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51 Commits

Author SHA1 Message Date
9750ee1926 Bump version: 0.30.0.3 → 0.30.0.4 2022-03-21 16:41:08 +02:00
7015b6d299 CookieFix 2022-03-21 16:40:46 +02:00
288c3df4a5 Bump version: 0.30.0.2 → 0.30.0.3 2022-03-21 15:22:45 +02:00
15eb3ac8a0 remove requests 2022-03-21 15:21:28 +02:00
c4933de237 import 2022-03-21 15:13:52 +02:00
bd864a110d Bump version: 0.30.0.1 → 0.30.0.2 2022-03-21 15:10:07 +02:00
ee422c4b02 . 2022-03-21 15:10:04 +02:00
4af6101665 Bump version: 0.30.0 → 0.30.0.1 2022-03-21 15:06:29 +02:00
61a535dca5 requirements 2022-03-21 15:05:50 +02:00
6c0871cfbd Bump version: 0.29.2.3 → 0.30.0 2022-03-21 14:57:17 +02:00
c9dbf7ee1e Enable HTTP2 to overcome CloudFlare captchas 2022-03-21 14:55:07 +02:00
c86a5ffc5a Added Readme swag icons 2022-03-15 10:44:15 +02:00
72b12a5ca2 Lint 2022-03-15 10:36:39 +02:00
1831ddfb49 Bump version: 0.29.2.2 → 0.29.2.3 2022-03-11 12:01:40 +02:00
f9d2ad85c2 bugfix 2022-03-11 12:01:30 +02:00
66a05bb202 Bump version: 0.29.2.1 → 0.29.2.2 2022-03-11 11:44:54 +02:00
273e98c8d1 Update 2022-03-11 11:44:29 +02:00
03c435bf7e Bump version: 0.29.2 → 0.29.2.1 2022-03-06 21:22:36 +02:00
112150cce6 bugfix
version update
2022-03-06 21:22:26 +02:00
eb9231b0e7 Bump version: 0.29.1 → 0.29.2 2022-03-06 16:36:49 +02:00
763fbaaf9c Update wam logic 2022-03-06 16:36:35 +02:00
e9f3441678 style setting update 2022-03-06 16:35:49 +02:00
f59b47d131 Bump version: 0.29.0.6 → 0.29.1 2022-02-04 00:41:40 +02:00
6ca6d416b3 Merge branch 'master' of github.com:eeriks/erepublik 2022-02-04 00:41:20 +02:00
903d596064 Fixup 2022-02-04 00:41:13 +02:00
8a2a1ab393 autosell bugfix 2022-02-04 00:34:25 +02:00
3ee9811b8f Bump version: 0.29.0.5 → 0.29.0.6 2022-02-01 23:01:51 +02:00
f9b136faba Bugfix 2022-02-01 23:01:44 +02:00
1fb186961f Bump version: 0.29.0.4 → 0.29.0.5 2022-02-01 22:57:18 +02:00
2c1cf2fc66 Bugfix 2022-02-01 22:57:07 +02:00
75996779e1 Bump version: 0.28.3 → 0.29.0 2022-02-01 22:21:44 +02:00
d5ce52162a Updated WAM logic for cases when there are too many RAW factories 2022-02-01 22:21:29 +02:00
7e5312df18 Bump version: 0.28.2 → 0.28.3 2022-01-26 14:03:21 +02:00
8474920b72 Bugfix requests 2.27.0 contains bug which prohibits using auth with socks proxy 2022-01-26 14:03:11 +02:00
3426f60749 Bump version: 0.28.1 → 0.28.2 2022-01-26 13:10:23 +02:00
c703201ae7 Bugfix 2022-01-26 13:10:07 +02:00
0119ebe44b Bump version: 0.28.0.4 → 0.28.1 2022-01-06 10:11:50 +02:00
247d87ac5e Update UA browser versions; Remove Android as system platform
lint
2022-01-06 10:11:35 +02:00
e978c04228 Initialize headers after login 2021-11-26 09:53:00 +02:00
e925ab455d RTD yaml 2021-11-24 17:02:19 +02:00
1447b21676 Small fixes 2021-11-24 16:54:36 +02:00
575bb60f05 GitHub worklflow update 2021-11-24 14:36:15 +02:00
81c1469752 Bump version: 0.28.0.3 → 0.28.0.4 2021-11-19 08:50:31 +02:00
490809045d Merge branch 'master' of github.com:eeriks/erepublik 2021-11-19 08:49:20 +02:00
f425faea5b Bump version: 0.28.0.2 → 0.28.0.3 2021-11-19 08:41:44 +02:00
b7fe834091 Bump version: 0.28.0.1 → 0.28.0.2 2021-11-19 08:39:45 +02:00
bc09133f61 Fight removal bugfix 2021-11-19 08:39:30 +02:00
8b264e2b9c Bump version: 0.28.0.1 → 0.28.0.2 2021-11-17 00:31:08 +02:00
711a61783c Bugfix 2021-11-17 00:30:48 +02:00
c9942cd565 Bump version: 0.28.0 → 0.28.0.1 2021-11-16 23:24:52 +02:00
0f6529262e Moved Fight code to backup file 2021-11-16 23:24:36 +02:00
20 changed files with 1212 additions and 1153 deletions

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@ -21,7 +21,7 @@ insert_final_newline = false
indent_style = tab indent_style = tab
[*.py] [*.py]
max_line_length = 240 max_line_length = 120
line_length=120 line_length=120
multi_line_output=0 multi_line_output=0
balanced_wrapping=True balanced_wrapping=True

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@ -19,7 +19,15 @@ jobs:
- name: Install dependencies - name: Install dependencies
run: | run: |
python -m pip install --upgrade pip python -m pip install --upgrade pip
pip install -r requirements_dev.txt pip install -r requirements-dev.txt
- name: Lint with isort
run: |
pip install -U isort
isort --check erepublik
- name: Lint with Black
run: |
pip install -U black
black --check erepublik
- name: Lint with flake8 - name: Lint with flake8
run: | run: |
pip install flake8 pip install flake8
@ -27,7 +35,7 @@ jobs:
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide # exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics
- name: Test with pytest # - name: Test with pytest
run: | # run: |
pip install pytest # pip install pytest
pytest # pytest

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@ -1,13 +0,0 @@
# See https://pre-commit.com for more information
# See https://pre-commit.com/hooks.html for more hooks
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v3.2.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-yaml
- id: check-added-large-files
default_language_version:
python: python3.8

15
.readthedocs.yaml Normal file
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@ -0,0 +1,15 @@
version: 2
build:
os: "ubuntu-20.04"
tools:
python: "3.9"
# Build from the docs/ directory with Sphinx
sphinx:
configuration: docs/conf.py
# Explicitly set the version of Python and its requirements
python:
install:
- requirements: requirements-dev.txt

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@ -10,16 +10,20 @@ eRepublik script
:target: https://erepublik.readthedocs.io/en/latest/?badge=latest :target: https://erepublik.readthedocs.io/en/latest/?badge=latest
:alt: Documentation Status :alt: Documentation Status
.. image:: https://api.codacy.com/project/badge/Grade/eaa7ae43d23f4c0abab65c3bde89475a .. image:: https://github.com/eeriks/erepublik/actions/workflows/codeql-analysis.yml/badge.svg?branch=master
:target: https://app.codacy.com/manual/eeriks/erepublik?utm_source=github.com&utm_medium=referral&utm_content=eeriks/erepublik&utm_campaign=Badge_Grade_Dashboard :target: //github.com/eeriks/erepublik/actions/workflows/codeql-analysis.yml
:alt: Codacy Badge :alt: CodeQL
.. image:: https://github.com/eeriks/erepublik/actions/workflows/pythonpackage.yml/badge.svg
:target: https://github.com/eeriks/erepublik/actions/workflows/pythonpackage.yml
:alt: Python package
Python package for automated eRepublik playing Python package for automated eRepublik playing
* Free software: MIT license * Free software: GPLv3.0
* Documentation: https://erepublik.readthedocs.io/en/latest/ * Documentation: https://erepublik.readthedocs.io/en/latest/
* Source code: https://github.com/eeriks/erepublik
Features Features

View File

@ -101,7 +101,7 @@ html_theme_path = [edx_theme.get_html_theme_path()]
# Add any paths that contain custom static files (such as style sheets) here, # Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files, # relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css". # so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ["_static"] # html_static_path = ["_static"]
# -- Options for HTMLHelp output --------------------------------------- # -- Options for HTMLHelp output ---------------------------------------

