Implemented division switching,
improved multi bomb deploy with auto traveling, Citizen.fight() simplified battle data gathering logic -> Citizen.shoot logic improved Citizen.all_battles are now defaultdict with default value of empty/invalid battle, for times when trying to do things with battle which is not in all_battle dict
This commit is contained in:
@ -1,5 +1,6 @@
|
|||||||
import re
|
import re
|
||||||
import sys
|
import sys
|
||||||
|
from collections import defaultdict
|
||||||
from datetime import datetime, timedelta
|
from datetime import datetime, timedelta
|
||||||
from itertools import product
|
from itertools import product
|
||||||
from json import loads, dumps
|
from json import loads, dumps
|
||||||
@ -552,7 +553,7 @@ class Citizen(CitizenAPI):
|
|||||||
resp_json = self._get_military_campaigns_json_list().json()
|
resp_json = self._get_military_campaigns_json_list().json()
|
||||||
if resp_json.get("countries"):
|
if resp_json.get("countries"):
|
||||||
if self.all_battles is None:
|
if self.all_battles is None:
|
||||||
self.all_battles = {}
|
self.all_battles = defaultdict(Battle)
|
||||||
else:
|
else:
|
||||||
self.all_battles.clear()
|
self.all_battles.clear()
|
||||||
|
|
||||||
@ -571,7 +572,7 @@ class Citizen(CitizenAPI):
|
|||||||
self.__last_war_update_data = resp_json
|
self.__last_war_update_data = resp_json
|
||||||
if resp_json.get("battles"):
|
if resp_json.get("battles"):
|
||||||
for battle_data in resp_json.get("battles", {}).values():
|
for battle_data in resp_json.get("battles", {}).values():
|
||||||
self.all_battles.update({battle_data.get('id'): Battle(battle_data)})
|
self.all_battles[battle_data.get('id')] = Battle(battle_data)
|
||||||
|
|
||||||
def eat(self):
|
def eat(self):
|
||||||
"""
|
"""
|
||||||
@ -806,7 +807,16 @@ class Citizen(CitizenAPI):
|
|||||||
self.collect_weekly_reward()
|
self.collect_weekly_reward()
|
||||||
break
|
break
|
||||||
|
|
||||||
def fight(self, battle_id: int, side_id: int, count: int = None):
|
def fight(self, battle_id: int, side_id: int = None, count: int = None):
|
||||||
|
"""Fight in a battle.
|
||||||
|
|
||||||
|
Will auto activate booster and travel if allowed to do it and
|
||||||
|
in the beginning will switch to default weapon (air - bare hands, ground - q7, if count > 30, else bare hands.
|
||||||
|
:param battle_id: int BattleId - battle to fight in
|
||||||
|
:param side_id: int or None. Battle side to fight in, If side_id not == invader id or not in invader deployed allies list, then defender's side is chosen
|
||||||
|
:param count: How many hits to do, if not specified self.should_fight() is called.
|
||||||
|
:return: None if no errors while fighting, otherwise error count.
