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6 changed files with 133 additions and 111 deletions

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@ -4,8 +4,8 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.20.1.7'
__commit_id__ = "d1e078e"
__version__ = '0.20.2.2'
__commit_id__ = "cd5c0b1"
from erepublik import classes, utils
from erepublik.citizen import Citizen

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@ -565,6 +565,10 @@ class ErepublikProfileAPI(CitizenBaseAPI):
data = dict(_token=self.token, rewardId=reward_id)
return self.post("{}/main/weekly-challenge-collect-reward".format(self.url), data=data)
def _post_main_profile_update(self, action: str, params: str):
data = {"action": action, "params": params, "_token": self.token}
return self.post(f"{self.url}/main/profile-update", data=data)
class ErepublikTravelAPI(CitizenBaseAPI):
def _post_main_travel(self, check: str, **kwargs) -> Response:

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@ -12,8 +12,8 @@ from requests import HTTPError, RequestException, Response
from erepublik import utils
from erepublik.access_points import CitizenAPI
from erepublik.classes import Battle, BattleDivision, Config, Details, Energy, \
ErepublikException, MyCompanies, MyJSONEncoder, OfferItem, Politics, Reporter, TelegramBot
from erepublik.classes import Battle, Config, Details, Energy, \
ErepublikException, MyCompanies, MyJSONEncoder, OfferItem, Politics, Reporter, TelegramBot, BattleDivision
class BaseCitizen(CitizenAPI):
@ -1388,75 +1388,73 @@ class CitizenMilitary(CitizenTravel):
def get_available_weapons(self, battle_id: int):
return self._get_military_show_weapons(battle_id).json()
def set_default_weapon(self, battle_id: int) -> int:
def set_default_weapon(self, battle_id: int, battle_zone: int) -> int:
battle = self.all_battles.get(battle_id)
available_weapons = self._get_military_show_weapons(battle_id).json()
while not isinstance(available_weapons, list):
available_weapons = self._get_military_show_weapons(battle_id).json()
weapon_quality = -1
weapon_damage = 0
if not battle.is_air:
if not battle.div[battle_zone].is_air:
for weapon in available_weapons:
try:
if weapon['weaponQuantity'] > 30 and weapon['weaponInfluence'] > weapon_damage:
weapon_quality = int(weapon['weaponId'])
except ValueError:
pass
return self.change_weapon(battle_id, weapon_quality)
return self.change_weapon(battle_id, weapon_quality, battle_zone)
def change_weapon(self, battle_id: int, quality: int) -> int:
battle = self.all_battles.get(battle_id)
battle_zone = battle.div[11 if battle.is_air else self.division].battle_zone_id
def change_weapon(self, battle_id: int, quality: int, battle_zone: int) -> int:
r = self._post_military_change_weapon(battle_id, battle_zone, quality)
influence = r.json().get('weaponInfluence')
self._report_action("MILITARY_WEAPON", f"Switched to q{quality} weapon,"
f" new influence {influence}", kwargs=r.json())
return influence
def check_epic_battles(self):
active_fs = False
for battle_id in self.sorted_battles(self.config.sort_battles_time):
battle = self.all_battles.get(battle_id)
if not battle.is_air:
my_div: BattleDivision = battle.div.get(self.division)
if my_div.epic and my_div.end > self.now:
if self.energy.food_fights > 50:
inv_allies = battle.invader.deployed + [battle.invader.id]
def_allies = battle.defender.deployed + [battle.defender.id]
all_allies = inv_allies + def_allies
if self.details.current_country not in all_allies:
if self.details.current_country in battle.invader.allies:
allies = battle.invader.deployed
side = battle.invader.id
else:
allies = battle.defender.deployed
side = battle.defender.id
self.travel_to_battle(battle.id, allies)
else:
if self.details.current_country in inv_allies:
side = battle.invader.id
elif self.details.current_country in def_allies:
side = battle.defender.id
else:
self.write_log(
f"Country {self.details.current_country} not in all allies list ({all_allies}) and "
f"also not in inv allies ({inv_allies}) nor def allies ({def_allies})")
break
error_count = 0
while self.energy.food_fights > 5 and error_count < 20:
errors = self.fight(battle_id, side_id=side, count=self.energy.food_fights - 5)
if errors:
error_count += errors
if self.config.epic_hunt_ebs:
self._eat('orange')
self.travel_to_residence()
break
elif bool(my_div.epic):
active_fs = True
self.active_fs = active_fs