859
erepublik/Fighting Normal file
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@ -0,0 +1,859 @@
# TODO: Fix fighting and reimplement CitizenMilitary module
# class CitizenMilitary(CitizenTravel):
# all_battles: Dict[int, classes.Battle] = None
# __last_war_update_data = None
#
# active_fs: bool = False
#
# @property
# def as_dict(self):
# d = super().as_dict
# d.update(active_fs=self.active_fs, all_battles=self.all_battles)
# return d
# def update_all():
# super().update_all()
# self.update_war_info()
#
# def update_war_info(self):
# if (
# self.__last_war_update_data
# and self.__last_war_update_data.get("last_updated", 0) + 30 > self.now.timestamp()
# ):
# r_json = self.__last_war_update_data
# else:
# r_json = self._get_military_campaigns_json_list().json()
# if r_json.get("countries"):
# if self.all_battles is None:
# self.all_battles = {}
# self.__last_war_update_data = r_json
# if r_json.get("battles"):
# all_battles = {}
# for battle_data in r_json.get("battles", {}).values():
# all_battles[battle_data.get("id")] = classes.Battle(battle_data)
# # old_all_battles = self.all_battles
# self.all_battles = all_battles
# # for battle in old_all_battles.values():
# # utils._clear_up_battle_memory(battle)
#
# def get_battle_for_war(self, war_id: int) -> Optional[classes.Battle]:
# self.update_war_info()
# war_info = self.get_war_status(war_id)
# return self.all_battles.get(war_info.get("battle_id"), None)
#
# def get_war_status(self, war_id: int) -> Dict[str, Union[bool, Dict[int, str]]]:
# r = self._get_wars_show(war_id)
# html = r.text
# ret = {}
# reg_re = re.compile(fr'data-war-id="{war_id}" data-region-id="(\d+)" data-region-name="([- \w]+)"')
# if reg_re.findall(html):
# ret.update(regions={}, can_attack=True)
# for reg in reg_re.findall(html):
# ret["regions"].update({int(reg[0]): reg[1]})
# elif re.search(
# r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
# r'class="join" title="Join"><span>Join</span></a>',
# html,
# ):
# battle_id = re.search(
# r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
# r'class="join" title="Join"><span>Join</span></a>',
# html,
# ).group(1)
# ret.update(can_attack=False, battle_id=int(battle_id))
# elif re.search(r"This war is no longer active.", html):
# ret.update(can_attack=False, ended=True)
# else:
# ret.update(can_attack=False)
# return ret
#
# def get_available_weapons(self, battle_id: int):
# return self._get_military_show_weapons(battle_id).json()
#
# def set_default_weapon(self, battle: classes.Battle, division: classes.BattleDivision) -> int:
# available_weapons = self._get_military_show_weapons(battle.id).json()
# while not isinstance(available_weapons, list):
# available_weapons = self._get_military_show_weapons(battle.id).json()
# weapon_quality = -1
# weapon_damage = 0
# if not division.is_air:
# for weapon in available_weapons:
# try:
# if weapon["weaponQuantity"] > 30 and weapon["weaponInfluence"] > weapon_damage:
# weapon_quality = int(weapon["weaponId"])
# weapon_damage = weapon["weaponInfluence"]
# except ValueError:
# pass
# return self.change_weapon(battle, weapon_quality, division)
#
# def change_weapon(self, battle: classes.Battle, quality: int, battle_zone: classes.BattleDivision) -> int:
# r = self._post_military_change_weapon(battle.id, battle_zone.id, quality)
# influence = r.json().get("weaponInfluence")
# self._report_action(
# "MILITARY_WEAPON", f"Switched to q{quality} weapon," f" new influence {influence}", kwargs=r.json()
# )
# return influence
#
# def sorted_battles(self, sort_by_time: bool = True, only_tp=False) -> List[classes.Battle]:
# cs_battles_priority_air: List[classes.Battle] = []
# cs_battles_priority_ground: List[classes.Battle] = []
# cs_battles_air: List[classes.Battle] = []
# cs_battles_ground: List[classes.Battle] = []
# deployed_battles_air: List[classes.Battle] = []
# deployed_battles_ground: List[classes.Battle] = []
# ally_battles_air: List[classes.Battle] = []
# ally_battles_ground: List[classes.Battle] = []
# other_battles_air: List[classes.Battle] = []
# other_battles_ground: List[classes.Battle] = []
#
# ret_battles: List[classes.Battle] = []
# if sort_by_time:
# battle_list = sorted(self.all_battles.values(), key=lambda b: b.start)
# battle_list.reverse()
# else:
# battle_list = sorted(self.all_battles.values(), key=lambda b: b.id)
#
# contribution_json = self._get_military_campaigns_json_citizen().json()
# contributions: List[Dict[str, int]] = contribution_json.get("contributions") or []
# contributions.sort(key=lambda b: -b.get("damage"))
#
# for contribution_battle in contributions:
# if contribution_battle.get("battle_id") and contribution_battle.get("battle_id") in self.all_battles:
# ret_battles.append(self.all_battles[contribution_battle.get("battle_id")])
#
# for battle in battle_list:
# battle_sides = [battle.invader.country, battle.defender.country]
# if battle.id in ret_battles:
# continue
# # CS Battles
# elif self.details.citizenship in battle_sides:
# if battle.has_air:
# if battle.defender.id == self.details.citizenship:
# cs_battles_priority_air.append(battle)
# else:
# cs_battles_air.append(battle)
# else:
# if battle.defender.id == self.details.citizenship:
# cs_battles_priority_ground.append(battle)
# else:
# cs_battles_ground.append(battle)
#
# # Current location battles:
# elif self.details.current_country in battle_sides:
# if battle.has_air:
# deployed_battles_air.append(battle)
# else:
# deployed_battles_ground.append(battle)
#
# # Deployed battles and allied battles:
# elif self.details.current_country in battle.invader.allies + battle.defender.allies + battle_sides:
# if self.details.current_country in battle.invader.deployed + battle.defender.deployed:
# if battle.has_air:
# deployed_battles_air.append(battle)
# else:
# deployed_battles_ground.append(battle)
# # Allied battles:
# else:
# if battle.has_air:
# ally_battles_air.append(battle)
# else:
# ally_battles_ground.append(battle)
# else:
# if battle.has_air:
# other_battles_air.append(battle)
# else:
# other_battles_ground.append(battle)
#
# cs_battles = cs_battles_priority_air + cs_battles_priority_ground + cs_battles_air + cs_battles_ground
# if only_tp:
# return cs_battles
# deployed_battles = deployed_battles_air + deployed_battles_ground
# other_battles = ally_battles_air + ally_battles_ground + other_battles_air + other_battles_ground
# ret_battles = ret_battles + cs_battles + deployed_battles + other_battles
# return ret_battles
#
# def get_cheap_tp_divisions(self) -> Dict[str, List[Tuple[int, classes.BattleDivision]]]:
# air_divs: List[Tuple[int, classes.BattleDivision]] = []
# ground_divs: List[Tuple[int, classes.BattleDivision]] = []
# check_maverick = self.maverick and self.config.maverick
# for battle in reversed(self.sorted_battles(True, True)):
# for division in battle.div.values():
# is_start_ok = utils.good_timedelta(division.battle.start, timedelta(minutes=-1)) < self.now
# if not division.terrain and is_start_ok and not division.div_end:
# if division.is_air and self.config.air:
# division_medals = self.get_battle_round_data(division)
# medal = division_medals[self.details.citizenship == division.battle.defender.country]
# if not medal:
# air_divs.append((0, division))
# else:
# air_divs.append((medal.get("1").get("raw_value"), division))
# elif not division.is_air and self.config.ground:
# if not division.div == self.division and not check_maverick:
# continue
# division_medals = self.get_battle_round_data(division)
# medal = division_medals[self.details.citizenship == division.battle.defender.country]
# if not medal:
# ground_divs.append((0, division))
# else:
# ground_divs.append((medal.get("1").get("raw_value"), division))
#
# air_divs.sort(key=lambda z: (z[0], z[1].battle.start))
# ground_divs.sort(key=lambda z: (z[0], z[1].battle.start))
# return {"air": air_divs, "ground": ground_divs}
#
# @property
# def has_battle_contribution(self):
# return bool(self.__last_war_update_data.get("citizen_contribution", []))
#
# def find_battle_to_fight(
# self, silent: bool = False
# ) -> Tuple[classes.Battle, classes.BattleDivision, classes.BattleSide]:
# self.update_war_info()
# for battle in self.sorted_battles(self.config.sort_battles_time):
# if not isinstance(battle, classes.Battle):
# continue
# if battle.is_dict_lib:
# continue
# battle_zone: Optional[classes.BattleDivision] = None
# for div in battle.div.values():
# if div.terrain == 0:
# if div.div_end:
# continue
# maverick_ok = self.maverick and self.config.maverick
# if self.config.air and div.is_air:
# battle_zone = div
# break
# elif self.config.ground and not div.is_air and (div.div == self.division or maverick_ok):
# battle_zone = div
# break
# else:
# continue
# if not battle_zone:
# continue
# allies = (
# battle.invader.deployed + battle.defender.deployed + [battle.invader.country, battle.defender.country]
# )
#
# travel_needed = self.details.current_country not in allies
#
# if battle.is_rw:
# side = battle.defender if self.config.rw_def_side else battle.invader
# else:
# defender_side = self.details.current_country in battle.defender.allies + [
# battle.defender.country,
# ]
# side = battle.defender if defender_side else battle.invader
#
# if not silent:
# self.write_log(str(battle))
#
# travel = (
# (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel)
# if travel_needed
# else True
# )
#
# if not travel:
# continue
# yield battle, battle_zone, side
#
# def find_battle_and_fight(self):
# count = self.should_fight()[0]
# if count:
# self.write_log("Checking for battles to fight in...")
# for battle, division, side in self.find_battle_to_fight():
#
# allies = (
# battle.invader.deployed
# + battle.defender.deployed
# + [battle.invader.country, battle.defender.country]
# )
#
# travel_needed = self.details.current_country not in allies
#
# if battle.start > self.now:
# self.sleep(utils.get_sleep_seconds(battle.start))
#
# if travel_needed and not self.change_division(battle, division, side):
# break
#
# if self.change_division(battle, division):
# self.set_default_weapon(battle, division)
# self.fight(battle, division, side, count)
# self.travel_to_residence()
# break
#
# def fight(
# self,
# battle: classes.Battle,
# division: classes.BattleDivision,
# side: classes.BattleSide = None,
# count: int = None,
# ) -> Optional[int]:
# """Fight in a battle.
#
# Will auto activate booster and travel if allowed to do it.
