2019-07-29 13:19:19 +03:00

1796 lines
80 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import datetime
import re
import sys
import threading
import time
from json import loads, dumps
from typing import Dict, List, Tuple, Any, Union
import requests
from requests import Response, RequestException
from erepublik import classes, utils
class Citizen(classes.CitizenAPI):
url: str = "https://www.erepublik.com/en"
division = 0
all_battles: Dict[int, classes.Battle] = dict()
countries: Dict[int, Dict[str, Union[str, List[int]]]] = dict()
__last_war_update_data = {}
__last_full_update: datetime.datetime
active_fs = False
food = {"q1": 0, "q2": 0, "q3": 0, "q4": 0, "q5": 0, "q6": 0, "q7": 0, "total": 0}
inventory = {"used": 0, "total": 0}
boosters = {
"100_damageBoosters_5_7200": 0, # 2h × 60min × 60sec, +50%
"100_damageBoosters_5_28800": 0, # 8h × 60min × 60sec, +50%
"100_damageBoosters_5_86400": 0, # 1d × 24h × 60min × 60sec, +50%
"100_speedBoosters_1_180": 0, # 3min × 60sec, ×2 kills
"100_speedBoosters_2_600": 0, # 10min × 60sec, ×5 kills
"100_catchupBoosters_30_60": 0, # 60sec, +30%
}
candies_normal = 0
candies_double = 0
candies_small = 0
tickets = 0
work_units = 0
ot_points = 0
tg_contract = {}
promos = {}
eday = 0
r: requests.Response
reporter: classes.Reporter
token = ""
name = "Not logged in!"
debug = False
__registered = False
logged_in = False
def __init__(self, email: str = "", password: str = ""):
super().__init__()
self.commit_id = utils.COMMIT_ID
self.config = classes.Config()
self.config.email = email
self.config.password = password
self.energy = classes.Energy()
self.details = classes.Details()
self.politics = classes.Politics()
self.my_companies = classes.MyCompanies()
self.set_debug(True)
self.reporter = classes.Reporter()
self.get_csrf_token()
self.update_citizen_info()
self.reporter.do_init(self.name, email, self.details.citizen_id)
self.stop_threads = threading.Event()
self.__last_full_update = utils.good_timedelta(self.now, - datetime.timedelta(minutes=5))
def write_log(self, *args, **kwargs):
if self.config.interactive:
utils.write_interactive_log(*args, **kwargs)
else:
utils.write_silent_log(*args, **kwargs)
def sleep(self, seconds: int):
if self.config.interactive:
utils.interactive_sleep(seconds)
else:
time.sleep(seconds)
def __str__(self) -> str:
return "Citizen {}".format(self.name)
@property
def __dict__(self):
ret = super().__dict__.copy()
ret.pop('reporter', None)
ret.pop('stop_threads', None)
ret.pop('_Citizen__last_war_update_data', None)
ret.update(all_battles=self.all_battles)
return ret
def set_debug(self, debug: bool):
self.debug = debug
self._req.debug = debug
def set_pin(self, pin: int):
self.details.pin = pin
def get_csrf_token(self):
"""
get_csrf_token is the function which logs you in, and updates csrf tokens
(after 15min time of inactivity opening page in eRepublik.com redirects to home page),
by explicitly requesting homepage.
"""
resp = self._req.get(self.url)
self.r = resp
try:
self.update_citizen_info(resp.text)
except:
pass
if self._errors_in_response(resp):
self.get_csrf_token()
return
html = resp.text
self.check_for_new_medals(html)
re_token = re.search(r'var csrfToken = \'(\w{32})\'', html)
re_login_token = re.search(r'<input type="hidden" id="_token" name="_token" value="(\w{32})">', html)
if re_token:
self.token = re_token.group(1)
elif re_login_token:
self.token = re_login_token.group(1)
self._login()
else:
raise classes.ErepublikException("Something went wrong! Can't find token in page! Exiting!")
def _login(self):
# MUST BE CALLED TROUGH self.get_csrf_token()
r = self.post_login(self.config.email, self.config.password)
self.r = r
if r.url == "{}/login".format(self.url):
self.write_log("Citizen email and/or password is incorrect!")
raise KeyboardInterrupt
else:
re_name_id = re.search(r'<a data-fblog="profile_avatar" href="/en/citizen/profile/(\d+)" '
r'class="user_avatar" title="(.*?)">', r.text)
self.name = re_name_id.group(2)
self.details.citizen_id = re_name_id.group(1)
self.write_log("Logged in as: {}".format(self.name))
self.get_csrf_token()
self.logged_in = True
def _errors_in_response(self, response: requests.Response):
if response.status_code >= 400:
self.r = response
if response.status_code >= 500:
self.write_log("eRepublik servers are having internal troubles. Sleeping for 5 minutes")
self.sleep(5 * 60)
else:
raise classes.ErepublikException("HTTP {} error!".format(response.status_code))
return bool(re.search(r'body id="error"|Internal Server Error|'
r'CSRF attack detected|meta http-equiv="refresh"|not_authenticated', response.text))
def get(self, url: str, *args, **kwargs) -> Response:
if (self.now - self._req.last_time).seconds >= 15 * 60:
self.get_csrf_token()
if "params" in kwargs:
if "_token" in kwargs["params"]:
kwargs["params"]["_token"] = self.token
if url == self.r.url and not url == self.url: # Don't duplicate requests, except for homepage
response = self.r
else:
try:
response = super().get(url, **kwargs)
except RequestException as e:
self.write_log("Network error while issuing GET request", e)
self.sleep(60)
return self.get(url, *args, **kwargs)
try:
self.update_citizen_info(html=response.text)
except:
pass
if self._errors_in_response(response):
self.get_csrf_token()
self.get(url, **kwargs)
else:
self.check_for_new_medals(response.text)
self.r = response
return response
def post(self, url: str, data: dict = None, json: dict = None, **kwargs) -> Response:
if (self.now - self._req.last_time).seconds >= 14 * 60:
self.get_csrf_token()
if "_token" in data:
data["_token"] = self.token
if "_token" in json:
json["_token"] = self.token
try:
response = super().post(url, data=data, json=json, **kwargs)
except RequestException as e:
self.write_log("Network error while issuing POST request", e)
self.sleep(60)
return self.post(url, data, json, **kwargs)
# response = super().post(url, data=data, json=json, **kwargs)
try:
resp_data = response.json()
if (resp_data.get("error") or not resp_data.get("status")) and resp_data.get("message", "") == "captcha":
utils.send_email(self.name, [response.text, ], player=self, captcha=True)
except:
pass
if self._errors_in_response(response):
self.get_csrf_token()
if data:
data.update({"_token": self.token})
elif json:
json.update({"_token": self.token})
response = self.post(url, data=data, json=json, **kwargs)
else:
self.check_for_new_medals(response.text)
self.r = response
return response
def check_for_new_medals(self, html: str):
new_medals = re.findall(r'(<div class="home_reward reward achievement">.*?<div class="bottom"></div>\s*</div>)',
html, re.M | re.S | re.I)
data = {}
for medal in new_medals:
try:
info = re.search(r"<h3>New Achievement</h3>.*?<p.*?>(.*?)</p>.*?"
r"achievement_recieved.*?<strong>(.*?)</strong>.*?"
