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6 changed files with 533 additions and 132 deletions

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@ -0,0 +1,387 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<meta name="description" content="">
<meta name="author" content="Eriks Karls">
<meta name="generator" content="Jekyll v4.0.1">
<title>eBot configuration</title>
<!-- CSS only -->
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.0/css/bootstrap.min.css" integrity="sha384-9aIt2nRpC12Uk9gS9baDl411NQApFmC26EwAOH8WgZl5MYYxFfc+NcPb1dKGj7Sk"
crossorigin="anonymous">
<!-- JS, Popper.js, and jQuery -->
<script src="https://code.jquery.com/jquery-3.5.1.slim.min.js" integrity="sha384-DfXdz2htPH0lsSSs5nCTpuj/zy4C+OGpamoFVy38MVBnE+IbbVYUew+OrCXaRkfj" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js@1.16.0/dist/umd/popper.min.js" integrity="sha384-Q6E9RHvbIyZFJoft+2mJbHaEWldlvI9IOYy5n3zV9zzTtmI3UksdQRVvoxMfooAo"
crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.5.0/js/bootstrap.min.js" integrity="sha384-OgVRvuATP1z7JjHLkuOU7Xw704+h835Lr+6QL9UvYjZE3Ipu6Tp75j7Bh/kR0JKI"
crossorigin="anonymous"></script>
</head>
<body>
<div class="container">
<div class="p-3 text-center">
<h1>eBot configuration file generator</h1>
<!-- <h2>-->
<!-- <span class="d-inline d-sm-none d-md-none d-lg-none d-xl-none">XS</span>-->
<!-- <span class="d-none d-sm-inline d-md-none d-lg-none d-xl-none">SM</span>-->
<!-- <span class="d-none d-sm-none d-md-inline d-lg-none d-xl-none">MD</span>-->
<!-- <span class="d-none d-sm-none d-md-none d-lg-inline d-xl-none">LG</span>-->
<!-- <span class="d-none d-sm-none d-md-none d-lg-none d-xl-inline">XL</span>-->
<!-- </h2>-->
</div>
<div class="row pt-4">
<div class="col-12">
<form>
<div class="row">
<div class="col-12 col-sm-8 col-md-6">
<h3>Login data</h3>
<div class="form-group">
<input type="email" class="form-control form-control-sm" onchange="updateJson()" id="email" placeholder="E-mail...">
<input type="password" class="form-control form-control-sm mt-3" onchange="updateJson()" id="password" disabled placeholder="Password..."
aria-describedby="passwordHelpBlock">
<small id="passwordHelpBlock" class="form-text text-muted"><strong>NEVER</strong> enter Your passwords on 3rd party sites and <strong class="text-upper">DO NOT</strong> reuse Your
password!</small>
</div>
</div>
<div class="col-6 col-md-3">
<h3>Basic tasks</h3>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="work" checked>
<label class="custom-control-label" for="work">Work</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="train" checked>
<label class="custom-control-label" for="train">Train</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="ot" checked>
<label class="custom-control-label" for="ot">Work overtime</label>
</div>
</div>
<div class="col-6 col-md-3">
<h3>Misc</h3>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="renew_houses" checked>
<label class="custom-control-label" for="renew_houses">Auto renew houses</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="random_sleep" checked>
<label class="custom-control-label" for="random_sleep">Random sleep</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="buy_gold">
<label class="custom-control-label" for="buy_gold">Auto buy 10g</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="interactive" checked>
<label class="custom-control-label" for="interactive">Interactive</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="debug">
<label class="custom-control-label" for="debug">Debug</label>
</div>
</div>
</div>
<div class="row">
<div class="col-12 col-sm-6">
<h3>Production</h3>
<div class="form-group">
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="wam" checked>
<label class="custom-control-label" for="wam">Work as manager</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="employ">
<label class="custom-control-label" for="employ">Employ employees</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_buy_raw" checked>
<label class="custom-control-label" for="auto_buy_raw">Auto buy missing RAW</label>
</div>
</div>
<div class="form-group">
<h6 class="">Auto sell produced products</h6>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_frm">
<label class="custom-control-label" for="auto_sell_frm">Food Raw</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_food">
<label class="custom-control-label" for="auto_sell_food">Food</label>
</div>
<div class="clearfix"></div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_wrm">
<label class="custom-control-label" for="auto_sell_wrm">Weapon Raw</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_weapons">
<label class="custom-control-label" for="auto_sell_weapons">Weapon</label>
</div>
<div class="clearfix"></div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_hrm">
<label class="custom-control-label" for="auto_sell_hrm">House Raw</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_house">
