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Author SHA1 Message Date
7f1829a5d7 Bump version: 0.17.3 → 0.18.0 2019-12-18 16:26:10 +02:00
e374aa8a54 Implemented division switching,
improved multi bomb deploy with auto traveling,
Citizen.fight() simplified battle data gathering logic -> Citizen.shoot logic improved
Citizen.all_battles are now defaultdict with default value of empty/invalid battle, for times when trying to do things with battle which is not in all_battle dict
2019-12-18 16:25:52 +02:00
7edfa3b004 Bump version: 0.17.2 → 0.17.3 2019-12-18 11:45:02 +02:00
12aee23739 Variable and method redeclaration 2019-12-18 11:44:18 +02:00
5 changed files with 143 additions and 59 deletions

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@ -4,7 +4,7 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.17.2'
__version__ = '0.18.0'
from erepublik import classes, utils
from erepublik.citizen import Citizen

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@ -1,10 +1,10 @@
import re
import sys
from threading import Event
from itertools import product
from collections import defaultdict
from datetime import datetime, timedelta
from itertools import product
from json import loads, dumps
from threading import Event
from time import sleep
from typing import Dict, List, Tuple, Any, Union, Set
@ -12,7 +12,6 @@ from requests import Response, RequestException
from erepublik.classes import (CitizenAPI, Battle, Reporter, Config, Energy, Details, Politics, MyCompanies,
TelegramBot, ErepublikException, BattleDivision, MyJSONEncoder)
from erepublik.utils import *
@ -38,7 +37,7 @@ class Citizen(CitizenAPI):
ot_points = 0
tg_contract = None
promos = None
promos: Dict[str, datetime] = None
eday = 0
@ -320,7 +319,11 @@ class Citizen(CitizenAPI):
return
ugly_js = re.search(r'"promotions":\s*(\[{?.*?}?])', html).group(1)
promos = loads(normalize_html_json(ugly_js))
self.promos = {k: v for k, v in (self.promos.items() if self.promos else {}) if v > self.now}
if self.promos is None:
self.promos = {}
else:
self.promos.clear()
self.promos.update({k: v for k, v in self.promos.items() if v > self.now})
send_mail = False
for promo in promos:
promo_name = promo.get("id")
@ -549,8 +552,16 @@ class Citizen(CitizenAPI):
resp_json = self._get_military_campaigns_json_list().json()
if resp_json.get("countries"):
self.all_battles = {}
self.countries = {}
if self.all_battles is None:
self.all_battles = defaultdict(Battle)
else:
self.all_battles.clear()
if self.countries is None:
self.countries = {}
else:
self.countries.clear()
for c_id, c_data in resp_json.get("countries").items():
if int(c_id) not in self.countries:
self.countries.update({
@ -561,7 +572,7 @@ class Citizen(CitizenAPI):
self.__last_war_update_data = resp_json
if resp_json.get("battles"):
for battle_data in resp_json.get("battles", {}).values():
self.all_battles.update({battle_data.get('id'): Battle(battle_data)})
self.all_battles[battle_data.get('id')] = Battle(battle_data)
def eat(self):
"""
@ -593,8 +604,7 @@ class Citizen(CitizenAPI):
r_json = response.json()
next_recovery = r_json.get("food_remaining_reset").split(":")
self.energy.set_reference_time(
good_timedelta(self.now,
timedelta(seconds=int(next_recovery[1]) * 60 + int(next_recovery[2])))
good_timedelta(self.now, timedelta(seconds=int(next_recovery[1]) * 60 + int(next_recovery[2])))
)
self.energy.recovered = r_json.get("health")
self.energy.recoverable = r_json.get("food_remaining")
@ -797,7 +807,16 @@ class Citizen(CitizenAPI):
self.collect_weekly_reward()
break
def fight(self, battle_id: int, side_id: int, count: int = None):
def fight(self, battle_id: int, side_id: int = None, count: int = None):
"""Fight in a battle.