r"<div title=\"(.*?)\">", medal, re.M | re.S)
about = info.group(1).strip()
title = info.group(2).strip()
reward, currency = info.group(3).strip().split(" ")
while not isinstance(reward, float):
try:
reward = float(reward)
except ValueError:
reward = reward[:-1]
if title not in data:
data[title] = {'about': about, 'kind': title, 'reward': reward, "count": 1, "currency": currency}
else:
data[title]['count'] += 1
except AttributeError:
continue
if data:
msgs = ["{count}{kind}, totaling {} {currency}\n"
"{about}".format(d["count"] * d["reward"], **d) for d in data.values()]
self.write_log("Found awards: {}".format("\n".join(msgs)))
for info in data.values():
self.reporter.report_action("NEW_MEDAL", info)
levelup = re.search(r"<p>Congratulations, you have reached experience <strong>level (\d+)</strong></p>", html)
if levelup:
level = levelup.group(1)
msg = "Level up! Current level {}".format(level)
self.write_log(msg)
self.reporter.report_action("LEVEL_UP", value=level)
def update_all(self, force_update=False):
# Do full update max every 5 min
if utils.good_timedelta(self.__last_full_update, datetime.timedelta(minutes=5)) > self.now and not force_update:
return
else:
self.__last_full_update = self.now
self.update_citizen_info()
self.update_war_info()
self.update_inventory()
self.update_companies()
self.update_money()
self.update_weekly_challenge()
self.send_state_update()
def update_citizen_info(self, html: str = None):
"""
Gets main page and updates most information about player
"""
if html is None:
self.get_main()
html = self.r.text
ugly_js = re.search(r"promotions: (\[{?.*}?]),\s+", html).group(1)
promos = loads(utils.normalize_html_json(ugly_js))
self.promos = {k: v for k, v in self.promos.items() if v > self.now}
send_mail = False
for promo in promos:
promo_name = promo.get("id")
expire = utils.localize_timestamp(int(promo.get("expiresAt")))
if promo_name not in self.promos:
send_mail = True
self.promos.update({promo_name: expire})
if promo_name == "trainingContract":
if not self.tg_contract:
self.train()
if not self.tg_contract["free_train"] and self.tg_contract.get("active", False):
if self.details.gold >= 54:
self.buy_tg_contract()
else:
self.write_log("Training ground contract active but don't have enough gold ({}g {}cc)".format(
self.details.gold, self.details.cc
))
if send_mail:
active_promos = ["{} active until {}".format(k, v.strftime("%F %T")) for k, v in self.promos.items()]
utils.send_email(self.name, active_promos, player=self, promo=True)
new_date = re.search(r"var new_date = '(\d*)';", html)
if new_date:
self.energy.set_reference_time(
utils.good_timedelta(self.now, datetime.timedelta(seconds=int(new_date.group(1))))
)
ugly_js = re.search(r"var erepublik = ({.*}),\s+", html).group(1)
citizen_js = loads(ugly_js)
citizen = citizen_js.get("citizen", {})
self.eday = citizen_js.get("settings").get("eDay")
self.division = int(citizen.get("division", 0))
self.energy.interval = citizen.get("energyPerInterval", 0)
self.energy.limit = citizen.get("energyToRecover", 0)
self.energy.recovered = citizen.get("energy", 0)
self.energy.recoverable = citizen.get("energyFromFoodRemaining", 0)
self.details.current_region = citizen.get("regionLocationId", 0)
self.details.current_country = citizen.get("countryLocationId", 0) # country where citizen is located
self.details.residence_region = citizen.get("residence", {}).get("regionId", 0)
self.details.residence_country = citizen.get("residence", {}).get("countryId", 0)
self.details.citizen_id = citizen.get("citizenId", 0)
self.details.citizenship = int(citizen.get("country", 0))
self.details.xp = citizen.get("currentExperiencePoints", 0)
self.details.daily_task_done = citizen.get("dailyTasksDone", False)
self.details.daily_task_reward = citizen.get("hasReward", False)
# if citizen.get("dailyOrderDone", False) and not citizen.get("hasDailyOrderReward", False):
# self.post_military_group_missions(self.token)
# self.get_citizen_daily_assistant()
self.details.next_pp.sort()
for id_, skill in citizen.get("mySkills", {}).items():
self.details.mayhem_skills.update({int(skill["terrain_id"]): int(skill["skill_points"])})
if citizen.get('party', []):
party = citizen.get('party')
self.politics.is_party_member = True
self.politics.party_id = party.get('party_id')
self.politics.is_party_president = bool(party.get('is_party_president'))
self.politics.party_slug = "{}-{}".format(party.get("stripped_title"), party.get('party_id'))
def update_money(self, page: int = 0, currency: int = 62) -> Response:
"""
Gets monetary market offers to get exact amount of CC and Gold available
"""
if currency not in [1, 62]:
currency = 62
resp = self.post_economy_exchange_retrieve(False, page, currency)
self.details.cc = float(resp.json().get("ecash").get("value"))
self.details.gold = float(resp.json().get("gold").get("value"))
return resp
def update_job_info(self):
ot = self.get_job_data().json().get("overTime", {})
if ot:
self.my_companies.next_ot_time = utils.localize_timestamp(int(ot.get("nextOverTime", 0)))
self.ot_points = ot.get("points", 0)
def update_companies(self):
html = self.get_economy_my_companies().text
page_details = loads(re.search(r"var pageDetails\s+= ({.*});", html).group(1))
self.my_companies.work_units = int(page_details.get("total_works", 0))
have_holdings = re.search(r"var holdingCompanies\s+= ({.*}});", html)
have_companies = re.search(r"var companies\s+= ({.*}});", html)
if have_holdings and have_companies:
self.my_companies.prepare_companies(loads(have_companies.group(1)))
self.my_companies.prepare_holdings(loads(have_holdings.group(1)))
self.my_companies.update_holding_companies()
def update_inventory(self) -> dict:
j = self.get_economy_inventory_items().json()
self.inventory.update({"used": j.get("inventoryStatus").get("usedStorage"),
"total": j.get("inventoryStatus").get("totalStorage")})
final = j.get("inventoryItems").get("finalProducts").get("items")
self.food.update({
"q1": final.get("1_1", {"amount": 0}).get("amount", 0),
"q2": final.get("1_2", {"amount": 0}).get("amount", 0),
"q3": final.get("1_3", {"amount": 0}).get("amount", 0),
"q4": final.get("1_4", {"amount": 0}).get("amount", 0),
"q5": final.get("1_5", {"amount": 0}).get("amount", 0),
"q6": final.get("1_6", {"amount": 0}).get("amount", 0),
"q7": final.get("1_7", {"amount": 0}).get("amount", 0),
})
self.boosters.update({
"100_damageBoosters_5_7200": final.get("100_damageBoosters_5_7200", {"amount": 0}).get("amount", 0),
"100_damageBoosters_5_28800": final.get("100_damageBoosters_5_28800", {"amount": 0}).get("amount", 0),
"100_damageBoosters_5_86400": final.get("100_damageBoosters_5_86400", {"amount": 0}).get("amount", 0),
"100_speedBoosters_1_180": final.get("100_speedBoosters_1_180", {"amount": 0}).get("amount", 0),
"100_speedBoosters_2_600": final.get("100_speedBoosters_2_600", {"amount": 0}).get("amount", 0),
"100_catchupBoosters_30_60": final.get("100_catchupBoosters_30_60", {"amount": 0}).get("amount", 0),
})
self.candies_normal = final.get("1_10", {"amount": 0}).get("amount", 0)
self.candies_double = final.get("1_11", {"amount": 0}).get("amount", 0)
self.candies_small = final.get("1_12", {"amount": 0}).get("amount", 0)
self.ot_points = final.get("4_100", {"amount": 0}).get("amount", 0)
self.tickets = final.get("3_5", {"amount": 0}).get("amount", 0)
self.food["total"] = sum([self.food[q] * utils.FOOD_ENERGY[q] for q in utils.FOOD_ENERGY])
return j
def update_weekly_challenge(self):
data = self.get_weekly_challenge_data().json()
self.details.pp = data.get("player", {}).get("prestigePoints", 0)
self.details.next_pp = []
for reward in data.get("rewards", {}).get("normal", {}):
status = reward.get("status", "")
if status == "rewarded":
continue
elif status == "completed":
self.post_weekly_challenge_reward(reward.get("id", 0))
elif reward.get("icon", "") == "energy_booster":
pps = re.search(r"Reach (\d+) Prestige Points to unlock the following reward: \+1 Energy",
reward.get("tooltip", ""))
if pps:
self.details.next_pp.append(int(pps.group(1)))
def update_war_info(self) -> Dict[Any, Any]:
if not self.details.current_country:
self.update_citizen_info()
resp_json = self.get_military_campaigns().json()
self.all_battles = {}
if resp_json.get("countries"):
for c_id, c_data in resp_json.get("countries").items():
if int(c_id) not in self.countries:
self.countries.update({
int(c_id): {"name": c_data.get("name"), "allies": c_data.get("allies")}
})
else:
self.countries[int(c_id)].update(allies=c_data.get("allies"))
self.__last_war_update_data = resp_json
if resp_json.get("battles"):
for battle_id, battle_data in resp_json.get("battles", {}).items():
self.all_battles.update({int(battle_id): classes.Battle(battle_data)})
return self.__last_war_update_data
def eat(self):
"""
Try to eat food
"""
self.update_citizen_info()
self.update_inventory()
if self.details.xp_till_level_up > (self.energy.recovered - 50) // 10:
if self.food["total"] > self.energy.interval:
if self.energy.limit - self.energy.recovered > self.energy.interval or not self.energy.recoverable % 2:
self._eat("blue")
else:
self.write_log("I don't want to eat right now!")