<label class="custom-control-label" for="auto_sell_house">House</label>
</div>
<div class="clearfix"></div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_arm">
<label class="custom-control-label" for="auto_sell_arm">Aircraft Raw</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_air">
<label class="custom-control-label" for="auto_sell_air">Aircraft Weapon</label>
</div>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_all">
<label class="custom-control-label" for="auto_sell_all">Auto sell all (also from inventory)</label>
</div>
</div>
<div class="col-12 col-sm-6">
<h3>Fighting</h3>
<div class="form-group">
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="fight" checked>
<label class="custom-control-label" for="fight">Fight</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="air" checked>
<label class="custom-control-label" for="air">Air</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="ground">
<label class="custom-control-label" for="ground">Ground</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="boosters">
<label class="custom-control-label" for="boosters">Use ground boosters</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="continuous_fighting">
<label class="custom-control-label" for="continuous_fighting">Continue fighting all FF in round</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="next_energy" checked>
<label class="custom-control-label" for="next_energy">Fight for next WC +1hp/6min if reachable by FF</label>
</div>
</div>
<div class="form-group">
<div class="form-check form-check-inline">
<input type="radio" class="form-check-input" onchange="updateJson()" id="all_in" name="fight_amount" value="all_in">
<label class="form-check-label" for="all_in">All energy</label>
</div>
<div class="form-check form-check-inline">
<input type="radio" class="form-check-input" onchange="updateJson()" id="h_energy" name="fight_amount" value="h_energy" checked>
<label class="form-check-label" for="h_energy">1h energy</label>
</div>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="rw_def_side" checked>
<label class="custom-control-label" for="rw_def_side">In RWs fight on right side (occupier/defender)</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="travel_to_fight" checked>
<label class="custom-control-label" for="travel_to_fight">Travel to fight</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="epic_hunt">
<label class="custom-control-label" for="epic_hunt">Hunt epics</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="epic_hunt_ebs">
<label class="custom-control-label" for="epic_hunt_ebs">Spend <small>[all]</small> EBs in epics</label>
</div>
</div>
</div>
</form>
</div>
<div class="col-12">
<pre id="json-output"></pre>
</div>
</div>
</div>
<script>
function disable(element){
element.checked = false;
element.disabled = true;
}
function updateJson() {
let config = {};
let email = document.getElementById('email'); // Generated
config.email = email.value;
config.password = "";
let work = document.getElementById('work'); // Generated
config.work = work.checked;
let train = document.getElementById('train'); // Generated
config.train = train.checked;
let ot = document.getElementById('ot'); // Generated
config.ot = ot.checked;
let renew_houses = document.getElementById('renew_houses'); // Generated
config.renew_houses = renew_houses.checked;
let random_sleep = document.getElementById('random_sleep'); // Generated
config.random_sleep = random_sleep.checked;
let buy_gold = document.getElementById('buy_gold'); // Generated
config.buy_gold = buy_gold.checked;
let interactive = document.getElementById('interactive'); // Generated
config.interactive = interactive.checked;
let debug = document.getElementById('debug'); // Generated
config.debug = debug.checked;
let wam = document.getElementById('wam'); // Generated
config.wam = wam.checked;
let employ = document.getElementById('employ'); // Generated
config.employ = employ.checked;
let auto_buy_raw = document.getElementById('auto_buy_raw'); // Generated
let auto_sell_all = document.getElementById('auto_sell_all'); // Generated
let auto_sell_frm = document.getElementById('auto_sell_frm'); // Generated
let auto_sell_food = document.getElementById('auto_sell_food'); // Generated
let auto_sell_wrm = document.getElementById('auto_sell_wrm'); // Generated
let auto_sell_weapons = document.getElementById('auto_sell_weapons'); // Generated
let auto_sell_hrm = document.getElementById('auto_sell_hrm'); // Generated
let auto_sell_house = document.getElementById('auto_sell_house'); // Generated
let auto_sell_arm = document.getElementById('auto_sell_arm'); // Generated
let auto_sell_air = document.getElementById('auto_sell_air'); // Generated
if (config.wam || config.employ) {
auto_buy_raw.disabled = false;
auto_sell_all.disabled = false;
auto_sell_frm.disabled = false;
auto_sell_food.disabled = false;
auto_sell_wrm.disabled = false;
auto_sell_weapons.disabled = false;
auto_sell_hrm.disabled = false;