# :param battle: Battle battle to fight in
# :type battle: Battle
# :param division: Division number to fight in available choices
# :type division: BattleDivision
# :param side: BattleSide or None. Battle side to fight in, If side not == invader id or not in invader deployed
# allies list, then defender's side is chosen
# :type side: BattleSide
# :param count: How many hits to do, if not specified self.should_fight() is called.
# :type count: int
# :param use_ebs: Should use energy bars if count > 0 and not enough food_fights
# :type use_ebs: bool
# :return: None if no errors while fighting, otherwise error count.
# :rtype: int
# """
# if self.restricted_ip:
# self.write_warning("Fighting is not allowed from restricted IP!")
# self._report_action("IP_BLACKLISTED", "Fighting is not allowed from restricted IP!")
# return 1
# if not division.is_air and self.config.boosters:
# self.activate_damage_booster(not division.is_air)
# if side is None:
# side = (
# battle.defender
# if self.details.citizenship in battle.defender.allies + [battle.defender.country]
# else battle.invader
# )
# if count is None:
# count = self.should_fight()[0]
#
# self.write_log(f"Fighting in battle for {battle.region_name} on {side} side in d{division.div}")
#
# if self.now < utils.localize_dt(datetime(2021, 2, 8)):
# error_count = total_damage = total_hits = 0
# ok_to_fight = True
# while ok_to_fight and error_count < 10 and count > 0:
# while all((count > 0, error_count < 10, self.energy.energy >= 50)):
# hits, error, damage = self._shoot(battle, division, side)
# count -= hits
# total_hits += hits
# total_damage += damage
# error_count += error
# else:
# if self.energy.energy < 50 or error_count >= 10 or count <= 0:
# self.write_log(f"Hits: {total_hits:>4} | Damage: {total_damage}")
# ok_to_fight = False
# if total_damage:
# self.report_fighting(battle, not side.is_defender, division, total_damage, total_hits)
# return error_count
# else:
# deployment_id = self.deploy(division, side, count * 10)
# self.sleep(count // 3) # TODO: connect to eRepublik's WS and get from there when deploy ends
# energy_used = 0
# if deployment_id:
# self.write_warning(
# "If eRepublik responds with HTTP 500 Internal Error, "
# "it is kind of ok, because deployment has not finished yet."
# )
# deployment_data = self._post_military_fight_deploy_deploy_report_data(deployment_id).json()
# if not deployment_data.get("error"):
# data = deployment_data["data"]
# total_damage = int(data["damage"].replace(",", ""))
# energy_used = int(data["energySpent"].replace(",", ""))
# self.details.pp += int(data["rewards"]["prestigePoints"].replace(",", ""))
# self.report_fighting(battle, not side.is_defender, division, total_damage, energy_used // 10)
# return energy_used
#
# def _shoot(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide):
# if division.is_air:
# response = self._post_military_fight_air(battle.id, side.id, division.id)
# else:
# response = self._post_military_fight_ground(battle.id, side.id, division.id)
#
# if "Zone is not meant for " in response.text:
# self.sleep(5)
# return 0, 1, 0
# try:
# r_json = response.json()
# except (ValueError, HTTPError, RequestException):
# return 0, 10, 0
# hits = 0
# damage = 0
# err = False
# if r_json.get("error"):
# if r_json.get("message") == "SHOOT_LOCKOUT":
# pass
# elif r_json.get("message") == "NOT_ENOUGH_WEAPONS":
# self.set_default_weapon(battle, division)
# elif r_json.get("message") == "Cannot activate a zone with a non-native division":
# self.write_warning("Wrong division!!")
# return 0, 10, 0
# elif r_json.get("message") == "ZONE_INACTIVE":
# self.write_warning("Wrong division!!")
# return 0, 10, 0
# elif r_json.get("message") == "NON_BELLIGERENT":
# self.write_warning("Dictatorship/Liberation wars are not supported!")
# return 0, 10, 0
# elif r_json.get("message") in ["FIGHT_DISABLED", "DEPLOYMENT_MODE"]:
# self._post_main_profile_update(
# "options", params='{"optionName":"enable_web_deploy","optionValue":"off"}'
# )
# self.set_default_weapon(battle, division)
# else:
# if r_json.get("message") == "UNKNOWN_SIDE":
# self._rw_choose_side(battle, side)
# elif r_json.get("message") == "CHANGE_LOCATION":
# countries = [side.country] + side.deployed
# self.travel_to_battle(battle, countries)
# err = True
# elif r_json.get("message") == "ENEMY_KILLED":
# # Non-InfantryKit players
# if r_json["user"]["earnedXp"]:
# hits = r_json["user"]["earnedXp"]
# # InfantryKit player
# # The almost always safe way (breaks on levelup hit)
# elif self.energy.energy >= r_json["details"]["wellness"]: # Haven't reached levelup
# hits = (self.energy.energy - r_json["details"]["wellness"]) // 10
# else:
# hits = r_json["hits"]
# if r_json["user"]["epicBattle"]:
# hits /= 1 + r_json["user"]["epicBattle"]
#
# self.energy.energy = r_json["details"]["wellness"]
# self.details.xp = int(r_json["details"]["points"])
# damage = r_json["user"]["givenDamage"] * (1.1 if r_json["oldEnemy"]["isNatural"] else 1)
# else:
# err = True
#
# return hits, err, damage
#
# def deploy_bomb(
# self, battle: classes.Battle, division: classes.BattleDivision, bomb_id: int, inv_side: bool, count: int = 1
# ) -> Optional[int]:
# """Deploy bombs in a battle for given side.
#
# :param battle: Battle
# :type battle: classes.Battle
# :param division: BattleDivision
# :type division: classes.BattleDivision
# :param bomb_id: int bomb id
# :type bomb_id: int
# :param inv_side: should deploy on invader side
# :type inv_side: bool
# :param count: how many bombs to deploy
# :type count: int
# :return: Deployed count
# :rtype: int
# """
#
# if not isinstance(count, int) or count < 1:
# count = 1
# has_traveled = False
# if battle.is_rw:
# has_traveled = self.travel_to_battle(battle, [battle.defender.country])
# self._rw_choose_side(battle, battle.invader if inv_side else battle.defender)
# if inv_side:
# good_countries = [battle.invader.country] + battle.invader.deployed
# if self.details.current_country not in good_countries:
# has_traveled = self.travel_to_battle(battle, good_countries)
# else:
# involved = (
# [battle.invader.country, battle.defender.country] + battle.invader.deployed + battle.defender.deployed
# )
# if self.details.current_country not in involved:
# count = 0
# side = battle.invader if inv_side else battle.defender
# errors = deployed_count = 0
# while (not deployed_count == count) and errors < 10:
# r = self._post_military_deploy_bomb(battle.id, division.id, side.id, bomb_id).json()
# if not r.get("error"):
# deployed_count += 1
# self.sleep(0.5)
# elif r.get("message") == "LOCKED":
# self.sleep(0.5)
# elif r.get("message") == "INVALID_BOMB":
# errors = 10
# else:
# errors += 1
#
# if has_traveled:
# self.travel_to_residence()
#
# self._report_action("MILITARY_BOMB", f"Deployed {deployed_count} bombs in battle {battle.id}")
# return deployed_count
#
# def change_division(
# self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide = None
# ) -> bool:
# """Change division.
#
# :param battle: classes.Battle
# :type battle: classes.Battle
# :param division: int target division to switch to
# :type division: classes.BattleDivision
# :param side: Side to choose
# :type side: classes.BattleSide
# :return:
# """
# resp = self._post_main_battlefield_change_division(battle.id, division.id, side.id if side else None)
# if resp.json().get("error"):
# self.write_warning(resp.json().get("message"))
# return False
# self._report_action(
# "MILITARY_DIV_SWITCH", f"Switched to d{division.div} in battle {battle.id}", kwargs=resp.json()
# )
# return True
#
# def get_ground_hit_dmg_value(
# self,
# rang: int = None,
# strength: float = None,
# elite: bool = None,
# ne: bool = False,
# booster_50: bool = False,
# booster_100: bool = False,
# tp: bool = True,
# ) -> Decimal:
# if not rang or not strength or elite is None:
# r = self._get_main_citizen_profile_json(self.details.citizen_id).json()
# if not rang:
# rang = r["military"]["militaryData"]["ground"]["rankNumber"]
# if not strength:
# strength = r["military"]["militaryData"]["ground"]["strength"]
# if elite is None:
# elite = r["citizenAttributes"]["level"] > 100
# if ne:
# tp = True
#
# return utils.calculate_hit(strength, rang, tp, elite, ne, 50 if booster_50 else 100 if booster_100 else 0)
#
# def get_air_hit_dmg_value(
# self, rang: int = None, elite: bool = None, ne: bool = False, weapon: bool = False
# ) -> Decimal:
# if not rang or elite is None:
# r = self._get_main_citizen_profile_json(self.details.citizen_id).json()
# if not rang:
# rang = r["military"]["militaryData"]["aircraft"]["rankNumber"]
# if elite is None:
# elite = r["citizenAttributes"]["level"] > 100
#
# return utils.calculate_hit(0, rang, True, elite, ne, 0, 20 if weapon else 0)
#
# def activate_damage_booster(self, ground: bool = True) -> int:
# kind = "damage" if ground else "aircraftDamage"
# if self.config.boosters and not self.get_active_damage_booster(ground):
# booster: Optional[types.InvFinalItem] = None
# for quality, data in sorted(self.inventory.boosters.get(kind, {}).items(), key=lambda x: x[0]):
# for _duration, _booster in sorted(data.items(), key=lambda y: y[0]):
# critical_amount = 2 if quality < 10 and ground else 10
# if _booster.get("amount") > critical_amount:
# booster = _booster
# break
# break
# if booster:
# kind = "damage" if ground else "air_damage"
# self._report_action("MILITARY_BOOSTER", f"Activated {booster['name']}")
# resp = self._post_economy_activate_booster(booster["quality"], booster["durability"], kind).json()
# self._update_inventory_data(resp)
# return self.get_active_damage_booster(ground)
#
# def get_active_damage_booster(self, ground: bool = True) -> int:
# kind = "damage" if ground else "aircraftDamage"
# boosters = self.inventory.active.get(kind, {})
# quality = 0
# for q, boost in boosters.items():
# if boost["quality"] * 10 > quality:
# quality = boost["quality"] * 10
# return quality
#
# def get_active_ground_damage_booster(self) -> int:
# return self.get_active_damage_booster(True)
#
# def get_active_air_damage_booster(self) -> int:
# return self.get_active_damage_booster(False)
#
# def activate_battle_effect(self, battle_id: int, kind: str) -> bool:
# self._report_action("MILITARY_BOOSTER", f"Activated {kind} booster")
# resp = self._post_main_activate_battle_effect(battle_id, kind, self.details.citizen_id).json()
# return not resp.get("error")
#
# def activate_pp_booster(self, pp_item: types.InvFinalItem) -> bool:
# self._report_action("MILITARY_BOOSTER", f'Activated {pp_item["name"]}')
# resp = self._post_economy_activate_booster(
# pp_item["quality"], pp_item["durability"], "prestige_points"
# ).json()
# self._update_inventory_data(resp)
# return pp_item.get("kind") in self.inventory.active
#
# def _rw_choose_side(self, battle: classes.Battle, side: classes.BattleSide) -> Response:
# return self._post_main_battlefield_travel(side.id, battle.id)
#
# def should_travel_to_fight(self) -> bool:
# ret = False
# if self.config.always_travel:
# ret = True
# elif self.should_do_levelup: # Do levelup
# ret = True
# # Get to next Energy +1
# elif self.next_reachable_energy and self.config.next_energy:
# ret = True
# # 1h worth of energy
# elif self.energy.energy + self.energy.interval * 3 >= self.energy.limit:
# ret = True
# return ret
#
# def should_fight(self) -> Tuple[int, str, bool]:
# """Checks if citizen should fight at this moment
# :rtype: Tuple[int, str, bool]
# """
# count = 0
# force_fight = False
# msg = "Fighting not allowed!"