# def check_epic_battles(self):
# active_fs = False
# for battle_id in self.sorted_battles(self.config.sort_battles_time):
# battle = self.all_battles.get(battle_id)
# if not battle.is_air:
# my_div: BattleDivision = battle.div.get(self.division)
# if my_div.epic and my_div.end > self.now:
# if self.energy.food_fights > 50:
# inv_allies = battle.invader.deployed + [battle.invader.id]
# def_allies = battle.defender.deployed + [battle.defender.id]
# all_allies = inv_allies + def_allies
# if self.details.current_country not in all_allies:
# if self.details.current_country in battle.invader.allies:
# allies = battle.invader.deployed
# side = battle.invader.id
# else:
# allies = battle.defender.deployed
# side = battle.defender.id
#
# self.travel_to_battle(battle.id, allies)
#
# else:
# if self.details.current_country in inv_allies:
# side = battle.invader.id
# elif self.details.current_country in def_allies:
# side = battle.defender.id
# else:
# self.write_log(
# f"Country {self.details.current_country} not in all allies list ({all_allies}) and "
# f"also not in inv allies ({inv_allies}) nor def allies ({def_allies})")
# break
# error_count = 0
# while self.energy.food_fights > 5 and error_count < 20:
# errors = self.fight(battle_id, side_id=side, count=self.energy.food_fights - 5)
# if errors:
# error_count += errors
# if self.config.epic_hunt_ebs:
# self._eat('orange')
# self.travel_to_residence()
# break
# elif bool(my_div.epic):
# active_fs = True
#
# self.active_fs = active_fs
def sorted_battles(self, sort_by_time: bool = True) -> List[int]:
cs_battles_priority_air: List[int] = []
@ -1488,7 +1486,7 @@ class CitizenMilitary(CitizenTravel):
continue
# CS Battles
elif self.details.citizenship in battle_sides:
if battle.is_air:
if battle.has_air:
if battle.defender.id == self.details.citizenship:
cs_battles_priority_air.append(battle.id)
else:
@ -1501,7 +1499,7 @@ class CitizenMilitary(CitizenTravel):
# Current location battles:
elif self.details.current_country in battle_sides:
if battle.is_air:
if battle.has_air:
deployed_battles_air.append(battle.id)
else:
deployed_battles_ground.append(battle.id)
@ -1509,18 +1507,18 @@ class CitizenMilitary(CitizenTravel):
# Deployed battles and allied battles:
elif self.details.current_country in battle.invader.allies + battle.defender.allies + battle_sides:
if self.details.current_country in battle.invader.deployed + battle.defender.deployed:
if battle.is_air:
if battle.has_air:
deployed_battles_air.append(battle.id)
else:
deployed_battles_ground.append(battle.id)
# Allied battles:
else:
if battle.is_air:
if battle.has_air:
ally_battles_air.append(battle.id)
else:
ally_battles_ground.append(battle.id)
else:
if battle.is_air:
if battle.has_air:
other_battles_air.append(battle.id)
else:
other_battles_ground.append(battle.id)
@ -1542,8 +1540,21 @@ class CitizenMilitary(CitizenTravel):
battle = self.all_battles.get(battle_id)
if not isinstance(battle, Battle):
continue
div = 11 if battle.is_air else self.division
battle_zone: Optional[BattleDivision] = None
for div in battle.div.values():
if div.terrain == 0:
if div.div_end:
continue
if self.config.air and div.is_air:
battle_zone = div
break
elif self.config.ground and not div.is_air and div.div == self.division:
battle_zone = div
break
else:
continue
if not battle_zone:
continue
allies = battle.invader.deployed + battle.defender.deployed + [battle.invader.id, battle.defender.id]
travel_needed = self.details.current_country not in allies
@ -1553,20 +1564,13 @@ class CitizenMilitary(CitizenTravel):
else:
side = self.details.current_country in battle.defender.allies + [battle.defender.id, ]
side_id = battle.defender.id if side else battle.invader.id
try:
def_points = battle.div.get(div).dom_pts.get('def')
inv_points = battle.div.get(div).dom_pts.get('inv')
except KeyError:
self.report_error(f"Division {div} not available for battle {battle.id}!")
def_points = inv_points = 3600
self.write_log(battle)
points = def_points <= 1700 and inv_points <= 1700
b_type = battle.is_air and self.config.air or not battle.is_air and self.config.ground
travel = (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel) \
if travel_needed else True
if not (points and b_type and travel):
if not travel:
continue
if battle.start > self.now:
@ -1584,12 +1588,13 @@ class CitizenMilitary(CitizenTravel):
if not self.travel_to_battle(battle_id, country_ids_to_travel):
break
self.set_default_weapon(battle_id)
self.fight(battle_id, side_id)
self.change_division(battle_id, battle_zone.id)
self.set_default_weapon(battle_id, battle_zone.id)
self.fight(battle_id, battle_zone.id, side_id)
self.travel_to_residence()
break
def fight(self, battle_id: int, side_id: int = None, count: int = None, division: int = None) -> int:
def fight(self, battle_id: int, battle_zone: int, side_id: int = None, count: int = None) -> int:
"""Fight in a battle.