else:
self.write_log("I'm out of food! But I'll try to buy some!\n{}".format(self.food))
self.buy_food()
self.update_inventory()
if self.food["total"] > self.energy.interval:
self.eat()
else:
self.write_log("I failed to buy food")
else:
self.write_log("I'm not allowed to eat because I have levelup coming up!")
self.write_log(self.health_info)
def eat_ebs(self):
self.write_log("Eating energy bar")
self.update_citizen_info()
if self.energy.recoverable:
self._eat("blue")
self._eat("orange")
self.write_log(self.health_info)
def _eat(self, colour: str = "blue") -> Response:
response = self.post_eat(colour)
r_json = response.json()
next_recovery = r_json.get("food_remaining_reset").split(":")
self.energy.set_reference_time(
utils.good_timedelta(self.now,
datetime.timedelta(seconds=int(next_recovery[1]) * 60 + int(next_recovery[2])))
)
self.energy.recovered = r_json.get("health")
self.energy.recoverable = r_json.get("food_remaining")
for q, amount in r_json.get("units_consumed").items():
if "q{}".format(q) in self.food:
self.food["q{}".format(q)] -= amount
elif q == "10":
self.candies_normal -= amount
elif q == "11":
self.candies_double -= amount
elif q == "12":
self.candies_small -= amount
return response
@property
def health_info(self):
self.update_citizen_info()
ret = "{}/{} + {}, {}hp/6m. {}xp until level up".format(
self.energy.recovered,
self.energy.limit,
self.energy.recoverable,
self.energy.interval,
self.details.xp_till_level_up
)
return ret
@property
def now(self) -> datetime.datetime:
"""
Returns aware datetime object localized to US/Pacific (eRepublik time)
:return: datetime.datetime
"""
return utils.now()
def check_epic_battles(self):
active_fs = False
for battle_id in self.sorted_battles(self.config.sort_battles_time):
battle = self.all_battles.get(battle_id)
if not battle.is_air:
my_div: classes.BattleDivision = battle.div.get(self.division)
if my_div.epic and my_div.end > self.now:
if self.energy.food_fights > 50:
inv_allies = battle.invader.deployed + [battle.invader.id]
def_allies = battle.defender.deployed + [battle.defender.id]
all_allies = inv_allies + def_allies
if self.details.current_country not in all_allies:
self._travel(battle.defender.id, self.get_country_travel_region(battle.defender.id))
side = battle.defender.id
else:
if self.details.current_country in inv_allies:
side = battle.invader.id
elif self.details.current_country in def_allies:
side = battle.defender.id
else:
self.write_log(
"Country {} not in all allies list ({}) and also not in inv allies ({}) nor def "
"allies ({})".format(self.details.current_country, all_allies,
inv_allies, def_allies))
break
error_count = 0
while self.energy.food_fights > 5 and error_count < 20:
errors = self.fight(battle_id, side_id=side, is_air=False,
count=self.energy.food_fights - 5)
if errors:
error_count += errors
if self.config.epic_hunt_ebs:
self.eat_ebs()
self.travel_to_residence()
break
elif bool(my_div.epic):
active_fs = True
self.active_fs = active_fs
def sorted_battles(self, sort_by_time: bool = False) -> List[int]:
r = self.update_war_info()
cs_battles_air: List[int] = []
cs_battles_ground: List[int] = []
deployed_battles_air: List[int] = []
deployed_battles_ground: List[int] = []
ally_battles_air: List[int] = []
ally_battles_ground: List[int] = []
other_battles_air: List[int] = []
other_battles_ground: List[int] = []
for bid, battle in sorted(self.all_battles.items(), key=lambda b: b[1].start if sort_by_time else b[0],
reverse=sort_by_time):
battle_sides = [battle.invader.id, battle.defender.id]
# CS Battles
if self.details.citizenship in battle_sides:
if battle.is_air:
cs_battles_ground.append(battle.id)
else:
cs_battles_air.append(battle.id)
# Current location battles:
elif self.details.current_country in battle_sides:
if battle.is_air:
deployed_battles_ground.append(battle.id)
else:
deployed_battles_air.append(battle.id)
# Deployed battles and allied battles:
elif self.details.current_country in battle.invader.allies + battle.defender.allies + battle_sides:
if self.details.current_country in battle.invader.deployed + battle.defender.deployed:
if battle.is_air:
deployed_battles_ground.append(battle.id)
else:
deployed_battles_air.append(battle.id)
# Allied battles:
else:
if battle.is_air:
ally_battles_ground.append(battle.id)
else:
ally_battles_air.append(battle.id)
else:
if battle.is_air:
other_battles_ground.append(battle.id)
else:
other_battles_air.append(battle.id)
ret_battles = []
if r.get("citizen_contribution"):
battle_id = r.get("citizen_contribution")[0].get("battle_id", 0)
ret_battles.append(battle_id)
ret_battles += cs_battles_air + cs_battles_ground + deployed_battles_air + deployed_battles_ground + \
ally_battles_air + ally_battles_ground + other_battles_air + other_battles_ground
return ret_battles
@property
def has_battle_contribution(self):
return bool(self.update_war_info().get("citizen_contribution", []))
def find_battle_and_fight(self):
if self.should_fight(False):
self.write_log("Checking for battles to fight in...")
for battle_id in self.sorted_battles(self.config.sort_battles_time):
battle = self.all_battles.get(battle_id)
div = 11 if battle.is_air else self.division
allies = battle.invader.deployed + battle.defender.deployed + [battle.invader.id, battle.defender.id]
travel_needed = self.details.current_country not in allies
if battle.is_rw:
side_id = battle.defender.id if self.config.rw_def_side else battle.invader.id
else:
side = self.details.current_country in battle.defender.allies + [battle.defender.id, ]
side_id = battle.defender.id if side else battle.invader.id
try:
def_points = battle.div.get(div).dom_pts.get('def')
inv_points = battle.div.get(div).dom_pts.get('inv')
except KeyError:
self.report_error(f"Division {div} not available for battle {battle.id}!")