Will auto activate booster and travel if allowed to do it and
in the beginning will switch to default weapon (air - bare hands, ground - q7, if count > 30, else bare hands.
:param battle_id: int BattleId - battle to fight in
:param side_id: int or None. Battle side to fight in, If side_id not == invader id or not in invader deployed allies list, then defender's side is chosen
:param count: How many hits to do, if not specified self.should_fight() is called.
:return: None if no errors while fighting, otherwise error count.
"""
battle = self.all_battles[battle_id]
zone_id = battle.div[11 if battle.is_air else self.division].battle_zone_id
if not battle.is_air and self.config.boosters:
@ -810,10 +829,10 @@ class Citizen(CitizenAPI):
total_damage = 0
total_hits = 0
side = battle.invader.id == side_id or side_id in battle.invader.deployed
while ok_to_fight and error_count < 10 and count > 0:
while all((count > 0, error_count < 10, self.energy.recovered >= 50)):
hits, error, damage = self._shoot(battle.is_air, battle_id, side_id, zone_id)
hits, error, damage = self._shoot(battle_id, side, zone_id)
count -= hits
total_hits += hits
total_damage += damage
@ -829,8 +848,10 @@ class Citizen(CitizenAPI):
if error_count:
return error_count
def _shoot(self, air: bool, battle_id: int, side_id: int, zone_id: int):
if air:
def _shoot(self, battle_id: int, inv_side: bool, zone_id: int):
battle = self.all_battles[battle_id]
side_id = battle.invader.id if inv_side else battle.defender.id
if battle.is_air:
response = self._post_military_fight_air(battle_id, side_id, zone_id)
else:
response = self._post_military_fight_ground(battle_id, side_id, zone_id)
@ -853,6 +874,9 @@ class Citizen(CitizenAPI):
else:
if j_resp.get("message") == "UNKNOWN_SIDE":
self._rw_choose_side(battle_id, side_id)
elif j_resp.get("message") == "CHANGE_LOCATION":
countries = [side_id] + battle.invader.deployed if inv_side else battle.defender.deployed
self.travel_to_battle(battle_id, countries)
err = True
elif j_resp.get("message") == "ENEMY_KILLED":
hits = (self.energy.recovered - j_resp["details"]["wellness"]) // 10
@ -864,9 +888,52 @@ class Citizen(CitizenAPI):
return hits, err, damage
def deploy_bomb(self, battle_id: int, bomb_id: int):
r = self._post_military_deploy_bomb(battle_id, bomb_id).json()
return not r.get('error')
def deploy_bomb(self, battle_id: int, bomb_id: int, inv_side: bool = None, count: int = 1):
"""Deploy bombs in a battle for given side.
:param battle_id: int battle id
:param bomb_id: int bomb id
:param inv_side: should deploy on invader side, if None then will deploy in currently available side
:param count: int how many bombs to deploy
:return:
"""
if not isinstance(count, int) or count < 1:
count = 1
has_traveled = False
battle = self.all_battles[battle_id]
if inv_side:
good_countries = [battle.invader.id] + battle.invader.deployed
if self.details.current_country not in good_countries:
has_traveled = self.travel_to_battle(battle_id, good_countries)
elif inv_side is not None:
good_countries = [battle.defender.id] + battle.defender.deployed
if self.details.current_country not in good_countries:
has_traveled = self.travel_to_battle(battle_id, good_countries)
else:
involved = [battle.invader.id, battle.defender.id] + battle.invader.deployed + battle.defender.deployed
if self.details.current_country not in involved:
count = 0
errors = deployed_count = 0
while (not deployed_count == count) and errors < 10:
r = self._post_military_deploy_bomb(battle_id, bomb_id).json()
if not r.get('error'):
deployed_count += 1
elif r.get('message') == 'LOCKED':
sleep(0.5)
if has_traveled:
self.travel_to_residence()
return deployed_count
def change_division(self, battle_id: int, division_to: int):
"""Deploy bombs in a battle for given side.
