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6 Commits
Author | SHA1 | Date | |
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bff9a2bec9 | |||
973ea40e00 | |||
52c85fdf28 | |||
a889e9efa1 | |||
a9a0cdc6d5 | |||
1c102488b6 |
@ -4,7 +4,7 @@
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__author__ = """Eriks Karls"""
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__email__ = 'eriks@72.lv'
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__version__ = '0.21.4.1'
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__version__ = '0.21.4.4'
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from erepublik import classes, utils, constants
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from erepublik.citizen import Citizen
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@ -1523,7 +1523,7 @@ class CitizenMilitary(CitizenTravel):
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if not division.terrain and is_start_ok and not division.div_end:
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if division.is_air and self.config.air:
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division_medals = self.get_battle_round_data(division)
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medal = division_medals[self.details.citizenship == division.battle.is_defender.country]
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medal = division_medals[self.details.citizenship == division.battle.defender.country]
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if not medal:
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air_divs.append((0, division))
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else:
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@ -1532,7 +1532,7 @@ class CitizenMilitary(CitizenTravel):
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if not division.div == self.division and not self.maverick:
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continue
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division_medals = self.get_battle_round_data(division)
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medal = division_medals[self.details.citizenship == division.battle.is_defender.country]
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medal = division_medals[self.details.citizenship == division.battle.defender.country]
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if not medal:
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ground_divs.append((0, division))
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else:
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@ -1906,7 +1906,7 @@ class CitizenMilitary(CitizenTravel):
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battleZoneId=division.id, type="damage")
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r_json = r.json()
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return (r_json.get(str(battle.invader.id)).get("fighterData"),
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r_json.get(str(battle.is_defender.id)).get("fighterData"))
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r_json.get(str(battle.defender.id)).get("fighterData"))
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def schedule_attack(self, war_id: int, region_id: int, region_name: str, at_time: datetime):
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if at_time:
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@ -551,7 +551,7 @@ class Reporter:
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self.url = "https://api.erep.lv"
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self._req.headers.update({"user-agent": "eRepublik Script Reporter v3",
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'erep-version': utils.__version__,
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'erep-user-id': self.citizen_id,
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'erep-user-id': str(self.citizen_id),
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'erep-user-name': self.citizen.name})
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self.__to_update = []
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self.__registered: bool = False
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@ -1,5 +1,5 @@
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[bumpversion]
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current_version = 0.21.4.1
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current_version = 0.21.4.4
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commit = True
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tag = True
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parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?
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2
setup.py
2
setup.py
@ -43,6 +43,6 @@ setup(
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test_suite='tests',
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tests_require=test_requirements,
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url='https://github.com/eeriks/erepublik/',
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version='0.21.4.1',
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version='0.21.4.4',
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zip_safe=False,
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)
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@ -2,6 +2,7 @@
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# -*- coding: utf-8 -*-
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"""Tests for `erepublik` package."""
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from typing import Callable
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from erepublik import Citizen
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@ -65,6 +66,7 @@ class TestErepublik(unittest.TestCase):
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self.assertEqual(self.citizen.next_reachable_energy, 0)
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def test_should_fight(self):
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is_wc_close: Callable[[], bool] = lambda: self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
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self.citizen.config.fight = False
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self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
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@ -73,62 +75,63 @@ class TestErepublik(unittest.TestCase):
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# Level up
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self.citizen.energy.limit = 3000
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self.citizen.details.xp = 24705
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self.assertEqual(self.citizen.should_fight(), (0, 'Level up', False))
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if not is_wc_close:
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self.assertEqual(self.citizen.should_fight(), (0, 'Level up', False))
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self.citizen.energy.recovered = 3000
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self.citizen.energy.recoverable = 2950
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self.citizen.energy.interval = 30
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self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.energy.recovered = 3000
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self.citizen.energy.recoverable = 2950
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self.citizen.energy.interval = 30
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self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
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self.citizen.my_companies.ff_lockdown = 0
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# Level up reachable
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self.citizen.details.xp = 24400
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self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
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self.citizen.my_companies.ff_lockdown = 0
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# Level up reachable
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self.citizen.details.xp = 24400
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self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.details.xp = 21000
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self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.details.pp = 80
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self.citizen.details.xp = 21000
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self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.details.pp = 80
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# All-in (type = all-in and full ff)
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self.citizen.config.all_in = True
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self.assertEqual(self.citizen.should_fight(), (595, 'Fighting all-in. Doing 595 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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435, 'Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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# All-in (type = all-in and full ff)
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self.citizen.config.all_in = True
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self.assertEqual(self.citizen.should_fight(), (595, 'Fighting all-in. Doing 595 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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435, 'Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.config.air = True
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self.citizen.energy.recoverable = 1000
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self.assertEqual(self.citizen.should_fight(), (400, 'Fighting all-in in AIR. Doing 400 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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240, 'Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.config.all_in = False
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self.citizen.config.air = True
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self.citizen.energy.recoverable = 1000
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self.assertEqual(self.citizen.should_fight(), (400, 'Fighting all-in in AIR. Doing 400 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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240, 'Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.config.all_in = False
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self.citizen.config.next_energy = True
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self.citizen.energy.limit = 5000
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self.citizen.details.next_pp = [100, 150, 250, 400, 500]
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self.assertEqual(self.citizen.should_fight(), (320, 'Fighting for +1 energy. Doing 320 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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160, 'Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.energy.limit = 3000
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self.citizen.details.next_pp = [19250, 20000]
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self.citizen.config.next_energy = False
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self.citizen.config.next_energy = True
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self.citizen.energy.limit = 5000
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self.citizen.details.next_pp = [100, 150, 250, 400, 500]
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self.assertEqual(self.citizen.should_fight(), (320, 'Fighting for +1 energy. Doing 320 hits', False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (
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160, 'Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)', False
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))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.energy.limit = 3000
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self.citizen.details.next_pp = [19250, 20000]
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self.citizen.config.next_energy = False
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# 1h worth of energy
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self.citizen.energy.recoverable = 2910
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self.assertEqual(self.citizen.should_fight(), (30, 'Fighting for 1h energy. Doing 30 hits', True))
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# 1h worth of energy
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self.citizen.energy.recoverable = 2910
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self.assertEqual(self.citizen.should_fight(), (30, 'Fighting for 1h energy. Doing 30 hits', True))
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Reference in New Issue
Block a user