auto_sell_house.disabled = false;
auto_sell_arm.disabled = false;
auto_sell_air.disabled = false;
} else {
disable(auto_buy_raw);
disable(auto_sell_all);
disable(auto_sell_food);
disable(auto_sell_weapons);
disable(auto_sell_house);
disable(auto_sell_air);
disable(auto_sell_frm);
disable(auto_sell_wrm);
disable(auto_sell_hrm);
disable(auto_sell_arm);
}
config.auto_buy_raw = auto_buy_raw.checked;
config.auto_sell_all = auto_sell_all.checked;
config.auto_sell = [];
if (auto_sell_food.checked) config.auto_sell.push("food");
if (auto_sell_weapons.checked) config.auto_sell.push("weapon");
if (auto_sell_house.checked) config.auto_sell.push("house");
if (auto_sell_air.checked) config.auto_sell.push("airplane");
if (auto_sell_frm.checked) config.auto_sell.push("foodRaw");
if (auto_sell_wrm.checked) config.auto_sell.push("weaponRaw");
if (auto_sell_hrm.checked) config.auto_sell.push("houseRaw");
if (auto_sell_arm.checked) config.auto_sell.push("airplaneRaw");
let fight = document.getElementById('fight'); // Generated
config.fight = fight.checked;
let air = document.getElementById('air'); // Generated
let ground = document.getElementById('ground'); // Generated
let boosters = document.getElementById('boosters'); // Generated
let continuous_fighting = document.getElementById('continuous_fighting'); // Generated
let next_energy = document.getElementById('next_energy'); // Generated
let all_in = document.getElementById('all_in'); // Generated
let h_energy = document.getElementById('h_energy'); // Generated
let rw_def_side = document.getElementById('rw_def_side'); // Generated
let travel_to_fight = document.getElementById('travel_to_fight'); // Generated
let epic_hunt = document.getElementById('epic_hunt'); // Generated
let epic_hunt_ebs = document.getElementById('epic_hunt_ebs'); // Generated
if (config.fight){
air.disabled = false;
ground.disabled = false;
boosters.disabled = false;
continuous_fighting.disabled = false;
next_energy.disabled = false;
all_in.disabled = false;
h_energy.disabled = false;
rw_def_side.disabled = false;
travel_to_fight.disabled = false;
epic_hunt.disabled = false;
epic_hunt_ebs.disabled = false;
if (!epic_hunt.checked) disable(epic_hunt_ebs);
} else {
disable(air);
disable(ground);
disable(boosters);
disable(continuous_fighting);
disable(next_energy);
disable(all_in);
disable(h_energy);
disable(rw_def_side);
disable(travel_to_fight);
disable(epic_hunt);
disable(epic_hunt_ebs);
}
config.air = air.checked;
config.ground = ground.cehcked;
config.boosters = boosters.checked;
config.continuous_fighting = continuous_fighting.checked;
config.next_energy = next_energy.checked;
config.all_in = all_in.checked;
config.rw_def_side = rw_def_side.checked;
config.travel_to_fight = travel_to_fight.checked;
config.epic_hunt = epic_hunt.checked;
config.epic_hunt_ebs = config.epic_hunt ? epic_hunt_ebs.checked : config.epic_hunt;
let pre = document.getElementById('json-output');
pre.textContent = JSON.stringify(config, null, 2);
}
updateJson();
</script>
</body>
</html>
<!--
{
"email": "",
"password": "",
"work": true,
"train": true,
"ot": true,
"renew_houses": true,
"random_sleep": true,
"buy_gold": true,
"interactive": true,
"debug": true,
"wam": true,
"employ": true,
"auto_buy_raw": true,
"auto_sell_all": true,
"auto_sell": [
"food",
"weapon",
"house",
"airplane",
"foodRaw",
"weaponRaw",
"houseRaw",
"airplaneRaw"
],
"fight": true,
"air": true,
"boosters": true,
"continuous_fighting": true,
"next_energy": true,
"all_in": false,
"rw_def_side": true,
"travel_to_fight": true,
"epic_hunt": true,
"epic_hunt_ebs": true
}
-->

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@ -4,8 +4,8 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.20.1.4'
__commit_id__ = "ed96143"
__version__ = '0.20.2.1'
__commit_id__ = "6c8dbcd"
from erepublik import classes, utils
from erepublik.citizen import Citizen

View File

@ -12,8 +12,8 @@ from requests import HTTPError, RequestException, Response
from erepublik import utils
from erepublik.access_points import CitizenAPI
from erepublik.classes import Battle, BattleDivision, Config, Details, Energy, \
ErepublikException, MyCompanies, MyJSONEncoder, OfferItem, Politics, Reporter, TelegramBot
from erepublik.classes import Battle, Config, Details, Energy, \
ErepublikException, MyCompanies, MyJSONEncoder, OfferItem, Politics, Reporter, TelegramBot, BattleDivision
class BaseCitizen(CitizenAPI):
@ -1185,7 +1185,7 @@ class CitizenEconomy(CitizenTravel):
if re.search(rf"Successfully transferred {amount} item\(s\) to", response.text):
msg = (f"Successfully donated {amount}q{quality} {self.get_industry_name(industry_id)} "
f"to citizen with id {citizen_id}!")
self._report_action("DONATE_ITEMS", msg, success=True)
self._report_action("DONATE_ITEMS", msg)
return amount
elif re.search('You must wait 5 seconds before donating again', response.text):
self.write_log('Previous donation failed! Must wait at least 5 seconds before next donation!')
