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57 Commits

Author SHA1 Message Date
72b12a5ca2 Lint 2022-03-15 10:36:39 +02:00
1831ddfb49 Bump version: 0.29.2.2 → 0.29.2.3 2022-03-11 12:01:40 +02:00
f9d2ad85c2 bugfix 2022-03-11 12:01:30 +02:00
66a05bb202 Bump version: 0.29.2.1 → 0.29.2.2 2022-03-11 11:44:54 +02:00
273e98c8d1 Update 2022-03-11 11:44:29 +02:00
03c435bf7e Bump version: 0.29.2 → 0.29.2.1 2022-03-06 21:22:36 +02:00
112150cce6 bugfix
version update
2022-03-06 21:22:26 +02:00
eb9231b0e7 Bump version: 0.29.1 → 0.29.2 2022-03-06 16:36:49 +02:00
763fbaaf9c Update wam logic 2022-03-06 16:36:35 +02:00
e9f3441678 style setting update 2022-03-06 16:35:49 +02:00
Eriks K
f59b47d131 Bump version: 0.29.0.6 → 0.29.1 2022-02-04 00:41:40 +02:00
Eriks K
6ca6d416b3 Merge branch 'master' of github.com:eeriks/erepublik 2022-02-04 00:41:20 +02:00
Eriks K
903d596064 Fixup 2022-02-04 00:41:13 +02:00
8a2a1ab393 autosell bugfix 2022-02-04 00:34:25 +02:00
Eriks K
3ee9811b8f Bump version: 0.29.0.5 → 0.29.0.6 2022-02-01 23:01:51 +02:00
Eriks K
f9b136faba Bugfix 2022-02-01 23:01:44 +02:00
Eriks K
1fb186961f Bump version: 0.29.0.4 → 0.29.0.5 2022-02-01 22:57:18 +02:00
Eriks K
2c1cf2fc66 Bugfix 2022-02-01 22:57:07 +02:00
Eriks K
75996779e1 Bump version: 0.28.3 → 0.29.0 2022-02-01 22:21:44 +02:00
Eriks K
d5ce52162a Updated WAM logic for cases when there are too many RAW factories 2022-02-01 22:21:29 +02:00
7e5312df18 Bump version: 0.28.2 → 0.28.3 2022-01-26 14:03:21 +02:00
8474920b72 Bugfix requests 2.27.0 contains bug which prohibits using auth with socks proxy 2022-01-26 14:03:11 +02:00
3426f60749 Bump version: 0.28.1 → 0.28.2 2022-01-26 13:10:23 +02:00
c703201ae7 Bugfix 2022-01-26 13:10:07 +02:00
0119ebe44b Bump version: 0.28.0.4 → 0.28.1 2022-01-06 10:11:50 +02:00
247d87ac5e Update UA browser versions; Remove Android as system platform
lint
2022-01-06 10:11:35 +02:00
e978c04228 Initialize headers after login 2021-11-26 09:53:00 +02:00
e925ab455d RTD yaml 2021-11-24 17:02:19 +02:00
1447b21676 Small fixes 2021-11-24 16:54:36 +02:00
575bb60f05 GitHub worklflow update 2021-11-24 14:36:15 +02:00
81c1469752 Bump version: 0.28.0.3 → 0.28.0.4 2021-11-19 08:50:31 +02:00
490809045d Merge branch 'master' of github.com:eeriks/erepublik 2021-11-19 08:49:20 +02:00
f425faea5b Bump version: 0.28.0.2 → 0.28.0.3 2021-11-19 08:41:44 +02:00
b7fe834091 Bump version: 0.28.0.1 → 0.28.0.2 2021-11-19 08:39:45 +02:00
bc09133f61 Fight removal bugfix 2021-11-19 08:39:30 +02:00
8b264e2b9c Bump version: 0.28.0.1 → 0.28.0.2 2021-11-17 00:31:08 +02:00
711a61783c Bugfix 2021-11-17 00:30:48 +02:00
c9942cd565 Bump version: 0.28.0 → 0.28.0.1 2021-11-16 23:24:52 +02:00
0f6529262e Moved Fight code to backup file 2021-11-16 23:24:36 +02:00
8243664c24 Bump version: 0.27.2 → 0.28.0 2021-11-16 22:47:32 +02:00
c8834e0f9e Fixed medal amounts, removed military related stuff 2021-11-16 22:47:02 +02:00
954e9d576b Bump version: 0.27.1 → 0.27.2 2021-11-02 18:44:50 +02:00
47ec6c03df Updated requirements 2021-11-02 18:44:40 +02:00
44360bd143 erep.lv url update 2021-11-02 18:32:13 +02:00
Eriks K
3e0caae041 Doc update 2021-10-23 16:55:26 +03:00
Eriks K
5ce4c62f22 Bump version: 0.27.0 → 0.27.1 2021-10-23 16:32:22 +03:00
Eriks K
b80fa43e99 Updates 2021-10-23 16:30:04 +03:00
62f53c0396 Short Maintenance message 2021-10-23 16:19:00 +03:00
051d4765a4 Correct sleeping if no energy 2021-10-23 16:19:00 +03:00
365ad9a719 Send state update and let the bg task live even if Captcha is required 2021-10-23 16:19:00 +03:00
Ēriks Karls
81f00bdbf6 Create codeql-analysis.yml 2021-10-23 16:16:40 +03:00
