Disabled oldSchool Shoooooooooot
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@ -1906,67 +1906,67 @@ class CitizenMilitary(CitizenTravel):
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self.report_fighting(battle, not side.is_defender, division, total_damage, total_hits)
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return error_count
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def _shoot(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide):
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if division.is_air:
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response = self._post_military_fight_air(battle.id, side.id, division.id)
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else:
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response = self._post_military_fight_ground(battle.id, side.id, division.id)
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if 'Zone is not meant for ' in response.text:
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self.sleep(5)
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return 0, 1, 0
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try:
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r_json = response.json()
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except (ValueError, HTTPError, RequestException):
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return 0, 10, 0
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hits = 0
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damage = 0
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err = False
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if r_json.get('error'):
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if r_json.get('message') == 'SHOOT_LOCKOUT':
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pass
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elif r_json.get('message') == 'NOT_ENOUGH_WEAPONS':
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self.set_default_weapon(battle, division)
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elif r_json.get('message') == "Cannot activate a zone with a non-native division":
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self.logger.warning('Wrong division!!')
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return 0, 10, 0
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elif r_json.get('message') == 'ZONE_INACTIVE':
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self.logger.warning('Wrong division!!')
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return 0, 10, 0
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elif r_json.get('message') == 'NON_BELLIGERENT':
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self.logger.warning("Dictatorship/Liberation wars are not supported!")
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return 0, 10, 0
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elif r_json.get('message') in ['FIGHT_DISABLED', 'DEPLOYMENT_MODE']:
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self._post_main_profile_update('options',
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params='{"optionName":"enable_web_deploy","optionValue":"off"}')
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self.set_default_weapon(battle, division)
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else:
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if r_json.get('message') == 'UNKNOWN_SIDE':
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self._rw_choose_side(battle, side)
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elif r_json.get('message') == 'CHANGE_LOCATION':
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countries = [side.country] + side.deployed
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self.travel_to_battle(battle, countries)
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err = True
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elif r_json.get('message') == 'ENEMY_KILLED':
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# Non-InfantryKit players
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if r_json['user']['earnedXp']:
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hits = r_json['user']['earnedXp']
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# InfantryKit player
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# The almost always safe way (breaks on levelup hit)
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elif self.energy.recovered >= r_json['details']['wellness']: # Haven't reached levelup
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hits = (self.energy.recovered - r_json['details']['wellness']) // 10
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else:
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hits = r_json['hits']
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if r_json['user']['epicBattle']:
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hits /= 1 + r_json['user']['epicBattle']
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self.energy.recovered = r_json['details']['wellness']
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self.details.xp = int(r_json['details']['points'])
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damage = r_json['user']['givenDamage'] * (1.1 if r_json['oldEnemy']['isNatural'] else 1)
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else:
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err = True
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return hits, err, damage
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# def _shoot(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide):
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# if division.is_air:
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# response = self._post_military_fight_air(battle.id, side.id, division.id)
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# else:
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# response = self._post_military_fight_ground(battle.id, side.id, division.id)
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#
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# if 'Zone is not meant for ' in response.text:
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# self.sleep(5)
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# return 0, 1, 0
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# try:
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# r_json = response.json()
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# except (ValueError, HTTPError, RequestException):
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# return 0, 10, 0
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# hits = 0
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# damage = 0
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# err = False
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# if r_json.get('error'):
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# if r_json.get('message') == 'SHOOT_LOCKOUT':
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# pass
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# elif r_json.get('message') == 'NOT_ENOUGH_WEAPONS':
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# self.set_default_weapon(battle, division)
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# elif r_json.get('message') == "Cannot activate a zone with a non-native division":
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# self.logger.warning('Wrong division!!')
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# return 0, 10, 0
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# elif r_json.get('message') == 'ZONE_INACTIVE':
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# self.logger.warning('Wrong division!!')
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# return 0, 10, 0
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# elif r_json.get('message') == 'NON_BELLIGERENT':
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# self.logger.warning("Dictatorship/Liberation wars are not supported!")
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# return 0, 10, 0
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# elif r_json.get('message') in ['FIGHT_DISABLED', 'DEPLOYMENT_MODE']:
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# self._post_main_profile_update('options',
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# params='{"optionName":"enable_web_deploy","optionValue":"off"}')
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# self.set_default_weapon(battle, division)
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# else:
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# if r_json.get('message') == 'UNKNOWN_SIDE':
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# self._rw_choose_side(battle, side)
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# elif r_json.get('message') == 'CHANGE_LOCATION':
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# countries = [side.country] + side.deployed
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# self.travel_to_battle(battle, countries)
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# err = True
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# elif r_json.get('message') == 'ENEMY_KILLED':
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# # Non-InfantryKit players
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# if r_json['user']['earnedXp']:
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# hits = r_json['user']['earnedXp']
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# # InfantryKit player
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# # The almost always safe way (breaks on levelup hit)
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# elif self.energy.recovered >= r_json['details']['wellness']: # Haven't reached levelup
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# hits = (self.energy.recovered - r_json['details']['wellness']) // 10
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# else:
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# hits = r_json['hits']
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# if r_json['user']['epicBattle']:
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# hits /= 1 + r_json['user']['epicBattle']
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#
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# self.energy.recovered = r_json['details']['wellness']
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# self.details.xp = int(r_json['details']['points'])
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# damage = r_json['user']['givenDamage'] * (1.1 if r_json['oldEnemy']['isNatural'] else 1)
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# else:
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# err = True
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#
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# return hits, err, damage
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def deploy_bomb(self, battle: classes.Battle, division: classes.BattleDivision, bomb_id: int, inv_side: bool,
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count: int = 1) -> Optional[int]:
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