Merge branch 'bugfix'
* bugfix: Hey Plato! If You're reading this - fix your variable types and there will be 90% less bugs in Your code!!! Some TelegramBot tweaks when full energy update citizen info would stop working because trying to get timedelta from now - _last_full_energy_report Too broad exception was cought without notifying about actual error - when Telegram isn't enabled
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commit
8e5ae0320a
@ -156,7 +156,7 @@ class Citizen(CitizenAPI):
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raise ErepublikException("Something went wrong! Can't find token in page! Exiting!")
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try:
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self.update_citizen_info(resp.text)
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except:
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except (AttributeError, json.JSONDecodeError, ValueError, KeyError):
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pass
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def _login(self):
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@ -212,8 +212,8 @@ class Citizen(CitizenAPI):
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return self.get(url, **kwargs)
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try:
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self.update_citizen_info(html=response.text)
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except:
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self.update_citizen_info(response.text)
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except (AttributeError, json.JSONDecodeError, ValueError, KeyError):
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pass
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if self._errors_in_response(response):
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@ -2195,11 +2195,14 @@ class Citizen(CitizenAPI):
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while not isinstance(available_weapons, list):
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available_weapons = self._get_military_show_weapons(battle_id).json()
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weapon_quality = -1
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weapon_damage = 0
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if not battle.is_air:
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for weapon in available_weapons:
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if weapon['weaponId'] == 7 and weapon['weaponQuantity'] > 30:
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weapon_quality = 7
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break
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try:
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if weapon['weaponQuantity'] > 30 and weapon['damage'] > weapon_damage:
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weapon_quality = int(weapon['weaponId'])
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except ValueError:
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pass
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return self.change_weapon(battle_id, weapon_quality)
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def change_weapon(self, battle_id: int, weapon_quality: int) -> int:
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@ -1242,11 +1242,11 @@ class EnergyToFight:
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class TelegramBot:
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__initialized = False
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__initialized: bool = False
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__queue: List[str]
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chat_id = 0
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api_url = ""
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player_name = ""
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chat_id: int = 0
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api_url: str = ""
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player_name: str = ""
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__thread_stopper: threading.Event
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_last_time: datetime.datetime
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_last_full_energy_report: datetime.datetime
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@ -1257,12 +1257,13 @@ class TelegramBot:
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self._threads = []
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self.__queue = []
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self.__thread_stopper = threading.Event() if stop_event is None else stop_event
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self._last_full_energy_report = self._next_time = self._last_time = utils.good_timedelta(utils.now(), datetime.timedelta(hours=1))
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@property
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def __dict__(self):
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return dict(chat_id=self.chat_id, api_url=self.api_url, player=self.player_name, last_time=self._last_time,
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next_time=self._next_time, queue=self.__queue, initialized=self.__initialized,
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has_threads=bool(len(self._threads)))
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return {'chat_id': self.chat_id, 'api_url': self.api_url, 'player': self.player_name,
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'last_time': self._last_time, 'next_time': self._next_time, 'queue': self.__queue,
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'initialized': self.__initialized, 'has_threads': bool(len(self._threads))}
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def do_init(self, chat_id: int, token: str, player_name: str = ""):
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self.chat_id = chat_id
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@ -6,6 +6,7 @@ import sys
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import time
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import traceback
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import unicodedata
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from decimal import Decimal
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from pathlib import Path
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from typing import Any, List, Mapping, NoReturn, Optional, Union
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@ -393,27 +394,28 @@ def slugify(value, allow_unicode=False) -> str:
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def calculate_hit(strength: float, rang: int, tp: bool, elite: bool, ne: bool, booster: int = 0,
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weapon: int = 200) -> float:
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base_dmg = 10 * (1 + strength / 400) * (1 + rang / 5) * (1 + weapon / 100)
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dmg = int(base_dmg * 10 + 5) // 10
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weapon: int = 200, is_deploy: bool = False) -> Decimal:
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dec = 3 if is_deploy else 0
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base_str = (1 + Decimal(str(round(strength, 3))) / 400)
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base_rnk = (1 + Decimal(str(rang / 5)))
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base_wpn = (1 + Decimal(str(weapon / 100)))
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dmg = 10 * base_str * base_rnk * base_wpn
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booster_multiplier = (100 + booster) / 100
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booster_dmg = dmg * booster_multiplier
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dmg = int(booster_dmg * 10 + 5) // 10
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if elite:
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dmg = dmg * 11 / 10
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elite = 1.1 if elite else 1
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elite_dmg = dmg * elite
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dmg = int(elite_dmg)
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if tp and rang >= 70:
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dmg = dmg * (1 + Decimal((rang - 69) / 10))
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legend = 1 if (not tp or rang < 70) else 1 + (rang - 69) / 10
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legend_dmg = dmg * legend
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dmg = int(legend_dmg)
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dmg = dmg * (100 + booster) / 100
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return dmg * (1.1 if ne else 1)
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if ne:
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dmg = dmg * 11 / 10
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return round(dmg, dec)
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def ground_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False,
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booster: int = 0, weapon_power: int = 200) -> float:
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def get_ground_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False,
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booster: int = 0, weapon_power: int = 200) -> Decimal:
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r = requests.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json()
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rang = r['military']['militaryData']['ground']['rankNumber']
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strength = r['military']['militaryData']['ground']['strength']
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@ -424,8 +426,8 @@ def ground_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patr
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return calculate_hit(strength, rang, true_patriot, elite, natural_enemy, booster, weapon_power)
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def air_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False, booster: int = 0,
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weapon_power: int = 0) -> float:
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def get_air_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False, booster: int = 0,
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weapon_power: int = 0) -> Decimal:
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r = requests.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json()
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rang = r['military']['militaryData']['aircraft']['rankNumber']
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elite = r['citizenAttributes']['level'] > 100
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