Optimisation and test cleanup
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@ -616,12 +616,19 @@ class Citizen(classes.CitizenAPI):
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ally_battles_ground: List[int] = []
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other_battles_air: List[int] = []
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other_battles_ground: List[int] = []
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ret_battles = []
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for bid, battle in sorted(self.all_battles.items(), key=lambda b: b[1].start if sort_by_time else b[0],
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reverse=sort_by_time):
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battle_sides = [battle.invader.id, battle.defender.id]
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# Previous battles
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if self.__last_war_update_data.get("citizen_contribution"):
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battle_id = self.__last_war_update_data.get("citizen_contribution")[0].get("battle_id", 0)
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ret_battles.append(battle_id)
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# CS Battles
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if self.details.citizenship in battle_sides:
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elif self.details.citizenship in battle_sides:
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if battle.is_air:
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cs_battles_ground.append(battle.id)
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else:
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@ -653,11 +660,6 @@ class Citizen(classes.CitizenAPI):
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else:
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other_battles_air.append(battle.id)
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ret_battles = []
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if self.__last_war_update_data.get("citizen_contribution"):
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battle_id = self.__last_war_update_data.get("citizen_contribution")[0].get("battle_id", 0)
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ret_battles.append(battle_id)
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ret_battles += (cs_battles_air + cs_battles_ground +
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deployed_battles_air + deployed_battles_ground +
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ally_battles_air + ally_battles_ground +
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@ -1389,11 +1391,10 @@ class Citizen(classes.CitizenAPI):
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force_fight = True
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if count > 0 and not force_fight:
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if self.energy.food_fights - self.my_companies.ff_lockdown < count and self.details.pp > 75:
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log_msg = ("Fight count modified (old count: {} | FF: {} | "
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"WAM ff_lockdown: {} | New count: {})").format(
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count, self.energy.food_fights, self.my_companies.ff_lockdown,
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count - self.my_companies.ff_lockdown)
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if self.energy.food_fights - self.my_companies.ff_lockdown < count:
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log_msg = (f"Fight count modified (old count: {count} | FF: {self.energy.food_fights} | "
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f"WAM ff_lockdown: {self.my_companies.ff_lockdown} |"
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f" New count: {count - self.my_companies.ff_lockdown})")
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count -= self.my_companies.ff_lockdown
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if count <= 0:
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count = 0
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@ -71,7 +71,6 @@ class TestErepublik(unittest.TestCase):
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self.citizen.config.fight = True
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# Level up
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self.citizen.energy.limit = 3000
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self.citizen.details.xp = 24705
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@ -125,29 +124,6 @@ class TestErepublik(unittest.TestCase):
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self.citizen.details.next_pp = [19250, 20000]
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self.citizen.config.next_energy = False
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true = True
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false = False
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self.citizen.config.air = True
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self.citizen.config.all_in = False
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self.citizen.config.boosters = True
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self.citizen.config.continuous_fighting = False
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self.citizen.set_debug(True)
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self.citizen.config.fight = True
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self.citizen.config.ground = True
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self.citizen.config.next_energy = True
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self.citizen.config.rw_def_side = False
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self.citizen.config.travel_to_fight = True
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self.citizen.config.interactive = True
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self.citizen.energy.limit = 1640
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self.citizen.energy.recoverable = 1640
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self.citizen.energy.recovered = 1640
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self.citizen.energy.interval = 44
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self.citizen.details.xp = 100975
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self.citizen.details.next_pp = [8750, 9250, 10000]
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self.citizen.my_companies.ff_lockdown = 9
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self.assertEqual(self.citizen.should_fight(False), 328)
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# 1h worth of energy
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self.citizen.energy.recoverable = 2910
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self.assertEqual(self.citizen.should_fight(), 30)
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