def_points = inv_points = 3600
kwargs = {
"bid": battle.id,
"air": "air" if battle.is_air else "ground",
"rw": "True" if battle.is_rw else "False",
"def": def_points,
"inv": inv_points,
"travel": "(TRAVEL)" if travel_needed else "",
}
self.write_log("Battle {bid}, type: {air:6}, rw: {rw:5}, "
"points: {def:4}:{inv:<4} {travel}".format(**kwargs))
points = def_points <= 1700 and inv_points <= 1700
b_type = battle.is_air and self.config.air or not battle.is_air and self.config.ground
travel = (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel) \
if travel_needed else True
if not (points and b_type and travel):
continue
if battle.start > self.now:
self.sleep(utils.get_sleep_seconds(battle.start))
if travel_needed:
if battle.is_rw:
self._travel(battle.defender.id, self.get_country_travel_region(battle.defender.id))
elif self.details.current_country not in battle.invader.allies:
self.travel(battle_id=battle.id)
side_id = battle.invader.id
else:
self._travel(battle.defender.id, self.get_country_travel_region(battle.defender.id))
side_id = battle.defender.id
self.fight(battle_id, side_id, battle.is_air)
self.travel_to_residence()
self.collect_weekly_reward()
break
def fight(self, battle_id: int, side_id: int, is_air: bool = False, count: int = None):
data = dict(sideId=side_id, battleId=battle_id)
error_count = 0
ok_to_fight = True
if count is None:
count = self.should_fight(silent=False)
total_damage = 0
total_hits = 0
while ok_to_fight and error_count < 10:
while all((count > 0, error_count < 10, self.energy.recovered >= 50)):
hits, error, damage = self._shoot(is_air, data)
count -= hits
total_hits += hits
total_damage += damage
error_count += error
else:
self.eat()
if self.energy.recovered < 50 or error_count >= 10 or count <= 0:
self.write_log("Hits: {:>4} | Damage: {}".format(total_hits, total_damage))
ok_to_fight = False
if total_damage:
self.reporter.report_action(json_val=dict(battle=battle_id, side=side_id, dmg=total_damage,
air=is_air, hits=total_hits), action="FIGHT")
if error_count:
return error_count
def _shoot(self, air: bool, data: dict):
if air:
response = self.post_military_fight_air(data['battleId'], data['sideId'])
else:
response = self.post_military_fight_ground(data['battleId'], data['sideId'])
if "Zone is not meant for " in response.text:
self.sleep(5)
return 0, 1, 0
try:
j_resp = response.json()
except:
return 0, 10, 0
hits = 0
damage = 0
err = False
if j_resp.get("error"):
if j_resp.get("message") == "SHOOT_LOCKOUT":
pass
else:
if j_resp.get("message") == "UNKNOWN_SIDE":
self._rw_choose_side(data["battleId"], data["sideId"])
err = True
elif j_resp.get("message") == "ENEMY_KILLED":
hits = (self.energy.recovered - j_resp["details"]["wellness"]) // 10
self.energy.recovered = j_resp["details"]["wellness"]
damage = j_resp["user"]["givenDamage"] * (1.1 if j_resp["oldEnemy"]["isNatural"] else 1)
else:
err = True
return hits, err, damage
def work_ot(self):
# I"m not checking for 1h cooldown. Beware of nightshift work, if calling more than once every 60min
self.update_job_info()
if self.ot_points >= 24 and self.energy.food_fights > 1:
r = self.post_economy_work_overtime()
if not r.json().get("status") and r.json().get("message") == "money":
self.resign()
self.find_new_job()
else:
self.reporter.report_action("WORK_OT", r.json())
elif self.energy.food_fights < 1 and self.ot_points >= 24:
self._eat("blue")
if self.energy.food_fights < 1:
large = max(self.energy.reference_time, self.now)
small = min(self.energy.reference_time, self.now)
self.write_log("I don't have energy to work OT. Will sleep for {}s".format((large - small).seconds))
self.sleep(int((large - small).total_seconds()))
self._eat("blue")
self.work_ot()
def work(self):
if self.energy.food_fights >= 1:
response = self.post_economy_work("work")
js = response.json()
good_msg = ["already_worked", "captcha"]
if not js.get("status") and not js.get("message") in good_msg:
self.update_citizen_info()
self.work()
else:
self.reporter.report_action("WORK", json_val=js)
else:
self._eat("blue")
if self.energy.food_fights < 1:
large = max(self.energy.reference_time, self.now)
small = min(self.energy.reference_time, self.now)
self.write_log("I don't have energy to work. Will sleep for {}s".format((large - small).seconds))
self.sleep(int((large - small).total_seconds()))
self._eat("blue")
self.work()
def train(self):
r = self.get_training_grounds_json()
tg_json = r.json()
self.details.gold = tg_json["page_details"]["gold"]
self.tg_contract.update({"free_train": tg_json["hasFreeTrain"]})
if tg_json["contracts"]:
self.tg_contract.update(**tg_json["contracts"][0])
tgs = []
for data in sorted(tg_json["grounds"], key=lambda k: k["cost"]):
if data["default"] and not data["trained"]:
tgs.append(data["id"])
if tgs:
if self.energy.food_fights >= len(tgs):
response = self.post_economy_train(tgs)
if not response.json().get("status"):
self.update_citizen_info()
self.train()
else:
self.reporter.report_action("TRAIN", response.json())
else:
self._eat("blue")
if self.energy.food_fights < len(tgs):
large = max(self.energy.reference_time, self.now)
small = min(self.energy.reference_time, self.now)
self.write_log("I don't have energy to train. Will sleep for {} seconds".format(
(large - small).seconds))
self.sleep(int((large - small).total_seconds()))
self._eat("blue")
self.train()
def work_employees(self) -> bool:
self.update_companies()
ret = True
work_units_needed = 0
employee_companies = self.my_companies.get_employable_factories()
for c_id, preset_count in employee_companies.items():
work_units_needed += preset_count
if work_units_needed:
if work_units_needed <= self.my_companies.work_units:
self._do_wam_and_employee_work(employee_companies=employee_companies)
self.update_companies()
if self.my_companies.get_employable_factories():
ret = False
else:
ret = True
return ret
def work_wam(self) -> bool:
self.update_citizen_info()
self.update_companies()
# Prevent messing up levelup with wam
if not (self.is_levelup_close and self.config.fight) or self.config.force_wam:
# Check for current region
regions = {}
for holding_id, holding in self.my_companies.holdings.items():
if self.my_companies.get_holding_wam_companies(holding_id):
regions.update({holding["region_id"]: holding_id})
if self.details.current_region in regions:
self._do_wam_and_employee_work(regions.pop(self.details.current_region, None))
for holding_id in regions.values():
self._do_wam_and_employee_work(holding_id)
self.travel_to_residence()
else:
self.write_log("Did not wam because I would mess up levelup!")
self.update_companies()
return not self.my_companies.get_total_wam_count()
def _do_wam_and_employee_work(self, wam_holding_id: int = 0, employee_companies: dict = None) -> bool:
self.update_citizen_info()
if employee_companies is None:
employee_companies = {}
data = {
"action_type": "production",
}
extra = {}
wam_list = []
if wam_holding_id:
raw_count = self.my_companies.get_holding_wam_count(wam_holding_id, raw_factory=True)
fab_count = self.my_companies.get_holding_wam_count(wam_holding_id, raw_factory=False)
if raw_count + fab_count <= self.energy.food_fights:
raw_factories = None
elif not raw_count and fab_count <= self.energy.food_fights:
raw_factories = False
else:
raw_factories = True
free_inventory = self.inventory["total"] - self.inventory["used"]
wam_list = self.my_companies.get_holding_wam_companies(wam_holding_id,
raw_factory=raw_factories)[:self.energy.food_fights]
has_space = False
while not has_space and wam_list:
extra_needed = self.my_companies.get_needed_inventory_usage(companies=wam_list)
has_space = extra_needed < free_inventory
if not has_space:
inv_w = len(str(self.inventory["total"]))
self.write_log(
"Inv: {:{inv_w}}/{:{inv_w}} ({:4.2f}), Energy: {}/{} + {} (+{}hp/6min) WAM count {:3}".format(
self.inventory["used"], self.inventory["total"], extra_needed,
self.energy.recovered, self.energy.limit, self.energy.recoverable, self.energy.interval,
len(wam_list), inv_w=inv_w
))
wam_list.pop(-1)
if wam_list or employee_companies:
data.update(extra)
if wam_list:
wam_holding = self.my_companies.holdings.get(wam_holding_id)
if not self.details.current_region == wam_holding['region_id']:
self.travel(holding_id=wam_holding_id, region_id=wam_holding['region_id'])