# if not self.config.fight:
# return count, msg, force_fight
#
# # Do levelup
# if self.is_levelup_reachable:
# msg = "Level up"
# if self.should_do_levelup:
# count = (self.energy.limit * 3) // 10
# force_fight = True
# else:
# self.write_log("Waiting for fully recovered energy before leveling up.")
#
# # Levelup reachable
# elif self.is_levelup_close:
# count = self.details.xp_till_level_up - (self.energy.limit // 10) + 5
# msg = "Fighting for close Levelup. Doing %i hits" % count
# force_fight = True
#
# elif self.details.pp < 75:
# count = 75 - self.details.pp
# msg = "Obligatory fighting for at least 75pp"
# force_fight = True
#
# elif self.config.continuous_fighting and self.has_battle_contribution:
# count = self.energy.food_fights
# msg = "Continuing to fight in previous battle"
#
# # All-in (type = all-in and full ff)
# elif self.config.all_in and self.energy.energy + self.energy.interval * 3 >= self.energy.limit:
# count = self.energy.food_fights
# msg = "Fighting all-in. Doing %i hits" % count
#
# # Get to next Energy +1
# elif self.config.next_energy and self.next_reachable_energy:
# count = self.next_reachable_energy
# msg = "Fighting for +1 energy. Doing %i hits" % count
#
# # 1h worth of energy
# elif self.energy.energy + self.energy.interval * 3 >= self.energy.limit:
# count = self.energy.interval
# msg = "Fighting for 1h energy. Doing %i hits" % count
# force_fight = True
#
# return (count if count > 0 else 0), msg, force_fight
#
# def get_battle_round_data(self, division: classes.BattleDivision) -> Tuple[Any, Any]:
# battle = division.battle
#
# r = self._post_military_battle_console(
# battle.id,
# "battleStatistics",
# 1,
# zoneId=battle.zone_id,
# round_id=battle.zone_id,
# division=division.div,
# battleZoneId=division.id,
# type="damage",
# )
# r_json = r.json()
# return r_json.get(str(battle.invader.id)).get("fighterData"), r_json.get(str(battle.defender.id)).get(
# "fighterData"
# )
#
# def get_battle_division_stats(self, division: classes.BattleDivision) -> Dict[str, Any]:
# battle = division.battle
# r = self._get_military_battle_stats(battle.id, division.div, division.id)
# return r.json()
#
# def get_division_max_hit(self, division: classes.BattleDivision) -> int:
# """Returns max hit in division for current side (if not on either side returns 0)
#
# :param division: BattleDivision for which to get max hit value
# :type division: classes.BattleDivision
# :return: max hit value
# :rtype: int
# """
# return self.get_battle_division_stats(division).get("maxHit", -1)
#
# def schedule_attack(self, war_id: int, region_id: int, region_name: str, at_time: datetime):
# if at_time:
# self.sleep(utils.get_sleep_seconds(at_time))
# self.get_csrf_token()
# self.launch_attack(war_id, region_id, region_name)
#
# def get_active_wars(self, country: constants.Country = None) -> List[int]:
# r = self._get_country_military(country.link if country else self.details.citizenship.link)
# all_war_ids = re.findall(r'//www\.erepublik\.com/en/wars/show/(\d+)"', r.text)
# return [int(wid) for wid in all_war_ids]
#
# def get_last_battle_of_war_end_time(self, war_id: int) -> datetime:
# r = self._get_wars_show(war_id)
# html = r.text
# last_battle_id = int(re.search(
# r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)">', html
# ).group(1))
# console = self._post_military_battle_console(last_battle_id, "warList", 1).json()
# battle = console.get("list")[0]
# return utils.localize_dt(datetime.strptime(battle.get("result").get("end"), "%Y-%m-%d %H:%M:%S"))
#
# def launch_attack(self, war_id: int, region_id: int, region_name: str):
# self._post_wars_attack_region(war_id, region_id, region_name)
# self._report_action("MILITARY_QUEUE_ATTACK", f"Battle for *{region_name}* queued")
#
# def get_country_mus(self, country: constants.Country) -> Dict[int, str]:
# ret = {}
# r = self._get_main_leaderboards_damage_rankings(country.id)
# for data in r.json()["mu_filter"]:
# if data["id"]:
# ret.update({data["id"]: data["name"]})
# r = self._get_main_leaderboards_damage_aircraft_rankings(country.id)
# for data in r.json()["mu_filter"]:
# if data["id"]:
# ret.update({data["id"]: data["name"]})
# return ret
#
# def get_mu_members(self, mu_id: int) -> Dict[int, str]:
# ret = {}
# r = self._get_military_unit_data(mu_id)
#
# for page in range(int(r.json()["panelContents"]["pages"])):
# r = self._get_military_unit_data(mu_id, currentPage=page + 1)
# for user in r.json()["panelContents"]["members"]:
# if not user["isDead"]:
# ret.update({user["citizenId"]: user["name"]})
# return ret
#
# def get_citizen_weekly_daily_orders_done(self, citizen_id: int = None, weeks_ago: int = 0) -> int:
# if citizen_id is None:
# citizen_id = self.details.citizen_id
# profile = self._get_main_citizen_profile_json(citizen_id).json()
# mu_id = profile.get("military", {}).get("militaryUnit", {}).get("id", 0)
# if mu_id:
# name = profile.get("citizen", {}).get("name")
# member = self._get_military_unit_data(
# mu_id,
# currentPage=1,
# panel="members",
# sortBy="dailyOrdersCompleted",
# weekFilter=f"week{weeks_ago}",
# search=name,
# ).json()
# return member.get("panelContents", {}).get("members", [{}])[0].get("dailyOrdersCompleted")
# return 0
#
# def get_possibly_empty_medals(self):
# self.update_war_info()
# for battle in self.all_battles.values():
# for division in battle.div.values():
# if division.wall["dom"] == 50 or division.wall["dom"] > 98:
# yield division, division.wall["for"] == battle.invader.country.id
#
# def report_fighting(
# self, battle: classes.Battle, invader: bool, division: classes.BattleDivision, damage: float, hits: int
# ):
# self.reporter.report_fighting(battle, invader, division, damage, hits)
# if self.config.telegram:
# self.telegram.report_fight(battle, invader, division, damage, hits)
#
# def get_deploy_inventory(self, division: classes.BattleDivision, side: classes.BattleSide):
# ret = self._post_fight_deploy_get_inventory(division.battle.id, side.id, division.id).json()
# # if ret.get('recoverableEnergyBuyFood'):
# # self.buy_food()
# # return self.get_deploy_inventory(division, side)
# if ret.get("captcha"):
# self.do_captcha_challenge()
# if ret.get("error"):
# if ret.get("message") == "Deployment disabled.":
# self._post_main_profile_update(
# "options", params='{"optionName":"enable_web_deploy","optionValue":"on"}'
# )
# return self.get_deploy_inventory(division, side)
# else:
# self.report_error(f"Unable to get deployment inventory because: {ret.get('message')}")
# return ret
#
# def deploy(self, division: classes.BattleDivision, side: classes.BattleSide, energy: int, _retry=0) -> int:
# _energy = int(energy)
# deploy_inv = self.get_deploy_inventory(division, side)
# if not deploy_inv["minEnergy"] <= energy <= deploy_inv["maxEnergy"]:
# return 0
# energy_sources = {}
# source_idx = 0
# recoverable = deploy_inv["recoverableEnergy"]
# for source in reversed(sorted(deploy_inv["energySources"], key=lambda s: (s["type"], s.get("quality", 0)))):
# if source["type"] == "pool":
# _energy -= source["energy"]
# elif source["type"] in ["food", "energy_bar"]:
# recovers = source["energy"] // source["amount"]
# amount = (recoverable if source["type"] == "food" else _energy) // recovers
# amount = amount if amount < source["amount"] else source["amount"]
# if amount > 0:
# energy_sources.update({f"energySources[{source_idx}][quality]": source["quality"]})
# energy_sources.update({f"energySources[{source_idx}][amount]": amount})
# source_idx += 1
# used_energy = amount * recovers
# recoverable -= used_energy
# _energy -= used_energy
# if _energy <= 0:
# break
# if _energy > 0:
# energy -= _energy
# weapon_q = -1
# weapon_strength = 0
# if not division.is_air:
# for weapon in sorted(deploy_inv["weapons"], key=lambda w: w["damageperHit"]):
# if (weapon["damageperHit"] or 0) > weapon_strength and (weapon["amount"] or 0) > 50:
# weapon_q = weapon["quality"]
# r = self._post_fight_deploy_start_deploy(
# division.battle.id, side.id, division.id, energy, weapon_q, **energy_sources
# ).json()
# if r.get("error"):
# self.report_error(f"Deploy failed: '{r.get('message')}'")
# if r.get("message") == "Deployment disabled.":
# self._post_main_profile_update(
# "options", params='{"optionName":"enable_web_deploy","optionValue":"on"}'
# )
# if _retry < 5:
# return self.deploy(division, side, energy, _retry + 1)
# else:
# self.report_error("Unable to deploy 5 times!")
# return 0
# return r.get("deploymentId")
# def should_fight(self, silent: bool = True) -> Tuple[int, str, bool]:
# if not hasattr(super, "should_fight"):
# return 0, "Unable to fight", False
# count, log_msg, force_fight = super().should_fight()
#
# if count > 0 and not force_fight:
# if self.energy.food_fights - self.my_companies.ff_lockdown < count:
# log_msg = (
# f"Fight count modified (old count: {count} | FF: {self.energy.food_fights} | "
# f"WAM ff_lockdown: {self.my_companies.ff_lockdown} |"
# f" New count: {count - self.my_companies.ff_lockdown})"
# )
# count -= self.my_companies.ff_lockdown
# if count <= 0:
# count = 0
# log_msg = f"Not fighting because WAM needs {self.my_companies.ff_lockdown} food fights"
#
# if self.max_time_till_full_ff > self.time_till_week_change:
# max_count = (int(self.time_till_week_change.total_seconds()) // 360 * self.energy.interval) // 10
# log_msg = (
# f"End for Weekly challenge is near (Recoverable until WC end {max_count}hp | want to do {count}hits)"
# )
# count = count if max_count > count else max_count
#
# if not silent:
# self.write_log(log_msg)
#
# return count, log_msg, force_fight