Will auto activate booster and travel if allowed to do it.
@ -1600,8 +1605,8 @@ class CitizenMilitary(CitizenTravel):
:type side_id: int
:param count: How many hits to do, if not specified self.should_fight() is called.
:type count: int
:param division: int Division number to fight in available choices 1,2,3,4,11
:type division: int
:param battle_zone: int Division number to fight in available choices
:type battle_zone: int
:return: None if no errors while fighting, otherwise error count.
:rtype: int
"""
@ -1614,9 +1619,7 @@ class CitizenMilitary(CitizenTravel):
if battle_id not in self.all_battles:
self.update_war_info()
battle = self.all_battles.get(battle_id)
division = self.division if division is None else division
zone_id = battle.div[11 if battle.is_air else division].battle_zone_id
if not battle.is_air and self.config.boosters:
if not battle.div[battle_zone].is_air and self.config.boosters:
self.activate_dmg_booster()
error_count = 0
ok_to_fight = True
@ -1628,7 +1631,7 @@ class CitizenMilitary(CitizenTravel):
side = battle.invader.id == side_id or side_id in battle.invader.deployed
while ok_to_fight and error_count < 10 and count > 0:
while all((count > 0, error_count < 10, self.energy.recovered >= 50)):
hits, error, damage = self._shoot(battle_id, side, zone_id)
hits, error, damage = self._shoot(battle_id, side, battle_zone)
count -= hits
total_hits += hits
total_damage += damage
@ -1640,13 +1643,13 @@ class CitizenMilitary(CitizenTravel):
ok_to_fight = False
if total_damage:
self.reporter.report_action("FIGHT", dict(battle=battle_id, side=side_id, dmg=total_damage,
air=battle.is_air, hits=total_hits))
air=battle.has_air, hits=total_hits))
return error_count
def _shoot(self, battle_id: int, inv_side: bool, zone_id: int):
battle = self.all_battles.get(battle_id)
side_id = battle.invader.id if inv_side else battle.defender.id
if battle.is_air:
if battle.div[zone_id].is_air:
response = self._post_military_fight_air(battle_id, side_id, zone_id)
else:
response = self._post_military_fight_ground(battle_id, side_id, zone_id)
@ -1665,7 +1668,10 @@ class CitizenMilitary(CitizenTravel):
if r_json.get("message") == "SHOOT_LOCKOUT" or r_json.get("message") == "ZONE_INACTIVE":
pass
elif r_json.get("message") == "NOT_ENOUGH_WEAPONS":
self.set_default_weapon(battle_id)
self.set_default_weapon(battle_id, zone_id)
elif r_json.get("message") == "FIGHT_DISABLED":
self._post_main_profile_update('options', params='{"optionName":"enable_web_deploy","optionValue":"off"}')
self.set_default_weapon(battle_id, zone_id)
else:
if r_json.get("message") == "UNKNOWN_SIDE":
self._rw_choose_side(battle_id, side_id)
@ -1736,8 +1742,9 @@ class CitizenMilitary(CitizenTravel):
:return:
"""
battle = self.all_battles.get(battle_id)
self._post_main_battlefield_change_division(battle_id, battle.div[division_to].battle_zone_id)
self._report_action("MILITARY_DIV_SWITCH", f"Switched to d{division_to} in battle {battle_id}")
division = battle.div[division_to]
self._post_main_battlefield_change_division(battle_id, division_to)
self._report_action("MILITARY_DIV_SWITCH", f"Switched to d{division.div} in battle {battle_id}")
def get_ground_hit_dmg_value(self, rang: int = None, strength: float = None, elite: bool = None, ne: bool = False,
booster_50: bool = False, booster_100: bool = False, tp: bool = True) -> Decimal:

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@ -621,8 +621,10 @@ class BattleSide:
points: int
deployed: List[int] = None
allies: List[int] = None
battle: "Battle"
def __init__(self, country_id: int, points: int, allies: List[int], deployed: List[int]):
def __init__(self, battle: "Battle", country_id: int, points: int, allies: List[int], deployed: List[int]):
self.battle = battle
self.id = country_id
self.points = points
self.allies = [int(ally) for ally in allies]
@ -637,33 +639,37 @@ class BattleDivision:
battle_zone_id: int
def_medal: Dict[str, int]
inv_medal: Dict[str, int]
terrain: int
div: int
battle: "Battle"
@property
def is_air(self):
return self.div == 11
@property
def div_end(self) -> bool:
return utils.now() >= self.end
def __init__(self, div_id: int, end: datetime.datetime, epic: bool, inv_pts: int, def_pts: int,
wall_for: int, wall_dom: float, def_medal: Tuple[int, int], inv_medal: Tuple[int, int]):
def __init__(self, battle: "Battle", div_id: int, end: datetime.datetime, epic: bool, div: int, wall_for: int, wall_dom: float,
terrain_id: int = 0):
"""Battle division helper class
:type div_id: int
:type end: datetime.datetime
:type epic: bool
:type inv_pts: int
:type def_pts: int
:type div: int
:type terrain_id: int
:type wall_for: int
:type wall_dom: float
:type def_medal: Tuple[int, int]
:type inv_medal: Tuple[int, int]
"""
self.battle = battle
self.battle_zone_id = div_id
self.end = end
self.epic = epic
self.dom_pts = dict({"inv": inv_pts, "def": def_pts})
self.wall = dict({"for": wall_for, "dom": wall_dom})
self.def_medal = {"id": def_medal[0], "dmg": def_medal[1]}
self.inv_medal = {"id": inv_medal[0], "dmg": inv_medal[1]}
self.terrain = terrain_id
self.div = div
@property
def id(self):
@ -682,9 +688,19 @@ class Battle:
div: Dict[int, BattleDivision]
@property
def is_air(self) -> bool:
def has_air(self) -> bool:
for div in self.div.values():
if div.div == 11:
return True
return not bool(self.zone_id % 4)
@property
def has_ground(self) -> bool:
for div in self.div.values():
if div.div != 11:
return True
return bool(self.zone_id % 4)
def __init__(self, battle: Dict[str, Any]):
"""Object representing eRepublik battle.
@ -700,12 +716,14 @@ class Battle:
self.start = datetime.datetime.fromtimestamp(int(battle.get('start', 0)), tz=utils.erep_tz)
self.invader = BattleSide(
self,
battle.get('inv', {}).get('id'), battle.get('inv', {}).get('points'),
[row.get('id') for row in battle.get('inv', {}).get('ally_list')],
[row.get('id') for row in battle.get('inv', {}).get('ally_list') if row['deployed']]
)
self.defender = BattleSide(
self,
battle.get('def', {}).get('id'), battle.get('def', {}).get('points'),
[row.get('id') for row in battle.get('def', {}).get('ally_list')],
[row.get('id') for row in battle.get('def', {}).get('ally_list') if row['deployed']]
@ -713,24 +731,17 @@ class Battle:
self.div = {}
for div, data in battle.get('div', {}).items():
div = int(data.get('div'))
div = int(div)
if data.get('end'):
end = datetime.datetime.fromtimestamp(data.get('end'), tz=utils.erep_tz)
else:
end = utils.localize_dt(datetime.datetime.max - datetime.timedelta(days=1))
if not data.get('stats',{}).get('def'):
def_medal = (0, 0)
else:
def_medal = (data['stats']['def']['citizenId'], data['stats']['def']['damage'])
if not data.get('stats').get('inv'):
inv_medal = (0, 0)
else:
inv_medal = (data['stats']['inv']['citizenId'], data['stats']['inv']['damage'])
battle_div = BattleDivision(div_id=data.get('id'), end=end, epic=data.get('epic_type') in [1, 5],
inv_pts=data.get('dom_pts').get("inv"), def_pts=data.get('dom_pts').get("def"),
wall_for=data.get('wall').get("for"), wall_dom=data.get('wall').get("dom"),
def_medal=def_medal, inv_medal=inv_medal)
battle_div = BattleDivision(self, div_id=data.get('id'), div=data.get('div'), end=end,
epic=data.get('epic_type') in [1, 5],
wall_for=data.get('wall').get("for"),
wall_dom=data.get('wall').get("dom"),
terrain_id=data.get('terrain', 0))
self.div.update({div: battle_div})

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@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.20.1.7
current_version = 0.20.2.2
commit = True
tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?

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@ -43,6 +43,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.20.1.7',
version='0.20.2.2',
zip_safe=False,
)