response = self.post_economy_work("production", wam=wam_list, employ=employee_companies).json()
self.reporter.report_action("WORK_WAM_EMPLOYEES", response)
if response.get("status"):
if self.config.auto_sell:
for kind, data in response.get("result", {}).get("production", {}).items():
if kind in self.config.auto_sell and data:
if kind in ["food", "weapon", "house", "airplane"]:
for quality, amount in data.items():
self.sell_produced_product(kind, quality)
elif kind.endswith("Raw"):
self.sell_produced_product(kind, 1)
else:
raise classes.ErepublikException("Unknown kind produced '{kind}'".format(kind=kind))
elif self.config.auto_buy_raw and re.search(r"not_enough_[^_]*_raw", response.get("message")):
raw_kind = re.search(r"not_enough_(\w+)_raw", response.get("message"))
if raw_kind:
raw_kind = raw_kind.group(1)
result = response.get("result", {})
amount_remaining = round(result.get("consume") + 0.49) - round(result.get("stock") - 0.49)
industry = "{}Raw".format(raw_kind)
while amount_remaining > 0:
amount = amount_remaining
best_offer = self.get_market_offers(self.details.citizenship, industry, 1)
amount = best_offer['amount'] if amount >= best_offer['amount'] else amount
rj = self.buy_from_market(amount=best_offer['amount'], offer=best_offer['offer_id']).json()
if not rj.get('error'):
amount_remaining -= amount
else:
self.write_log(rj.get('message', ""))
break
else:
return self._do_wam_and_employee_work(wam_holding_id, employee_companies)
else:
self.write_log("I was not able to wam and or employ because:\n{}".format(response))
wam_count = self.my_companies.get_total_wam_count()
if wam_count:
self.write_log("Wam ff lockdown is now {}, was {}".format(wam_count, self.my_companies.ff_lockdown))
self.my_companies.ff_lockdown = wam_count
return bool(wam_count)
def sell_produced_product(self, kind: str, quality: int = 1, amount: int = 0):
if not amount:
inv_resp = self.update_inventory()
category = "rawMaterials" if kind.endswith("Raw") else "finalProducts"
item = "{}_{}".format(self.available_industries[kind], quality)
amount = inv_resp.get("inventoryItems").get(category).get("items").get(item).get("amount", 0)
if amount >= 1:
lowest_price = self.get_market_offers(country_id=self.details.citizenship,
product=kind, quality=int(quality))
if lowest_price["citizen_id"] == self.details.citizen_id:
price = lowest_price["price"]
else:
price = lowest_price["price"] - 0.01
self.post_market_offer(industry=self.available_industries[kind], amount=int(amount),
quality=int(quality), price=price)
def travel_to_residence(self):
self.update_citizen_info()
res_r = self.details.residence_region
if self.details.residence_country and res_r and not res_r == self.details.current_region:
self._travel(self.details.residence_country, self.details.residence_region)
def get_country_travel_region(self, country_id: int) -> int or None:
r = self.get_travel_regions(country_id=country_id).json()
regions = r.get("regions")
regs = []
if regions:
for region in regions.values():
if region['countryId'] == country_id: # Is not occupied by other country
regs.append((region['id'], region['distanceInKm']))
if regs:
return min(regs, key=lambda _: int(_[1]))[0]
else:
return None
def travel(self, holding_id=0, battle_id=0, region_id=0):
r = self.get_travel_regions(holding_id, battle_id, region_id)
regions = r.json()["regions"]
closest_region = 99999
country_id = int(r.json()["preselectCountryId"])
region_id = int(r.json()["preselectRegionId"])
if not any((region_id, country_id)):
for rid, info in regions.items():
if info.get("distanceInKm", 99999) < closest_region:
closest_region = info.get("distanceInKm")
country_id = info.get("countryId")
region_id = rid
self._travel(country_id, region_id)
def _travel(self, country_id: int, region_id: int = 0) -> Response:
data = {
"toCountryId": country_id,
"inRegionId": region_id,
"battleId": 0,
}
return self.post_travel("moveAction", **data)
def get_travel_regions(self, holding_id: int = 0, battle_id: int = 0, region_id: int = 0,
country_id: int = 0) -> Response:
data = {
"holdingId": holding_id,
"battleId": battle_id,
"regionId": region_id,
}
data.update(countryId=country_id)
return self.post_travel_data(**data)
def parse_notifications(self, page: int = 1) -> list:
response = self.get_message_alerts(page)
notifications = re.findall(r"<p class=\"smallpadded\">(.*?)</p>", response.text, re.M | re.I | re.S)
return notifications
def delete_notifications(self):
def notification_ids(html):
return re.findall(r"id=\"delete_alert_(\d+)\"", html)
response = self.get_message_alerts()
while notification_ids(response.text):
response = self.post_messages_alert(notification_ids(response.text))
def collect_weekly_reward(self):
self.update_weekly_challenge()
def collect_daily_task(self) -> Response or None:
self.update_citizen_info()
if self.details.daily_task_done and not self.details.daily_task_reward:
return self.post_daily_task_reward()
def send_mail_to_owner(self) -> Response or None:
if not self.details.citizen_id == 1620414:
self.send_mail("Started", "time {}".format(self.now.strftime("%Y-%m-%d %H-%M-%S")), [1620414, ])
self.sleep(1)
msg_id = re.search(r"<input type=\"hidden\" value=\"(\d+)\" "
r"id=\"delete_message_(\d+)\" name=\"delete_message\[]\">", self.r.text).group(1)
return self.post_delete_message([msg_id])
def get_market_offers(self, country_id: int = None, product: str = None, quality: int = None) -> dict:
ret = dict()
raw_short_names = dict(frm="foodRaw", wrm="weaponRaw", hrm="houseRaw", arm="airplaneRaw")
q1_industries = ["aircraft"] + list(raw_short_names.values())
if product in raw_short_names:
quality = 1
product = raw_short_names.get(product)
item_data = dict(price=999999., country=0, amount=0, offer_id=0, citizen_id=0)
items = {"food": dict(q1=item_data.copy(), q2=item_data.copy(), q3=item_data.copy(), q4=item_data.copy(),
q5=item_data.copy(), q6=item_data.copy(), q7=item_data.copy()),
"weapon": dict(q1=item_data.copy(), q2=item_data.copy(), q3=item_data.copy(), q4=item_data.copy(),
q5=item_data.copy(), q6=item_data.copy(), q7=item_data.copy()),
"house": dict(q1=item_data.copy(), q2=item_data.copy(), q3=item_data.copy(), q4=item_data.copy(),
q5=item_data.copy()), "aircraft": dict(q1=item_data.copy()),
"foodRaw": dict(q1=item_data.copy()), "weaponRaw": dict(q1=item_data.copy()),
"houseRaw": dict(q1=item_data.copy()), "airplaneRaw": dict(q1=item_data.copy())}
countries = [country_id] if country_id else self.countries
if product not in self.available_industries:
self.write_log("Industry '{}' not implemented".format(product))
return ret
start_dt = self.now
for country in countries:
if not country_id and not self.get_country_travel_region(country):
continue
for industry in [product] or items:
for q in [quality] if quality else range(1, 8):
if (q > 1 and industry in q1_industries) or (q > 5 and industry == "house"):
break
str_q = "q%i" % q
data = {'country': country, 'industry': self.available_industries[industry], 'quality': q}
r = self.post_economy_marketplace(**data)
rjson = r.json()
obj = items[industry][str_q]
if not rjson.get("error", False):
for offer in rjson["offers"]:
if obj["price"] > float(offer["priceWithTaxes"]):
obj["price"] = float(offer["priceWithTaxes"])
obj["country"] = int(offer["country_id"])
obj["amount"] = int(offer["amount"])
obj["offer_id"] = int(offer["id"])
obj["citizen_id"] = int(offer["citizen_id"])
elif obj["price"] == float(offer["priceWithTaxes"]) \
and obj["amount"] < int(offer["amount"]):
obj["country"] = int(offer["country_id"])
obj["amount"] = int(offer["amount"])
obj["offer_id"] = int(offer["id"])
self.write_log("Scraped market in {}!".format(self.now - start_dt))
if quality:
ret = items[product]["q%i" % quality]
elif product:
if product in raw_short_names.values():
ret = items[product]["q1"]
else:
ret = items[product]
else:
ret = items
return ret
def buy_food(self) -> Response or None:
self.update_money()
hp_per_quality = {"q1": 2, "q2": 4, "q3": 6, "q4": 8, "q5": 10, "q6": 12, "q7": 20}
hp_needed = 24 * self.energy.interval * 10 - self.food["total"]
local_offers = self.get_market_offers(country_id=self.details.current_country, product="food")
cheapest_q, cheapest = sorted(local_offers.items(), key=lambda v: v[1]["price"] / hp_per_quality[v[0]])[0]
