bugfix in default weapon switch

This commit is contained in:
Eriks Karls 2020-09-30 08:35:35 +03:00
parent b53dc447f4
commit d9fa30b06e

View File

@ -1387,6 +1387,7 @@ class CitizenMilitary(CitizenTravel):
try: try:
if weapon['weaponQuantity'] > 30 and weapon['weaponInfluence'] > weapon_damage: if weapon['weaponQuantity'] > 30 and weapon['weaponInfluence'] > weapon_damage:
weapon_quality = int(weapon['weaponId']) weapon_quality = int(weapon['weaponId'])
weapon_damage = weapon['weaponInfluence']
except ValueError: except ValueError:
pass pass
return self.change_weapon(battle, weapon_quality, division) return self.change_weapon(battle, weapon_quality, division)