Eriks K
44d221ac1b Merge branch 'master' of github.com:eeriks/erepublik 2021-10-23 16:16:17 +03:00
7054ae2b05 Bump version: 0.26.0.2 → 0.27.0 2021-08-30 16:36:35 +03:00
2288fe01ea Fixed promo reporting 2021-08-30 16:36:25 +03:00
dfa6f7e0be Changed linting make command 2021-08-30 16:36:05 +03:00
Eriks K
e4814cfa8e updates 2021-08-18 10:40:19 +03:00
Eriks K
ba336fe8ed Zero medal reward update 2021-08-18 09:28:00 +03:00
29 changed files with 1720 additions and 1328 deletions

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@ -21,7 +21,7 @@ insert_final_newline = false
indent_style = tab indent_style = tab
[*.py] [*.py]
max_line_length = 240 max_line_length = 120
line_length=120 line_length=120
multi_line_output=0 multi_line_output=0
balanced_wrapping=True balanced_wrapping=True

5
.flake8 Normal file
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@ -0,0 +1,5 @@
[flake8]
ignore = E203,E722
exclude = .git,__pycache__,venv,docs,debug,log
max-line-length = 120
#max-complexity = 10

71
.github/workflows/codeql-analysis.yml vendored Normal file
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@ -0,0 +1,71 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ master ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ master ]
schedule:
- cron: '16 0 * * 0'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'python' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
# Learn more:
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
steps:
- name: Checkout repository
uses: actions/checkout@v2
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
#- run: |
# make bootstrap
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1

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@ -8,7 +8,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
matrix: matrix:
python-version: [3.7, 3.8] python-version: [3.8, 3.9]
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
@ -19,7 +19,15 @@ jobs:
- name: Install dependencies - name: Install dependencies
run: | run: |
python -m pip install --upgrade pip python -m pip install --upgrade pip
pip install -r requirements_dev.txt pip install -r requirements-dev.txt
- name: Lint with isort
run: |
pip install -U isort
isort --check erepublik
- name: Lint with Black
run: |
pip install -U black
black --check erepublik
- name: Lint with flake8 - name: Lint with flake8
run: | run: |
pip install flake8 pip install flake8
@ -27,7 +35,7 @@ jobs:
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide # exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics
- name: Test with pytest # - name: Test with pytest
run: | # run: |
pip install pytest # pip install pytest
pytest # pytest

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@ -1,13 +0,0 @@
# See https://pre-commit.com for more information
# See https://pre-commit.com/hooks.html for more hooks
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v3.2.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-yaml
- id: check-added-large-files
default_language_version:
python: python3.8

15
.readthedocs.yaml Normal file
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@ -0,0 +1,15 @@
version: 2
build:
os: "ubuntu-20.04"
tools:
python: "3.9"
# Build from the docs/ directory with Sphinx
sphinx:
configuration: docs/conf.py
# Explicitly set the version of Python and its requirements
python:
install:
- requirements: requirements-dev.txt

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@ -58,10 +58,10 @@ Ready to contribute? Here's how to set up `erepublik` for local development.