@ -1195,7 +1195,7 @@ class CitizenEconomy(CitizenTravel):
if re.search(r'You do not have enough items in your inventory to make this donation', response.text):
self._report_action("DONATE_ITEMS",
f"Unable to donate {amount}q{quality} "
f"{self.get_industry_name(industry_id)}, not enough left!", success=False)
f"{self.get_industry_name(industry_id)}, not enough left!")
return 0
available = re.search(
r'Cannot transfer the items because the user has only (\d+) free slots in (his|her) storage.',
@ -1203,7 +1203,7 @@ class CitizenEconomy(CitizenTravel):
).group(1)
self._report_action('DONATE_ITEMS',
f'Unable to donate {amount}q{quality}{self.get_industry_name(industry_id)}'
f', receiver has only {available} storage left!', success=False)
f', receiver has only {available} storage left!')
self.sleep(5)
return self.donate_items(citizen_id, int(available), industry_id, quality)
@ -1215,8 +1215,7 @@ class CitizenEconomy(CitizenTravel):
data = dict(country=country_id, action='currency', value=amount)
r = self._post_main_country_donate(**data)
if r.json().get('status') or not r.json().get('error'):
self._report_action("CONTRIBUTE_CC", f'Contributed {amount}cc to {utils.COUNTRIES[country_id]}\'s treasury',
success=True)
self._report_action("CONTRIBUTE_CC", f'Contributed {amount}cc to {utils.COUNTRIES[country_id]}\'s treasury')
return True
else:
self._report_action("CONTRIBUTE_CC", f"Unable to contribute {amount}cc to {utils.COUNTRIES[country_id]}'s"
@ -1233,7 +1232,7 @@ class CitizenEconomy(CitizenTravel):
if r.json().get('status') or not r.json().get('error'):
self._report_action("CONTRIBUTE_FOOD", f"Contributed {amount}q{quality} food to "
f"{utils.COUNTRIES[country_id]}'s treasury", success=True)
f"{utils.COUNTRIES[country_id]}'s treasury")
return True
else:
self._report_action("CONTRIBUTE_FOOD", f"Unable to contribute {amount}q{quality} food to "
@ -1250,8 +1249,7 @@ class CitizenEconomy(CitizenTravel):
r = self._post_main_country_donate(**data)
if r.json().get('status') or not r.json().get('error'):
self._report_action("CONTRIBUTE_GOLD", f"Contributed {amount}g to {utils.COUNTRIES[country_id]}'s treasury",
success=True)
self._report_action("CONTRIBUTE_GOLD", f"Contributed {amount}g to {utils.COUNTRIES[country_id]}'s treasury")
return True
else:
self._report_action("CONTRIBUTE_GOLD", f"Unable to contribute {amount}g to {utils.COUNTRIES[country_id]}'s"
@ -1278,7 +1276,7 @@ class CitizenMedia(BaseCitizen):
if amount in (5, 50, 100):
resp = self._post_main_donate_article(article_id, amount).json()
if not bool(resp.get('error')):
self._report_action("ARTICLE_ENDORSE", f"Endorsed article ({article_id}) with {amount}cc", success=True)
self._report_action("ARTICLE_ENDORSE", f"Endorsed article ({article_id}) with {amount}cc")
return True
else:
self._report_action("ARTICLE_ENDORSE", f"Unable to endorse article ({article_id}) with {amount}cc",
@ -1291,7 +1289,7 @@ class CitizenMedia(BaseCitizen):
resp = self._post_main_vote_article(article_id).json()
if not bool(resp.get('error')):
self._report_action("ARTICLE_VOTE", f"Voted article {article_id}", success=True)
self._report_action("ARTICLE_VOTE", f"Voted article {article_id}")
return True
else:
self._report_action("ARTICLE_VOTE", f"Unable to vote for article {article_id}", kwargs=resp)
@ -1344,25 +1342,23 @@ class CitizenMilitary(CitizenTravel):
if r_json.get("countries"):
if self.all_battles is None:
self.all_battles = {}
else:
self.all_battles.clear()
if self.countries is None:
self.countries = {}
else:
self.countries.clear()
countries = {}
for c_id, c_data in r_json.get("countries").items():
if int(c_id) not in self.countries:
self.countries.update({
if int(c_id) not in countries:
countries.update({
int(c_id): {"name": c_data.get("name"), "allies": c_data.get("allies")}
})
else:
self.countries[int(c_id)].update(allies=c_data.get("allies"))
countries[int(c_id)].update(allies=c_data.get("allies"))
self.countries = countries
self.__last_war_update_data = r_json
if r_json.get("battles"):
all_battles = {}
