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39 Commits

Author SHA1 Message Date
72b12a5ca2 Lint 2022-03-15 10:36:39 +02:00
1831ddfb49 Bump version: 0.29.2.2 → 0.29.2.3 2022-03-11 12:01:40 +02:00
f9d2ad85c2 bugfix 2022-03-11 12:01:30 +02:00
66a05bb202 Bump version: 0.29.2.1 → 0.29.2.2 2022-03-11 11:44:54 +02:00
273e98c8d1 Update 2022-03-11 11:44:29 +02:00
03c435bf7e Bump version: 0.29.2 → 0.29.2.1 2022-03-06 21:22:36 +02:00
112150cce6 bugfix
version update
2022-03-06 21:22:26 +02:00
eb9231b0e7 Bump version: 0.29.1 → 0.29.2 2022-03-06 16:36:49 +02:00
763fbaaf9c Update wam logic 2022-03-06 16:36:35 +02:00
e9f3441678 style setting update 2022-03-06 16:35:49 +02:00
Eriks K
f59b47d131 Bump version: 0.29.0.6 → 0.29.1 2022-02-04 00:41:40 +02:00
Eriks K
6ca6d416b3 Merge branch 'master' of github.com:eeriks/erepublik 2022-02-04 00:41:20 +02:00
Eriks K
903d596064 Fixup 2022-02-04 00:41:13 +02:00
8a2a1ab393 autosell bugfix 2022-02-04 00:34:25 +02:00
Eriks K
3ee9811b8f Bump version: 0.29.0.5 → 0.29.0.6 2022-02-01 23:01:51 +02:00
Eriks K
f9b136faba Bugfix 2022-02-01 23:01:44 +02:00
Eriks K
1fb186961f Bump version: 0.29.0.4 → 0.29.0.5 2022-02-01 22:57:18 +02:00
Eriks K
2c1cf2fc66 Bugfix 2022-02-01 22:57:07 +02:00
Eriks K
75996779e1 Bump version: 0.28.3 → 0.29.0 2022-02-01 22:21:44 +02:00
Eriks K
d5ce52162a Updated WAM logic for cases when there are too many RAW factories 2022-02-01 22:21:29 +02:00
7e5312df18 Bump version: 0.28.2 → 0.28.3 2022-01-26 14:03:21 +02:00
8474920b72 Bugfix requests 2.27.0 contains bug which prohibits using auth with socks proxy 2022-01-26 14:03:11 +02:00
3426f60749 Bump version: 0.28.1 → 0.28.2 2022-01-26 13:10:23 +02:00
c703201ae7 Bugfix 2022-01-26 13:10:07 +02:00
0119ebe44b Bump version: 0.28.0.4 → 0.28.1 2022-01-06 10:11:50 +02:00
247d87ac5e Update UA browser versions; Remove Android as system platform
lint
2022-01-06 10:11:35 +02:00
e978c04228 Initialize headers after login 2021-11-26 09:53:00 +02:00
e925ab455d RTD yaml 2021-11-24 17:02:19 +02:00
1447b21676 Small fixes 2021-11-24 16:54:36 +02:00
575bb60f05 GitHub worklflow update 2021-11-24 14:36:15 +02:00
81c1469752 Bump version: 0.28.0.3 → 0.28.0.4 2021-11-19 08:50:31 +02:00
490809045d Merge branch 'master' of github.com:eeriks/erepublik 2021-11-19 08:49:20 +02:00
f425faea5b Bump version: 0.28.0.2 → 0.28.0.3 2021-11-19 08:41:44 +02:00
b7fe834091 Bump version: 0.28.0.1 → 0.28.0.2 2021-11-19 08:39:45 +02:00
bc09133f61 Fight removal bugfix 2021-11-19 08:39:30 +02:00
8b264e2b9c Bump version: 0.28.0.1 → 0.28.0.2 2021-11-17 00:31:08 +02:00
711a61783c Bugfix 2021-11-17 00:30:48 +02:00
c9942cd565 Bump version: 0.28.0 → 0.28.0.1 2021-11-16 23:24:52 +02:00
0f6529262e Moved Fight code to backup file 2021-11-16 23:24:36 +02:00
19 changed files with 1170 additions and 1125 deletions

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@ -21,7 +21,7 @@ insert_final_newline = false
indent_style = tab indent_style = tab
[*.py] [*.py]
max_line_length = 240 max_line_length = 120
line_length=120 line_length=120
multi_line_output=0 multi_line_output=0
balanced_wrapping=True balanced_wrapping=True

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@ -19,7 +19,15 @@ jobs:
- name: Install dependencies - name: Install dependencies
run: | run: |
python -m pip install --upgrade pip python -m pip install --upgrade pip
pip install -r requirements_dev.txt pip install -r requirements-dev.txt
- name: Lint with isort
run: |
pip install -U isort
isort --check erepublik
- name: Lint with Black
run: |
pip install -U black
black --check erepublik
- name: Lint with flake8 - name: Lint with flake8
run: | run: |
pip install flake8 pip install flake8
@ -27,7 +35,7 @@ jobs:
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide # exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics
- name: Test with pytest # - name: Test with pytest
run: | # run: |
pip install pytest # pip install pytest
pytest # pytest

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@ -1,13 +0,0 @@
# See https://pre-commit.com for more information
# See https://pre-commit.com/hooks.html for more hooks
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v3.2.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-yaml
- id: check-added-large-files
default_language_version:
python: python3.8

15
.readthedocs.yaml Normal file
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@ -0,0 +1,15 @@
version: 2
build:
os: "ubuntu-20.04"
tools:
python: "3.9"
# Build from the docs/ directory with Sphinx
sphinx:
configuration: docs/conf.py
# Explicitly set the version of Python and its requirements
python:
install:
- requirements: requirements-dev.txt

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@ -10,16 +10,13 @@ eRepublik script
:target: https://erepublik.readthedocs.io/en/latest/?badge=latest :target: https://erepublik.readthedocs.io/en/latest/?badge=latest
:alt: Documentation Status :alt: Documentation Status
.. image:: https://api.codacy.com/project/badge/Grade/eaa7ae43d23f4c0abab65c3bde89475a
:target: https://app.codacy.com/manual/eeriks/erepublik?utm_source=github.com&utm_medium=referral&utm_content=eeriks/erepublik&utm_campaign=Badge_Grade_Dashboard
:alt: Codacy Badge
Python package for automated eRepublik playing Python package for automated eRepublik playing
* Free software: MIT license * Free software: GPLv3.0
* Documentation: https://erepublik.readthedocs.io/en/latest/ * Documentation: https://erepublik.readthedocs.io/en/latest/
* Source code: https://github.com/eeriks/erepublik
Features Features

View File

@ -101,7 +101,7 @@ html_theme_path = [edx_theme.get_html_theme_path()]
# Add any paths that contain custom static files (such as style sheets) here, # Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files, # relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css". # so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ["_static"] # html_static_path = ["_static"]
# -- Options for HTMLHelp output --------------------------------------- # -- Options for HTMLHelp output ---------------------------------------