$ git clone git@github.com:your_name_here/erepublik.git $ git clone git@github.com:your_name_here/erepublik.git
3. Install your local copy into a virtualenv. Assuming you have virtualenvwrapper installed, this is how you set up your fork for local development:: 3. This is how you set up your fork for local development::
$ mkvirtualenv erepublik
$ cd erepublik/ $ cd erepublik/
$ python3 -m venv venv
$ python setup.py develop $ python setup.py develop
4. Create a branch for local development:: 4. Create a branch for local development::
@ -73,8 +73,7 @@ Ready to contribute? Here's how to set up `erepublik` for local development.
5. When you're done making changes, check that your changes pass flake8, isort and the 5. When you're done making changes, check that your changes pass flake8, isort and the
tests:: tests::
$ flake8 erepublik tests $ make lint
$ isort erepublik
$ python setup.py test $ python setup.py test
To get flake8 and isort, just pip install them into your virtualenv. To get flake8 and isort, just pip install them into your virtualenv.
@ -115,8 +114,6 @@ A reminder for the maintainers on how to deploy.
Make sure all your changes are committed (including an entry in HISTORY.rst). Make sure all your changes are committed (including an entry in HISTORY.rst).
Then run:: Then run::
$ bumpversion patch # possible: major / minor / patch $ bumpversion patch # possible: major / minor / patch / dev
$ git push $ git push
$ git push --tags $ git push --tags
Travis will then deploy to PyPI if tests pass.

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@ -52,8 +52,9 @@ clean-test: ## remove test and coverage artifacts
rm -fr .pytest_cache rm -fr .pytest_cache
lint: ## check style with flake8 lint: ## check style with flake8
black erepublik tests isort erepublik examples tests
flake8 erepublik tests black erepublik examples tests
flake8 erepublik examples tests
test: ## run tests quickly with the default Python test: ## run tests quickly with the default Python
python -m unittest python -m unittest

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@ -10,16 +10,13 @@ eRepublik script
:target: https://erepublik.readthedocs.io/en/latest/?badge=latest :target: https://erepublik.readthedocs.io/en/latest/?badge=latest
:alt: Documentation Status :alt: Documentation Status
.. image:: https://api.codacy.com/project/badge/Grade/eaa7ae43d23f4c0abab65c3bde89475a
:target: https://app.codacy.com/manual/eeriks/erepublik?utm_source=github.com&utm_medium=referral&utm_content=eeriks/erepublik&utm_campaign=Badge_Grade_Dashboard
:alt: Codacy Badge
Python package for automated eRepublik playing Python package for automated eRepublik playing
* Free software: MIT license * Free software: GPLv3.0
* Documentation: https://erepublik.readthedocs.io/en/latest/ * Documentation: https://erepublik.readthedocs.io/en/latest/
* Source code: https://github.com/eeriks/erepublik
Features Features

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@ -23,9 +23,12 @@ import sys
sys.path.insert(0, os.path.abspath("..")) sys.path.insert(0, os.path.abspath(".."))
import erepublik import datetime
import edx_theme import edx_theme
import erepublik
# -- General configuration --------------------------------------------- # -- General configuration ---------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here. # If your documentation needs a minimal Sphinx version, state it here.