for battle_data in r_json.get("battles", {}).values():
self.all_battles[battle_data.get('id')] = Battle(battle_data)
all_battles[battle_data.get('id')] = Battle(battle_data)
self.all_battles = all_battles
def get_battle_for_war(self, war_id: int) -> Optional[Battle]:
self.update_war_info()
@ -1392,75 +1388,73 @@ class CitizenMilitary(CitizenTravel):
def get_available_weapons(self, battle_id: int):
return self._get_military_show_weapons(battle_id).json()
def set_default_weapon(self, battle_id: int) -> int:
def set_default_weapon(self, battle_id: int, battle_zone: int) -> int:
battle = self.all_battles.get(battle_id)
available_weapons = self._get_military_show_weapons(battle_id).json()
while not isinstance(available_weapons, list):
available_weapons = self._get_military_show_weapons(battle_id).json()
weapon_quality = -1
weapon_damage = 0
if not battle.is_air:
if not battle.div[battle_zone].is_air:
for weapon in available_weapons:
try:
if weapon['weaponQuantity'] > 30 and weapon['weaponInfluence'] > weapon_damage:
weapon_quality = int(weapon['weaponId'])
except ValueError:
pass
return self.change_weapon(battle_id, weapon_quality)
return self.change_weapon(battle_id, weapon_quality, battle_zone)
def change_weapon(self, battle_id: int, quality: int) -> int:
battle = self.all_battles.get(battle_id)
battle_zone = battle.div[11 if battle.is_air else self.division].battle_zone_id
def change_weapon(self, battle_id: int, quality: int, battle_zone: int) -> int:
r = self._post_military_change_weapon(battle_id, battle_zone, quality)
influence = r.json().get('weaponInfluence')
self._report_action("MILITARY_WEAPON", f"Switched to q{quality} weapon,"
f" new influence {influence}", kwargs=r.json())
return influence
def check_epic_battles(self):
active_fs = False
for battle_id in self.sorted_battles(self.config.sort_battles_time):
battle = self.all_battles.get(battle_id)
if not battle.is_air:
my_div: BattleDivision = battle.div.get(self.division)
if my_div.epic and my_div.end > self.now:
if self.energy.food_fights > 50:
inv_allies = battle.invader.deployed + [battle.invader.id]
def_allies = battle.defender.deployed + [battle.defender.id]
all_allies = inv_allies + def_allies
if self.details.current_country not in all_allies:
if self.details.current_country in battle.invader.allies:
allies = battle.invader.deployed
side = battle.invader.id
else:
allies = battle.defender.deployed
side = battle.defender.id
self.travel_to_battle(battle.id, allies)
else:
if self.details.current_country in inv_allies:
side = battle.invader.id
elif self.details.current_country in def_allies:
side = battle.defender.id
else:
self.write_log(
f"Country {self.details.current_country} not in all allies list ({all_allies}) and "
f"also not in inv allies ({inv_allies}) nor def allies ({def_allies})")
break
error_count = 0
while self.energy.food_fights > 5 and error_count < 20:
errors = self.fight(battle_id, side_id=side, count=self.energy.food_fights - 5)
if errors:
error_count += errors
if self.config.epic_hunt_ebs:
self._eat('orange')
self.travel_to_residence()
break
elif bool(my_div.epic):
active_fs = True
self.active_fs = active_fs
# def check_epic_battles(self):
# active_fs = False
# for battle_id in self.sorted_battles(self.config.sort_battles_time):
# battle = self.all_battles.get(battle_id)
# if not battle.is_air:
# my_div: BattleDivision = battle.div.get(self.division)
# if my_div.epic and my_div.end > self.now:
# if self.energy.food_fights > 50:
# inv_allies = battle.invader.deployed + [battle.invader.id]
# def_allies = battle.defender.deployed + [battle.defender.id]
# all_allies = inv_allies + def_allies
# if self.details.current_country not in all_allies:
# if self.details.current_country in battle.invader.allies:
# allies = battle.invader.deployed
# side = battle.invader.id
# else:
# allies = battle.defender.deployed
# side = battle.defender.id
#
# self.travel_to_battle(battle.id, allies)
#
# else:
# if self.details.current_country in inv_allies:
# side = battle.invader.id
# elif self.details.current_country in