if cheapest["amount"] * hp_per_quality[cheapest_q] < hp_needed:
amount = cheapest["amount"]
else:
amount = hp_needed // hp_per_quality[cheapest_q]
if amount * cheapest["price"] < self.details.cc:
data = dict(offer=cheapest["offer_id"], amount=amount, price=cheapest["price"],
cost=amount * cheapest["price"], quality=cheapest_q, energy=amount * hp_per_quality[cheapest_q])
self.reporter.report_action("BUY_FOOD", json_val=data)
return self.buy_from_market(cheapest["offer_id"], amount)
else:
s = "Don't have enough money! Needed: {}cc, Have: {}cc".format(amount * cheapest["price"], self.details.cc)
self.write_log(s)
self.reporter.report_action("BUY_FOOD", value=s)
return None
def get_monetary_offers(self, currency: int = 62) -> list:
if currency not in [1, 62]:
currency = 62
resp = self.update_money(0, currency).json()
ret = []
offers = re.findall(r"id='purchase_(\d+)' data-i18n='Buy for' data-currency='GOLD' "
r"data-price='(\d+\.\d+)' data-max='(\d+\.\d+)' trigger='purchase'",
resp["buy_mode"], re.M | re.I | re.S)
for offer_id, price, amount in offers:
ret.append({"offer_id": int(offer_id), "price": float(price), "amount": float(amount)})
return sorted(ret, key=lambda o: (o["price"], -o["amount"]))
def buy_monetary_market_offer(self, offer: int, amount: float, currency: int) -> bool:
response = self.post_economy_exchange_purchase(amount, currency, offer)
self.details.cc = float(response.json().get("ecash").get("value"))
self.details.gold = float(response.json().get("gold").get("value"))
self.reporter.report_action("BUY_GOLD", json_val=response.json(),
value="New amount {o.cc}cc, {o.gold}g".format(o=self.details))
return not response.json().get("error", False)
def activate_dmg_booster(self, battle_id: int) -> Response or None:
if self.config.boosters:
duration = 0
if self.boosters.get("100_damageBoosters_5_600", 0) > 0:
duration = 600
elif self.boosters.get("100_damageBoosters_5_7200", 0) > 1:
duration = 7200
elif self.boosters.get("100_damageBoosters_5_28800", 0) > 2:
duration = 28800
elif self.boosters.get("100_damageBoosters_5_86400", 0) > 2:
duration = 86400
return self.post_fight_activate_booster(battle_id, 5, duration, "damage")
def activate_battle_effect(self, battle_id: int, kind: str):
return self.post_activate_battle_effect(battle_id, kind, self.details.citizen_id)
def activate_pp_booster(self, battle_id: int):
return self.post_fight_activate_booster(battle_id, 1, 180, "prestige_points")
def donate_money(self, citizen_id: int = 1620414, amount: float = 0.0, currency: int = 62):
""" currency: gold = 62, cc = 1 """
return self.post_economy_donate_money_action(citizen_id, amount, currency)
def donate_items(self, citizen_id: int = 1620414, amount: int = 0, industry_id: int = 1,
quality: int = 1) -> Response:
ind = {v: k for k, v in self.available_industries.items()}
self.write_log("D,{},q{},{},{}".format(amount, quality, ind[industry_id], citizen_id))
return self.post_economy_donate_items_action(citizen_id, amount, industry_id, quality)
def candidate_for_congress(self, presentation: str = "") -> Response:
return self.post_candidate_for_congress(presentation)
def candidate_for_party_presidency(self) -> Response:
return self.get_candidate_party(self.politics.party_slug)
def accept_money_donations(self):
for notification in self.parse_notifications():
don_id = re.search(r"erepublik.functions.acceptRejectDonation\(\"accept\", (\d+)\)", notification)
if don_id:
self.get_money_donation_accept(int(don_id.group(1)))
self.sleep(5)
def reject_money_donations(self) -> int:
r = self.get_message_alerts()
count = 0
donation_ids = re.findall(r"erepublik.functions.acceptRejectDonation\(\"reject\", (\d+)\)", r.text)
while donation_ids:
for don_id in donation_ids:
self.get_money_donation_reject(int(don_id))
count += 1
self.sleep(5)
r = self.get_message_alerts()
donation_ids = re.findall(r"erepublik.functions.acceptRejectDonation\(\"reject\", (\d+)\)", r.text)
return count
def _rw_choose_side(self, battle_id: int, side_id: int) -> Response:
return self.get_battlefield_choose_side(battle_id, side_id)
def should_travel_to_fight(self) -> bool:
ret = False
if self.config.always_travel:
return True
if self.should_do_levelup: # Do levelup
ret = True
elif self.config.all_in and self.energy.available > self.energy.limit * 2 - self.energy.interval * 3:
ret = True
# Get to next Energy +1
elif self.next_reachable_energy and self.config.next_energy:
ret = True
# 1h worth of energy
elif self.energy.available + self.energy.interval * 3 >= self.energy.limit * 2:
ret = True
return ret
def should_fight(self, silent: bool = True) -> int:
if not self.config.fight:
return 0
count = 0
log_msg = ""
force_fight = False
# Do levelup
if self.is_levelup_reachable:
log_msg = "Level up"
if self.should_do_levelup:
count = (self.energy.limit * 3) // 10
force_fight = True
else:
self.write_log("Waiting for fully recovered energy before leveling up.", False)
# Levelup reachable
elif self.is_levelup_close:
count = self.details.xp_till_level_up - (self.energy.limit // 10) + 5
log_msg = "Fighting for close Levelup. Doing %i hits" % count
force_fight = True
elif self.details.pp < 75:
count = 75 - self.details.pp
log_msg = "Obligatory fighting for at least 75pp"
force_fight = True
elif self.config.continuous_fighting and self.has_battle_contribution:
count = self.energy.food_fights
log_msg = "Continuing to fight in previous battle"
# All-in (type = all-in and full ff)
elif self.config.all_in and self.energy.available + self.energy.interval * 3 >= self.energy.limit * 2:
count = self.energy.food_fights
log_msg = "Fighting all-in. Doing %i hits" % count
# All-in for AIR battles
elif all([self.config.air, self.config.all_in,
self.energy.available >= self.energy.limit]):
count = self.energy.food_fights
log_msg = "Fighting all-in in AIR. Doing %i hits" % count
# Get to next Energy +1
elif self.next_reachable_energy and self.config.next_energy:
count = self.next_reachable_energy
log_msg = "Fighting for +1 energy. Doing %i hits" % count
# 1h worth of energy
elif self.energy.available + self.energy.interval * 3 >= self.energy.limit * 2:
count = self.energy.interval
log_msg = "Fighting for 1h energy. Doing %i hits" % count
if count > 0 and not force_fight:
if self.my_companies.ff_lockdown and self.details.pp > 75:
if count - self.my_companies.ff_lockdown > 0:
log_msg = ("Fight count modified (old count: {} | FF: {} | "
"WAM ff_lockdown: {} | New count: {})").format(
count, self.energy.food_fights, self.my_companies.ff_lockdown,
count - self.my_companies.ff_lockdown)
count -= self.my_companies.ff_lockdown
else:
count = 0
if count <= 0:
log_msg = "Not fighting because WAM needs {} food fights".format(self.my_companies.ff_lockdown)
if self.max_time_till_full_ff > self.time_till_week_change:
max_count = int((self.time_till_week_change - self.time_till_full_ff).total_seconds()) // 60
log_msg = "End for Weekly challenge is near ({} | {})".format(max_count, count)
count = count if max_count > count else max_count
if not silent:
self.write_log(log_msg, False)
return count if count > 0 else 0
@property
def next_reachable_energy(self) -> int:
# Return pps for furthest __reachable__ +1 energy else 0
max_pp = 0
for pp_milestone in self.details.next_pp:
pp_milestone = int(pp_milestone)
if self.details.pp + self.energy.food_fights > pp_milestone: # if reachable set max pp
max_pp = pp_milestone
else: # rest are only bigger no need
break
return max_pp - self.details.pp if max_pp else 0
@property
def next_wc_start(self) -> datetime.datetime:
days = 1 - self.now.weekday() if 1 - self.now.weekday() > 0 else 1 - self.now.weekday() + 7
return utils.good_timedelta(self.now.replace(hour=0, minute=0, second=0, microsecond=0),
datetime.timedelta(days=days))
@property
def time_till_week_change(self) -> datetime.timedelta:
return self.next_wc_start - self.now
@property
def time_till_full_ff(self) -> datetime.timedelta:
energy = self.energy.recoverable + self.energy.recovered
if energy >= self.energy.limit * 2:
return datetime.timedelta(0)
minutes_needed = round((self.energy.limit * 2 - energy) / self.energy.interval) * 6
return (self.energy.reference_time - self.now) + datetime.timedelta(minutes=minutes_needed)