@ -50,7 +53,7 @@ master_doc = "index"
# General information about the project. # General information about the project.
project = "eRepublik script" project = "eRepublik script"
copyright = "2019, Eriks Karls" copyright = "2017-%i, Eriks Karls" % datetime.date.today().year
author = "Eriks Karls" author = "Eriks Karls"
# The version info for the project you're documenting, acts as replacement # The version info for the project you're documenting, acts as replacement
@ -98,7 +101,7 @@ html_theme_path = [edx_theme.get_html_theme_path()]
# Add any paths that contain custom static files (such as style sheets) here, # Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files, # relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css". # so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ["_static"] # html_static_path = ["_static"]
# -- Options for HTMLHelp output --------------------------------------- # -- Options for HTMLHelp output ---------------------------------------
@ -145,5 +148,13 @@ man_pages = [(master_doc, "erepublik", "eRepublik script Documentation", [author
# (source start file, target name, title, author, # (source start file, target name, title, author,
# dir menu entry, description, category) # dir menu entry, description, category)
texinfo_documents = [ texinfo_documents = [
(master_doc, "erepublik", "eRepublik script Documentation", author, "erepublik", "One line description of project.", "Miscellaneous"), (
master_doc,
"erepublik",
"eRepublik script Documentation",
author,
"erepublik",
"One line description of project.",
"Miscellaneous",
),
] ]

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@ -44,14 +44,6 @@ erepublik.utils module
:undoc-members: :undoc-members:
:show-inheritance: :show-inheritance:
erepublik.ws module
-------------------
.. automodule:: erepublik.ws
:members:
:undoc-members:
:show-inheritance:
Module contents Module contents
--------------- ---------------

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@ -8,12 +8,10 @@
<meta name="generator" content="Jekyll v4.0.1"> <meta name="generator" content="Jekyll v4.0.1">
<title>eBot configuration</title> <title>eBot configuration</title>
<!-- CSS only --> <!-- CSS only -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.5.3/dist/css/bootstrap.min.css" integrity="sha384-TX8t27EcRE3e/ihU7zmQxVncDAy5uIKz4rEkgIXeMed4M0jlfIDPvg6uqKI2xXr2" crossorigin="anonymous"> <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/css/bootstrap.min.css" integrity="sha384-B0vP5xmATw1+K9KRQjQERJvTumQW0nPEzvF6L/Z6nronJ3oUOFUFpCjEUQouq2+l" crossorigin="anonymous">
<!-- JS, Popper.js, and jQuery --> <!-- JS, Popper.js, and jQuery -->
<script src="https://code.jquery.com/jquery-3.5.1.slim.min.js" integrity="sha384-DfXdz2htPH0lsSSs5nCTpuj/zy4C+OGpamoFVy38MVBnE+IbbVYUew+OrCXaRkfj" crossorigin="anonymous"></script> <script src="https://code.jquery.com/jquery-3.5.1.slim.min.js" integrity="sha384-DfXdz2htPH0lsSSs5nCTpuj/zy4C+OGpamoFVy38MVBnE+IbbVYUew+OrCXaRkfj" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js@1.16.1/dist/umd/popper.min.js" integrity="sha384-9/reFTGAW83EW2RDu2S0VKaIzap3H66lZH81PoYlFhbGU+6BZp6G7niu735Sk7lN" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/bootstrap@4.6.0/dist/js/bootstrap.bundle.min.js" integrity="sha384-Piv4xVNRyMGpqkS2by6br4gNJ7DXjqk09RmUpJ8jgGtD7zP9yug3goQfGII0yAns" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@4.5.3/dist/js/bootstrap.min.js" integrity="sha384-w1Q4orYjBQndcko6MimVbzY0tgp4pWB4lZ7lr30WKz0vr/aWKhXdBNmNb5D92v7s" crossorigin="anonymous"></script>
</head> </head>
<body> <body>
<div class="container"> <div class="container">
@ -120,57 +118,57 @@
</div> </div>
<div class="col-12 col-sm-6"> <div class="col-12 col-sm-6">
<h3>Fighting</h3> <h3><span style="text-decoration: line-through;">Fighting</span></h3>
<div class="form-group"> <div class="form-group">
<div class="custom-control custom-switch"> <div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="fight" checked> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="fight" disabled>
<label class="custom-control-label" for="fight">Fight</label> <label class="custom-control-label" for="fight">Fight</label>
</div> </div>
