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Author SHA1 Message Date
a9a0cdc6d5 Bump version: 0.21.4.1 → 0.21.4.2 2020-09-21 12:39:44 +03:00
1c102488b6 Test fix to not run if WC end is near 2020-09-21 12:39:27 +03:00
c38acef2a0 Bump version: 0.21.4 → 0.21.4.1 2020-09-21 11:34:59 +03:00
48b5e473aa doc generation bugfixes 2020-09-21 11:34:50 +03:00
7 changed files with 63 additions and 60 deletions

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@ -4,7 +4,7 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.21.4'
__version__ = '0.21.4.2'
from erepublik import classes, utils, constants
from erepublik.citizen import Citizen

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@ -12,8 +12,8 @@ __all__ = ['SlowRequests', 'CitizenAPI']
class SlowRequests(Session):
last_time: datetime.datetime
timeout = datetime.timedelta(milliseconds=500)
uas = [
timeout: datetime.timedelta = datetime.timedelta(milliseconds=500)
uas: List[str] = [
# Chrome
'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.125 Safari/537.36', # noqa
'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/81.0.4044.138 Safari/537.36', # noqa
@ -36,7 +36,7 @@ class SlowRequests(Session):
'Mozilla/5.0 (X11; Linux x86_64; rv:79.0) Gecko/20100101 Firefox/79.0',
'Mozilla/5.0 (X11; Linux x86_64; rv:78.0) Gecko/20100101 Firefox/78.0',
]
debug = False
debug: bool = False
def __init__(self):
super().__init__()

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@ -1615,7 +1615,7 @@ class CitizenMilitary(CitizenTravel):
:param battle: Battle battle to fight in
:type battle: Battle
:param side: BattleSide or None. Battle side to fight in, If side not == invader id or not in invader deployed
allies list, then defender's side is chosen
allies list, then defender's side is chosen
:type side: BattleSide
:param count: How many hits to do, if not specified self.should_fight() is called.
:type count: int

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@ -629,7 +629,7 @@ class Reporter:
except: # noqa
return []
def fetch_tasks(self) -> List[str, Tuple[Any]]:
def fetch_tasks(self) -> List[Union[str, Tuple[Any]]]:
try:
task_response = self._req.get(f'{self.url}/api/v1/command',
params=dict(citizen=self.citizen_id, key=self.key))

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@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.21.4
current_version = 0.21.4.2
commit = True
tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?

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@ -43,6 +43,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.21.4',
version='0.21.4.2',
zip_safe=False,
)

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@ -2,6 +2,7 @@
# -*- coding: utf-8 -*-
"""Tests for `erepublik` package."""
from typing import Callable
from erepublik import Citizen
@ -65,6 +66,7 @@ class TestErepublik(unittest.TestCase):
self.assertEqual(self.citizen.next_reachable_energy, 0)
def test_should_fight(self):
is_wc_close: Callable[[], bool] = lambda: self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
self.citizen.config.fight = False
self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
@ -73,62 +75,63 @@ class TestErepublik(unittest.TestCase):
# Level up
self.citizen.energy.limit = 3000
self.citizen.details.xp = 24705
self.assertEqual(self.citizen.should_fight(), (0, 'Level up', False))
if not is_wc_close:
self.assertEqual(self.citizen.should_fight(), (0, 'Level up', False))
self.citizen.energy.recovered = 3000
self.citizen.energy.recoverable = 2950
self.citizen.energy.interval = 30
self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.energy.recovered = 3000
self.citizen.energy.recoverable = 2950
self.citizen.energy.interval = 30
self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (900, 'Level up', True))
self.citizen.my_companies.ff_lockdown = 0
# Level up reachable
self.citizen.details.xp = 24400
self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
self.citizen.my_companies.ff_lockdown = 0
# Level up reachable
self.citizen.details.xp = 24400
self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (305, 'Fighting for close Levelup. Doing 305 hits', True))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.details.xp = 21000
self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.details.pp = 80
self.citizen.details.xp = 21000
self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (75, 'Obligatory fighting for at least 75pp', True))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.details.pp = 80
# All-in (type = all-in and full ff)
self.citizen.config.all_in = True
self.assertEqual(self.citizen.should_fight(), (595, 'Fighting all-in. Doing 595 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
435, 'Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)', False
))
self.citizen.my_companies.ff_lockdown = 0
# All-in (type = all-in and full ff)
self.citizen.config.all_in = True
self.assertEqual(self.citizen.should_fight(), (595, 'Fighting all-in. Doing 595 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
435, 'Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.air = True
self.citizen.energy.recoverable = 1000
self.assertEqual(self.citizen.should_fight(), (400, 'Fighting all-in in AIR. Doing 400 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
240, 'Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.all_in = False
self.citizen.config.air = True
self.citizen.energy.recoverable = 1000
self.assertEqual(self.citizen.should_fight(), (400, 'Fighting all-in in AIR. Doing 400 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
240, 'Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.all_in = False
self.citizen.config.next_energy = True
self.citizen.energy.limit = 5000
self.citizen.details.next_pp = [100, 150, 250, 400, 500]
self.assertEqual(self.citizen.should_fight(), (320, 'Fighting for +1 energy. Doing 320 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
160, 'Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.energy.limit = 3000
self.citizen.details.next_pp = [19250, 20000]
self.citizen.config.next_energy = False
self.citizen.config.next_energy = True
self.citizen.energy.limit = 5000
self.citizen.details.next_pp = [100, 150, 250, 400, 500]
self.assertEqual(self.citizen.should_fight(), (320, 'Fighting for +1 energy. Doing 320 hits', False))
self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (
160, 'Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)', False
))
self.citizen.my_companies.ff_lockdown = 0
self.citizen.energy.limit = 3000
self.citizen.details.next_pp = [19250, 20000]
self.citizen.config.next_energy = False
# 1h worth of energy
self.citizen.energy.recoverable = 2910
self.assertEqual(self.citizen.should_fight(), (30, 'Fighting for 1h energy. Doing 30 hits', True))
# 1h worth of energy
self.citizen.energy.recoverable = 2910
self.assertEqual(self.citizen.should_fight(), (30, 'Fighting for 1h energy. Doing 30 hits', True))