def_allies:
# side = battle.defender.id
# else:
# self.write_log(
# f"Country {self.details.current_country} not in all allies list ({all_allies}) and "
# f"also not in inv allies ({inv_allies}) nor def allies ({def_allies})")
# break
# error_count = 0
# while self.energy.food_fights > 5 and error_count < 20:
# errors = self.fight(battle_id, side_id=side, count=self.energy.food_fights - 5)
# if errors:
# error_count += errors
# if self.config.epic_hunt_ebs:
# self._eat('orange')
# self.travel_to_residence()
# break
# elif bool(my_div.epic):
# active_fs = True
#
# self.active_fs = active_fs
def sorted_battles(self, sort_by_time: bool = True) -> List[int]:
cs_battles_priority_air: List[int] = []
@ -1492,7 +1486,7 @@ class CitizenMilitary(CitizenTravel):
continue
# CS Battles
elif self.details.citizenship in battle_sides:
if battle.is_air:
if battle.has_air:
if battle.defender.id == self.details.citizenship:
cs_battles_priority_air.append(battle.id)
else:
@ -1505,7 +1499,7 @@ class CitizenMilitary(CitizenTravel):
# Current location battles:
elif self.details.current_country in battle_sides:
if battle.is_air:
if battle.has_air:
deployed_battles_air.append(battle.id)
else:
deployed_battles_ground.append(battle.id)
@ -1513,18 +1507,18 @@ class CitizenMilitary(CitizenTravel):
# Deployed battles and allied battles:
elif self.details.current_country in battle.invader.allies + battle.defender.allies + battle_sides:
if self.details.current_country in battle.invader.deployed + battle.defender.deployed:
if battle.is_air:
if battle.has_air:
deployed_battles_air.append(battle.id)
else:
deployed_battles_ground.append(battle.id)
# Allied battles:
else:
if battle.is_air:
if battle.has_air:
ally_battles_air.append(battle.id)
else:
ally_battles_ground.append(battle.id)
else:
if battle.is_air:
if battle.has_air:
other_battles_air.append(battle.id)
else:
other_battles_ground.append(battle.id)
@ -1546,8 +1540,21 @@ class CitizenMilitary(CitizenTravel):
battle = self.all_battles.get(battle_id)
if not isinstance(battle, Battle):
continue
div = 11 if battle.is_air else self.division
battle_zone: Optional[BattleDivision] = None
for div in battle.div.values():
if div.terrain == 0:
if div.div_end:
continue
if self.config.air and div.is_air:
battle_zone = div
break
elif self.config.ground and not div.is_air and div.div == self.division:
battle_zone = div
break
else:
continue
if not battle_zone:
continue
allies = battle.invader.deployed + battle.defender.deployed + [battle.invader.id, battle.defender.id]
travel_needed = self.details.current_country not in allies
@ -1557,20 +1564,13 @@ class CitizenMilitary(CitizenTravel):
else:
side = self.details.current_country in battle.defender.allies + [battle.defender.id, ]
side_id = battle.defender.id if side else battle.invader.id
try:
def_points = battle.div.get(div).dom_pts.get('def')
inv_points = battle.div.get(div).dom_pts.get('inv')
except KeyError:
self.report_error(f"Division {div} not available for battle {battle.id}!")
def_points = inv_points = 3600
self.write_log(battle)
points = def_points <= 1700 and inv_points <= 1700
b_type = battle.is_air and self.config.air or not battle.is_air and self.config.ground
travel = (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel) \
if travel_needed else True
if not (points and b_type and travel):
if not travel:
continue
if battle.start > self.now:
@ -1588,12 +1588,13 @@ class CitizenMilitary(CitizenTravel):
if not self.travel_to_battle(battle_id, country_ids_to_travel):
break
self.set_default_weapon(battle_id)
self.fight(battle_id, side_id)
self.change_division(battle_id, battle_zone.id)
self.set_default_weapon(battle_id, battle_zone.id)
self.fight(battle_id, battle_zone.id, side_id)
self.travel_to_residence()
break
def fight(self, battle_id: int, side_id: int = None, count: int = None, division: int = None) -> int:
def fight(self, battle_id: int, battle_zone: int, side_id: int = None, count: int = None) -> int:
"""Fight in a battle.
Will auto activate booster and travel if allowed to do it.