<div class="custom-control custom-switch custom-control-inline"> <div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="air" checked> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="air" disabled>
<label class="custom-control-label" for="air">Air</label> <label class="custom-control-label" for="air">Air</label>
</div> </div>
<div class="custom-control custom-switch custom-control-inline"> <div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="ground"> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="ground" disabled>
<label class="custom-control-label" for="ground">Ground</label> <label class="custom-control-label" for="ground">Ground</label>
</div> </div>
<div class="custom-control custom-switch"> <div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="boosters"> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="boosters" disabled>
<label class="custom-control-label" for="boosters">Use ground boosters</label> <label class="custom-control-label" for="boosters">Use ground boosters</label>
</div> </div>
<div class="custom-control custom-switch"> <div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="continuous_fighting"> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="continuous_fighting" disabled>
<label class="custom-control-label" for="continuous_fighting">Continue fighting all FF in round</label> <label class="custom-control-label" for="continuous_fighting">Continue fighting all FF in round</label>
</div> </div>
<div class="custom-control custom-switch"> <div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="next_energy" checked> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="next_energy" disabled>
<label class="custom-control-label" for="next_energy">Fight for next WC +1hp/6min if reachable by FF</label> <label class="custom-control-label" for="next_energy">Fight for next WC +1hp/6min if reachable by FF</label>
</div> </div>
</div> </div>
<div class="form-group"> <div class="form-group">
<div class="form-check form-check-inline"> <div class="form-check form-check-inline">
<input type="radio" class="form-check-input" onchange="updateJson()" id="all_in" name="fight_amount" value="all_in"> <input type="radio" class="form-check-input" onchange="updateJson()" id="all_in" name="fight_amount" value="all_in" disabled>
<label class="form-check-label" for="all_in">All energy</label> <label class="form-check-label" for="all_in">All energy</label>
</div> </div>
<div class="form-check form-check-inline"> <div class="form-check form-check-inline">
<input type="radio" class="form-check-input" onchange="updateJson()" id="h_energy" name="fight_amount" value="h_energy" checked> <input type="radio" class="form-check-input" onchange="updateJson()" id="h_energy" name="fight_amount" value="h_energy" disabled>
<label class="form-check-label" for="h_energy">1h energy</label> <label class="form-check-label" for="h_energy">1h energy</label>
</div> </div>
</div> </div>
<div class="custom-control custom-switch"> <div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="rw_def_side" checked> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="rw_def_side" disabled>
<label class="custom-control-label" for="rw_def_side">In RWs fight on right side (occupier/defender)</label> <label class="custom-control-label" for="rw_def_side">In RWs fight on right side (occupier/defender)</label>
</div> </div>
<div class="custom-control custom-switch"> <div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="travel_to_fight" checked> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="travel_to_fight" disabled>
<label class="custom-control-label" for="travel_to_fight">Travel to fight</label> <label class="custom-control-label" for="travel_to_fight">Travel to fight</label>
</div> </div>
<div class="custom-control custom-switch"> <div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="epic_hunt"> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="epic_hunt" disabled>
<label class="custom-control-label" for="epic_hunt">Hunt epics</label> <label class="custom-control-label" for="epic_hunt">Hunt epics</label>
</div> </div>