View File

@ -4,7 +4,7 @@
__author__ = """Eriks Karls""" __author__ = """Eriks Karls"""
__email__ = "eriks@72.lv" __email__ = "eriks@72.lv"
__version__ = "0.28.0" __version__ = "0.30.0.4"
from erepublik.citizen import Citizen from erepublik.citizen import Citizen

View File

@ -9,7 +9,7 @@ from logging import LogRecord, handlers
from pathlib import Path from pathlib import Path
from typing import Any, Dict, Union from typing import Any, Dict, Union
import requests from httpx import post
from erepublik.classes import Reporter from erepublik.classes import Reporter
from erepublik.constants import erep_tz from erepublik.constants import erep_tz
@ -112,7 +112,7 @@ class ErepublikErrorHTTTPHandler(handlers.HTTPHandler):
def _get_last_response(self) -> Dict[str, str]: def _get_last_response(self) -> Dict[str, str]:
response = self.reporter.citizen.r response = self.reporter.citizen.r
url = response.url url = str(response.url)
last_index = url.index("?") if "?" in url else len(response.url) last_index = url.index("?") if "?" in url else len(response.url)
name = slugify(response.url[len(self.reporter.citizen.url) : last_index]) name = slugify(response.url[len(self.reporter.citizen.url) : last_index])
@ -209,6 +209,6 @@ class ErepublikErrorHTTTPHandler(handlers.HTTPHandler):
headers = {"Authorization": s} headers = {"Authorization": s}
data = self.mapLogRecord(record) data = self.mapLogRecord(record)
files = data.pop("files") if "files" in data else None files = data.pop("files") if "files" in data else None
requests.post(f"{proto}://{self.host}{self.url}", headers=headers, data=data, files=files) post(f"{proto}://{self.host}{self.url}", headers=headers, data=data, files=files)
except Exception: except Exception:
self.handleError(record) self.handleError(record)