859
erepublik/Fighting Normal file
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@ -0,0 +1,859 @@
# TODO: Fix fighting and reimplement CitizenMilitary module
# class CitizenMilitary(CitizenTravel):
# all_battles: Dict[int, classes.Battle] = None
# __last_war_update_data = None
#
# active_fs: bool = False
#
# @property
# def as_dict(self):
# d = super().as_dict
# d.update(active_fs=self.active_fs, all_battles=self.all_battles)
# return d
# def update_all():
# super().update_all()
# self.update_war_info()
#
# def update_war_info(self):
# if (
# self.__last_war_update_data
# and self.__last_war_update_data.get("last_updated", 0) + 30 > self.now.timestamp()
# ):
# r_json = self.__last_war_update_data
# else:
# r_json = self._get_military_campaigns_json_list().json()
# if r_json.get("countries"):
# if self.all_battles is None:
# self.all_battles = {}
# self.__last_war_update_data = r_json
# if r_json.get("battles"):
# all_battles = {}
# for battle_data in r_json.get("battles", {}).values():
# all_battles[battle_data.get("id")] = classes.Battle(battle_data)
# # old_all_battles = self.all_battles
# self.all_battles = all_battles
# # for battle in old_all_battles.values():
# # utils._clear_up_battle_memory(battle)
#
# def get_battle_for_war(self, war_id: int) -> Optional[classes.Battle]:
# self.update_war_info()
# war_info = self.get_war_status(war_id)
# return self.all_battles.get(war_info.get("battle_id"), None)
#
# def get_war_status(self, war_id: int) -> Dict[str, Union[bool, Dict[int, str]]]:
# r = self._get_wars_show(war_id)
# html = r.text
# ret = {}
# reg_re = re.compile(fr'data-war-id="{war_id}" data-region-id="(\d+)" data-region-name="([- \w]+)"')
# if reg_re.findall(html):
# ret.update(regions={}, can_attack=True)
# for reg in reg_re.findall(html):
# ret["regions"].update({int(reg[0]): reg[1]})
# elif re.search(
# r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
# r'class="join" title="Join"><span>Join</span></a>',
# html,
# ):
# battle_id = re.search(
# r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
# r'class="join" title="Join"><span>Join</span></a>',
# html,
# ).group(1)
# ret.update(can_attack=False, battle_id=int(battle_id))
# elif re.search(r"This war is no longer active.", html):
# ret.update(can_attack=False, ended=True)
# else:
# ret.update(can_attack=False)
# return ret
#
# def get_available_weapons(self, battle_id: int):
# return self._get_military_show_weapons(battle_id).json()
#
# def set_default_weapon(self, battle: classes.Battle, division: classes.BattleDivision) -> int:
# available_weapons = self._get_military_show_weapons(battle.id).json()
# while not isinstance(available_weapons, list):
# available_weapons = self._get_military_show_weapons(battle.id).json()
# weapon_quality = -1
# weapon_damage = 0
# if not division.is_air:
# for weapon in available_weapons:
# try:
# if weapon["weaponQuantity"] > 30 and weapon["weaponInfluence"] > weapon_damage:
# weapon_quality = int(weapon["weaponId"])
# weapon_damage = weapon["weaponInfluence"]
# except ValueError:
# pass
# return self.change_weapon(battle, weapon_quality, division)
#
# def change_weapon(self, battle: classes.Battle, quality: int, battle_zone: classes.BattleDivision) -> int:
# r = self._post_military_change_weapon(battle.id, battle_zone.id, quality)
# influence = r.json().get("weaponInfluence")
# self._report_action(
# "MILITARY_WEAPON", f"Switched to q{quality} weapon," f" new influence {influence}", kwargs=r.json()
# )
# return influence
#
# def sorted_battles(self, sort_by_time: bool = True, only_tp=False) -> List[classes.Battle]:
# cs_battles_priority_air: List[classes.Battle] = []
# cs_battles_priority_ground: List[classes.Battle] = []
# cs_battles_air: List[classes.Battle] = []
# cs_battles_ground: List[classes.Battle] = []
# deployed_battles_air: List[classes.Battle] = []
# deployed_battles_ground: List[classes.Battle] = []
# ally_battles_air: List[classes.Battle] = []
# ally_battles_ground: List[classes.Battle] = []
# other_battles_air: List[classes.Battle] = []
# other_battles_ground: List[classes.Battle] = []
#
# ret_battles: List[classes.Battle] = []
# if sort_by_time:
# battle_list = sorted(self.all_battles.values(), key=lambda b: b.start)
# battle_list.reverse()
# else:
# battle_list = sorted(self.all_battles.values(), key=lambda b: b.id)
#
# contribution_json = self._get_military_campaigns_json_citizen().json()
# contributions: List[Dict[str, int]] = contribution_json.get("contributions") or []
# contributions.sort(key=lambda b: -b.get("damage"))
#
# for contribution_battle in contributions:
# if contribution_battle.get("battle_id") and contribution_battle.get("battle_id") in self.all_battles:
# ret_battles.append(self.all_battles[contribution_battle.get("battle_id")])
#
# for battle in battle_list:
# battle_sides = [battle.invader.country, battle.defender.country]
# if battle.id in ret_battles:
# continue
# # CS Battles
# elif self.details.citizenship in battle_sides:
# if battle.has_air:
# if battle.defender.id == self.details.citizenship:
# cs_battles_priority_air.append(battle)
# else:
# cs_battles_air.append(battle)
# else:
# if battle.defender.id == self.details.citizenship:
# cs_battles_priority_ground.append(battle)
# else:
# cs_battles_ground.append(battle)
#
# # Current location battles:
# elif self.details.current_country in battle_sides:
# if battle.has_air:
# deployed_battles_air.append(battle)
# else:
# deployed_battles_ground.append(battle)
#
# # Deployed battles and allied battles:
# elif self.details.current_country in battle.invader.allies + battle.defender.allies + battle_sides:
# if self.details.current_country in battle.invader.deployed + battle.defender.deployed:
# if battle.has_air:
# deployed_battles_air.append(battle)
# else:
# deployed_battles_ground.append(battle)
# # Allied battles:
# else:
# if battle.has_air:
# ally_battles_air.append(battle)
# else:
# ally_battles_ground.append(battle)
# else:
# if battle.has_air:
# other_battles_air.append(battle)
# else:
# other_battles_ground.append(battle)
#
# cs_battles = cs_battles_priority_air + cs_battles_priority_ground + cs_battles_air + cs_battles_ground
# if only_tp:
# return cs_battles
# deployed_battles = deployed_battles_air + deployed_battles_ground
# other_battles = ally_battles_air + ally_battles_ground + other_battles_air + other_battles_ground
# ret_battles = ret_battles + cs_battles + deployed_battles + other_battles
# return ret_battles
#
# def get_cheap_tp_divisions(self) -> Dict[str, List[Tuple[int, classes.BattleDivision]]]:
# air_divs: List[Tuple[int, classes.BattleDivision]] = []
# ground_divs: List[Tuple[int, classes.BattleDivision]] = []
# check_maverick = self.maverick and self.config.maverick
# for battle in reversed(self.sorted_battles(True, True)):
# for division in battle.div.values():
# is_start_ok = utils.good_timedelta(division.battle.start, timedelta(minutes=-1)) < self.now
# if not division.terrain and is_start_ok and not division.div_end:
# if division.is_air and self.config.air:
# division_medals = self.get_battle_round_data(division)
# medal = division_medals[self.details.citizenship == division.battle.defender.country]
# if not medal:
# air_divs.append((0, division))
# else:
# air_divs.append((medal.get("1").get("raw_value"), division))
# elif not division.is_air and self.config.ground:
# if not division.div == self.division and not check_maverick:
# continue
# division_medals = self.get_battle_round_data(division)
# medal = division_medals[self.details.citizenship == division.battle.defender.country]
# if not medal:
# ground_divs.append((0, division))
# else:
# ground_divs.append((medal.get("1").get("raw_value"), division))
#
# air_divs.sort(key=lambda z: (z[0], z[1].battle.start))
# ground_divs.sort(key=lambda z: (z[0], z[1].battle.start))
# return {"air": air_divs, "ground": ground_divs}
#
# @property
# def has_battle_contribution(self):
# return bool(self.