DocUpdate

This commit is contained in:
Eriks Karls 2020-01-13 10:40:22 +02:00
parent 9c64bfac0f
commit 4f92894ab6
4 changed files with 18 additions and 10 deletions

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@ -5,7 +5,7 @@ python:
- 3.7
- 3.6
# Command to install dependencies, e.g. pip install -r requirements.txt --use-mirrors
# Command to install dependencies, e.g. pip install -r requirements_dev.txt --use-mirrors
install: pip install -U tox-travis
# Command to run tests, e.g. python setup.py test

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@ -23,12 +23,6 @@ If you are reporting a bug, please include:
* Any details about your local setup that might be helpful in troubleshooting.
* Detailed steps to reproduce the bug.
Fix Bugs
~~~~~~~~
Look through the GitHub issues for bugs. Anything tagged with "bug" and "help
wanted" is open to whoever wants to implement it.
Implement Features
~~~~~~~~~~~~~~~~~~
@ -59,7 +53,7 @@ Get Started!
Ready to contribute? Here's how to set up `erepublik` for local development.
1. Fork the `erepublik_script` repo on GitHub.
1. Fork the `erepublik` repo on GitHub.
2. Clone your fork locally::
$ git clone git@github.com:your_name_here/erepublik.git
@ -103,7 +97,7 @@ Before you submit a pull request, check that it meets these guidelines:
your new functionality into a function with a docstring, and add the
feature to the list in README.rst.
3. The pull request should work for Python 3.7.1. Check
https://travis-ci.org/eeriks/erepublik_script/pull_requests
https://travis-ci.org/eeriks/erepublik/pull_requests
and make sure that the tests pass for all supported Python versions.
Tips
@ -112,7 +106,7 @@ Tips
To run a subset of tests::
$ python -m unittest tests.test_erepublik_script
$ python -m unittest tests.test_erepublik
Deploying
---------

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@ -2,6 +2,20 @@
History
=======
0.19.0 (2020-01-13)
-------------------
* Created method for current products on sale.
* Updated inventory to also include products on sale
* set_default_weapon() - eRepublik should return list with all available weapon qualities, but when a battle is just launched, they return only dict with barehands
* fight() - no longer calls self.set_default_weapon()
* find_battle_and_fight() - now calls self.set_default_weapon() just before fighting
* update_war_info() - returns previous battle list if responses 'last_updated' isn't more than 30s old
* get_battle_for_war(war_id) - returns Battle instance for specific war, if battle is active for given war
* Citizen.get_raw_surplus() fixed and moved to Citizen.my_companies.get_wam_raw_usage()
* Implemented division switching
* improved multi bomb deploy with auto traveling,
* Citizen.fight() simplified battle data gathering logic -> Citizen.shoot logic improved
0.17.0 (2019-11-21)
-------------------