:param battle_id: int battle id
:param division_to: int target division to switch to
:return:
"""
battle = self.all_battles[battle_id]
self._post_main_battlefield_change_division(battle_id, battle.div[division_to].battle_zone_id)
def work_ot(self):
# I"m not checking for 1h cooldown. Beware of nightshift work, if calling more than once every 60min
@ -1488,7 +1555,7 @@ class Citizen(CitizenAPI):
if self.max_time_till_full_ff > self.time_till_week_change:
max_count = (int(self.time_till_week_change.total_seconds()) // 360 * self.energy.interval) // 10
log_msg = ("End for Weekly challenge is near "
log_msg = ("End for Weekly challenge is near "
f"(Recoverable until WC end {max_count}hp | want to do {count}hits)")
count = count if max_count > count else max_count
@ -1511,8 +1578,7 @@ class Citizen(CitizenAPI):
@property
def next_wc_start(self) -> datetime:
days = 1 - self.now.weekday() if 1 - self.now.weekday() > 0 else 1 - self.now.weekday() + 7
return good_timedelta(self.now.replace(hour=0, minute=0, second=0, microsecond=0),
timedelta(days=days))
return good_timedelta(self.now.replace(hour=0, minute=0, second=0, microsecond=0), timedelta(days=days))
@property
def time_till_week_change(self) -> timedelta:
@ -1801,7 +1867,7 @@ class Citizen(CitizenAPI):
if reg_re.findall(html):
ret.update(regions={}, can_attack=True)
for reg in reg_re.findall(html):
ret["regions"].update({str(reg[0]): reg[1]})
ret["regions"].update({int(reg[0]): reg[1]})
elif re.search(r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
r'class="join" title="Join"><span>Join</span></a>', html):
battle_id = re.search(r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
@ -1966,19 +2032,19 @@ class Citizen(CitizenAPI):
process_error(msg, self.name, sys.exc_info(), self, self.commit_id, False)
def get_battle_top_10(self, battle_id: int) -> Dict[int, List[Tuple[int, int]]]:
battle = self.all_battles.get(battle_id)
round_id = battle.get('zone_id')
division = self.division if round_id % 4 else 11
resp = self._post_military_battle_console(battle_id, round_id, division).json()
resp.pop('rounds', None)
ret = dict()
for country_id, data in resp.items():
ret.update({int(country_id): []})
for place in sorted(data.get("fighterData", {}).values(), key=lambda _: -_['raw_value']):
ret[int(country_id)].append((place['citizenId'], place['raw_value']))
return ret
return {}
# battle = self.all_battles.get(battle_id)
# round_id = battle.zone_id
# division = self.division if round_id % 4 else 11
#
# resp = self._post_military_battle_console(battle_id, 'battleStatistics', round_id, division).json()
# resp.pop('rounds', None)
# ret = dict()
# for country_id, data in resp.items():
# ret.update({int(country_id): []})
# for place in sorted(data.get("fighterData", {}).values(), key=lambda _: -_['raw_value']):
# ret[int(country_id)].append((place['citizenId'], place['raw_value']))
# return ret
def to_json(self, indent: bool = False) -> str:
return dumps(self.__dict__, cls=MyJSONEncoder, indent=4 if indent else None, sort_keys=True)
@ -2052,7 +2118,6 @@ class Citizen(CitizenAPI):
def set_default_weapon(self, battle_id: int) -> int:
battle = self.all_battles[battle_id]
battle_zone = battle.div[11 if battle.is_air else self.division].battle_zone_id
available_weapons = self._get_military_show_weapons(battle_id).json()
weapon_quality = -1
if not battle.is_air:

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@ -599,6 +599,10 @@ Class for unifying eRepublik known endpoints and their required/optional paramet
data = dict(_token=self.token, sideCountryId=side_id, battleId=battle_id)
return self.post("{}/main/battlefieldTravel".format(self.url), data=data)
def _post_main_battlefield_change_division(self, battle_id: int, division_id: int) -> Response:
data = dict(_token=self.token, battleZoneId=division_id, battleId=battle_id)
