erepublik-client/tests/test_erepublik_script.py

137 lines
6.3 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""Tests for `erepublik` package."""
import unittest
from erepublik import Citizen
class TestErepublik(unittest.TestCase):
"""Tests for `erepublik` package."""
def setUp(self):
"""Set up test fixtures, if any."""
self.citizen = Citizen("email", "password", False)
self.citizen.config.interactive = False
def test_should_do_levelup(self):
self.citizen.energy.energy = 5950
self.citizen.energy.interval = 30
self.citizen.energy.limit = 6000
self.citizen.details.xp = 14850
self.assertTrue(self.citizen.should_do_levelup)
self.citizen.energy.energy = 1000
self.assertFalse(self.citizen.should_do_levelup)
# def deprecated_test_should_travel_to_fight(self):
# self.citizen.config.always_travel = True
# self.assertTrue(self.citizen.should_travel_to_fight())
# self.citizen.config.always_travel = False
# self.assertFalse(self.citizen.should_travel_to_fight())
#
# self.citizen.energy.energy = 5960
# self.citizen.energy.interval = 30
# self.citizen.energy.limit = 6000
# self.citizen.details.xp = 14850
# self.assertTrue(self.citizen.should_travel_to_fight())
# self.citizen.details.xp = 15000
# self.citizen.energy.energy = 5000
# self.assertFalse(self.citizen.should_travel_to_fight())
#
# self.citizen.energy.energy = 5910
# self.assertTrue(self.citizen.should_travel_to_fight())
# self.citizen.energy.energy = 5900
# self.assertFalse(self.citizen.should_travel_to_fight())
#
# # self.citizen.next_reachable_energy and self.citizen.config.next_energy
# self.citizen.config.next_energy = True
# self.citizen.energy.limit = 10000
# self.citizen.details.next_pp = [5000, 5250, 5750, 6250, 6750]
# self.citizen.details.pp = 4900
# self.citizen.energy.energy = 8510
# self.assertEqual(self.citizen.next_reachable_energy, 850)
# self.citizen.energy.energy = 8490
# self.assertTrue(self.citizen.should_travel_to_fight())
# self.assertEqual(self.citizen.next_reachable_energy, 350)
# self.citizen.energy.energy = 250
# self.assertFalse(self.citizen.should_travel_to_fight())
# self.assertEqual(self.citizen.next_reachable_energy, 0)
#
# def deprecated_test_should_fight(self):
# def is_wc_close():
# return self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
#
# self.citizen.config.fight = False
# self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
#
# self.citizen.config.fight = True
#
# # Level up
# self.citizen.energy.limit = 3000
# self.citizen.details.xp = 24705
# if not is_wc_close:
# self.assertEqual(self.citizen.should_fight(), (0, "Level up", False))
#
# self.citizen.energy.energy = 5950
# self.citizen.energy.interval = 30
# self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
# self.citizen.my_companies.ff_lockdown = 160
# self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
# self.citizen.my_companies.ff_lockdown = 0
#
# # Level up reachable
# self.citizen.details.xp = 24400
# self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
# self.citizen.my_companies.ff_lockdown = 160
# self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
# self.citizen.my_companies.ff_lockdown = 0
#
# self.citizen.details.xp = 21000
# self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
# self.citizen.my_companies.ff_lockdown = 160
# self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
# self.citizen.my_companies.ff_lockdown = 0
# self.citizen.details.pp = 80
#
# # All-in (type = all-in and full ff)
# self.citizen.config.all_in = True
# self.assertEqual(self.citizen.should_fight(), (595, "Fighting all-in. Doing 595 hits", False))
# self.citizen.my_companies.ff_lockdown = 160
# self.assertEqual(
# self.citizen.should_fight(),
# (435, "Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)", False),
# )
# self.citizen.my_companies.ff_lockdown = 0
#
# self.citizen.config.air = True
# self.citizen.energy.energy = 4000
# self.assertEqual(self.citizen.should_fight(), (400, "Fighting all-in in AIR. Doing 400 hits", False))
# self.citizen.my_companies.ff_lockdown = 160
# self.assertEqual(
# self.citizen.should_fight(),
# (240, "Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)", False),
# )
# self.citizen.my_companies.ff_lockdown = 0
# self.citizen.config.all_in = False
#
# self.citizen.config.next_energy = True
# self.citizen.energy.limit = 10000
# self.citizen.details.next_pp = [100, 150, 250, 400, 500]
# self.assertEqual(self.citizen.should_fight(), (320, "Fighting for +1 energy. Doing 320 hits", False))
# self.citizen.my_companies.ff_lockdown = 160
# self.assertEqual(
# self.citizen.should_fight(),
# (160, "Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)", False),
# )
# self.citizen.my_companies.ff_lockdown = 0
# self.citizen.energy.limit = 3000
# self.citizen.details.next_pp = [19250, 20000]
# self.citizen.config.next_energy = False
#
# # 1h worth of energy
# self.citizen.energy.energy = 5910
# self.assertEqual(self.citizen.should_fight(), (30, "Fighting for 1h energy. Doing 30 hits", True))