<div class="custom-control custom-switch"> <div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="epic_hunt_ebs"> <input type="checkbox" class="custom-control-input" onchange="updateJson()" id="epic_hunt_ebs" disabled>
<label class="custom-control-label" for="epic_hunt_ebs">Spend <small>[all]</small> EBs in epics</label> <label class="custom-control-label" for="epic_hunt_ebs">Spend <small>[all]</small> EBs in epics</label>
</div> </div>
</div> </div>
@ -262,7 +260,13 @@
</form> </form>
</div> </div>
<div class="col-12"> <div class="col-12">
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<h5 class="card-title">config.json</h5>
<h6 class="card-subtitle mb-2 text-muted">Copy-paste the content below into 'config.json' file</h6>
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erepublik/Fighting Normal file
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# TODO: Fix fighting and reimplement CitizenMilitary module
# class CitizenMilitary(CitizenTravel):
# all_battles: Dict[int, classes.Battle] = None
# __last_war_update_data = None
#
# active_fs: bool = False
#
# @property
# def as_dict(self):
# d = super().as_dict
# d.update(active_fs=self.active_fs, all_battles=self.all_battles)
# return d
# def update_all():
# super().update_all()
# self.update_war_info()
#
# def update_war_info(self):
# if (
# self.__last_war_update_data
# and self.__last_war_update_data.get("last_updated", 0) + 30 > self.now.timestamp()
# ):
# r_json = self.__last_war_update_data
# else:
# r_json = self._get_military_campaigns_json_list().json()
# if r_json.get("countries"):
# if self.all_battles is None:
# self.all_battles = {}
# self.__last_war_update_data = r_json
# if r_json.get("battles"):
# all_battles = {}
# for battle_data in r_json.get("battles", {}).values():
# all_battles[battle_data.get("id")] = classes.Battle(battle_data)
# # old_all_battles = self.all_battles
# self.all_battles = all_battles
# # for battle in old_all_battles.values():
# # utils._clear_up_battle_memory(battle)
#
# def get_battle_for_war(self, war_id: int) -> Optional[classes.Battle]:
# self.update_war_info()
# war_info = self.get_war_status(war_id)
# return self.all_battles.get(war_info.get("battle_id"), None)
#
# def get_war_status(self, war_id: int) -> Dict[str, Union[bool, Dict[int, str]]]:
# r = self._get_wars_show(war_id)
# html = r.text
# ret = {}
# reg_re = re.compile(fr'data-war-id="{war_id}" data-region-id="(\d+)" data-region-name="([- \w]+)"')
# if reg_re.findall(html):
# ret.update(regions={}, can_attack=True)
# for reg in reg_re.findall(html):
# ret["regions"].update({int(reg[0]): reg[1]})
# elif re.search(
# r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
# r'class="join" title="Join"><span>Join</span></a>',
# html,
# ):
# battle_id = re.search(
# r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)" '
# r'class="join" title="Join"><span>Join</span></a>',
# html,
# ).group(1)
# ret.update(can_attack=False, battle_id=int(battle_id))
# elif re.search(r"This war is no longer active.", html):
# ret.update(can_attack=False, ended=True)
# else:
# ret.update(can_attack=False)
# return ret
#
# def get_available_weapons(self, battle_id: int):
# return self._get_military_show_weapons(battle_id).json()
#
# def set_default_weapon(self, battle: classes.Battle, division: classes.BattleDivision) -> int:
# available_weapons = self._get_military_show_weapons(battle.id).json()
# while not isinstance(available_weapons, list):
# available_weapons = self._get_military_show_weapons(battle.id).json()
# weapon_quality = -1
# weapon_damage = 0
# if not division.is_air:
# for weapon in available_weapons:
# try:
# if weapon["weaponQuantity"] > 30 and weapon["weaponInfluence"] > weapon_damage:
# weapon_quality = int(weapon["weaponId"])
# weapon_damage = weapon["weaponInfluence"]
# except ValueError:
# pass
# return self.change_weapon(battle, weapon_quality, division)
#
# def change_weapon(self, battle: classes.Battle, quality: int, battle_zone: classes.BattleDivision) -> int:
# r = self._post_military_change_weapon(battle.id, battle_zone.id, quality)
# influence = r.json().get("weaponInfluence")
# self._report_action(
# "MILITARY_WEAPON", f"Switched to q{quality} weapon," f" new influence {influence}", kwargs=r.json()
# )
# return influence
#
