = "", auto_login: bool = False):
super().__init__(email, password)
self._last_full_update = constants.min_datetime
@ -2483,10 +2513,6 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
for info in data.values():
self.reporter.report_action("NEW_MEDAL", info)
def set_debug(self, debug: bool):
self.debug = bool(debug)
self._req.debug = bool(debug)
def set_pin(self, pin: str):
self.details.pin = str(pin[:4])
@ -2563,7 +2589,7 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
start_time = utils.good_timedelta(start_time, timedelta(minutes=30))
self.send_state_update()
self.send_inventory_update()
self.reporter.report_action('COMPANIES', json_val=self.my_companies.as_dict)
self.send_my_companies_update()
sleep_seconds = (start_time - self.now).total_seconds()
self.stop_threads.wait(sleep_seconds if sleep_seconds > 0 else 0)
except: # noqa
@ -2579,6 +2605,9 @@ class Citizen(CitizenAnniversary, CitizenCompanies, CitizenEconomy, CitizenLeade
def send_inventory_update(self):
self.reporter.report_action("INVENTORY", json_val=self.get_inventory(True))
def send_my_companies_update(self):
self.reporter.report_action('COMPANIES', json_val=self.my_companies.as_dict)
def eat(self):
"""
Try to eat food

View File

@ -719,11 +719,11 @@ class BattleSide:
def __repr__(self):
side_text = "Defender" if self.is_defender else "Invader "
return f"<BattleSide: {side_text} {self.country.name}|{self.points:02d}p>"
return f"<BattleSide: {side_text} {self.country.name}|{self.points:>2d}p>"
def __str__(self):
side_text = "Defender" if self.is_defender else "Invader "
return f"{side_text} {self.country.name} - {self.points:02d} points"
return f"{side_text} {self.country.name} - {self.points:>2d} points"
def __format__(self, format_spec):
return self.country.iso
@ -789,7 +789,7 @@ class BattleDivision:
return constants.TERRAINS[self.terrain]
def __str__(self):
base_name = f"Div #{self.id} d{self.div}"
base_name = f"D{self.div} #{self.id}"
if self.terrain:
base_name += f" ({self.terrain_display})"
if self.div_end:
@ -899,8 +899,8 @@ class Battle:
else:
time_part = "-{}".format(self.start - time_now)
return (f"Battle {self.id} for {self.region_name[:16]} | "
f"{self.invader} : {self.defender} | Round time {time_part}")
return (f"Battle {self.id} for {self.region_name[:16]:16} | "
f"{self.invader} : {self.defender} | Round time {time_part} | {'R'+str(self.zone_id):>3}")
def __repr__(self):
return f"<Battle #{self.id} {self.invader}:{self.defender} R{self.zone_id}>"
@ -1016,7 +1016,7 @@ class TelegramBot:
class OfferItem(NamedTuple):
price: float = 99_999.
price: float = 999_999_999.
country: constants.Country = constants.Country(0, "", "", "")
amount: int = 0
offer_id: int = 0

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@ -25,7 +25,7 @@ __all__ = ['VERSION', 'calculate_hit', 'caught_error', 'date_from_eday', 'eday_f
'get_air_hit_dmg_value', 'get_file', 'get_ground_hit_dmg_value', 'get_sleep_seconds', 'good_timedelta',
'interactive_sleep', 'json', 'localize_dt', 'localize_timestamp', 'normalize_html_json', 'now',
'process_error', 'process_warning', 'send_email', 'silent_sleep', 'slugify', 'write_file',
'write_interactive_log', 'write_silent_log']
'write_interactive_log', 'write_silent_log', 'get_final_hit_dmg', 'wait_for_lock']
if not sys.version_info >= (3, 6):
raise AssertionError('This script requires Python version 3.6 and higher\n'
@ -152,7 +152,8 @@ def get_file(filepath: str) -> str:
def write_file(filename: str, content: str) -> int:
filename = get_file(filename)
with open(filename, 'ab') as f:
return f.write(content.encode("utf-8"))
ret = f.write(content.encode("utf-8"))
return ret
def write_request(response: requests.Response, is_error: bool = False):
@ -338,17 +339,8 @@ def calculate_hit(strength: float, rang: int, tp: bool, elite: bool, ne: bool, b
base_wpn = (1 + Decimal(str(weapon / 100)))
dmg = 10 * base_str * base_rnk * base_wpn
if elite:
dmg = dmg * 11 / 10
if tp and rang >= 70:
dmg = dmg * (1 + Decimal((rang - 69) / 10))
dmg = dmg * (100 + booster) / 100
if ne:
dmg = dmg * 11 / 10
return round(dmg, dec)
dmg = get_final_hit_dmg(dmg, rang, tp=tp, elite=elite, ne=ne, booster=booster)
return Decimal(round(dmg, dec))
def get_ground_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False,
@ -371,6 +363,19 @@ def get_air_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_pat
return calculate_hit(0, rang, true_patriot, elite, natural_enemy, booster, weapon_power)
def get_final_hit_dmg(base_dmg: Union[Decimal, float, str], rang: int,
tp: bool = False, elite: bool = False, ne: bool = False, booster: int = 0) -> Decimal:
dmg = Decimal(str(base_dmg))
if elite:
dmg = dmg * 11 / 10
if tp and rang >= 70:
dmg = dmg * (1 + Decimal((rang - 69) / 10))
dmg = dmg * (100 + booster) / 100
if ne:
dmg = dmg * 11 / 10
return Decimal(dmg)
# def _clear_up_battle_memory(battle):
# del battle.invader._battle, battle.defender._battle
# for div_id, division in battle.div.items():
@ -379,3 +384,19 @@ def get_air_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_pat
def deprecation(message):
warnings.warn(message, DeprecationWarning, stacklevel=2)
def wait_for_lock(function):
def wrapper(instance, *args, **kwargs):
if not instance.concurrency_available.wait(600):
e = 'Concurrency not freed in 10min!'
instance.write_log(e)
if instance.debug:
instance.report_error(e)
return None
else:
instance.concurrency_available.clear()
ret = function(instance, *args, **kwargs)
instance.concurrency_available.set()
return ret
return wrapper

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@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.23.1
current_version = 0.23.2.6
commit = True
tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?

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@ -50,6 +50,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.23.1',
version='0.23.2.6',
zip_safe=False,
)