@property
def max_time_till_full_ff(self) -> datetime.timedelta:
"""
Max required time for 0 to full energy (0/0 -> limit/limit) (last interval rounded up)
:return:
"""
return datetime.timedelta(minutes=round((self.energy.limit * 2 / self.energy.interval) + 0.49) * 6)
@property
def is_levelup_close(self) -> bool:
"""
If Energy limit * 2 >= xp till levelup * 10
:return: bool
"""
return self.energy.limit * 2 >= self.details.xp_till_level_up * 10
@property
def is_levelup_reachable(self) -> bool:
"""
If Energy limit >= xp till levelup * 10
:return: bool
"""
return self.energy.limit >= self.details.xp_till_level_up * 10
@property
def should_do_levelup(self) -> bool:
"""
If Energy limit >= xp till levelup * 10
:return: bool
"""
if self.energy.limit - self.energy.interval <= self.energy.recoverable:
if self.is_levelup_reachable:
# 45xp till levelup, 50hp/6min, 500+500/500 energy = 500+450 >= 1000
# 40xp till levelup, 50hp/6min, 450+500/500 energy = 500+400 >= 950
# 25xp till levelup, 50hp/6min, 300+500/500 energy = 500+250 >= 800
# 25xp till levelup, 50hp/6min, 300+200/500 energy = 500+250 >= 500
return self.energy.limit + self.details.xp_till_level_up * 10 <= self.energy.available
return False
def get_article_comments(self, article_id: int = 2645676, page_id: int = 1):
return self.post_article_comments(article_id, page_id)
def comment_article(self, article_id: int = 2645676, msg: str = None) -> Response:
if msg is None:
msg = self.eday
r = self.get_article_comments(article_id, 2)
r = self.get_article_comments(article_id, r.json()["pages"])
comments = r.json()["comments"]
if not comments[max(comments.keys())]["isMyComment"]:
r = self.write_article_comment(msg, article_id)
return r
def write_article_comment(self, message: str, article_id: int, parent_id: int = None):
return self.post_article_comments_create(message, article_id, parent_id)
def publish_article(self, title: str, content: str, kind: int):
kinds = {1: "First steps in eRepublik", 2: "Battle orders", 3: "Warfare analysis",
4: "Political debates and analysis", 5: "Financial business",
6: "Social interactions and entertainment"}
if kind in kinds:
return self.post_write_article(title, content, self.details.citizenship, kind)
else:
raise classes.ErepublikException(
"Article kind must be one of:\n{}\n'{}' is not supported".format(
"\n".join(["{}: {}".format(k, v) for k, v in kinds.items()]),
kind
)
)
def post_market_offer(self, industry: int, quality: int, amount: int, price: float) -> Response:
if industry not in self.available_industries.values():
self.write_log("Trying to sell unsupported industry {}".format(industry))
data = {
"country": self.details.citizenship,
"industry": industry,
"quality": quality,
"amount": amount,
"price": price,
"buy": False,
}
ret = self.post_economy_marketplace_actions(**data)
self.reporter.report_action("SELL_PRODUCT", ret.json())
return ret
def buy_from_market(self, offer: int, amount: int) -> Response:
ret = self.post_economy_marketplace_actions(amount, True, offer=offer)
json_ret = ret.json()
if json_ret.get('error'):
return ret
else:
self.details.cc = ret.json()['currency']
self.details.gold = ret.json()['gold']
r_json = ret.json()
r_json.pop("offerUpdate", None)
self.reporter.report_action("BUY_PRODUCT", ret.json())
return ret
def get_raw_surplus(self) -> (float, float):
frm = 0.00
wrm = 0.00
self.update_companies()
for cdata in sorted(self.my_companies.companies.values()):
if cdata["industry_token"] == "FOOD":
raw = frm
elif cdata["industry_token"] == "WEAPON":
raw = wrm
else:
continue
effective_bonus = cdata["effective_bonus"]
base_prod = float(cdata["base_production"])
if cdata["is_raw"]:
raw += base_prod * effective_bonus / 100
else:
raw -= effective_bonus / 100 * base_prod * cdata["upgrades"][str(cdata["quality"])]["raw_usage"]
if cdata["industry_token"] == "FOOD":
frm = raw
elif cdata["industry_token"] == "WEAPON":
wrm = raw
return frm, wrm
def assign_factory_to_holding(self, factory_id: int, holding_id: int) -> Response:
"""
Assigns factory to new holding
"""
return self.post_economy_assign_to_holding(factory_id, holding_id)
def upgrade_factory(self, factory_id: int, level: int) -> Response:
return self.post_economy_upgrade_company(factory_id, level, self.details.pin)
def create_factory(self, industry_id: int, building_type: int = 1) -> Response:
"""
param industry_ids: FRM={q1:7, q2:8, q3:9, q4:10, q5:11} WRM={q1:12, q2:13, q3:14, q4:15, q5:16}
HRM={q1:18, q2:19, q3:20, q4:21, q5:22} ARM={q1:24, q2:25, q3:26, q4:27, q5:28}
Factories={Food:1, Weapons:2, House:4, Aircraft:23} <- Building_type 1
Storage={1000: 1, 2000: 2} <- Building_type 2
"""
return self.post_economy_create_company(industry_id, building_type)
def dissolve_factory(self, factory_id: int) -> Response:
return self.post_economy_sell_company(factory_id, self.details.pin, sell=False)
@property
def available_industries(self) -> Dict[str, int]:
"""
Returns currently available industries as dict(name: id)
:return: dict
"""
return {"food": 1, "weapon": 2, "house": 4, "aircraft": 23,
"foodRaw": 7, "weaponRaw": 12, "houseRaw": 17, "airplaneRaw": 24}
def get_industry_id(self, industry_name: str) -> int:
"""
Returns industry id
:type industry_name: str
:return: int
"""
return self.available_industries.get(industry_name, 0)
def buy_tg_contract(self) -> Response:
ret = self.post_buy_gold_items('gold', "TrainingContract2", 1)
self.reporter.report_action("BUY_TG_CONTRACT", ret.json())
return ret
def resign(self) -> Response or None:
self.update_job_info()
if self.r.json().get("isEmployee"):
self.reporter.report_action("RESIGN", self.r.json())
return self.post_economy_resign()
return None
def find_new_job(self) -> Response:
r = self.get_economy_job_market_json(self.details.current_country)
jobs = r.json().get("jobs")
data = dict(citizen=0, salary=10)
for posting in jobs:
salary = posting.get("netSalary")
limit = posting.get("salaryLimit", 0)
userid = posting.get("citizen").get("id")
if (not limit or salary * 3 < limit) and salary > data["salary"]:
data.update({"citizen": userid, "salary": salary})
self.reporter.report_action("APPLYING_FOR_JOB", jobs, str(data['citizen']))
return self.post_economy_job_market_apply(**data)
def add_friend(self, player_id: int) -> Response:
resp = self.get_citizen_hovercard(player_id)
rjson = resp.json()
if not any([rjson["isBanned"], rjson["isDead"], rjson["isFriend"], rjson["isOrg"], rjson["isSelf"]]):
r = self.post_citizen_add_remove_friend(int(player_id), True)
self.write_log("{:<64} (id:{:>11}) added as friend".format(rjson["name"], player_id))
return r
return resp
def get_country_parties(self, country_id: int = None) -> dict:
if country_id is None:
country_id = self.details.citizenship
r = self.get_rankings_parties(country_id)
ret = {}
for name, id_ in re.findall(r'<a class="dotted" title="([^"]+)" href="/en/party/[\w\d-]+-(\d+)/1">', r.text):
ret.update({int(id_): name})
return ret
def get_party_members(self, party_id: int) -> Dict[int, str]:
ret = {}
r = super().get_party_members(party_id)
for id_, name in re.findall(r'<a href="//www.erepublik.com/en/main/messages-compose/(\d+)" '
r'title="([\w\d_ .]+)">', r.text):
ret.update({id_: name})
return ret
def get_country_mus(self, country_id: int) -> Dict[int, str]:
ret = {}
r = self.get_leaderboards_damage_rankings(country_id)
for data in r.json()["mu_filter"]:
if data["id"]:
ret.update({data["id"]: data["name"]})
r = self.get_leaderboards_damage_aircraft_rankings(country_id)
for data in r.json()["mu_filter"]:
if data["id"]:
ret.update({data["id"]: data["name"]})
return ret
def get_mu_members(self, mu_id: int) -> Dict[int, str]:
ret = {}
r = self.get_military_unit_data(mu_id)
for page in range(1, int(r.json()["panelContents"]["pages"]) + 1):
r = self.get_military_unit_data(mu_id, page)
for user in r.json()["panelContents"]["members"]:
if not user["isDead"]:
ret.update({user["citizenId"]: user["name"]})
return ret
def send_mail(self, subject: str, msg: str, ids: List[int] = None):
if ids is None:
ids = [1620414, ]
for player_id in ids:
self.post_messages_compose(subject, msg, [player_id])
def add_every_player_as_friend(self):
cities = []
cities_dict = {}
self.write_log("WARNING! This will take a lot of time.")
