Added option to fight with energy bars, count small energy bars more precisely
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@ -341,6 +341,9 @@ class BaseCitizen(access_points.CitizenAPI):
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elif q == 15:
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self.eb_small += amount
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item_data.update(token='energy_bar')
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elif q == 16:
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self.eb_small += amount
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item_data.update(token='energy_bar')
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kind = re.sub(r'_q\d\d*', "", item_data.get('token'))
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if item_data.get('token', "") == "house_q100":
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@ -690,6 +693,10 @@ class BaseCitizen(access_points.CitizenAPI):
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self.eb_double -= amount
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elif q == "12":
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self.eb_small -= amount
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elif q == "15":
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self.eb_small -= amount
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elif q == "16":
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self.eb_small -= amount
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next_recovery = r_json.get("food_remaining_reset").split(":")
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self.energy.set_reference_time(
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utils.good_timedelta(self.now, timedelta(seconds=int(next_recovery[1]) * 60 + int(next_recovery[2])))
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@ -1364,7 +1371,7 @@ class CitizenEconomy(CitizenTravel):
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self.update_money()
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cur = "g" if currency == 62 else "cc"
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if success:
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self._report_action("DONATE_MONEY", f"Successfully donated {amount}{cur} to citizen with id {citizen_id}!")
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self.report_money_donation(citizen_id, amount, currency == 1)
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else:
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self._report_action("DONATE_MONEY", f"Unable to donate {amount}{cur}!")
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return success
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@ -1448,6 +1455,16 @@ class CitizenEconomy(CitizenTravel):
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f" treasury", kwargs=r.json())
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return False
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def report_money_donation(self, citizen_id: int, amount: float, is_currency: bool = True):
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self.reporter.report_money_donation(citizen_id, amount, is_currency)
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if self.config.telegram:
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self.telegram.report_money_donation(citizen_id, amount, is_currency)
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def report_item_donation(self, citizen_id: int, amount: float, quality: int, industry: str):
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self.reporter.report_item_donation(citizen_id, amount, quality, industry)
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if self.config.telegram:
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self.telegram.report_item_donation(citizen_id, amount, f"{industry} q{quality}")
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class CitizenLeaderBoard(BaseCitizen):
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def get_aircraft_damage_rankings(self, country: int, weeks: int = 0, mu: int = 0) -> Dict[str, any]:
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@ -1807,19 +1824,21 @@ class CitizenMilitary(CitizenTravel):
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@utils.wait_for_lock
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def fight(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide = None,
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count: int = None) -> Optional[int]:
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count: int = None, use_ebs: bool = False) -> Optional[int]:
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"""Fight in a battle.
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Will auto activate booster and travel if allowed to do it.
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:param battle: Battle battle to fight in
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:type battle: Battle
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:param division: Division number to fight in available choices
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:type division: BattleDivision
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:param side: BattleSide or None. Battle side to fight in, If side not == invader id or not in invader deployed
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allies list, then defender's side is chosen
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:type side: BattleSide
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:param count: How many hits to do, if not specified self.should_fight() is called.
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:type count: int
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:param division: Division number to fight in available choices
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:type division: BattleDivision
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:param use_ebs: Should use energy bars if count > 0 and not enough food_fights
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:type use_ebs: bool
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:return: None if no errors while fighting, otherwise error count.
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:rtype: int
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"""
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@ -1849,15 +1868,13 @@ class CitizenMilitary(CitizenTravel):
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error_count += error
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else:
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self._eat('blue')
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if count > 0 and self.energy.recovered < 50 and use_ebs:
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self._eat('orange')
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if self.energy.recovered < 50 or error_count >= 10 or count <= 0:
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self.write_log(f"Hits: {total_hits:>4} | Damage: {total_damage}")
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ok_to_fight = False
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if total_damage:
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self.report_fighting(battle, not side.is_defender, division, total_damage, total_hits)
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# self.reporter.report_action('FIGHT', dict(battle_id=battle.id, side=side, dmg=total_damage,
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# air=battle.has_air, hits=total_hits,
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# round=battle.zone_id,
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# extra=dict(battle=battle, side=side)))
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return error_count
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def _shoot(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide):
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@ -650,6 +650,16 @@ class Reporter:
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air=battle.has_air, hits=hits,
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round=battle.zone_id, extra=dict(battle=battle, side=side, division=division)))
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def report_money_donation(self, citizen_id: int, amount: float, is_currency: bool = True):
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cur = 'cc' if is_currency else 'gold'
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self.report_action('DONATE_MONEY', dict(citizen_id=citizen_id, amount=amount, currency=cur),
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f"Successfully donated {amount}{cur} to citizen with id {citizen_id}!")
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def report_item_donation(self, citizen_id: int, amount: float, quality: int, industry: str):
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self.report_action('DONATE_ITEMS',
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dict(citizen_id=citizen_id, amount=amount, quality=quality, industry=industry),
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f"Successfully donated {amount} x {industry} q{quality} to citizen with id {citizen_id}!")
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def report_promo(self, kind: str, time_until: datetime.datetime):
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self._req.post(f"{self.url}/promos/add/", data=dict(kind=kind, time_untill=time_until))
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@ -1008,15 +1018,23 @@ class TelegramReporter:
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f" [battle {battle.id} for {battle.region_name[:16]}]({battle.link}) in d{division.div} on "
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f"{side_txt} side")
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def report_item_donation(self, citizen_id: int, amount: float, product: str):
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self.send_message(f"*Donation*: {amount} x {product} to citizen "
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f"[{citizen_id}](https://www.erepublik.com/en/citizen/profile/{citizen_id})")
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def report_money_donation(self, citizen_id: int, amount: float, is_currency: bool = True):
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self.send_message(f"*Donation*: {amount}{'cc' if is_currency else 'gold'} to citizen "
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f"[{citizen_id}](https://www.erepublik.com/en/citizen/profile/{citizen_id})")
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def __send_messages(self):
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while self._next_time > utils.now():
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if self.__thread_stopper.is_set():
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break
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self.__thread_stopper.wait(utils.get_sleep_seconds(self._next_time))
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message = "\n––––––––––––––––––––––\n\n".join(self.__queue)
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message = "\n\n".join(self.__queue)
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if self.player_name:
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message = f"Player *{self.player_name}*\n" + message
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message = f"Player *{self.player_name}*\n\n" + message
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response = post(self.api_url, json=dict(chat_id=self.chat_id, text=message, parse_mode="Markdown"))
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self._last_time = utils.now()
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if response.json().get('ok'):
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