@ -1604,8 +1605,8 @@ class CitizenMilitary(CitizenTravel):
:type side_id: int
:param count: How many hits to do, if not specified self.should_fight() is called.
:type count: int
:param division: int Division number to fight in available choices 1,2,3,4,11
:type division: int
:param battle_zone: int Division number to fight in available choices
:type battle_zone: int
:return: None if no errors while fighting, otherwise error count.
:rtype: int
"""
@ -1618,9 +1619,7 @@ class CitizenMilitary(CitizenTravel):
if battle_id not in self.all_battles:
self.update_war_info()
battle = self.all_battles.get(battle_id)
division = self.division if division is None else division
zone_id = battle.div[11 if battle.is_air else division].battle_zone_id
if not battle.is_air and self.config.boosters:
if not battle.div[battle_zone].is_air and self.config.boosters:
self.activate_dmg_booster()
error_count = 0
ok_to_fight = True
@ -1632,7 +1631,7 @@ class CitizenMilitary(CitizenTravel):
side = battle.invader.id == side_id or side_id in battle.invader.deployed
while ok_to_fight and error_count < 10 and count > 0:
while all((count > 0, error_count < 10, self.energy.recovered >= 50)):
hits, error, damage = self._shoot(battle_id, side, zone_id)
hits, error, damage = self._shoot(battle_id, side, battle_zone)
count -= hits
total_hits += hits
total_damage += damage
@ -1644,13 +1643,13 @@ class CitizenMilitary(CitizenTravel):
ok_to_fight = False
if total_damage:
self.reporter.report_action("FIGHT", dict(battle=battle_id, side=side_id, dmg=total_damage,
air=battle.is_air, hits=total_hits))
air=battle.has_air, hits=total_hits))
return error_count
def _shoot(self, battle_id: int, inv_side: bool, zone_id: int):
battle = self.all_battles.get(battle_id)
side_id = battle.invader.id if inv_side else battle.defender.id
if battle.is_air:
if battle.div[zone_id].is_air:
response = self._post_military_fight_air(battle_id, side_id, zone_id)
else:
response = self._post_military_fight_ground(battle_id, side_id, zone_id)
@ -1669,7 +1668,7 @@ class CitizenMilitary(CitizenTravel):
if r_json.get("message") == "SHOOT_LOCKOUT" or r_json.get("message") == "ZONE_INACTIVE":
pass
elif r_json.get("message") == "NOT_ENOUGH_WEAPONS":
self.set_default_weapon(battle_id)
self.set_default_weapon(battle_id, zone_id)
else:
if r_json.get("message") == "UNKNOWN_SIDE":
self._rw_choose_side(battle_id, side_id)
@ -1701,6 +1700,9 @@ class CitizenMilitary(CitizenTravel):
count = 1
has_traveled = False
battle = self.all_battles.get(battle_id)
if battle.is_rw:
has_traveled = self.travel_to_battle(battle_id, [battle.defender.id])
self._rw_choose_side(battle.id, battle.invader.id if inv_side else battle.defender.id)
if inv_side:
good_countries = [battle.invader.id] + battle.invader.deployed
if self.details.current_country not in good_countries:
@ -1737,8 +1739,9 @@ class CitizenMilitary(CitizenTravel):
:return:
"""
battle = self.all_battles.get(battle_id)
self._post_main_battlefield_change_division(battle_id, battle.div[division_to].battle_zone_id)
self._report_action("MILITARY_DIV_SWITCH", f"Switched to d{division_to} in battle {battle_id}")
division = battle.div[division_to]
self._post_main_battlefield_change_division(battle_id, division_to)
self._report_action("MILITARY_DIV_SWITCH", f"Switched to d{division.div} in battle {battle_id}")
def get_ground_hit_dmg_value(self, rang: int = None, strength: float = None, elite: bool = None, ne: bool = False,
booster_50: bool = False, booster_100: bool = False, tp: bool = True) -> Decimal:
@ -2000,7 +2003,7 @@ class CitizenSocial(BaseCitizen):
self.r.text, re.S | re.M)
r = self._post_main_country_post_create(message, max(post_to_wall_as, key=int) if post_to_wall_as else 0)
self._report_action('SOCIAL_WRITE_WALL_COUNTRY', 'Wrote a message to the country wall', kwargs=message)
self._report_action('SOCIAL_WRITE_WALL_COUNTRY', 'Wrote a message to the country wall')
return r.json()
def add_friend(self, player_id: int) -> Response:

View File

@ -621,8 +621,10 @@ class BattleSide:
points: int
deployed: List[int] = None
allies: List[int] = None
battle: "Battle"