return self.post("{}/main/battlefieldTravel".format(self.url), data=data)
def _post_main_buy_gold_items(self, currency: str, item: str, amount: int) -> Response:
data = dict(itemId=item, currency=currency, amount=amount, _token=self.token)
return self.post("{}/main/buyGoldItems".format(self.url), data=data)
@ -796,11 +800,6 @@ Class for unifying eRepublik known endpoints and their required/optional paramet
data.update(page=page)
return self.post("{}/military/battle-console".format(self.url), data=data)
def _post_military_change_weapon(self, battle_id: int, battle_zone_id: int, customization_level: int) -> Response:
data = dict(_token=self.token, battleZoneId=battle_zone_id, battleId=battle_id,
customizationLevel=customization_level)
return self.post("{}/military/change-weapon".format(self.url), data=data)
def _post_military_deploy_bomb(self, battle_id: int, bomb_id: int) -> Response:
data = dict(battleId=battle_id, bombId=bomb_id, _token=self.token)
return self.post("{}/military/deploy-bomb".format(self.url), data=data)
@ -1102,22 +1101,42 @@ class Battle:
def is_air(self) -> bool:
return not bool(self.zone_id % 4)
def __init__(self, battle: Dict[str, Any]):
self.id = int(battle.get('id', 0))
self.war_id = int(battle.get('war_id', 0))
self.zone_id = int(battle.get('zone_id', 0))
self.is_rw = bool(battle.get('is_rw'))
self.is_as = bool(battle.get('is_as'))
self.is_dict_lib = bool(battle.get('is_dict')) or bool(battle.get('is_lib'))
self.start = datetime.datetime.fromtimestamp(int(battle.get('start', 0)), tz=utils.erep_tz)
def __init__(self, battle: Dict[str, Any] = None):
"""Object representing eRepublik battle.
self.invader = BattleSide(battle.get('inv', {}).get('id'), battle.get('inv', {}).get('points'),
[row.get('id') for row in battle.get('inv', {}).get('ally_list')],
[row.get('id') for row in battle.get('inv', {}).get('ally_list') if row['deployed']])
:param battle: Dict object for single battle from '/military/campaignsJson/list' response's 'battles' object
"""
if battle is None:
battle = {}
self.id = 0
self.war_id = 0
self.zone_id = 0
self.is_rw = False
self.is_as = False
self.is_dict_lib = False
self.start = utils.now().min
self.invader = BattleSide(0, 0, [], [])
self.defender = BattleSide(0, 0, [], [])
else:
self.id = int(battle.get('id', 0))
self.war_id = int(battle.get('war_id', 0))
self.zone_id = int(battle.get('zone_id', 0))
self.is_rw = bool(battle.get('is_rw'))
self.is_as = bool(battle.get('is_as'))
self.is_dict_lib = bool(battle.get('is_dict')) or bool(battle.get('is_lib'))
self.start = datetime.datetime.fromtimestamp(int(battle.get('start', 0)), tz=utils.erep_tz)
self.defender = BattleSide(battle.get('def', {}).get('id'), battle.get('def', {}).get('points'),
[row.get('id') for row in battle.get('def', {}).get('ally_list')],
[row.get('id') for row in battle.get('def', {}).get('ally_list') if row['deployed']])
self.invader = BattleSide(
battle.get('inv', {}).get('id'), battle.get('inv', {}).get('points'),
[row.get('id') for row in battle.get('inv', {}).get('ally_list')],
[row.get('id') for row in battle.get('inv', {}).get('ally_list') if row['deployed']]
)
self.defender = BattleSide(
battle.get('def', {}).get('id'), battle.get('def', {}).get('points'),
[row.get('id') for row in battle.get('def', {}).get('ally_list')],
[row.get('id') for row in battle.get('def', {}).get('ally_list') if row['deployed']]
)
self.div = {}
for div, data in battle.get('div', {}).items():

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@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.17.2
current_version = 0.18.0
commit = True
tag = True

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@ -42,6 +42,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.17.2',
version='0.18.0',
zip_safe=False,
)