|
||||||
|
"""
|
||||||
battle = self.all_battles[battle_id]
|
battle = self.all_battles[battle_id]
|
||||||
zone_id = battle.div[11 if battle.is_air else self.division].battle_zone_id
|
zone_id = battle.div[11 if battle.is_air else self.division].battle_zone_id
|
||||||
if not battle.is_air and self.config.boosters:
|
if not battle.is_air and self.config.boosters:
|
||||||
@ -819,10 +829,10 @@ class Citizen(CitizenAPI):
|
|||||||
|
|
||||||
total_damage = 0
|
total_damage = 0
|
||||||
total_hits = 0
|
total_hits = 0
|
||||||
|
side = battle.invader.id == side_id or side_id in battle.invader.deployed
|
||||||
while ok_to_fight and error_count < 10 and count > 0:
|
while ok_to_fight and error_count < 10 and count > 0:
|
||||||
while all((count > 0, error_count < 10, self.energy.recovered >= 50)):
|
while all((count > 0, error_count < 10, self.energy.recovered >= 50)):
|
||||||
hits, error, damage = self._shoot(battle.is_air, battle_id, side_id, zone_id)
|
hits, error, damage = self._shoot(battle_id, side, zone_id)
|
||||||
count -= hits
|
count -= hits
|
||||||
total_hits += hits
|
total_hits += hits
|
||||||
total_damage += damage
|
total_damage += damage
|
||||||
@ -838,8 +848,10 @@ class Citizen(CitizenAPI):
|
|||||||
if error_count:
|
if error_count:
|
||||||
return error_count
|
return error_count
|
||||||
|
|
||||||
def _shoot(self, air: bool, battle_id: int, side_id: int, zone_id: int):
|
def _shoot(self, battle_id: int, inv_side: bool, zone_id: int):
|
||||||
if air:
|
battle = self.all_battles[battle_id]
|
||||||
|
side_id = battle.invader.id if inv_side else battle.defender.id
|
||||||
|
if battle.is_air:
|
||||||
response = self._post_military_fight_air(battle_id, side_id, zone_id)
|
response = self._post_military_fight_air(battle_id, side_id, zone_id)
|
||||||
else:
|
else:
|
||||||
response = self._post_military_fight_ground(battle_id, side_id, zone_id)
|
response = self._post_military_fight_ground(battle_id, side_id, zone_id)
|
||||||
@ -862,6 +874,9 @@ class Citizen(CitizenAPI):
|
|||||||
else:
|
else:
|
||||||
if j_resp.get("message") == "UNKNOWN_SIDE":
|
if j_resp.get("message") == "UNKNOWN_SIDE":
|
||||||
self._rw_choose_side(battle_id, side_id)
|
self._rw_choose_side(battle_id, side_id)
|
||||||
|
elif j_resp.get("message") == "CHANGE_LOCATION":
|
||||||
|
countries = [side_id] + battle.invader.deployed if inv_side else battle.defender.deployed
|
||||||
|
self.travel_to_battle(battle_id, countries)
|
||||||
err = True
|
err = True
|
||||||
elif j_resp.get("message") == "ENEMY_KILLED":
|
elif j_resp.get("message") == "ENEMY_KILLED":
|
||||||
hits = (self.energy.recovered - j_resp["details"]["wellness"]) // 10
|
hits = (self.energy.recovered - j_resp["details"]["wellness"]) // 10
|
||||||
@ -873,9 +888,52 @@ class Citizen(CitizenAPI):
|
|||||||
|
|
||||||
return hits, err, damage
|
return hits, err, damage
|
||||||
|
|
||||||
def deploy_bomb(self, battle_id: int, bomb_id: int):
|
def deploy_bomb(self, battle_id: int, bomb_id: int, inv_side: bool = None, count: int = 1):
|
||||||
|
"""Deploy bombs in a battle for given side.