View File

@ -4,9 +4,8 @@ import random
import time import time
from typing import Any, Dict, List, Mapping, Union from typing import Any, Dict, List, Mapping, Union
from requests import Response, Session from httpx import Response, Client as Session, RequestError
from requests.exceptions import ConnectionError #from requests_toolbelt.utils import dump
from requests_toolbelt.utils import dump
from erepublik import constants, utils from erepublik import constants, utils
@ -15,25 +14,26 @@ __all__ = ["SlowRequests", "CitizenAPI"]
class SlowRequests(Session): class SlowRequests(Session):
last_time: datetime.datetime last_time: datetime.datetime
timeout: datetime.timedelta = datetime.timedelta(milliseconds=500) __timeout: datetime.timedelta = datetime.timedelta(milliseconds=500)
debug: bool = False debug: bool = False
http2 = True
def __init__(self, proxies: Dict[str, str] = None, user_agent: str = None): def __init__(self, proxies: Dict[str, str] = None, user_agent: str = None):
super().__init__() super().__init__(http2=True, follow_redirects=True)
if proxies: if proxies:
self.proxies = proxies self.proxies = proxies
if user_agent is None: if user_agent is None:
user_agent = random.choice(self.get_random_user_agent()) user_agent = self.get_random_user_agent()
self.request_log_name = utils.get_file(utils.now().strftime("debug/requests_%Y-%m-%d.log")) self.request_log_name = utils.get_file(utils.now().strftime("debug/requests_%Y-%m-%d.log"))
self.last_time = utils.now() self.last_time = utils.now()
self.headers.update({"User-Agent": user_agent}) self.headers.update({"User-Agent": user_agent})
self.hooks["response"] = [self._log_response] self.event_hooks["response"] = [self._log_response]
@property @property
def as_dict(self): def as_dict(self):
return dict( return dict(
last_time=self.last_time, last_time=self.last_time,
timeout=self.timeout, __timeout=self.__timeout,
cookies=self.cookies.get_dict(), cookies=self.cookies.get_dict(),
debug=self.debug, debug=self.debug,
user_agent=self.headers["User-Agent"], user_agent=self.headers["User-Agent"],
@ -46,14 +46,14 @@ class SlowRequests(Session):
self._log_request(url, method, **kwargs) self._log_request(url, method, **kwargs)
try: try:
resp = super().request(method, url, *args, **kwargs) resp = super().request(method, url, *args, **kwargs)
except ConnectionError: except RequestError:
time.sleep(1) time.sleep(1)
return self.request(method, url, *args, **kwargs) return self.request(method, url, *args, **kwargs)
# self._log_response(resp) # self._log_response(resp)
return resp return resp
def _slow_down_requests(self): def _slow_down_requests(self):
ltt = utils.good_timedelta(self.last_time, self.timeout) ltt = utils.good_timedelta(self.last_time, self.__timeout)
if ltt > utils.now(): if ltt > utils.now():
seconds = (ltt - utils.now()).total_seconds() seconds = (ltt - utils.now()).total_seconds()
time.sleep(seconds if seconds > 0 else 0) time.sleep(seconds if seconds > 0 else 0)
@ -81,7 +81,7 @@ class SlowRequests(Session):
def _log_response(self, response: Response, *args, **kwargs): def _log_response(self, response: Response, *args, **kwargs):
redirect = kwargs.get("redirect") redirect = kwargs.get("redirect")
url = response.request.url url = str(response.request.url)
if self.debug: if self.debug:
if response.history and not redirect: if response.history and not redirect:
for hist_resp in response.history: for hist_resp in response.history:
@ -92,7 +92,7 @@ class SlowRequests(Session):
fd_time = self.last_time.strftime("%Y/%m/%d/%H-%M-%S") fd_time = self.last_time.strftime("%Y/%m/%d/%H-%M-%S")
fd_name = utils.slugify(url[len(CitizenBaseAPI.url) :]) fd_name = utils.slugify(url[len(CitizenBaseAPI.url) :])
fd_extra = "_REDIRECT" if redirect else "" fd_extra = "_REDIRECT" if redirect else ""
response.read()
try: try:
utils.json.loads(response.text) utils.json.loads(response.text)
fd_ext = "json" fd_ext = "json"
@ -102,32 +102,23 @@ class SlowRequests(Session):
filename = f"{fd_path}/{fd_time}_{fd_name}{fd_extra}.{fd_ext}" filename = f"{fd_path}/{fd_time}_{fd_name}{fd_extra}.{fd_ext}"
utils.write_file(filename, response.text) utils.write_file(filename, response.text)
if not redirect: #if not redirect:
data = dump.dump_all(response) # data = dump.dump_all(response)
utils.write_file(f"debug/dumps/{fd_time}_{fd_name}{fd_extra}.{fd_ext}.dump", data.decode("utf8")) # utils.write_file(f"debug/dumps/{fd_time}_{fd_name}{fd_extra}.{fd_ext}.dump", data.decode("utf8"))
@staticmethod @staticmethod
def get_random_user_agent() -> str: def get_random_user_agent() -> str:
windows_x64 = "Windows NT 10.0; Win64; x64" windows_x64 = "Windows NT 10.0; Win64; x64"
linux_x64 = "X11; Linux x86_64" linux_x64 = "X11; Linux x86_64"
android = [f"Android {version}; Mobile" for version in range(8, 12)] android = [] # [f"Android {version}; Mobile" for version in range(10, 13)]
firefox_template = "Mozilla/5.0 ({osystem}; rv:{version}.0) Gecko/20100101 Firefox/{version}.0" firefox_template = "Mozilla/5.0 ({osystem}; rv:{version}.0) Gecko/20100101 Firefox/{version}.0"
firefox_versions = range(85, 92) firefox_versions = range(92, 97)
chrome_template = ( chrome_template = (
"Mozilla/5.0 ({osystem}) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/{version} Safari/537.36" "Mozilla/5.0 ({osystem}) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/{version} Safari/537.36"
) )
chrome_versions = [ chrome_versions = ["92.0.4515.159", "93.0.4577.82", "94.0.4606.81", "95.0.4638.54", "96.0.4664.110"]
"85.0.4183.121",
"86.0.4240.183",
"87.0.4280.141",
"88.0.4324.182",
"89.0.4389.128",
"90.0.4430.18",
"91.0.4472.73",
"92.0.4515.159",
]
uas = [] uas = []
for osystem in [windows_x64, linux_x64, *android]: for osystem in [windows_x64, linux_x64, *android]:
@ -154,7 +145,7 @@ class CitizenBaseAPI:
return dict(url=self.url, request=self._req.as_dict, token=self.token) return dict(url=self.url, request=self._req.as_dict, token=self.token)
def post(self, url: str, data=None, json=None, **kwargs) -> Response: def post(self, url: str, data=None, json=None, **kwargs) -> Response:
return self._req.post(url, data, json, **kwargs) return self._req.post(url, data=data, json=json, **kwargs)
def get(self, url: str, **kwargs) -> Response: def get(self, url: str, **kwargs) -> Response:
return self._req.get(url, **kwargs) return self._req.get(url, **kwargs)

File diff suppressed because it is too large Load Diff

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@ -7,7 +7,7 @@ from decimal import Decimal
from io import BytesIO from io import BytesIO
from typing import Any, Dict, Generator, Iterable, List, NamedTuple, NoReturn, Optional, Tuple, Union from typing import Any, Dict, Generator, Iterable, List, NamedTuple, NoReturn, Optional, Tuple, Union
from requests import HTTPError, Response, Session, post from httpx import HTTPError, Response, Client as Session, post
from erepublik import _types as types from erepublik import _types as types
from erepublik import constants, utils from erepublik import constants, utils
@ -22,6 +22,8 @@ __all__ = [
"Energy", "Energy",
"ErepublikException", "ErepublikException",
"ErepublikNetworkException", "ErepublikNetworkException",
"CloudFlareSessionError",
"CaptchaSessionError",
"EnergyToFight", "EnergyToFight",
"Holding", "Holding",
"Inventory", "Inventory",
@ -296,6 +298,10 @@ class MyCompanies:
_companies: weakref.WeakSet _companies: weakref.WeakSet
_citizen: weakref.ReferenceType _citizen: weakref.ReferenceType
companies: Generator[Company, None, None] companies: Generator[Company, None, None]
_frm_fab_ids = (1, 7, 8, 9, 10, 11)
_wrm_fab_ids = (2, 12, 13, 14, 15, 16)
_hrm_fab_ids = (4, 18, 19, 20, 21, 22)
_arm_fab_ids = (23, 24, 25, 26, 27, 28)
def __init__(self, citizen): def __init__(self, citizen):
self._citizen = weakref.ref(citizen) self._citizen = weakref.ref(citizen)
@ -359,14 +365,58 @@ class MyCompanies:
@staticmethod @staticmethod
def get_needed_inventory_usage(companies: Union[Company, Iterable[Company]]) -> Decimal: def get_needed_inventory_usage(companies: Union[Company, Iterable[Company]]) -> Decimal:
if isinstance(companies, list): if isinstance(companies, list):
return sum(company.products_made * 100 if company.is_raw else 1 for company in companies) return sum(company.products_made * (100 if company.is_raw else 1) for company in companies)
else: else:
return companies.products_made return companies.products_made
def remove_factory_from_wam_list(self, raw_factories, final_factories):
frm, wrm, *_ = self.get_raw_usage_for_companies(*final_factories, *raw_factories)
inv_raw = self.citizen.inventory.raw
for raw, ids, exc in [(frm, self._frm_fab_ids, False), (wrm, self._wrm_fab_ids, False), (None, None, True)]:
if exc:
if final_factories:
final_factories.sort(key=lambda c: c.raw_usage)
return final_factories.pop(-1)
elif raw_factories:
raw_factories.sort(key=lambda c: c.raw_usage)
return raw_factories.pop(-1)
else:
if raw:
raw += Decimal(
inv_raw.get(constants.INDUSTRIES[ids[1]], {}).get(0, {}).get("amount", Decimal("0.0"))
)
if raw > 0:
to_remove = sorted(raw_factories, key=lambda c: (c.industry not in ids, c.raw_usage))
if to_remove:
return raw_factories.pop(raw_factories.index(to_remove[0]))
else:
to_remove = sorted(final_factories, key=lambda c: (c.industry != ids[0], c.raw_usage))
if to_remove:
return final_factories.pop(final_factories.index(to_remove[0]))
def get_raw_usage_for_companies(self, *companies: Company) -> Tuple[Decimal, Decimal, Decimal, Decimal]:
frm = wrm = hrm = arm = Decimal("0.00")
for company in companies:
if company.industry in self._frm_fab_ids:
frm += company.raw_usage
elif company.industry in self._wrm_fab_ids:
wrm += company.raw_usage
elif company.industry in self._hrm_fab_ids:
hrm += company.raw_usage
elif company.industry in self._arm_fab_ids:
arm += company.raw_usage
return frm, wrm, hrm, arm
@property @property
def companies(self) -> Generator[Company, None, None]: def companies(self) -> Generator[Company, None, None]:
return (c for c in self._companies) return (c for c in self._companies)
def get_wam_holdings(self) -> Generator[Holding, None, None]:
for holding in sorted(
self.holdings.values(), key=lambda h: (-len(h.get_wam_companies(False)), -len(h.get_wam_companies()))
):
yield holding
def __str__(self): def __str__(self):
return f"MyCompanies: {sum(1 for _ in self.companies)} companies in {len(self.holdings)} holdings" return f"MyCompanies: {sum(1 for _ in self.companies)} companies in {len(self.holdings)} holdings"
@ -416,28 +466,28 @@ class Config:
auto_sell: List[str] = None auto_sell: List[str] = None
auto_sell_all = False auto_sell_all = False
employees = False employees = False
fight = False
air = False
ground = False
all_in = False
next_energy = False
boosters = False
travel_to_fight = False
always_travel = False
epic_hunt = False
epic_hunt_ebs = False
rw_def_side = False
interactive = True interactive = True
continuous_fighting = False
auto_buy_raw = False auto_buy_raw = False
force_wam = False force_wam = False
sort_battles_time = True
force_travel = False
telegram = True telegram = True
telegram_chat_id = 0 telegram_chat_id = 0
telegram_token = "" telegram_token = ""
maverick = False
spin_wheel_of_fortune = False spin_wheel_of_fortune = False
# fight = False
# air = False
# ground = False
# all_in = False
# next_energy = False
# boosters = False
# travel_to_fight = False
# always_travel = False
# epic_hunt = False
# epic_hunt_ebs = False
# rw_def_side = False
# continuous_fighting = False
# sort_battles_time = True
# force_travel = False
# maverick = False
def __init__(self): def __init__(self):
self.auto_sell = [] self.auto_sell = []
@ -450,28 +500,28 @@ class Config:
self.auto_sell = list() self.auto_sell = list()
self.auto_sell_all = False self.auto_sell_all = False
self.employees = False self.employees = False
self.fight = False
self.air = False
self.ground = False
self.all_in = False
self.next_energy = False
self.boosters = False
self.travel_to_fight = False
self.always_travel = False
self.epic_hunt = False
self.epic_hunt_ebs = False
self.rw_def_side = False
self.interactive = True self.interactive = True
self.continuous_fighting = False
self.auto_buy_raw = False self.auto_buy_raw = False
self.force_wam = False self.force_wam = False
self.sort_battles_time = True
self.force_travel = False
self.telegram = True self.telegram = True
self.telegram_chat_id = 0 self.telegram_chat_id = 0
self.telegram_token = "" self.telegram_token = ""
self.maverick = False
self.spin_wheel_of_fortune = False self.spin_wheel_of_fortune = False
# self.fight = False
# self.air = False
# self.ground = False
# self.all_in = False
# self.next_energy = False
# self.boosters = False
# self.travel_to_fight = False
# self.always_travel = False
# self.epic_hunt = False
# self.epic_hunt_ebs = False
# self.rw_def_side = False
# self.continuous_fighting = False
# self.sort_battles_time = True
# self.force_travel = False
# self.maverick = False
@property @property
def as_dict(self) -> Dict[str, Union[bool, int, str, List[str]]]: def as_dict(self) -> Dict[str, Union[bool, int, str, List[str]]]:
@ -484,27 +534,27 @@ class Config:
auto_sell=self.auto_sell, auto_sell=self.auto_sell,
auto_sell_all=self.auto_sell_all, auto_sell_all=self.auto_sell_all,
employees=self.employees, employees=self.employees,
fight=self.fight,
air=self.air,
ground=self.ground,
all_in=self.all_in,
next_energy=self.next_energy,
travel_to_fight=self.travel_to_fight,
always_travel=self.always_travel,
epic_hunt=self.epic_hunt,
epic_hunt_ebs=self.epic_hunt_ebs,
rw_def_side=self.rw_def_side,
interactive=self.interactive, interactive=self.interactive,
maverick=self.maverick,
continuous_fighting=self.continuous_fighting,
auto_buy_raw=self.auto_buy_raw, auto_buy_raw=self.auto_buy_raw,
force_wam=self.force_wam, force_wam=self.force_wam,
sort_battles_time=self.sort_battles_time,
force_travel=self.force_travel,
telegram=self.telegram, telegram=self.telegram,
telegram_chat_id=self.telegram_chat_id, telegram_chat_id=self.telegram_chat_id,
telegram_token=self.telegram_token, telegram_token=self.telegram_token,
spin_wheel_of_fortune=self.spin_wheel_of_fortune, spin_wheel_of_fortune=self.spin_wheel_of_fortune,
# fight=self.fight,
# air=self.air,
# ground=self.ground,
# all_in=self.all_in,
# next_energy=self.next_energy,
# travel_to_fight=self.travel_to_fight,
# always_travel=self.always_travel,
# epic_hunt=self.epic_hunt,
# epic_hunt_ebs=self.epic_hunt_ebs,
# rw_def_side=self.rw_def_side,
# maverick=self.maverick,
# continuous_fighting=self.continuous_fighting,
# sort_battles_time=self.sort_battles_time,
# force_travel=self.force_travel,
) )
@ -722,22 +772,16 @@ class Reporter:
def __init__(self, citizen): def __init__(self, citizen):
self._citizen = weakref.ref(citizen) self._citizen = weakref.ref(citizen)
self._req = Session() self._req = Session(follow_redirects=True)
self.url = "https://erep.lv" self.url = "https://erep.lv"
self._req.headers.update( self._req.headers.update({"user-agent": "eRepublik Script Reporter v3", "erep-version": utils.__version__})
{
"user-agent": "eRepublik Script Reporter v3",
"erep-version": utils.__version__,
"erep-user-id": str(self.citizen_id),
"erep-user-name": self.citizen.name,
}
)
self.__to_update = [] self.__to_update = []
self.__registered: bool = False self.__registered: bool = False
def do_init(self): def do_init(self):
self.key: str = "" self.key: str = ""
self.__update_key() self.__update_key()
self._req.headers.update({"erep-user-id": str(self.citizen_id), "erep-user-name": self.name})
self.register_account() self.register_account()
self.allowed = True self.allowed = True