__last_war_update_data.get("citizen_contribution", []))
#
# def find_battle_to_fight(
# self, silent: bool = False
# ) -> Tuple[classes.Battle, classes.BattleDivision, classes.BattleSide]:
# self.update_war_info()
# for battle in self.sorted_battles(self.config.sort_battles_time):
# if not isinstance(battle, classes.Battle):
# continue
# if battle.is_dict_lib:
# continue
# battle_zone: Optional[classes.BattleDivision] = None
# for div in battle.div.values():
# if div.terrain == 0:
# if div.div_end:
# continue
# maverick_ok = self.maverick and self.config.maverick
# if self.config.air and div.is_air:
# battle_zone = div
# break
# elif self.config.ground and not div.is_air and (div.div == self.division or maverick_ok):
# battle_zone = div
# break
# else:
# continue
# if not battle_zone:
# continue
# allies = (
# battle.invader.deployed + battle.defender.deployed + [battle.invader.country, battle.defender.country]
# )
#
# travel_needed = self.details.current_country not in allies
#
# if battle.is_rw:
# side = battle.defender if self.config.rw_def_side else battle.invader
# else:
# defender_side = self.details.current_country in battle.defender.allies + [
# battle.defender.country,
# ]
# side = battle.defender if defender_side else battle.invader
#
# if not silent:
# self.write_log(str(battle))
#
# travel = (
# (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel)
# if travel_needed
# else True
# )
#
# if not travel:
# continue
# yield battle, battle_zone, side
#
# def find_battle_and_fight(self):
# count = self.should_fight()[0]
# if count:
# self.write_log("Checking for battles to fight in...")
# for battle, division, side in self.find_battle_to_fight():
#
# allies = (
# battle.invader.deployed
# + battle.defender.deployed
# + [battle.invader.country, battle.defender.country]
# )
#
# travel_needed = self.details.current_country not in allies
#
# if battle.start > self.now:
# self.sleep(utils.get_sleep_seconds(battle.start))
#
# if travel_needed and not self.change_division(battle, division, side):
# break
#
# if self.change_division(battle, division):
# self.set_default_weapon(battle, division)
# self.fight(battle, division, side, count)
# self.travel_to_residence()
# break
#
# def fight(
# self,
# battle: classes.Battle,
# division: classes.BattleDivision,
# side: classes.BattleSide = None,
# count: int = None,
# ) -> Optional[int]:
# """Fight in a battle.
#
# Will auto activate booster and travel if allowed to do it.
# :param battle: Battle battle to fight in
# :type battle: Battle
# :param division: Division number to fight in available choices
# :type division: BattleDivision
# :param side: BattleSide or None. Battle side to fight in, If side not == invader id or not in invader deployed
# allies list, then defender's side is chosen
# :type side: BattleSide
# :param count: How many hits to do, if not specified self.should_fight() is called.
# :type count: int
# :param use_ebs: Should use energy bars if count > 0 and not enough food_fights
# :type use_ebs: bool
# :return: None if no errors while fighting, otherwise error count.
# :rtype: int
# """
# if self.restricted_ip:
# self.write_warning("Fighting is not allowed from restricted IP!")
# self._report_action("IP_BLACKLISTED", "Fighting is not allowed from restricted IP!")
# return 1
# if not division.is_air and self.config.boosters:
# self.activate_damage_booster(not division.is_air)
# if side is None:
# side = (
# battle.defender
# if self.details.citizenship in battle.defender.allies + [battle.defender.country]
# else battle.invader
# )
# if count is None:
# count = self.should_fight()[0]
#
# self.write_log(f"Fighting in battle for {battle.region_name} on {side} side in d{division.div}")
#
# if self.now < utils.localize_dt(datetime(2021, 2, 8)):
# error_count = total_damage = total_hits = 0
# ok_to_fight = True
# while ok_to_fight and error_count < 10 and count > 0:
# while all((count > 0, error_count < 10, self.energy.energy >= 50)):
# hits, error, damage = self._shoot(battle, division, side)
# count -= hits
# total_hits += hits
# total_damage += damage
# error_count += error
# else:
# if self.energy.energy < 50 or error_count >= 10 or count <= 0:
# self.write_log(f"Hits: {total_hits:>4} | Damage: {total_damage}")
# ok_to_fight = False
# if total_damage:
# self.report_fighting(battle, not side.is_defender, division, total_damage, total_hits)
# return error_count
# else:
# deployment_id = self.deploy(division, side, count * 10)
# self.sleep(count // 3) # TODO: connect to eRepublik's WS and get from there when deploy ends
# energy_used = 0
# if deployment_id:
# self.write_warning(
# "If eRepublik responds with HTTP 500 Internal Error, "
# "it is kind of ok, because deployment has not finished yet."
# )
# deployment_data = self._post_military_fight_deploy_deploy_report_data(deployment_id).json()
# if not deployment_data.get("error"):
# data = deployment_data["data"]
# total_damage = int(data["damage"].replace(",", ""))
# energy_used = int(data["energySpent"].replace(",", ""))
# self.details.pp += int(data["rewards"]["prestigePoints"].replace(",", ""))
# self.report_fighting(battle, not side.is_defender, division, total_damage, energy_used // 10)
# return energy_used
#
# def _shoot(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide):
# if division.is_air:
# response = self._post_military_fight_air(battle.id, side.id, division.id)
# else:
# response = self._post_military_fight_ground(battle.id, side.id, division.id)
#
# if "Zone is not meant for " in response.text:
# self.sleep(5)
# return 0, 1, 0
# try:
# r_json = response.json()
# except (ValueError, HTTPError, RequestException):
# return 0, 10, 0
# hits = 0
# damage = 0
# err = False
# if r_json.get("error"):
# if r_json.get("message") == "SHOOT_LOCKOUT":
# pass
# elif r_json.get("message") == "NOT_ENOUGH_WEAPONS":
# self.set_default_weapon(battle, division)
# elif r_json.get("message") == "Cannot activate a zone with a non-native division":
# self.write_warning("Wrong division!!")
# return 0, 10, 0
# elif r_json.get("message") == "ZONE_INACTIVE":
# self.write_warning("Wrong division!!")
# return 0, 10, 0
# elif r_json.get("message") == "NON_BELLIGERENT":
# self.write_warning("Dictatorship/Liberation wars are not supported!")
# return 0, 10, 0
# elif r_json.get("message") in ["FIGHT_DISABLED", "DEPLOYMENT_MODE"]:
# self._post_main_profile_update(
# "options", params='{"optionName":"enable_web_deploy","optionValue":"off"}'
# )
# self.set_default_weapon(battle, division)
# else:
# if r_json.get("message") == "UNKNOWN_SIDE":
# self._rw_choose_side(battle, side)
# elif r_json.get("message") == "CHANGE_LOCATION":
# countries = [side.country] + side.deployed
# self.travel_to_battle(battle, countries)
# err = True
# elif r_json.get("message") == "ENEMY_KILLED":
# # Non-InfantryKit players
# if r_json["user"]["earnedXp"]:
# hits = r_json["user"]["earnedXp"]
# # InfantryKit player
# # The almost always safe way (breaks on levelup hit)
# elif self.energy.energy >= r_json["details"]["wellness"]: # Haven't reached levelup
# hits = (self.energy.energy - r_json["details"]["wellness"]) // 10
# else:
# hits = r_json["hits"]
# if r_json["user"]["epicBattle"]:
# hits /= 1 + r_json["user"]["epicBattle"]
#
# self.energy.energy = r_json["details"]["wellness"]
# self.details.xp = int(r_json["details"]["points"])
# damage = r_json["user"]["givenDamage"] * (1.1 if r_json["oldEnemy"]["isNatural"] else 1)
# else:
# err = True
#
# return hits, err, damage
#
# def deploy_bomb(
# self, battle: classes.Battle, division: classes.BattleDivision, bomb_id: int, inv_side: bool, count: int = 1
# ) -> Optional[int]:
# """Deploy bombs in a battle for given side.
