Fighting also available in other divisions for Maverick players
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@ -5,7 +5,7 @@
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__author__ = """Eriks Karls"""
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__email__ = 'eriks@72.lv'
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__version__ = '0.20.0'
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__commit_id__ = "4b4ed18"
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__commit_id__ = "1b5b5f7"
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from erepublik import classes, utils
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from erepublik.citizen import Citizen
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@ -1473,14 +1473,20 @@ class CitizenMilitary(CitizenTravel):
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self.travel_to_residence()
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break
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def fight(self, battle_id: int, side_id: int = None, count: int = None) -> int:
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def fight(self, battle_id: int, side_id: int = None, count: int = None, division: int= None) -> int:
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"""Fight in a battle.
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Will auto activate booster and travel if allowed to do it.
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:param battle_id: int BattleId - battle to fight in
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:type battle_id: int
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:param side_id: int or None. Battle side to fight in, If side_id not == invader id or not in invader deployed allies list, then defender's side is chosen
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:type side_id: int
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:param count: How many hits to do, if not specified self.should_fight() is called.
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:type count: int
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:param division: int Division number to fight in available choices 1,2,3,4,11
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:type division: int
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:return: None if no errors while fighting, otherwise error count.
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:rtype: int
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"""
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if not isinstance(battle_id, int):
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self.report_error(f"WARNINNG! Parameter battle_id should be 'int', but it is '{type(battle_id).__name__}'")
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@ -1488,7 +1494,8 @@ class CitizenMilitary(CitizenTravel):
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if battle_id not in self.all_battles:
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self.update_war_info()
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battle = self.all_battles.get(battle_id)
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zone_id = battle.div[11 if battle.is_air else self.division].battle_zone_id
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division = self.division if division is None else division
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zone_id = battle.div[11 if battle.is_air else division].battle_zone_id
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if not battle.is_air and self.config.boosters:
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self.activate_dmg_booster()
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error_count = 0
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