Some TelegramBot tweaks

This commit is contained in:
Eriks Karls 2020-01-16 13:49:24 +02:00
parent 00b87dc832
commit a2cf479135
2 changed files with 27 additions and 25 deletions

View File

@ -1242,11 +1242,11 @@ class EnergyToFight:
class TelegramBot:
__initialized = False
__initialized: bool = False
__queue: List[str]
chat_id = 0
api_url = ""
player_name = ""
chat_id: int = 0
api_url: str = ""
player_name: str = ""
__thread_stopper: threading.Event
_last_time: datetime.datetime
_last_full_energy_report: datetime.datetime
@ -1257,13 +1257,13 @@ class TelegramBot:
self._threads = []
self.__queue = []
self.__thread_stopper = threading.Event() if stop_event is None else stop_event
self._last_time = self._last_full_energy_report = utils.now().min
self._last_full_energy_report = self._next_time = self._last_time = utils.good_timedelta(utils.now(), datetime.timedelta(hours=1))
@property
def __dict__(self):
return dict(chat_id=self.chat_id, api_url=self.api_url, player=self.player_name, last_time=self._last_time,
next_time=self._next_time, queue=self.__queue, initialized=self.__initialized,
has_threads=bool(len(self._threads)))
return {'chat_id': self.chat_id, 'api_url': self.api_url, 'player': self.player_name,
'last_time': self._last_time, 'next_time': self._next_time, 'queue': self.__queue,
'initialized': self.__initialized, 'has_threads': bool(len(self._threads))}
def do_init(self, chat_id: int, token: str, player_name: str = ""):
self.chat_id = chat_id

View File

@ -6,6 +6,7 @@ import sys
import time
import traceback
import unicodedata
from decimal import Decimal
from pathlib import Path
from typing import Any, List, Mapping, NoReturn, Optional, Union
@ -393,27 +394,28 @@ def slugify(value, allow_unicode=False) -> str:
def calculate_hit(strength: float, rang: int, tp: bool, elite: bool, ne: bool, booster: int = 0,
weapon: int = 200) -> float:
base_dmg = 10 * (1 + strength / 400) * (1 + rang / 5) * (1 + weapon / 100)
dmg = int(base_dmg * 10 + 5) // 10
weapon: int = 200, is_deploy: bool = False) -> Decimal:
dec = 3 if is_deploy else 0
base_str = (1 + Decimal(str(round(strength, 3))) / 400)
base_rnk = (1 + Decimal(str(rang / 5)))
base_wpn = (1 + Decimal(str(weapon / 100)))
dmg = 10 * base_str * base_rnk * base_wpn
booster_multiplier = (100 + booster) / 100
booster_dmg = dmg * booster_multiplier
dmg = int(booster_dmg * 10 + 5) // 10
if elite:
dmg = dmg * 11 / 10
elite = 1.1 if elite else 1
elite_dmg = dmg * elite
dmg = int(elite_dmg)
if tp and rang >= 70:
dmg = dmg * (1 + Decimal((rang - 69) / 10))
legend = 1 if (not tp or rang < 70) else 1 + (rang - 69) / 10
legend_dmg = dmg * legend
dmg = int(legend_dmg)
dmg = dmg * (100 + booster) / 100
return dmg * (1.1 if ne else 1)
if ne:
dmg = dmg * 11 / 10
return round(dmg, dec)
def ground_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False,
booster: int = 0, weapon_power: int = 200) -> float:
def get_ground_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False,
booster: int = 0, weapon_power: int = 200) -> Decimal:
r = requests.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json()
rang = r['military']['militaryData']['ground']['rankNumber']
strength = r['military']['militaryData']['ground']['strength']
@ -424,8 +426,8 @@ def ground_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patr
return calculate_hit(strength, rang, true_patriot, elite, natural_enemy, booster, weapon_power)
def air_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False, booster: int = 0,
weapon_power: int = 0) -> float:
def get_air_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False, booster: int = 0,
weapon_power: int = 0) -> Decimal:
r = requests.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json()
rang = r['military']['militaryData']['aircraft']['rankNumber']
elite = r['citizenAttributes']['level'] > 100