#
# :param battle: Battle
# :type battle: classes.Battle
# :param division: BattleDivision
# :type division: classes.BattleDivision
# :param bomb_id: int bomb id
# :type bomb_id: int
# :param inv_side: should deploy on invader side
# :type inv_side: bool
# :param count: how many bombs to deploy
# :type count: int
# :return: Deployed count
# :rtype: int
# """
#
# if not isinstance(count, int) or count < 1:
# count = 1
# has_traveled = False
# if battle.is_rw:
# has_traveled = self.travel_to_battle(battle, [battle.defender.country])
# self._rw_choose_side(battle, battle.invader if inv_side else battle.defender)
# if inv_side:
# good_countries = [battle.invader.country] + battle.invader.deployed
# if self.details.current_country not in good_countries:
# has_traveled = self.travel_to_battle(battle, good_countries)
# else:
# involved = (
# [battle.invader.country, battle.defender.country] + battle.invader.deployed + battle.defender.deployed
# )
# if self.details.current_country not in involved:
# count = 0
# side = battle.invader if inv_side else battle.defender
# errors = deployed_count = 0
# while (not deployed_count == count) and errors < 10:
# r = self._post_military_deploy_bomb(battle.id, division.id, side.id, bomb_id).json()
# if not r.get("error"):
# deployed_count += 1
# self.sleep(0.5)
# elif r.get("message") == "LOCKED":
# self.sleep(0.5)
# elif r.get("message") == "INVALID_BOMB":
# errors = 10
# else:
# errors += 1
#
# if has_traveled:
# self.travel_to_residence()
#
# self._report_action("MILITARY_BOMB", f"Deployed {deployed_count} bombs in battle {battle.id}")
# return deployed_count
#
# def change_division(
# self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide = None
# ) -> bool:
# """Change division.
#
# :param battle: classes.Battle
# :type battle: classes.Battle
# :param division: int target division to switch to
# :type division: classes.BattleDivision
# :param side: Side to choose
# :type side: classes.BattleSide
# :return:
# """
# resp = self._post_main_battlefield_change_division(battle.id, division.id, side.id if side else None)
# if resp.json().get("error"):
# self.write_warning(resp.json().get("message"))
# return False
# self._report_action(
# "MILITARY_DIV_SWITCH", f"Switched to d{division.div} in battle {battle.id}", kwargs=resp.json()
# )
# return True
#
# def get_ground_hit_dmg_value(
# self,
# rang: int = None,
# strength: float = None,
# elite: bool = None,
# ne: bool = False,
# booster_50: bool = False,
# booster_100: bool = False,
# tp: bool = True,
# ) -> Decimal:
# if not rang or not strength or elite is None:
# r = self._get_main_citizen_profile_json(self.details.citizen_id).json()
# if not rang:
# rang = r["military"]["militaryData"]["ground"]["rankNumber"]
# if not strength:
# strength = r["military"]["militaryData"]["ground"]["strength"]
# if elite is None:
# elite = r["citizenAttributes"]["level"] > 100
# if ne:
# tp = True
#
# return utils.calculate_hit(strength, rang, tp, elite, ne, 50 if booster_50 else 100 if booster_100 else 0)
#
# def get_air_hit_dmg_value(
# self, rang: int = None, elite: bool = None, ne: bool = False, weapon: bool = False
# ) -> Decimal:
# if not rang or elite is None:
# r = self._get_main_citizen_profile_json(self.details.citizen_id).json()
# if not rang:
# rang = r["military"]["militaryData"]["aircraft"]["rankNumber"]
# if elite is None:
# elite = r["citizenAttributes"]["level"] > 100
#
# return utils.calculate_hit(0, rang, True, elite, ne, 0, 20 if weapon else 0)
#
# def activate_damage_booster(self, ground: bool = True) -> int:
# kind = "damage" if ground else "aircraftDamage"
# if self.config.boosters and not self.get_active_damage_booster(ground):
# booster: Optional[types.InvFinalItem] = None
# for quality, data in sorted(self.inventory.boosters.get(kind, {}).items(), key=lambda x: x[0]):
# for _duration, _booster in sorted(data.items(), key=lambda y: y[0]):
# critical_amount = 2 if quality < 10 and ground else 10
# if _booster.get("amount") > critical_amount:
# booster = _booster
# break
# break
# if booster:
# kind = "damage" if ground else "air_damage"
# self._report_action("MILITARY_BOOSTER", f"Activated {booster['name']}")
# resp = self._post_economy_activate_booster(booster["quality"], booster["durability"], kind).json()
# self._update_inventory_data(resp)
# return self.get_active_damage_booster(ground)
#
# def get_active_damage_booster(self, ground: bool = True) -> int:
# kind = "damage" if ground else "aircraftDamage"
# boosters = self.inventory.active.get(kind, {})
# quality = 0
# for q, boost in boosters.items():
# if boost["quality"] * 10 > quality:
# quality = boost["quality"] * 10
# return quality
#
# def get_active_ground_damage_booster(self) -> int:
# return self.get_active_damage_booster(True)
#
# def get_active_air_damage_booster(self) -> int:
# return self.get_active_damage_booster(False)
#
# def activate_battle_effect(self, battle_id: int, kind: str) -> bool:
# self._report_action("MILITARY_BOOSTER", f"Activated {kind} booster")
# resp = self._post_main_activate_battle_effect(battle_id, kind, self.details.citizen_id).json()
# return not resp.get("error")
#
# def activate_pp_booster(self, pp_item: types.InvFinalItem) -> bool:
# self._report_action("MILITARY_BOOSTER", f'Activated {pp_item["name"]}')
# resp = self._post_economy_activate_booster(
# pp_item["quality"], pp_item["durability"], "prestige_points"
# ).json()
# self._update_inventory_data(resp)
# return pp_item.get("kind") in self.inventory.active
#
# def _rw_choose_side(self, battle: classes.Battle, side: classes.BattleSide) -> Response:
# return self._post_main_battlefield_travel(side.id, battle.id)
#
# def should_travel_to_fight(self) -> bool:
# ret = False
# if self.config.always_travel:
# ret = True
# elif self.should_do_levelup: # Do levelup
# ret = True
# # Get to next Energy +1
# elif self.next_reachable_energy and self.config.next_energy:
# ret = True
# # 1h worth of energy
# elif self.energy.energy + self.energy.interval * 3 >= self.energy.limit:
# ret = True
# return ret
#
# def should_fight(self) -> Tuple[int, str, bool]:
# """Checks if citizen should fight at this moment
# :rtype: Tuple[int, str, bool]
# """
# count = 0
# force_fight = False
# msg = "Fighting not allowed!"
# if not self.config.fight:
# return count, msg, force_fight
#
# # Do levelup
# if self.is_levelup_reachable:
# msg = "Level up"
# if self.should_do_levelup:
# count = (self.energy.limit * 3) // 10
# force_fight = True
# else:
# self.write_log("Waiting for fully recovered energy before leveling up.")
#
# # Levelup reachable
# elif self.is_levelup_close:
# count = self.details.xp_till_level_up - (self.energy.limit // 10) + 5
# msg = "Fighting for close Levelup. Doing %i hits" % count
# force_fight = True
#
# elif self.details.pp < 75:
# count = 75 - self.details.pp
# msg = "Obligatory fighting for at least 75pp"
# force_fight = True
#
# elif self.config.continuous_fighting and self.has_battle_contribution:
# count = self.energy.food_fights
# msg = "Continuing to fight in previous battle"
#
# # All-in (type = all-in and full ff)
# elif self.config.all_in and self.energy.energy + self.energy.interval * 3 >= self.energy.limit:
# count = self.energy.food_fights
# msg = "Fighting all-in. Doing %i hits" % count
#
# # Get to next Energy +1
# elif self.config.next_energy and self.next_reachable_energy:
# count = self.next_reachable_energy
# msg = "Fighting for +1 energy. Doing %i hits" % count
#
# # 1h worth of energy
# elif self.energy.energy + self.energy.interval * 3 >= self.energy.limit:
# count = self.energy.interval
# msg = "Fighting for 1h energy. Doing %i hits" % count
# force_fight = True
#
# return (count if count > 0 else 0), msg, force_fight
#
# def get_battle_round_data(self, division: classes.BattleDivision) -> Tuple[Any, Any]:
# battle = division.battle
#
# r = self._post_military_battle_console(
# battle.id,
# "battleStatistics",
# 1,
# zoneId=battle.zone_id,
