diff --git a/erepublik/citizen.py b/erepublik/citizen.py index 6577e98..be5196f 100644 --- a/erepublik/citizen.py +++ b/erepublik/citizen.py @@ -1,5 +1,6 @@ import re import sys +from collections import defaultdict from datetime import datetime, timedelta from itertools import product from json import loads, dumps @@ -552,7 +553,7 @@ class Citizen(CitizenAPI): resp_json = self._get_military_campaigns_json_list().json() if resp_json.get("countries"): if self.all_battles is None: - self.all_battles = {} + self.all_battles = defaultdict(Battle) else: self.all_battles.clear() @@ -571,7 +572,7 @@ class Citizen(CitizenAPI): self.__last_war_update_data = resp_json if resp_json.get("battles"): for battle_data in resp_json.get("battles", {}).values(): - self.all_battles.update({battle_data.get('id'): Battle(battle_data)}) + self.all_battles[battle_data.get('id')] = Battle(battle_data) def eat(self): """ @@ -806,7 +807,16 @@ class Citizen(CitizenAPI): self.collect_weekly_reward() break - def fight(self, battle_id: int, side_id: int, count: int = None): + def fight(self, battle_id: int, side_id: int = None, count: int = None): + """Fight in a battle. + + Will auto activate booster and travel if allowed to do it and + in the beginning will switch to default weapon (air - bare hands, ground - q7, if count > 30, else bare hands. + :param battle_id: int BattleId - battle to fight in + :param side_id: int or None. Battle side to fight in, If side_id not == invader id or not in invader deployed allies list, then defender's side is chosen + :param count: How many hits to do, if not specified self.should_fight() is called. + :return: None if no errors while fighting, otherwise error count. + """ battle = self.all_battles[battle_id] zone_id = battle.div[11 if battle.is_air else self.division].battle_zone_id if not battle.is_air and self.config.boosters: @@ -819,10 +829,10 @@ class Citizen(CitizenAPI): total_damage = 0 total_hits = 0 - + side = battle.invader.id == side_id or side_id in battle.invader.deployed while ok_to_fight and error_count < 10 and count > 0: while all((count > 0, error_count < 10, self.energy.recovered >= 50)): - hits, error, damage = self._shoot(battle.is_air, battle_id, side_id, zone_id) + hits, error, damage = self._shoot(battle_id, side, zone_id) count -= hits total_hits += hits total_damage += damage @@ -838,8 +848,10 @@ class Citizen(CitizenAPI): if error_count: return error_count - def _shoot(self, air: bool, battle_id: int, side_id: int, zone_id: int): - if air: + def _shoot(self, battle_id: int, inv_side: bool, zone_id: int): + battle = self.all_battles[battle_id] + side_id = battle.invader.id if inv_side else battle.defender.id + if battle.is_air: response = self._post_military_fight_air(battle_id, side_id, zone_id) else: response = self._post_military_fight_ground(battle_id, side_id, zone_id) @@ -862,6 +874,9 @@ class Citizen(CitizenAPI): else: if j_resp.get("message") == "UNKNOWN_SIDE": self._rw_choose_side(battle_id, side_id) + elif j_resp.get("message") == "CHANGE_LOCATION": + countries = [side_id] + battle.invader.deployed if inv_side else battle.defender.deployed + self.travel_to_battle(battle_id, countries) err = True elif j_resp.get("message") == "ENEMY_KILLED": hits = (self.energy.recovered - j_resp["details"]["wellness"]) // 10 @@ -873,9 +888,52 @@ class Citizen(CitizenAPI): return hits, err, damage - def deploy_bomb(self, battle_id: int, bomb_id: int): - r = self._post_military_deploy_bomb(battle_id, bomb_id).json() - return not r.get('error') + def deploy_bomb(self, battle_id: int, bomb_id: int, inv_side: bool = None, count: int = 1): + """Deploy bombs in a battle for given side. + + :param battle_id: int battle id + :param bomb_id: int bomb id + :param inv_side: should deploy on invader side, if None then will deploy in currently available side + :param count: int how many bombs to deploy + :return: + """ + if not isinstance(count, int) or count < 1: + count = 1 + has_traveled = False + battle = self.all_battles[battle_id] + if inv_side: + good_countries = [battle.invader.id] + battle.invader.deployed + if self.details.current_country not in good_countries: + has_traveled = self.travel_to_battle(battle_id, good_countries) + elif inv_side is not None: + good_countries = [battle.defender.id] + battle.defender.deployed + if self.details.current_country not in good_countries: + has_traveled = self.travel_to_battle(battle_id, good_countries) + else: + involved = [battle.invader.id, battle.defender.id] + battle.invader.deployed + battle.defender.deployed + if self.details.current_country not in involved: + count = 0 + errors = deployed_count = 0 + while (not deployed_count == count) and errors < 10: + r = self._post_military_deploy_bomb(battle_id, bomb_id).json() + if not r.get('error'): + deployed_count += 1 + elif r.get('message') == 'LOCKED': + sleep(0.5) + + if has_traveled: + self.travel_to_residence() + return deployed_count + + def change_division(self, battle_id: int, division_to: int): + """Deploy bombs in a battle for given side. + + :param battle_id: int battle id + :param division_to: int target division to switch to + :return: + """ + battle = self.all_battles[battle_id] + self._post_main_battlefield_change_division(battle_id, battle.div[division_to].battle_zone_id) def work_ot(self): # I"m not checking for 1h cooldown. Beware of nightshift work, if calling more than once every 60min @@ -1809,7 +1867,7 @@ class Citizen(CitizenAPI): if reg_re.findall(html): ret.update(regions={}, can_attack=True) for reg in reg_re.findall(html): - ret["regions"].update({str(reg[0]): reg[1]}) + ret["regions"].update({int(reg[0]): reg[1]}) elif re.search(r'Join', html): battle_id = re.search(r' Response: + data = dict(_token=self.token, battleZoneId=division_id, battleId=battle_id) + return self.post("{}/main/battlefieldTravel".format(self.url), data=data) + def _post_main_buy_gold_items(self, currency: str, item: str, amount: int) -> Response: data = dict(itemId=item, currency=currency, amount=amount, _token=self.token) return self.post("{}/main/buyGoldItems".format(self.url), data=data) @@ -1097,22 +1101,42 @@ class Battle: def is_air(self) -> bool: return not bool(self.zone_id % 4) - def __init__(self, battle: Dict[str, Any]): - self.id = int(battle.get('id', 0)) - self.war_id = int(battle.get('war_id', 0)) - self.zone_id = int(battle.get('zone_id', 0)) - self.is_rw = bool(battle.get('is_rw')) - self.is_as = bool(battle.get('is_as')) - self.is_dict_lib = bool(battle.get('is_dict')) or bool(battle.get('is_lib')) - self.start = datetime.datetime.fromtimestamp(int(battle.get('start', 0)), tz=utils.erep_tz) + def __init__(self, battle: Dict[str, Any] = None): + """Object representing eRepublik battle. - self.invader = BattleSide(battle.get('inv', {}).get('id'), battle.get('inv', {}).get('points'), - [row.get('id') for row in battle.get('inv', {}).get('ally_list')], - [row.get('id') for row in battle.get('inv', {}).get('ally_list') if row['deployed']]) + :param battle: Dict object for single battle from '/military/campaignsJson/list' response's 'battles' object + """ + if battle is None: + battle = {} + self.id = 0 + self.war_id = 0 + self.zone_id = 0 + self.is_rw = False + self.is_as = False + self.is_dict_lib = False + self.start = utils.now().min + self.invader = BattleSide(0, 0, [], []) + self.defender = BattleSide(0, 0, [], []) + else: + self.id = int(battle.get('id', 0)) + self.war_id = int(battle.get('war_id', 0)) + self.zone_id = int(battle.get('zone_id', 0)) + self.is_rw = bool(battle.get('is_rw')) + self.is_as = bool(battle.get('is_as')) + self.is_dict_lib = bool(battle.get('is_dict')) or bool(battle.get('is_lib')) + self.start = datetime.datetime.fromtimestamp(int(battle.get('start', 0)), tz=utils.erep_tz) - self.defender = BattleSide(battle.get('def', {}).get('id'), battle.get('def', {}).get('points'), - [row.get('id') for row in battle.get('def', {}).get('ally_list')], - [row.get('id') for row in battle.get('def', {}).get('ally_list') if row['deployed']]) + self.invader = BattleSide( + battle.get('inv', {}).get('id'), battle.get('inv', {}).get('points'), + [row.get('id') for row in battle.get('inv', {}).get('ally_list')], + [row.get('id') for row in battle.get('inv', {}).get('ally_list') if row['deployed']] + ) + + self.defender = BattleSide( + battle.get('def', {}).get('id'), battle.get('def', {}).get('points'), + [row.get('id') for row in battle.get('def', {}).get('ally_list')], + [row.get('id') for row in battle.get('def', {}).get('ally_list') if row['deployed']] + ) self.div = {} for div, data in battle.get('div', {}).items():