|
||||||
|
|
||||||
|
:param battle_id: int battle id
|
||||||
|
:param bomb_id: int bomb id
|
||||||
|
:param inv_side: should deploy on invader side, if None then will deploy in currently available side
|
||||||
|
:param count: int how many bombs to deploy
|
||||||
|
:return:
|
||||||
|
"""
|
||||||
|
if not isinstance(count, int) or count < 1:
|
||||||
|
count = 1
|
||||||
|
has_traveled = False
|
||||||
|
battle = self.all_battles[battle_id]
|
||||||
|
if inv_side:
|
||||||
|
good_countries = [battle.invader.id] + battle.invader.deployed
|
||||||
|
if self.details.current_country not in good_countries:
|
||||||
|
has_traveled = self.travel_to_battle(battle_id, good_countries)
|
||||||
|
elif inv_side is not None:
|
||||||
|
good_countries = [battle.defender.id] + battle.defender.deployed
|
||||||
|
if self.details.current_country not in good_countries:
|
||||||
|
has_traveled = self.travel_to_battle(battle_id, good_countries)
|
||||||
|
else:
|
||||||
|
involved = [battle.invader.id, battle.defender.id] + battle.invader.deployed + battle.defender.deployed
|
||||||
|
if self.details.current_country not in involved:
|
||||||
|
count = 0
|
||||||
|
errors = deployed_count = 0
|
||||||
|
while (not deployed_count == count) and errors < 10:
|
||||||
r = self._post_military_deploy_bomb(battle_id, bomb_id).json()
|
r = self._post_military_deploy_bomb(battle_id, bomb_id).json()
|
||||||
return not r.get('error')
|
if not r.get('error'):
|
||||||
|
deployed_count += 1
|
||||||
|
elif r.get('message') == 'LOCKED':
|
||||||
|
sleep(0.5)
|
||||||
|
|
||||||
|
if has_traveled:
|
||||||
|
self.travel_to_residence()
|
||||||
|
return deployed_count
|
||||||
|
|
||||||
|
def change_division(self, battle_id: int, division_to: int):
|
||||||
|
"""Deploy bombs in a battle for given side.
|
||||||
|
|
||||||
|
:param battle_id: int battle id
|
||||||
|
:param division_to: int target division to switch to
|
||||||
|
:return:
|
||||||
|
"""
|
||||||
|
battle = self.all_battles[battle_id]
|
||||||
|
self._post_main_battlefield_change_division(battle_id, battle.div[division_to].battle_zone_id)
|
||||||
|
|
||||||
def work_ot(self):
|
def work_ot(self):
|
||||||
# I"m not checking for 1h cooldown. Beware of nightshift work, if calling more than once every 60min
|
# I"m not checking for 1h cooldown. Beware of nightshift work, if calling more than once every 60min
|
||||||
@ -1809,7 +1867,7 @@ class Citizen(CitizenAPI):
|
|||||||
if reg_re.findall(html):
|
if reg_re.findall(html):
|
||||||
ret.update(regions={}, can_attack=True)
|
ret.update(regions={}, can_attack=True)
|
||||||
for reg in reg_re.findall(html):
|
for reg in reg_re.findall(html):
|
||||||
ret["regions"].update({str(reg[0]): reg[1]})
|
ret["regions"].update({int(reg[0]): reg[1]})
|
||||||
elif re.search(r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
|
elif re.search(r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
|
||||||
r'class="join" title="Join"><span>Join</span></a>', html):
|
r'class="join" title="Join"><span>Join</span></a>', html):
|
||||||
battle_id = re.search(r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
|
battle_id = re.search(r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
|
||||||
|
@ -599,6 +599,10 @@ Class for unifying eRepublik known endpoints and their required/optional paramet
|
|||||||
data = dict(_token=self.token, sideCountryId=side_id, battleId=battle_id)
|
data = dict(_token=self.token, sideCountryId=side_id, battleId=battle_id)
|
||||||
return self.post("{}/main/battlefieldTravel".format(self.url), data=data)
|
return self.post("{}/main/battlefieldTravel".format(self.url), data=data)
|
||||||
|
|
||||||
|
def _post_main_battlefield_change_division(self, battle_id: int, division_id: int) -> Response:
|
||||||
|
data = dict(_token=self.token, battleZoneId=division_id, battleId=battle_id)
|
||||||
|
return self.post("{}/main/battlefieldTravel".format(self.url), data=data)
|
||||||
|
|
||||||
def _post_main_buy_gold_items(self, currency: str, item: str, amount: int) -> Response:
|
def _post_main_buy_gold_items(self, currency: str, item: str, amount: int) -> Response:
|
||||||
data = dict(itemId=item, currency=currency, amount=amount, _token=self.token)
|
data = dict(itemId=item, currency=currency, amount=amount, _token=self.token)
|
||||||
return self.post("{}/main/buyGoldItems".format(self.url), data=data)
|
return self.post("{}/main/buyGoldItems".format(self.url), data=data)
|
||||||
@ -1097,7 +1101,23 @@ class Battle:
|
|||||||
def is_air(self) -> bool:
|
def is_air(self) -> bool:
|
||||||
return not bool(self.zone_id % 4)
|
return not bool(self.zone_id % 4)
|
||||||
|
|
||||||
def __init__(self, battle: Dict[str, Any]):
|
def __init__(self, battle: Dict[str, Any] = None):
|
||||||
|
"""Object representing eRepublik battle.