# round_id=battle.zone_id,
# division=division.div,
# battleZoneId=division.id,
# type="damage",
# )
# r_json = r.json()
# return r_json.get(str(battle.invader.id)).get("fighterData"), r_json.get(str(battle.defender.id)).get(
# "fighterData"
# )
#
# def get_battle_division_stats(self, division: classes.BattleDivision) -> Dict[str, Any]:
# battle = division.battle
# r = self._get_military_battle_stats(battle.id, division.div, division.id)
# return r.json()
#
# def get_division_max_hit(self, division: classes.BattleDivision) -> int:
# """Returns max hit in division for current side (if not on either side returns 0)
#
# :param division: BattleDivision for which to get max hit value
# :type division: classes.BattleDivision
# :return: max hit value
# :rtype: int
# """
# return self.get_battle_division_stats(division).get("maxHit", -1)
#
# def schedule_attack(self, war_id: int, region_id: int, region_name: str, at_time: datetime):
# if at_time:
# self.sleep(utils.get_sleep_seconds(at_time))
# self.get_csrf_token()
# self.launch_attack(war_id, region_id, region_name)
#
# def get_active_wars(self, country: constants.Country = None) -> List[int]:
# r = self._get_country_military(country.link if country else self.details.citizenship.link)
# all_war_ids = re.findall(r'//www\.erepublik\.com/en/wars/show/(\d+)"', r.text)
# return [int(wid) for wid in all_war_ids]
#
# def get_last_battle_of_war_end_time(self, war_id: int) -> datetime:
# r = self._get_wars_show(war_id)
# html = r.text
# last_battle_id = int(re.search(
# r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)">', html
# ).group(1))
# console = self._post_military_battle_console(last_battle_id, "warList", 1).json()
# battle = console.get("list")[0]
# return utils.localize_dt(datetime.strptime(battle.get("result").get("end"), "%Y-%m-%d %H:%M:%S"))
#
# def launch_attack(self, war_id: int, region_id: int, region_name: str):
# self._post_wars_attack_region(war_id, region_id, region_name)
# self._report_action("MILITARY_QUEUE_ATTACK", f"Battle for *{region_name}* queued")
#
# def get_country_mus(self, country: constants.Country) -> Dict[int, str]:
# ret = {}
# r = self._get_main_leaderboards_damage_rankings(country.id)
# for data in r.json()["mu_filter"]:
# if data["id"]:
# ret.update({data["id"]: data["name"]})
# r = self._get_main_leaderboards_damage_aircraft_rankings(country.id)
# for data in r.json()["mu_filter"]:
# if data["id"]:
# ret.update({data["id"]: data["name"]})
# return ret
#
# def get_mu_members(self, mu_id: int) -> Dict[int, str]:
# ret = {}
# r = self._get_military_unit_data(mu_id)
#
# for page in range(int(r.json()["panelContents"]["pages"])):
# r = self._get_military_unit_data(mu_id, currentPage=page + 1)
# for user in r.json()["panelContents"]["members"]:
# if not user["isDead"]:
# ret.update({user["citizenId"]: user["name"]})
# return ret
#
# def get_citizen_weekly_daily_orders_done(self, citizen_id: int = None, weeks_ago: int = 0) -> int:
# if citizen_id is None:
# citizen_id = self.details.citizen_id
# profile = self._get_main_citizen_profile_json(citizen_id).json()
# mu_id = profile.get("military", {}).get("militaryUnit", {}).get("id", 0)
# if mu_id:
# name = profile.get("citizen", {}).get("name")
# member = self._get_military_unit_data(
# mu_id,
# currentPage=1,
# panel="members",
# sortBy="dailyOrdersCompleted",
# weekFilter=f"week{weeks_ago}",
# search=name,
# ).json()
# return member.get("panelContents", {}).get("members", [{}])[0].get("dailyOrdersCompleted")
# return 0
#
# def get_possibly_empty_medals(self):
# self.update_war_info()
# for battle in self.all_battles.values():
# for division in battle.div.values():
# if division.wall["dom"] == 50 or division.wall["dom"] > 98:
# yield division, division.wall["for"] == battle.invader.country.id
#
# def report_fighting(
# self, battle: classes.Battle, invader: bool, division: classes.BattleDivision, damage: float, hits: int
# ):
# self.reporter.report_fighting(battle, invader, division, damage, hits)
# if self.config.telegram:
# self.telegram.report_fight(battle, invader, division, damage, hits)
#
# def get_deploy_inventory(self, division: classes.BattleDivision, side: classes.BattleSide):
# ret = self._post_fight_deploy_get_inventory(division.battle.id, side.id, division.id).json()
# # if ret.get('recoverableEnergyBuyFood'):
# # self.buy_food()
# # return self.get_deploy_inventory(division, side)
# if ret.get("captcha"):
# self.do_captcha_challenge()
# if ret.get("error"):
# if ret.get("message") == "Deployment disabled.":
# self._post_main_profile_update(
# "options", params='{"optionName":"enable_web_deploy","optionValue":"on"}'
# )
# return self.get_deploy_inventory(division, side)
# else:
# self.report_error(f"Unable to get deployment inventory because: {ret.get('message')}")
# return ret
#
# def deploy(self, division: classes.BattleDivision, side: classes.BattleSide, energy: int, _retry=0) -> int:
# _energy = int(energy)
# deploy_inv = self.get_deploy_inventory(division, side)
# if not deploy_inv["minEnergy"] <= energy <= deploy_inv["maxEnergy"]:
# return 0
# energy_sources = {}
# source_idx = 0
# recoverable = deploy_inv["recoverableEnergy"]
# for source in reversed(sorted(deploy_inv["energySources"], key=lambda s: (s["type"], s.get("quality", 0)))):
# if source["type"] == "pool":
# _energy -= source["energy"]
# elif source["type"] in ["food", "energy_bar"]:
# recovers = source["energy"] // source["amount"]
# amount = (recoverable if source["type"] == "food" else _energy) // recovers
# amount = amount if amount < source["amount"] else source["amount"]
# if amount > 0:
# energy_sources.update({f"energySources[{source_idx}][quality]": source["quality"]})
# energy_sources.update({f"energySources[{source_idx}][amount]": amount})
# source_idx += 1
# used_energy = amount * recovers
# recoverable -= used_energy
# _energy -= used_energy
# if _energy <= 0:
# break
# if _energy > 0:
# energy -= _energy
# weapon_q = -1
# weapon_strength = 0
# if not division.is_air:
# for weapon in sorted(deploy_inv["weapons"], key=lambda w: w["damageperHit"]):
# if (weapon["damageperHit"] or 0) > weapon_strength and (weapon["amount"] or 0) > 50:
# weapon_q = weapon["quality"]
# r = self._post_fight_deploy_start_deploy(
# division.battle.id, side.id, division.id, energy, weapon_q, **energy_sources
# ).json()
# if r.get("error"):
# self.report_error(f"Deploy failed: '{r.get('message')}'")
# if r.get("message") == "Deployment disabled.":
# self._post_main_profile_update(
# "options", params='{"optionName":"enable_web_deploy","optionValue":"on"}'
# )
# if _retry < 5:
# return self.deploy(division, side, energy, _retry + 1)
# else:
# self.report_error("Unable to deploy 5 times!")
# return 0
# return r.get("deploymentId")
# def should_fight(self, silent: bool = True) -> Tuple[int, str, bool]:
# if not hasattr(super, "should_fight"):
# return 0, "Unable to fight", False
# count, log_msg, force_fight = super().should_fight()
#
# if count > 0 and not force_fight:
# if self.energy.food_fights - self.my_companies.ff_lockdown < count:
# log_msg = (
# f"Fight count modified (old count: {count} | FF: {self.energy.food_fights} | "
# f"WAM ff_lockdown: {self.my_companies.ff_lockdown} |"
# f" New count: {count - self.my_companies.ff_lockdown})"
# )
# count -= self.my_companies.ff_lockdown
# if count <= 0:
# count = 0
# log_msg = f"Not fighting because WAM needs {self.my_companies.ff_lockdown} food fights"
#
# if self.max_time_till_full_ff > self.time_till_week_change:
# max_count = (int(self.time_till_week_change.total_seconds()) // 360 * self.energy.interval) // 10
# log_msg = (
# f"End for Weekly challenge is near (Recoverable until WC end {max_count}hp | want to do {count}hits)"
# )
# count = count if max_count > count else max_count
#
# if not silent:
# self.write_log(log_msg)
#
# return count, log_msg, force_fight