View File

@ -8,12 +8,15 @@ __all__ = [
"min_datetime", "min_datetime",
"max_datetime", "max_datetime",
"Country", "Country",
"Industries",
"Rank", "Rank",
"AIR_RANKS", "AIR_RANKS",
"AIR_RANK_NAMES",
"AIR_RANK_POINTS", "AIR_RANK_POINTS",
"COUNTRIES", "COUNTRIES",
"FOOD_ENERGY", "FOOD_ENERGY",
"GROUND_RANKS", "GROUND_RANKS",
"GROUND_RANK_NAMES",
"GROUND_RANK_POINTS", "GROUND_RANK_POINTS",
"INDUSTRIES", "INDUSTRIES",
"TERRAINS", "TERRAINS",
@ -118,7 +121,6 @@ class Industries:
14: "WRM q3", 14: "WRM q3",
15: "WRM q4", 15: "WRM q4",
16: "WRM q5", 16: "WRM q5",
17: "houseRaw",
18: "houseRaw", 18: "houseRaw",
19: "HRM q2", 19: "HRM q2",
20: "HRM q3", 20: "HRM q3",
@ -131,7 +133,7 @@ class Industries:
28: "ARM q5", 28: "ARM q5",
} }
def __getitem__(self, item) -> Optional[Union[int, str]]: def __getitem__(self, item: Union[int, str]) -> Optional[Union[int, str]]:
if isinstance(item, int): if isinstance(item, int):
return self.__by_id.get(item, None) return self.__by_id.get(item, None)
elif isinstance(item, str): elif isinstance(item, str):

View File

@ -12,8 +12,8 @@ from pathlib import Path
from typing import Any, Dict, List, Union from typing import Any, Dict, List, Union
import pytz import pytz
import requests import httpx
from requests import Response from httpx import Response
from erepublik import __version__, constants from erepublik import __version__, constants
@ -93,7 +93,7 @@ def eday_from_date(date: Union[datetime.date, datetime.datetime] = None) -> int:
return (date - datetime.datetime(2007, 11, 20, 0, 0, 0)).days return (date - datetime.datetime(2007, 11, 20, 0, 0, 0)).days
def date_from_eday(eday: int) -> datetime.date: def date_from_eday(eday: int) -> datetime.datetime:
return localize_dt(datetime.date(2007, 11, 20)) + datetime.timedelta(days=eday) return localize_dt(datetime.date(2007, 11, 20)) + datetime.timedelta(days=eday)
@ -204,7 +204,7 @@ def calculate_hit(
def get_ground_hit_dmg_value( def get_ground_hit_dmg_value(
citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False, booster: int = 0, weapon_power: int = 200 citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False, booster: int = 0, weapon_power: int = 200
) -> Decimal: ) -> Decimal:
r = requests.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json() r = httpx.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json()
rang = r["military"]["militaryData"]["ground"]["rankNumber"] rang = r["military"]["militaryData"]["ground"]["rankNumber"]
strength = r["military"]["militaryData"]["ground"]["strength"] strength = r["military"]["militaryData"]["ground"]["strength"]
elite = r["citizenAttributes"]["level"] > 100 elite = r["citizenAttributes"]["level"] > 100
@ -217,7 +217,7 @@ def get_ground_hit_dmg_value(
def get_air_hit_dmg_value( def get_air_hit_dmg_value(
citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False, booster: int = 0, weapon_power: int = 0 citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False, booster: int = 0, weapon_power: int = 0
) -> Decimal: ) -> Decimal:
r = requests.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json() r = httpx.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json()
rang = r["military"]["militaryData"]["aircraft"]["rankNumber"] rang = r["military"]["militaryData"]["aircraft"]["rankNumber"]
elite = r["citizenAttributes"]["level"] > 100 elite = r["citizenAttributes"]["level"] > 100
return calculate_hit(0, rang, true_patriot, elite, natural_enemy, booster, weapon_power) return calculate_hit(0, rang, true_patriot, elite, natural_enemy, booster, weapon_power)

