Travel for fighting fixed
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@ -749,7 +749,7 @@ class Citizen(classes.CitizenAPI):
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total_damage = 0
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total_hits = 0
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while ok_to_fight and error_count < 10:
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while ok_to_fight and error_count < 10 and count > 0:
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while all((count > 0, error_count < 10, self.energy.recovered >= 50)):
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hits, error, damage = self._shoot(is_air, data)
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count -= hits
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@ -1093,7 +1093,7 @@ class Citizen(classes.CitizenAPI):
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return True
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return False
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def travel_to_battle(self, battle_id: int, *allowed_countries: List[int]) -> bool:
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def travel_to_battle(self, battle_id: int, allowed_countries: List[int]) -> bool:
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data = self.get_travel_regions(battle_id=battle_id)
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regs = []
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