View File

@ -4,7 +4,7 @@
__author__ = """Eriks Karls""" __author__ = """Eriks Karls"""
__email__ = "eriks@72.lv" __email__ = "eriks@72.lv"
__version__ = "0.28.0" __version__ = "0.29.2.3"
from erepublik.citizen import Citizen from erepublik.citizen import Citizen

View File

@ -23,7 +23,7 @@ class SlowRequests(Session):
if proxies: if proxies:
self.proxies = proxies self.proxies = proxies
if user_agent is None: if user_agent is None:
user_agent = random.choice(self.get_random_user_agent()) user_agent = self.get_random_user_agent()
self.request_log_name = utils.get_file(utils.now().strftime("debug/requests_%Y-%m-%d.log")) self.request_log_name = utils.get_file(utils.now().strftime("debug/requests_%Y-%m-%d.log"))
self.last_time = utils.now() self.last_time = utils.now()
self.headers.update({"User-Agent": user_agent}) self.headers.update({"User-Agent": user_agent})
@ -110,24 +110,15 @@ class SlowRequests(Session):
def get_random_user_agent() -> str: def get_random_user_agent() -> str:
windows_x64 = "Windows NT 10.0; Win64; x64" windows_x64 = "Windows NT 10.0; Win64; x64"
linux_x64 = "X11; Linux x86_64" linux_x64 = "X11; Linux x86_64"
android = [f"Android {version}; Mobile" for version in range(8, 12)] android = [] # [f"Android {version}; Mobile" for version in range(10, 13)]
firefox_template = "Mozilla/5.0 ({osystem}; rv:{version}.0) Gecko/20100101 Firefox/{version}.0" firefox_template = "Mozilla/5.0 ({osystem}; rv:{version}.0) Gecko/20100101 Firefox/{version}.0"
firefox_versions = range(85, 92) firefox_versions = range(92, 97)
chrome_template = ( chrome_template = (
"Mozilla/5.0 ({osystem}) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/{version} Safari/537.36" "Mozilla/5.0 ({osystem}) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/{version} Safari/537.36"
) )
chrome_versions = [ chrome_versions = ["92.0.4515.159", "93.0.4577.82", "94.0.4606.81", "95.0.4638.54", "96.0.4664.110"]
"85.0.4183.121",
"86.0.4240.183",
"87.0.4280.141",
"88.0.4324.182",
"89.0.4389.128",
"90.0.4430.18",
"91.0.4472.73",
"92.0.4515.159",
]
uas = [] uas = []
for osystem in [windows_x64, linux_x64, *android]: for osystem in [windows_x64, linux_x64, *android]:

File diff suppressed because it is too large Load Diff

View File

@ -22,6 +22,8 @@ __all__ = [
"Energy", "Energy",
"ErepublikException", "ErepublikException",
"ErepublikNetworkException", "ErepublikNetworkException",
"CloudFlareSessionError",
"CaptchaSessionError",
"EnergyToFight", "EnergyToFight",
"Holding", "Holding",
"Inventory", "Inventory",
@ -296,6 +298,10 @@ class MyCompanies:
_companies: weakref.WeakSet _companies: weakref.WeakSet
_citizen: weakref.ReferenceType _citizen: weakref.ReferenceType
companies: Generator[Company, None, None] companies: Generator[Company, None, None]
_frm_fab_ids = (1, 7, 8, 9, 10, 11)
_wrm_fab_ids = (2, 12, 13, 14, 15, 16)
_hrm_fab_ids = (4, 18, 19, 20, 21, 22)
_arm_fab_ids = (23, 24, 25, 26, 27, 28)
def __init__(self, citizen): def __init__(self, citizen):
self._citizen = weakref.ref(citizen) self._citizen = weakref.ref(citizen)
@ -359,14 +365,58 @@ class MyCompanies:
@staticmethod @staticmethod
def get_needed_inventory_usage(companies: Union[Company, Iterable[Company]]) -> Decimal: def get_needed_inventory_usage(companies: Union[Company, Iterable[Company]]) -> Decimal:
if isinstance(companies, list): if isinstance(companies, list):
return sum(company.products_made * 100 if company.is_raw else 1 for company in companies) return sum(company.products_made * (100 if company.is_raw else 1) for company in companies)
else: else:
return companies.products_made return companies.products_made
def remove_factory_from_wam_list(self, raw_factories, final_factories):
frm, wrm, *_ = self.get_raw_usage_for_companies(*final_factories, *raw_factories)
inv_raw = self.citizen.inventory.raw
for raw, ids, exc in [(frm, self._frm_fab_ids, False), (wrm, self._wrm_fab_ids, False), (None, None, True)]:
if exc:
if final_factories:
final_factories.sort(key=lambda c: c.raw_usage)
return final_factories.pop(-1)
elif raw_factories:
raw_factories.sort(key=lambda c: c.raw_usage)
return raw_factories.pop(-1)
else:
if raw:
raw += Decimal(
inv_raw.get(constants.INDUSTRIES[ids[1]], {}).get(0, {}).get("amount", Decimal("0.0"))
)
if raw > 0:
to_remove = sorted(raw_factories, key=lambda c: (c.industry not in ids, c.raw_usage))
if to_remove:
return raw_factories.pop(raw_factories.index(to_remove[0]))
else:
to_remove = sorted(final_factories, key=lambda c: (c.industry != ids[0], c.raw_usage))
if to_remove:
return final_factories.pop(final_factories.index(to_remove[0]))
def get_raw_usage_for_companies(self, *companies: Company) -> Tuple[Decimal, Decimal, Decimal, Decimal]:
frm = wrm = hrm = arm = Decimal("0.00")
for company in companies:
if company.industry in self._frm_fab_ids:
frm += company.raw_usage
elif company.industry in self._wrm_fab_ids:
wrm += company.raw_usage
elif company.industry in self._hrm_fab_ids:
hrm += company.raw_usage
elif company.industry in self._arm_fab_ids:
arm += company.raw_usage
return frm, wrm, hrm, arm
@property @property
def companies(self) -> Generator[Company, None, None]: def companies(self) -> Generator[Company, None, None]:
return (c for c in self._companies) return (c for c in self._companies)
def get_wam_holdings(self) -> Generator[Holding, None, None]:
for holding in sorted(
self.holdings.values(), key=lambda h: (-len(h.get_wam_companies(False)), -len(h.get_wam_companies()))
):
yield holding
def __str__(self): def __str__(self):
return f"MyCompanies: {sum(1 for _ in self.companies)} companies in {len(self.holdings)} holdings" return f"MyCompanies: {sum(1 for _ in self.companies)} companies in {len(self.holdings)} holdings"
@ -416,28 +466,28 @@ class Config:
auto_sell: List[str] = None auto_sell: List[str] = None
auto_sell_all = False auto_sell_all = False
employees = False employees = False
fight = False
air = False
ground = False
all_in = False
next_energy = False
boosters = False
travel_to_fight = False
always_travel = False
epic_hunt = False
epic_hunt_ebs = False
rw_def_side = False
interactive = True interactive = True
continuous_fighting = False
auto_buy_raw = False auto_buy_raw = False
force_wam = False force_wam = False
sort_battles_time = True
force_travel = False
telegram = True telegram = True
telegram_chat_id = 0 telegram_chat_id = 0
telegram_token = "" telegram_token = ""
maverick = False
spin_wheel_of_fortune = False spin_wheel_of_fortune = False
# fight = False
# air = False
# ground = False
# all_in = False
# next_energy = False
# boosters = False
# travel_to_fight = False
# always_travel = False
# epic_hunt = False
# epic_hunt_ebs = False
# rw_def_side = False
# continuous_fighting = False
# sort_battles_time = True
# force_travel = False
# maverick = False
def __init__(self): def __init__(self):
self.auto_sell = [] self.auto_sell = []
@ -450,28 +500,28 @@ class Config:
self.auto_sell = list() self.auto_sell = list()
self.auto_sell_all = False self.auto_sell_all = False
self.employees = False self.employees = False
self.fight = False
self.air = False
self.ground = False
self.all_in = False
self.next_energy = False
self.boosters = False
self.travel_to_fight = False
self.always_travel = False
self.epic_hunt = False
self.epic_hunt_ebs = False
self.rw_def_side = False
self.interactive = True self.interactive = True
self.continuous_fighting = False
self.auto_buy_raw = False self.auto_buy_raw = False
self.force_wam = False self.force_wam = False
self.sort_battles_time = True
self.force_travel = False
self.telegram = True self.telegram = True
self.telegram_chat_id = 0 self.telegram_chat_id = 0
self.telegram_token = "" self.telegram_token = ""
self.maverick = False
self.spin_wheel_of_fortune = False self.spin_wheel_of_fortune = False
# self.fight = False
# self.air = False
# self.ground = False
# self.all_in = False
# self.next_energy = False
# self.boosters = False
# self.travel_to_fight = False
# self.always_travel = False
# self.epic_hunt = False
# self.epic_hunt_ebs = False
# self.rw_def_side = False
# self.continuous_fighting = False
# self.sort_battles_time = True
# self.force_travel = False
# self.maverick = False
@property @property
def as_dict(self) -> Dict[str, Union[bool, int, str, List[str]]]: def as_dict(self) -> Dict[str, Union[bool, int, str, List[str]]]:
@ -484,27 +534,27 @@ class Config:
auto_sell=self.auto_sell, auto_sell=self.auto_sell,
auto_sell_all=self.auto_sell_all, auto_sell_all=self.auto_sell_all,
employees=self.employees, employees=self.employees,
fight=self.fight,
air=self.air,
ground=self.ground,
all_in=self.all_in,
next_energy=self.next_energy,
travel_to_fight=self.travel_to_fight,
always_travel=self.always_travel,
epic_hunt=self.epic_hunt,
epic_hunt_ebs=self.epic_hunt_ebs,
rw_def_side=self.rw_def_side,
interactive=self.interactive, interactive=self.interactive,
maverick=self.maverick,
continuous_fighting=self.continuous_fighting,
auto_buy_raw=self.auto_buy_raw, auto_buy_raw=self.auto_buy_raw,
force_wam=self.force_wam, force_wam=self.force_wam,
sort_battles_time=self.sort_battles_time,
force_travel=self.force_travel,
telegram=self.telegram, telegram=self.telegram,
telegram_chat_id=self.telegram_chat_id, telegram_chat_id=self.telegram_chat_id,
telegram_token=self.telegram_token, telegram_token=self.telegram_token,
spin_wheel_of_fortune=self.spin_wheel_of_fortune, spin_wheel_of_fortune=self.spin_wheel_of_fortune,
# fight=self.fight,
# air=self.air,
# ground=self.ground,
# all_in=self.all_in,
# next_energy=self.next_energy,
# travel_to_fight=self.travel_to_fight,
# always_travel=self.always_travel,
# epic_hunt=self.epic_hunt,
# epic_hunt_ebs=self.epic_hunt_ebs,
# rw_def_side=self.rw_def_side,
# maverick=self.maverick,
# continuous_fighting=self.continuous_fighting,
# sort_battles_time=self.sort_battles_time,
# force_travel=self.force_travel,
) )
@ -724,20 +774,14 @@ class Reporter:
self._citizen = weakref.ref(citizen) self._citizen = weakref.ref(citizen)
self._req = Session() self._req = Session()
self.url = "https://erep.lv" self.url = "https://erep.lv"
self._req.headers.update( self._req.headers.update({"user-agent": "eRepublik Script Reporter v3", "erep-version": utils.__version__})
{
"user-agent": "eRepublik Script Reporter v3",
"erep-version": utils.__version__,
"erep-user-id": str(self.citizen_id),
"erep-user-name": self.citizen.name,
}
)
self.__to_update = [] self.__to_update = []
self.__registered: bool = False self.__registered: bool = False
def do_init(self): def do_init(self):
self.key: str = "" self.key: str = ""
self.__update_key() self.__update_key()
self._req.headers.update({"erep-user-id": str(self.citizen_id), "erep-user-name": self.name})
self.register_account() self.register_account()
self.allowed = True self.allowed = True