|
||||||
|
|
||||||
|
:param battle: Dict object for single battle from '/military/campaignsJson/list' response's 'battles' object
|
||||||
|
"""
|
||||||
|
if battle is None:
|
||||||
|
battle = {}
|
||||||
|
self.id = 0
|
||||||
|
self.war_id = 0
|
||||||
|
self.zone_id = 0
|
||||||
|
self.is_rw = False
|
||||||
|
self.is_as = False
|
||||||
|
self.is_dict_lib = False
|
||||||
|
self.start = utils.now().min
|
||||||
|
self.invader = BattleSide(0, 0, [], [])
|
||||||
|
self.defender = BattleSide(0, 0, [], [])
|
||||||
|
else:
|
||||||
self.id = int(battle.get('id', 0))
|
self.id = int(battle.get('id', 0))
|
||||||
self.war_id = int(battle.get('war_id', 0))
|
self.war_id = int(battle.get('war_id', 0))
|
||||||
self.zone_id = int(battle.get('zone_id', 0))
|
self.zone_id = int(battle.get('zone_id', 0))
|
||||||
@ -1106,13 +1126,17 @@ class Battle:
|
|||||||
self.is_dict_lib = bool(battle.get('is_dict')) or bool(battle.get('is_lib'))
|
self.is_dict_lib = bool(battle.get('is_dict')) or bool(battle.get('is_lib'))
|
||||||
self.start = datetime.datetime.fromtimestamp(int(battle.get('start', 0)), tz=utils.erep_tz)
|
self.start = datetime.datetime.fromtimestamp(int(battle.get('start', 0)), tz=utils.erep_tz)
|
||||||
|
|
||||||
self.invader = BattleSide(battle.get('inv', {}).get('id'), battle.get('inv', {}).get('points'),
|
self.invader = BattleSide(
|
||||||
|
battle.get('inv', {}).get('id'), battle.get('inv', {}).get('points'),
|
||||||
[row.get('id') for row in battle.get('inv', {}).get('ally_list')],
|
[row.get('id') for row in battle.get('inv', {}).get('ally_list')],
|
||||||
[row.get('id') for row in battle.get('inv', {}).get('ally_list') if row['deployed']])
|
[row.get('id') for row in battle.get('inv', {}).get('ally_list') if row['deployed']]
|
||||||
|
)
|
||||||
|
|
||||||
self.defender = BattleSide(battle.get('def', {}).get('id'), battle.get('def', {}).get('points'),
|
self.defender = BattleSide(
|
||||||
|
battle.get('def', {}).get('id'), battle.get('def', {}).get('points'),
|
||||||
[row.get('id') for row in battle.get('def', {}).get('ally_list')],
|
[row.get('id') for row in battle.get('def', {}).get('ally_list')],
|
||||||
[row.get('id') for row in battle.get('def', {}).get('ally_list') if row['deployed']])
|
[row.get('id') for row in battle.get('def', {}).get('ally_list') if row['deployed']]
|
||||||
|
)
|
||||||
|
|
||||||
self.div = {}
|
self.div = {}
|
||||||
for div, data in battle.get('div', {}).items():
|
for div, data in battle.get('div', {}).items():
|
||||||
|
Reference in New Issue
Block a user