bugfix
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@ -2291,7 +2291,7 @@ class CitizenMilitary(CitizenTravel):
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weapon_strength = 0
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weapon_strength = 0
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if not division.is_air:
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if not division.is_air:
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for weapon in sorted(deploy_inv['weapons'], key=lambda w: w['damageperHit']):
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for weapon in sorted(deploy_inv['weapons'], key=lambda w: w['damageperHit']):
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if weapon['damageperHit'] > weapon_strength and weapon['amount'] > 50:
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if (weapon['damageperHit'] or 0) > weapon_strength and (weapon['amount'] or 0) > 50:
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weapon_q = weapon['quality']
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weapon_q = weapon['quality']
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r = self._post_fight_deploy_start_deploy(
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r = self._post_fight_deploy_start_deploy(
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division.battle.id, side.id, division.id, energy, weapon_q, **energy_sources
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division.battle.id, side.id, division.id, energy, weapon_q, **energy_sources
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