View File

@ -8,12 +8,15 @@ __all__ = [
"min_datetime", "min_datetime",
"max_datetime", "max_datetime",
"Country", "Country",
"Industries",
"Rank", "Rank",
"AIR_RANKS", "AIR_RANKS",
"AIR_RANK_NAMES",
"AIR_RANK_POINTS", "AIR_RANK_POINTS",
"COUNTRIES", "COUNTRIES",
"FOOD_ENERGY", "FOOD_ENERGY",
"GROUND_RANKS", "GROUND_RANKS",
"GROUND_RANK_NAMES",
"GROUND_RANK_POINTS", "GROUND_RANK_POINTS",
"INDUSTRIES", "INDUSTRIES",
"TERRAINS", "TERRAINS",
@ -118,7 +121,6 @@ class Industries:
14: "WRM q3", 14: "WRM q3",
15: "WRM q4", 15: "WRM q4",
16: "WRM q5", 16: "WRM q5",
17: "houseRaw",
18: "houseRaw", 18: "houseRaw",
19: "HRM q2", 19: "HRM q2",
20: "HRM q3", 20: "HRM q3",
@ -131,7 +133,7 @@ class Industries:
28: "ARM q5", 28: "ARM q5",
} }
def __getitem__(self, item) -> Optional[Union[int, str]]: def __getitem__(self, item: Union[int, str]) -> Optional[Union[int, str]]:
if isinstance(item, int): if isinstance(item, int):
return self.__by_id.get(item, None) return self.__by_id.get(item, None)
elif isinstance(item, str): elif isinstance(item, str):

View File

@ -93,7 +93,7 @@ def eday_from_date(date: Union[datetime.date, datetime.datetime] = None) -> int:
return (date - datetime.datetime(2007, 11, 20, 0, 0, 0)).days return (date - datetime.datetime(2007, 11, 20, 0, 0, 0)).days
def date_from_eday(eday: int) -> datetime.date: def date_from_eday(eday: int) -> datetime.datetime:
return localize_dt(datetime.date(2007, 11, 20)) + datetime.timedelta(days=eday) return localize_dt(datetime.date(2007, 11, 20)) + datetime.timedelta(days=eday)

View File

@ -1,16 +1,16 @@
-r requirements.txt -r requirements.txt
-r requirements-tests.txt -r requirements-tests.txt
bump2version==1.0.1 bump2version==1.0.1
coverage==6.1.1 coverage==6.3.2
edx-sphinx-theme==3.0.0 edx-sphinx-theme==3.0.0
flake8==4.0.1 flake8==4.0.1
ipython>=7.29.0 ipython>=8.1.1
jedi!=0.18.0 jedi!=0.18.0
isort==5.9.3 isort==5.10.1
pre-commit==2.15.0 pre-commit==2.17.0
pur==5.4.2 pur==6.0.1
responses==0.15.0 responses==0.18.0
Sphinx==4.2.0 Sphinx==4.4.0
twine==3.4.2 twine==3.8.0
wheel==0.37.0 wheel==0.37.1
black==21.7b0 black==22.1.0

View File

@ -1,2 +1,2 @@
-r requirements.txt -r requirements.txt
pytest==6.2.5 pytest==7.0.1

View File

@ -1,4 +1,4 @@
PySocks==1.7.1 PySocks==1.7.1
pytz==2021.3 pytz>2021.0
requests==2.26.0 requests>2.25.0,!=2.27.0
requests-toolbelt==0.9.1 requests-toolbelt==0.9.1