# def sorted_battles(self, sort_by_time: bool = True, only_tp=False) -> List[classes.Battle]:
# cs_battles_priority_air: List[classes.Battle] = []
# cs_battles_priority_ground: List[classes.Battle] = []
# cs_battles_air: List[classes.Battle] = []
# cs_battles_ground: List[classes.Battle] = []
# deployed_battles_air: List[classes.Battle] = []
# deployed_battles_ground: List[classes.Battle] = []
# ally_battles_air: List[classes.Battle] = []
# ally_battles_ground: List[classes.Battle] = []
# other_battles_air: List[classes.Battle] = []
# other_battles_ground: List[classes.Battle] = []
#
# ret_battles: List[classes.Battle] = []
# if sort_by_time:
# battle_list = sorted(self.all_battles.values(), key=lambda b: b.start)
# battle_list.reverse()
# else:
# battle_list = sorted(self.all_battles.values(), key=lambda b: b.id)
#
# contribution_json = self._get_military_campaigns_json_citizen().json()
# contributions: List[Dict[str, int]] = contribution_json.get("contributions") or []
# contributions.sort(key=lambda b: -b.get("damage"))
#
# for contribution_battle in contributions:
# if contribution_battle.get("battle_id") and contribution_battle.get("battle_id") in self.all_battles:
# ret_battles.append(self.all_battles[contribution_battle.get("battle_id")])
#
# for battle in battle_list:
# battle_sides = [battle.invader.country, battle.defender.country]
# if battle.id in ret_battles:
# continue
# # CS Battles
# elif self.details.citizenship in battle_sides:
# if battle.has_air:
# if battle.defender.id == self.details.citizenship:
# cs_battles_priority_air.append(battle)
# else:
# cs_battles_air.append(battle)
# else:
# if battle.defender.id == self.details.citizenship:
# cs_battles_priority_ground.append(battle)
# else:
# cs_battles_ground.append(battle)
#
# # Current location battles:
# elif self.details.current_country in battle_sides:
# if battle.has_air:
# deployed_battles_air.append(battle)
# else:
# deployed_battles_ground.append(battle)
#
# # Deployed battles and allied battles:
# elif self.details.current_country in battle.invader.allies + battle.defender.allies + battle_sides:
# if self.details.current_country in battle.invader.deployed + battle.defender.deployed:
# if battle.has_air:
# deployed_battles_air.append(battle)
# else:
# deployed_battles_ground.append(battle)
# # Allied battles:
# else:
# if battle.has_air:
# ally_battles_air.append(battle)
# else:
# ally_battles_ground.append(battle)
# else:
# if battle.has_air:
# other_battles_air.append(battle)
# else:
# other_battles_ground.append(battle)
#
# cs_battles = cs_battles_priority_air + cs_battles_priority_ground + cs_battles_air + cs_battles_ground
# if only_tp:
# return cs_battles
# deployed_battles = deployed_battles_air + deployed_battles_ground
# other_battles = ally_battles_air + ally_battles_ground + other_battles_air + other_battles_ground
# ret_battles = ret_battles + cs_battles + deployed_battles + other_battles
# return ret_battles
#
# def get_cheap_tp_divisions(self) -> Dict[str, List[Tuple[int, classes.BattleDivision]]]:
# air_divs: List[Tuple[int, classes.BattleDivision]] = []
# ground_divs: List[Tuple[int, classes.BattleDivision]] = []
# check_maverick = self.maverick and self.config.maverick
# for battle in reversed(self.sorted_battles(True, True)):
# for division in battle.div.values():
# is_start_ok = utils.good_timedelta(division.battle.start, timedelta(minutes=-1)) < self.now
# if not division.terrain and is_start_ok and not division.div_end:
# if division.is_air and self.config.air:
# division_medals = self.get_battle_round_data(division)
# medal = division_medals[self.details.citizenship == division.battle.defender.country]
# if not medal:
# air_divs.append((0, division))
# else:
# air_divs.append((medal.get("1").get("raw_value"), division))
# elif not division.is_air and self.config.ground:
# if not division.div == self.division and not check_maverick:
# continue
# division_medals = self.get_battle_round_data(division)
# medal = division_medals[self.details.citizenship == division.battle.defender.country]
# if not medal:
# ground_divs.append((0, division))
# else:
# ground_divs.append((medal.get("1").get("raw_value"), division))
#
# air_divs.sort(key=lambda z: (z[0], z[1].battle.start))
# ground_divs.sort(key=lambda z: (z[0], z[1].battle.start))
# return {"air": air_divs, "ground": ground_divs}
#
# @property
# def has_battle_contribution(self):
# return bool(self.