def __init__(self, country_id: int, points: int, allies: List[int], deployed: List[int]):
def __init__(self, battle: "Battle", country_id: int, points: int, allies: List[int], deployed: List[int]):
self.battle = battle
self.id = country_id
self.points = points
self.allies = [int(ally) for ally in allies]
@ -637,33 +639,37 @@ class BattleDivision:
battle_zone_id: int
def_medal: Dict[str, int]
inv_medal: Dict[str, int]
terrain: int
div: int
battle: "Battle"
@property
def is_air(self):
return self.div == 11
@property
def div_end(self) -> bool:
return utils.now() >= self.end
def __init__(self, div_id: int, end: datetime.datetime, epic: bool, inv_pts: int, def_pts: int,
wall_for: int, wall_dom: float, def_medal: Tuple[int, int], inv_medal: Tuple[int, int]):
def __init__(self, battle: "Battle", div_id: int, end: datetime.datetime, epic: bool, div: int, wall_for: int, wall_dom: float,
terrain_id: int = 0):
"""Battle division helper class
:type div_id: int
:type end: datetime.datetime
:type epic: bool
:type inv_pts: int
:type def_pts: int
:type div: int
:type terrain_id: int
:type wall_for: int
:type wall_dom: float
:type def_medal: Tuple[int, int]
:type inv_medal: Tuple[int, int]
"""
self.battle = battle
self.battle_zone_id = div_id
self.end = end
self.epic = epic
self.dom_pts = dict({"inv": inv_pts, "def": def_pts})
self.wall = dict({"for": wall_for, "dom": wall_dom})
self.def_medal = {"id": def_medal[0], "dmg": def_medal[1]}
self.inv_medal = {"id": inv_medal[0], "dmg": inv_medal[1]}
self.terrain = terrain_id
self.div = div
@property
def id(self):
@ -682,9 +688,19 @@ class Battle:
div: Dict[int, BattleDivision]
@property
def is_air(self) -> bool:
def has_air(self) -> bool:
for div in self.div.values():
if div.div == 11:
return True
return not bool(self.zone_id % 4)
@property
def has_ground(self) -> bool:
for div in self.div.values():
if div.div != 11:
return True
return bool(self.zone_id % 4)
def __init__(self, battle: Dict[str, Any]):
"""Object representing eRepublik battle.
@ -700,12 +716,14 @@ class Battle:
self.start = datetime.datetime.fromtimestamp(int(battle.get('start', 0)), tz=utils.erep_tz)
self.invader = BattleSide(
self,
battle.get('inv', {}).get('id'), battle.get('inv', {}).get('points'),
[row.get('id') for row in battle.get('inv', {}).get('ally_list')],
[row.get('id') for row in battle.get('inv', {}).get('ally_list') if row['deployed']]
)
self.defender = BattleSide(
self,
battle.get('def', {}).get('id'), battle.get('def', {}).get('points'),
[row.get('id') for row in battle.get('def', {}).get('ally_list')],
[row.get('id') for row in battle.get('def', {}).get('ally_list') if row['deployed']]
@ -713,24 +731,17 @@ class Battle:
self.div = {}
for div, data in battle.get('div', {}).items():
div = int(data.get('div'))
div = int(div)
if data.get('end'):
end = datetime.datetime.fromtimestamp(data.get('end'), tz=utils.erep_tz)
else:
end = utils.localize_dt(datetime.datetime.max - datetime.timedelta(days=1))
if not data['stats']['def']:
def_medal = (0, 0)
else:
def_medal = (data['stats']['def']['citizenId'], data['stats']['def']['damage'])
if not data['stats']['inv']:
inv_medal = (0, 0)
else:
inv_medal = (data['stats']['inv']['citizenId'], data['stats']['inv']['damage'])
battle_div = BattleDivision(div_id=data.get('id'), end=end, epic=data.get('epic_type') in [1, 5],
inv_pts=data.get('dom_pts').get("inv"), def_pts=data.get('dom_pts').get("def"),
wall_for=data.get('wall').get("for"), wall_dom=data.get('wall').get("dom"),
def_medal=def_medal, inv_medal=inv_medal)
battle_div = BattleDivision(self, div_id=data.get('id'), div=data.get('div'), end=end,
epic=data.get('epic_type') in [1, 5],
wall_for=data.get('wall').get("for"),
wall_dom=data.get('wall').get("dom"),
terrain_id=data.get('terrain', 0))
self.div.update({div: battle_div})

View File

@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.20.1.4
current_version = 0.20.2.1
commit = True
tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?

View File

@ -43,6 +43,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.20.1.4',
version='0.20.2.1',
zip_safe=False,
)