2020-04-19 13:49:40 +03:00

195 lines
7.1 KiB
Python

from collections import namedtuple
from sqlite3 import IntegrityError
from typing import List, Union, Dict, Optional, Set
from sqlite_utils import Database
from sqlite_utils.db import NotFoundError
class DiscordDB:
_name: str
_db: Database
def __init__(self, db_name: str = ""):
self._name = db_name
if not self._name:
self._db = Database(memory=True)
else:
self._db = Database(self._name)
migrate_db = False
if "member" not in self._db.table_names():
self._db.create_table("member", {"id": int, "name": str}, pk="id", not_null={"id", "name"})
if "player" not in self._db.table_names():
self._db.create_table("player", {"id": int, "name": str}, pk="id", not_null={"id", "name"})
if "hunted" not in self._db.table_names() or migrate_db:
if migrate_db:
self._db.table('hunted').drop()
self._db.create_table("hunted", {"id": int, "member_id": int, "player_id": int, 'channel_id': int},
pk="id", not_null={"id", "member_id", "player_id", "channel_id"})
self._db['hunted'].create_index(["member_id", "player_id"], unique=True)
if "medals" in self._db.table_names():
self._db.table('medals').drop()
self._db.create_table("medals", dict(id=int, player_id=int, battle_id=int, division_id=int, side_id=int,
damage=int), pk="id", defaults={"damage": 0},
not_null={"id", "player_id", "battle_id", "division_id", "side_id", "damage"})
self._db['medals'].create_index(["player_id", "battle_id", "division_id", "side_id"], unique=True)
if "hunted_players" not in self._db.view_names():
self._db.create_view("hunted_players", "select distinct player_id from hunted")
self._db.add_foreign_keys([("hunted", "member_id", "member", "id"),
("hunted", "player_id", "player", "id"),
("medals", "player_id", "player", "id")])
self._db.vacuum()
self.member = self._db.table("member")
self.player = self._db.table("player")
self.hunted = self._db.table("hunted")
self.medals = self._db.table("medals")
self.hunted_players = self._db.table("hunted_players")
# Player methods
def get_player(self, pid: int) -> Optional[Dict[str, Union[int, str]]]:
"""Get Player
:param pid: int Player ID
:return: player id, name if player exists
"""
try:
return self.player.get(pid)
except NotFoundError:
return None
def add_player(self, pid: int, name: str) -> bool:
"""Add player.
:param pid: int Player ID
:param name: Player Name
:return: bool Player added
"""
if not self.get_player(pid):
self.player.insert({"id": pid, "name": name})
return True
else:
return False
def update_player(self, pid: int, name: str) -> bool:
"""Update player"s record
:param pid: int Player ID
:param name: Player Name
:return: bool
"""
if self.get_player(pid):
self.player.update(pid, {"name": name})
return True
else:
return False
# Member methods
def get_member(self, member_id) -> Dict[str, Union[int, str]]:
"""Get discord member
:param member_id: int Discord Member ID
:type member_id: int
:return: local id, name, mention number if discord member exists else None
:rtype: Union[Dict[str, Union[int, str]], None]
"""
try:
return self.member.get(member_id)
except NotFoundError:
raise NotFoundError("Member with given id not found")
def add_member(self, id: int, name: str) -> Dict[str, Union[int, str]]:
"""Add discord member.
:param id: int Discord member ID
:param name: Discord member Name
"""
try:
self.member.insert({"id": id, "name": name})
finally:
return self.member.get(id)
def update_member(self, member_id: int, name: str) -> bool:
"""Update discord member"s record
:param member_id: Discord Mention ID
:type member_id: int Discord Mention ID
:param name: Discord user name
:type name: str Discord user name
:return: bool
"""
try:
member = self.get_member(member_id)
except NotFoundError:
member = self.add_member(member_id, name)
self.member.update(member["id"], {"name": name})
return True
def check_medal(self, pid: int, bid: int, div: int, side: int, dmg: int) -> bool:
"""Check if players (pid) damage (dmg) in battle (bid) for side in division (div) has been registered
:param pid: Player ID
:type pid: int
:param bid: Battle ID
:type bid: int
:param div: Division
:type div: int
:param side: Side ID
:type side: int
:param dmg: Damage amount
:type dmg: int
:return: If medal has been registered
:rtype: bool
"""
medals = self.medals
record_pk = medals.lookup(dict(player_id=pid, battle_id=bid, division_id=div, side_id=side))
return medals.get(record_pk)["damage"] == dmg
def add_reported_medal(self, pid: int, bid: int, div: int, side: int, dmg: int):
medals = self.medals
pk = medals.lookup(dict(player_id=pid, battle_id=bid, division_id=div, side_id=side))
medals.update(pk, {"damage": dmg})
return True
def delete_medals(self, bid: List[int]):
self.medals.delete_where("battle_id in (%s)" % "?" * len(bid), bid)
return True
def check_hunt(self, pid: int, member_id: int) -> bool:
try:
next(self.hunted.rows_where("player_id=? and member_id=?", [pid, member_id]))
return True
except StopIteration:
return False
def add_hunted_player(self, pid: int, member_id: int, channel_id: int) -> bool:
if self.check_hunt(pid, member_id):
return False
else:
self.hunted.insert(dict(player_id=pid, member_id=member_id, channel_id=channel_id))
return True
def remove_hunted_player(self, pid: int, member_id: int) -> bool:
if self.check_hunt(pid, member_id):
self.hunted.delete_where("player_id=? and member_id=?", (pid, member_id))
return True
else:
return False
def get_member_hunted_players(self, member_id: int) -> List[Dict[str, Union[int, str]]]:
return [self.get_player(r['player_id']) for r in self.hunted.rows_where("member_id=?",
(self.get_member(member_id)['id'], ))]
def get_hunted_player_ids(self) -> List[int]:
return [r["player_id"] for r in self.hunted_players.rows]
def get_members_to_notify(self, pid: int) -> List[Dict[str, Union[int, str]]]:
return [r for r in self.hunted.rows_where("player_id = ?", [pid])]