View File

@ -1,5 +1,5 @@
[bumpversion] [bumpversion]
current_version = 0.28.0 current_version = 0.29.2.3
commit = True commit = True
tag = True tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)? parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?
@ -19,8 +19,8 @@ universal = 1
[flake8] [flake8]
exclude = docs,.git,log,debug,venv exclude = docs,.git,log,debug,venv
line_length = 140 line_length = 120
max-line-length = 140 max-line-length = 120
ignore = D100,D101,D102,D103,E203 ignore = D100,D101,D102,D103,E203
[pycodestyle] [pycodestyle]
@ -38,4 +38,4 @@ warn_unused_configs = True
[isort] [isort]
multi_line_output = 2 multi_line_output = 2
line_length = 140 line_length = 120

View File

@ -49,6 +49,6 @@ setup(
test_suite="tests", test_suite="tests",
tests_require=test_requirements, tests_require=test_requirements,
url="https://github.com/eeriks/erepublik/", url="https://github.com/eeriks/erepublik/",
version="0.28.0", version="0.29.2.3",
zip_safe=False, zip_safe=False,
) )

View File

@ -26,111 +26,114 @@ class TestErepublik(unittest.TestCase):
self.citizen.energy.energy = 1000 self.citizen.energy.energy = 1000
self.assertFalse(self.citizen.should_do_levelup) self.assertFalse(self.citizen.should_do_levelup)
def test_should_travel_to_fight(self): # def deprecated_test_should_travel_to_fight(self):
self.citizen.config.always_travel = True # self.citizen.config.always_travel = True
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.citizen.config.always_travel = False # self.citizen.config.always_travel = False
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
#
self.citizen.energy.energy = 5960 # self.citizen.energy.energy = 5960
self.citizen.energy.interval = 30 # self.citizen.energy.interval = 30
self.citizen.energy.limit = 6000 # self.citizen.energy.limit = 6000
self.citizen.details.xp = 14850 # self.citizen.details.xp = 14850
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.citizen.details.xp = 15000 # self.citizen.details.xp = 15000
self.citizen.energy.energy = 5000 # self.citizen.energy.energy = 5000
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
#
self.citizen.energy.energy = 5910 # self.citizen.energy.energy = 5910
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.citizen.energy.energy = 5900 # self.citizen.energy.energy = 5900
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
#
# self.citizen.next_reachable_energy and self.citizen.config.next_energy # # self.citizen.next_reachable_energy and self.citizen.config.next_energy
self.citizen.config.next_energy = True # self.citizen.config.next_energy = True
self.citizen.energy.limit = 10000 # self.citizen.energy.limit = 10000
self.citizen.details.next_pp = [5000, 5250, 5750, 6250, 6750] # self.citizen.details.next_pp = [5000, 5250, 5750, 6250, 6750]
self.citizen.details.pp = 4900 # self.citizen.details.pp = 4900
self.citizen.energy.energy = 8510 # self.citizen.energy.energy = 8510
self.assertEqual(self.citizen.next_reachable_energy, 850) # self.assertEqual(self.citizen.next_reachable_energy, 850)
self.citizen.energy.energy = 8490 # self.citizen.energy.energy = 8490
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.assertEqual(self.citizen.next_reachable_energy, 350) # self.assertEqual(self.citizen.next_reachable_energy, 350)
self.citizen.energy.energy = 250 # self.citizen.energy.energy = 250
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
self.assertEqual(self.citizen.next_reachable_energy, 0) # self.assertEqual(self.citizen.next_reachable_energy, 0)
#
def test_should_fight(self): # def deprecated_test_should_fight(self):
def is_wc_close(): # def is_wc_close():
return self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change # return self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
#
self.citizen.config.fight = False # self.citizen.config.fight = False
self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False)) # self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
#
self.citizen.config.fight = True # self.citizen.config.fight = True
#
# Level up # # Level up
self.citizen.energy.limit = 3000 # self.citizen.energy.limit = 3000
self.citizen.details.xp = 24705 # self.citizen.details.xp = 24705
if not is_wc_close: # if not is_wc_close:
self.assertEqual(self.citizen.should_fight(), (0, "Level up", False)) # self.assertEqual(self.citizen.should_fight(), (0, "Level up", False))
#
self.citizen.energy.energy = 5950 # self.citizen.energy.energy = 5950
self.citizen.energy.interval = 30 # self.citizen.energy.interval = 30
self.assertEqual(self.citizen.should_fight(), (900, "Level up", True)) # self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (900, "Level up", True)) # self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
self.citizen.my_companies.ff_lockdown = 0 # self.citizen.my_companies.ff_lockdown = 0
#
# Level up reachable # # Level up reachable
self.citizen.details.xp = 24400 # self.citizen.details.xp = 24400
self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True)) # self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True)) # self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
self.citizen.my_companies.ff_lockdown = 0 # self.citizen.my_companies.ff_lockdown = 0
#
self.citizen.details.xp = 21000 # self.citizen.details.xp = 21000
self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True)) # self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True)) # self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
self.citizen.my_companies.ff_lockdown = 0 # self.citizen.my_companies.ff_lockdown = 0
self.citizen.details.pp = 80 # self.citizen.details.pp = 80
#
# All-in (type = all-in and full ff) # # All-in (type = all-in and full ff)
self.citizen.config.all_in = True # self.citizen.config.all_in = True
self.assertEqual(self.citizen.should_fight(), (595, "Fighting all-in. Doing 595 hits", False)) # self.assertEqual(self.citizen.should_fight(), (595, "Fighting all-in. Doing 595 hits", False))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual( # self.assertEqual(
self.citizen.should_fight(), # self.citizen.should_fight(),
(435, "Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)", False), # (435, "Fight count modified (old count: 595 | FF: 595
) # | WAM ff_lockdown: 160 | New count: 435)", False),
self.citizen.my_companies.ff_lockdown = 0 # )
# self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.air = True #
self.citizen.energy.energy = 4000 # self.citizen.config.air = True
self.assertEqual(self.citizen.should_fight(), (400, "Fighting all-in in AIR. Doing 400 hits", False)) # self.citizen.energy.energy = 4000
self.citizen.my_companies.ff_lockdown = 160 # self.assertEqual(self.citizen.should_fight(), (400, "Fighting all-in in AIR. Doing 400 hits", False))
self.assertEqual( # self.citizen.my_companies.ff_lockdown = 160
self.citizen.should_fight(), # self.assertEqual(
(240, "Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)", False), # self.citizen.should_fight(),
) # (240, "Fight count modified (old count: 400 | FF: 400
self.citizen.my_companies.ff_lockdown = 0 # | WAM ff_lockdown: 160 | New count: 240)", False),
self.citizen.config.all_in = False # )
# self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.next_energy = True # self.citizen.config.all_in = False
self.citizen.energy.limit = 10000 #
self.citizen.details.next_pp = [100, 150, 250, 400, 500] # self.citizen.config.next_energy = True
self.assertEqual(self.citizen.should_fight(), (320, "Fighting for +1 energy. Doing 320 hits", False)) # self.citizen.energy.limit = 10000
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.details.next_pp = [100, 150, 250, 400, 500]
self.assertEqual( # self.assertEqual(self.citizen.should_fight(), (320, "Fighting for +1 energy. Doing 320 hits", False))
self.citizen.should_fight(), # self.citizen.my_companies.ff_lockdown = 160
(160, "Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)", False), # self.assertEqual(
) # self.citizen.should_fight(),
self.citizen.my_companies.ff_lockdown = 0 # (160, "Fight count modified (old count: 320 | FF: 400
self.citizen.energy.limit = 3000 # | WAM ff_lockdown: 160 | New count: 160)", False),
self.citizen.details.next_pp = [19250, 20000] # )
self.citizen.config.next_energy = False # self.citizen.my_companies.ff_lockdown = 0
# self.citizen.energy.limit = 3000
# 1h worth of energy # self.citizen.details.next_pp = [19250, 20000]
self.citizen.energy.energy = 5910 # self.citizen.config.next_energy = False
self.assertEqual(self.citizen.should_fight(), (30, "Fighting for 1h energy. Doing 30 hits", True)) #
# # 1h worth of energy
# self.citizen.energy.energy = 5910
# self.assertEqual(self.citizen.should_fight(), (30, "Fighting for 1h energy. Doing 30 hits", True))