View File

@ -1,16 +1,16 @@
-r requirements.txt -r requirements.txt
-r requirements-tests.txt -r requirements-tests.txt
bump2version==1.0.1 bump2version==1.0.1
coverage==6.1.1 coverage==6.3.2
edx-sphinx-theme==3.0.0 edx-sphinx-theme==3.0.0
flake8==4.0.1 flake8==4.0.1
ipython>=7.29.0 ipython>=8.1.1
jedi!=0.18.0 jedi!=0.18.0
isort==5.9.3 isort==5.10.1
pre-commit==2.15.0 pre-commit==2.17.0
pur==5.4.2 pur==6.0.1
responses==0.15.0 responses==0.18.0
Sphinx==4.2.0 Sphinx==4.4.0
twine==3.4.2 twine==3.8.0
wheel==0.37.0 wheel==0.37.1
black==21.7b0 black==22.1.0

View File

@ -1,2 +1,2 @@
-r requirements.txt -r requirements.txt
pytest==6.2.5 pytest==7.0.1

View File

@ -1,4 +1,8 @@
PySocks==1.7.1 PySocks==1.7.1
pytz==2021.3 pytz>2021.0
requests==2.26.0 httpx==0.22.0
requests-toolbelt==0.9.1 h2==4.1.0
socksio==1.0.0
brotli==1.0.9
#requests>2.25.0,!=2.27.0
#requests-toolbelt==0.9.1

View File

@ -1,5 +1,5 @@
[bumpversion] [bumpversion]
current_version = 0.28.0 current_version = 0.30.0.4
commit = True commit = True
tag = True tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)? parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?
@ -19,8 +19,8 @@ universal = 1
[flake8] [flake8]
exclude = docs,.git,log,debug,venv exclude = docs,.git,log,debug,venv
line_length = 140 line_length = 120
max-line-length = 140 max-line-length = 120
ignore = D100,D101,D102,D103,E203 ignore = D100,D101,D102,D103,E203
[pycodestyle] [pycodestyle]
@ -38,4 +38,4 @@ warn_unused_configs = True
[isort] [isort]
multi_line_output = 2 multi_line_output = 2
line_length = 140 line_length = 120

View File

@ -49,6 +49,6 @@ setup(
test_suite="tests", test_suite="tests",
tests_require=test_requirements, tests_require=test_requirements,
url="https://github.com/eeriks/erepublik/", url="https://github.com/eeriks/erepublik/",
version="0.28.0", version="0.30.0.4",
zip_safe=False, zip_safe=False,
) )

View File

@ -26,111 +26,114 @@ class TestErepublik(unittest.TestCase):
self.citizen.energy.energy = 1000 self.citizen.energy.energy = 1000
self.assertFalse(self.citizen.should_do_levelup) self.assertFalse(self.citizen.should_do_levelup)
def test_should_travel_to_fight(self): # def deprecated_test_should_travel_to_fight(self):
self.citizen.config.always_travel = True # self.citizen.config.always_travel = True
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.citizen.config.always_travel = False # self.citizen.config.always_travel = False
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
#
self.citizen.energy.energy = 5960 # self.citizen.energy.energy = 5960
self.citizen.energy.interval = 30 # self.citizen.energy.interval = 30
self.citizen.energy.limit = 6000 # self.citizen.energy.limit = 6000
self.citizen.details.xp = 14850 # self.citizen.details.xp = 14850
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.citizen.details.xp = 15000 # self.citizen.details.xp = 15000
self.citizen.energy.energy = 5000 # self.citizen.energy.energy = 5000
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
#
self.citizen.energy.energy = 5910 # self.citizen.energy.energy = 5910
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.citizen.energy.energy = 5900 # self.citizen.energy.energy = 5900
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
#
# self.citizen.next_reachable_energy and self.citizen.config.next_energy # # self.citizen.next_reachable_energy and self.citizen.config.next_energy
self.citizen.config.next_energy = True # self.citizen.config.next_energy = True
self.citizen.energy.limit = 10000 # self.citizen.energy.limit = 10000
self.citizen.details.next_pp = [5000, 5250, 5750, 6250, 6750] # self.citizen.details.next_pp = [5000, 5250, 5750, 6250, 6750]
self.citizen.details.pp = 4900 # self.citizen.details.pp = 4900
self.citizen.energy.energy = 8510 # self.citizen.energy.energy = 8510
self.assertEqual(self.citizen.next_reachable_energy, 850) # self.assertEqual(self.citizen.next_reachable_energy, 850)
self.citizen.energy.energy = 8490 # self.citizen.energy.energy = 8490
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.assertEqual(self.citizen.next_reachable_energy, 350) # self.assertEqual(self.citizen.next_reachable_energy, 350)
self.citizen.energy.energy = 250 # self.citizen.energy.energy = 250
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
self.assertEqual(self.citizen.next_reachable_energy, 0) # self.assertEqual(self.citizen.next_reachable_energy, 0)
#
def test_should_fight(self): # def deprecated_test_should_fight(self):
def is_wc_close(): # def is_wc_close():
return self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change # return self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
#
self.citizen.config.fight = False # self.citizen.config.fight = False
self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False)) # self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
#
self.citizen.config.fight = True # self.citizen.config.fight = True
#
# Level up # # Level up
self.citizen.energy.limit = 3000 # self.citizen.energy.limit = 3000
self.citizen.details.xp = 24705 # self.citizen.details.xp = 24705
if not is_wc_close: # if not is_wc_close:
self.assertEqual(self.citizen.should_fight(), (0, "Level up", False)) # self.assertEqual(self.citizen.should_fight(), (0, "Level up", False))
#
self.citizen.energy.energy = 5950 # self.citizen.energy.energy = 5950
self.citizen.energy.interval = 30 # self.citizen.energy.interval = 30
self.assertEqual(self.citizen.should_fight(), (900, "Level up", True)) # self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (900, "Level up", True)) # self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
self.citizen.my_companies.ff_lockdown = 0 # self.citizen.my_companies.ff_lockdown = 0
#
# Level up reachable # # Level up reachable
self.citizen.details.xp = 24400 # self.citizen.details.xp = 24400
self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True)) # self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True)) # self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
self.citizen.my_companies.ff_lockdown = 0 # self.citizen.my_companies.ff_lockdown = 0
#
self.citizen.details.xp = 21000 # self.citizen.details.xp = 21000
self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True)) # self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True)) # self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
self.citizen.my_companies.ff_lockdown = 0 # self.citizen.my_companies.ff_lockdown = 0
self.citizen.details.pp = 80 # self.citizen.details.pp = 80
#
# All-in (type = all-in and full ff) # # All-in (type = all-in and full ff)
self.citizen.config.all_in = True # self.citizen.config.all_in = True
self.assertEqual(self.citizen.should_fight(), (595, "Fighting all-in. Doing 595 hits", False)) # self.assertEqual(self.citizen.should_fight(), (595, "Fighting all-in. Doing 595 hits", False))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual( # self.assertEqual(
self.citizen.should_fight(), # self.citizen.should_fight(),
(435, "Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)", False), # (435, "Fight count modified (old count: 595 | FF: 595
) # | WAM ff_lockdown: 160 | New count: 435)", False),
self.citizen.my_companies.ff_lockdown = 0 # )
# self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.air = True #
self.citizen.energy.energy = 4000 # self.citizen.config.air = True
self.assertEqual(self.citizen.should_fight(), (400, "Fighting all-in in AIR. Doing 400 hits", False)) # self.citizen.energy.energy = 4000
self.citizen.my_companies.ff_lockdown = 160 # self.assertEqual(self.citizen.should_fight(), (400, "Fighting all-in in AIR. Doing 400 hits", False))
self.assertEqual( # self.citizen.my_companies.ff_lockdown = 160
self.citizen.should_fight(), # self.assertEqual(
(240, "Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)", False), # self.citizen.should_fight(),
) # (240, "Fight count modified (old count: 400 | FF: 400
self.citizen.my_companies.ff_lockdown = 0 # | WAM ff_lockdown: 160 | New count: 240)", False),
self.citizen.config.all_in = False # )
# self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.next_energy = True # self.citizen.config.all_in = False
self.citizen.energy.limit = 10000 #
self.citizen.details.next_pp = [100, 150, 250, 400, 500] # self.citizen.config.next_energy = True
self.assertEqual(self.citizen.should_fight(), (320, "Fighting for +1 energy. Doing 320 hits", False)) # self.citizen.energy.limit = 10000
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.details.next_pp = [100, 150, 250, 400, 500]
self.assertEqual( # self.assertEqual(self.citizen.should_fight(), (320, "Fighting for +1 energy. Doing 320 hits", False))
self.citizen.should_fight(), # self.citizen.my_companies.ff_lockdown = 160
(160, "Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)", False), # self.assertEqual(
) # self.citizen.should_fight(),
self.citizen.my_companies.ff_lockdown = 0 # (160, "Fight count modified (old count: 320 | FF: 400
self.citizen.energy.limit = 3000 # | WAM ff_lockdown: 160 | New count: 160)", False),
self.citizen.details.next_pp = [19250, 20000] # )
self.citizen.config.next_energy = False # self.citizen.my_companies.ff_lockdown = 0
# self.citizen.energy.limit = 3000
# 1h worth of energy # self.citizen.details.next_pp = [19250, 20000]
self.citizen.energy.energy = 5910 # self.citizen.config.next_energy = False
self.assertEqual(self.citizen.should_fight(), (30, "Fighting for 1h energy. Doing 30 hits", True)) #
# # 1h worth of energy
# self.citizen.energy.energy = 5910
# self.assertEqual(self.citizen.should_fight(), (30, "Fighting for 1h energy. Doing 30 hits", True))