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@ -5,7 +5,7 @@ python:
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- 3.7
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- 3.6
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# Command to install dependencies, e.g. pip install -r requirements.txt --use-mirrors
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# Command to install dependencies, e.g. pip install -r requirements_dev.txt --use-mirrors
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install: pip install -U tox-travis
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# Command to run tests, e.g. python setup.py test
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@ -23,12 +23,6 @@ If you are reporting a bug, please include:
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* Any details about your local setup that might be helpful in troubleshooting.
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* Detailed steps to reproduce the bug.
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Fix Bugs
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~~~~~~~~
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Look through the GitHub issues for bugs. Anything tagged with "bug" and "help
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wanted" is open to whoever wants to implement it.
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Implement Features
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~~~~~~~~~~~~~~~~~~
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@ -59,7 +53,7 @@ Get Started!
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Ready to contribute? Here's how to set up `erepublik` for local development.
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1. Fork the `erepublik_script` repo on GitHub.
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1. Fork the `erepublik` repo on GitHub.
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2. Clone your fork locally::
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$ git clone git@github.com:your_name_here/erepublik.git
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@ -103,7 +97,7 @@ Before you submit a pull request, check that it meets these guidelines:
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your new functionality into a function with a docstring, and add the
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feature to the list in README.rst.
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3. The pull request should work for Python 3.7.1. Check
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https://travis-ci.org/eeriks/erepublik_script/pull_requests
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https://travis-ci.org/eeriks/erepublik/pull_requests
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and make sure that the tests pass for all supported Python versions.
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Tips
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@ -112,7 +106,7 @@ Tips
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To run a subset of tests::
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$ python -m unittest tests.test_erepublik_script
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$ python -m unittest tests.test_erepublik
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Deploying
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---------
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14
HISTORY.rst
14
HISTORY.rst
@ -2,6 +2,20 @@
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History
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=======
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0.19.0 (2020-01-13)
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-------------------
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* Created method for current products on sale.
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* Updated inventory to also include products on sale
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* set_default_weapon() - eRepublik should return list with all available weapon qualities, but when a battle is just launched, they return only dict with barehands
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* fight() - no longer calls self.set_default_weapon()
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* find_battle_and_fight() - now calls self.set_default_weapon() just before fighting
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* update_war_info() - returns previous battle list if responses 'last_updated' isn't more than 30s old
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* get_battle_for_war(war_id) - returns Battle instance for specific war, if battle is active for given war
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* Citizen.get_raw_surplus() fixed and moved to Citizen.my_companies.get_wam_raw_usage()
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* Implemented division switching
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* improved multi bomb deploy with auto traveling,
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* Citizen.fight() simplified battle data gathering logic -> Citizen.shoot logic improved
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0.17.0 (2019-11-21)
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-------------------
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