rj = self.post_travel_data(regionId=662, check="getCountryRegions").json()
for region_data in rj.get("regions", {}).values():
cities.append(region_data['cityId'])
cities_dict.update({region_data['cityId']: region_data['cityName']})
cities.sort(key=int)
for city_id in cities:
self.write_log("Adding friends from {} (id: {})".format(cities_dict[city_id], city_id))
resp = self.get_city_data_residents(city_id).json()
for resident in resp["widgets"]["residents"]["residents"]:
self.add_friend(resident["citizenId"])
for page in range(2, resp["widgets"]["residents"]["numResults"] // 10 + 2):
r = self.get_city_data_residents(city_id, page)
resp = r.json()
for resident in resp["widgets"]["residents"]["residents"]:
self.add_friend(resident["citizenId"])
def schedule_attack(self, war_id: int, region_id: int, at_time: datetime) -> None:
if at_time:
self.sleep(utils.get_sleep_seconds(at_time))
self.get_csrf_token()
self._launch_battle(war_id, region_id)
def get_active_wars_with_regions(self):
self.get_country_military(self.countries.get(self.details.citizen_id)["name"])
raise NotImplementedError
def _launch_battle(self, war_id: int, region_id: int) -> Response:
return self.post_wars_attack_region(war_id, region_id)
def state_update_repeater(self):
try:
start_time = self.now.replace(second=0, microsecond=0)
if start_time.minute <= 30:
start_time = start_time.replace(minute=30)
else:
start_time = start_time.replace(minute=0)
while not self.stop_threads.is_set():
self.update_citizen_info()
start_time = utils.good_timedelta(start_time, datetime.timedelta(minutes=30))
self.send_state_update()
self.send_inventory_update()
sleep_seconds = (start_time - self.now).total_seconds()
self.stop_threads.wait(sleep_seconds if sleep_seconds > 0 else 0)
except:
self.report_error()
def send_state_update(self):
data = dict(xp=self.details.xp, cc=self.details.cc, gold=self.details.gold, pp=self.details.pp,
inv_total=self.inventory['total'], inv=self.inventory['used'], hp_limit=self.energy.limit,
hp_interval=self.energy.interval, hp_available=self.energy.available, food=self.food['total'], )
self.reporter.send_state_update(**data)
def send_inventory_update(self):
j = self.update_inventory()
active_items = {}
for item in j.get("inventoryItems", {}).get("activeEnhancements", {}).get("items", {}).values():
active_items.update({item['name']: item['active']['time_left']})
final_items = {}
for item in j.get("inventoryItems", {}).get("finalProducts", {}).get("items", {}).values():
name = item['name']
if item.get('type') == 'damageBoosters':
delta = item['duration']
if delta // 3600:
name += f" {delta // 3600}h"
if delta // 60 % 60:
name += f" {delta // 60 % 60}m"
if delta % 60:
name += f" {delta % 60}s"
if item['amount']:
final_items.update({name: item['amount']})
raw_materials = {}
for item in j.get("inventoryItems", {}).get("rawMaterials", {}).get("items", {}).values():
name = item['name']
if item['isPartial']:
continue
if item['amount']:
raw_materials.update({name: item['amount']})
to_report = dict(items=dict(active=active_items, final=final_items, raw=raw_materials), status=self.inventory)
self.reporter.report_action("INVENTORY", json_val=to_report)
def check_house_durability(self) -> Dict[int, datetime.datetime]:
ret = {}
inv = self.update_inventory()
if "activeEnhancements" in inv.get("inventoryItems", {}):
active = inv.get("inventoryItems", {}).get("activeEnhancements", {}).get("items", {})
for q in range(1, 6):
if "4_%i_active" % q in active:
till = utils.good_timedelta(self.now, datetime.timedelta(
seconds=active["4_%i_active" % q]["active"]["time_left"]))
ret.update({q: till})
return ret
def buy_and_activate_house(self, q: int) -> Dict[int, datetime.datetime]:
inventory = self.update_inventory()
ok_to_activate = False
if not inventory.get("inventoryItems").get("finalProducts", {}).get("items", {}).get("4_{}".format(q)):
offers = []
countries = [self.details.citizenship, ]
if self.details.current_country != self.details.citizenship:
countries.append(self.details.current_country)
for country in countries:
offers += [self.get_market_offers(country, "house", q)]
global_cheapest = self.get_market_offers(product="house", quality=q)
cheapest_offer = sorted(offers, key=lambda o: o["price"])[0]
region = self.get_country_travel_region(global_cheapest['country'])
if global_cheapest['price'] + 200 < cheapest_offer['price'] and region:
self._travel(global_cheapest['country'], region)
buy = self.buy_from_market(global_cheapest['offer_id'], 1)
else:
buy = self.buy_from_market(cheapest_offer['offer_id'], 1)
if buy.json()["error"]:
msg = "Unable to buy q{} house! \n{}".format(q, buy.json()['message'])
self.write_log(msg)
else:
ok_to_activate = True
else:
ok_to_activate = True
if ok_to_activate:
self.activate_house(q)
return self.check_house_durability()
def renew_houses(self, forced: bool = False) -> Dict[int, datetime.datetime]:
"""
Renew all houses which endtime is in next 48h
:param forced: if true - renew all houses
:return:
"""
house_durability = self.check_house_durability()
for q, active_till in house_durability.items():
if utils.good_timedelta(active_till, - datetime.timedelta(hours=48)) <= self.now or forced:
house_durability = self.buy_and_activate_house(q)
self.travel_to_residence()
return house_durability
def activate_house(self, quality: int) -> datetime.datetime:
active_until = self.now
r = self.post_economy_activate_house(quality)
if r.json().get("status") and not r.json().get("error"):
house = r.json()["inventoryItems"]["activeEnhancements"]["items"]["4_%i_active" % quality]
active_until = utils.good_timedelta(active_until, datetime.timedelta(seconds=house["active"]["time_left"]))
return active_until
def collect_anniversary_reward(self) -> Response:
return self.post_collect_anniversary_reward()
def get_battle_round_data(self, battle_id: int, round_id: int, division: int = None) -> dict:
battle = self.all_battles.get(battle_id)
if not battle:
return {}
r = self.post_battle_console(battle_id, battle.zone_id, round_id, division, 1, True)
return {battle.invader.id: r.json().get(str(battle.invader.id)).get("fighterData"),
battle.defender.id: r.json().get(str(battle.defender.id)).get("fighterData")}
def contribute_cc_to_country(self, amount: int or float = 0) -> bool:
self.update_money()
amount = int(amount)
if self.details.cc < amount or amount < 20:
return False
json = dict(country=71, action='currency', value=amount)
self.reporter.report_action("CONTRIBUTE_CC", json)
r = self.post_country_donate(**json)
return r.json().get('status') or not r.json().get('error')
def contribute_food_to_country(self, amount: int = 0, quality: int = 1) -> bool:
self.update_inventory()
amount = amount // 1
if self.food["q" + str(quality)] < amount or amount < 10:
return False
json = dict(country=71, action='food', value=amount, quality=quality)
self.reporter.report_action("CONTRIBUTE_FOOD", json)
r = self.post_country_donate(**json)
return r.json().get('status') or not r.json().get('error')
def contribute_gold_to_country(self, amount: int) -> bool:
self.update_money()
if self.details.cc < amount:
return False
json = dict(country=71, action='gold', value=amount)
self.reporter.report_action("CONTRIBUTE_GOLD", json)
r = self.post_country_donate(**json)
return r.json().get('status') or not r.json().get('error')
def write_on_country_wall(self, message: str) -> bool:
self.get_main()
post_to_wall_as = re.findall(r"""id="post_to_country_as".*?<option value="(.*?)">.*?</option>.*</select>""",
self.r.text, re.S | re.M)
if post_to_wall_as:
self.post_country_post_create(message, max(post_to_wall_as))
return True
return False
def report_error(self, msg: str = ""):
utils.process_error(msg, self.name, sys.exc_info(), self, self.commit_id, False)
def get_battle_top_10(self, battle_id: int) -> Dict[int, List[Tuple[int, int]]]:
battle = self.all_battles.get(battle_id)
round_id = battle.get('zone_id')
division = self.division if round_id % 4 else 11
resp = self.post_military_battle_console(battle_id, round_id, division).json()
resp.pop('rounds', None)
ret = dict()
for country_id, data in resp.items():
ret.update({int(country_id): []})
for place in sorted(data.get("fighterData", {}).values(), key=lambda _: -_['raw_value']):
ret[int(country_id)].append((place['citizenId'], place['raw_value']))
return ret
def to_json(self, indent: bool = False) -> str:
return dumps(self.__dict__, cls=utils.MyJSONEncoder, indent=4 if indent else None, sort_keys=True)