__last_war_update_data.get("citizen_contribution", []))
#
# def find_battle_to_fight(
# self, silent: bool = False
# ) -> Tuple[classes.Battle, classes.BattleDivision, classes.BattleSide]:
# self.update_war_info()
# for battle in self.sorted_battles(self.config.sort_battles_time):
# if not isinstance(battle, classes.Battle):
# continue
# if battle.is_dict_lib:
# continue
# battle_zone: Optional[classes.BattleDivision] = None
# for div in battle.div.values():
# if div.terrain == 0:
# if div.div_end:
# continue
# maverick_ok = self.maverick and self.config.maverick
# if self.config.air and div.is_air:
# battle_zone = div
# break
# elif self.config.ground and not div.is_air and (div.div == self.division or maverick_ok):
# battle_zone = div
# break
# else:
# continue
# if not battle_zone:
# continue
# allies = (
# battle.invader.deployed + battle.defender.deployed + [battle.invader.country, battle.defender.country]
# )
#
# travel_needed = self.details.current_country not in allies
#
# if battle.is_rw:
# side = battle.defender if self.config.rw_def_side else battle.invader
# else:
# defender_side = self.details.current_country in battle.defender.allies + [
# battle.defender.country,
# ]
# side = battle.defender if defender_side else battle.invader
#
# if not silent:
# self.write_log(str(battle))
#
# travel = (
# (self.config.travel_to_fight and self.should_travel_to_fight() or self.config.force_travel)
# if travel_needed
# else True
# )
#
# if not travel:
# continue
# yield battle, battle_zone, side
#
# def find_battle_and_fight(self):
# count = self.should_fight()[0]
# if count:
# self.write_log("Checking for battles to fight in...")
# for battle, division, side in self.find_battle_to_fight():
#
# allies = (
# battle.invader.deployed
# + battle.defender.deployed
# + [battle.invader.country, battle.defender.country]
# )
#
# travel_needed = self.details.current_country not in allies
#
# if battle.start > self.now:
# self.sleep(utils.get_sleep_seconds(battle.start))
#
# if travel_needed and not self.change_division(battle, division, side):
# break
#
# if self.change_division(battle, division):
# self.set_default_weapon(battle, division)
# self.fight(battle, division, side, count)
# self.travel_to_residence()
# break
#
# def fight(
# self,
# battle: classes.Battle,
# division: classes.BattleDivision,
# side: classes.BattleSide = None,
# count: int = None,
# ) -> Optional[int]:
# """Fight in a battle.
#
# Will auto activate booster and travel if allowed to do it.
# :param battle: Battle battle to fight in
# :type battle: Battle
# :param division: Division number to fight in available choices
# :type division: BattleDivision
# :param side: BattleSide or None. Battle side to fight in, If side not == invader id or not in invader deployed
# allies list, then defender's side is chosen
# :type side: BattleSide
# :param count: How many hits to do, if not specified self.should_fight() is called.
# :type count: int
# :param use_ebs: Should use energy bars if count > 0 and not enough food_fights
# :type use_ebs: bool
# :return: None if no errors while fighting, otherwise error count.
# :rtype: int
# """
# if self.restricted_ip:
# self.write_warning("Fighting is not allowed from restricted IP!")
# self._report_action("IP_BLACKLISTED", "Fighting is not allowed from restricted IP!")
# return 1
# if not division.is_air and self.config.boosters:
# self.activate_damage_booster(not division.is_air)
# if side is None:
# side = (
# battle.defender
# if self.details.citizenship in battle.defender.allies + [battle.defender.country]
# else battle.invader
# )
# if count is None:
# count = self.should_fight()[0]
#
# self.write_log(f"Fighting in battle for {battle.region_name} on {side} side in d{division.div}")
#
# if self.now < utils.localize_dt(datetime(2021, 2, 8)):
# error_count = total_damage = total_hits = 0
# ok_to_fight = True
# while ok_to_fight and error_count < 10 and count > 0:
# while all((count > 0, error_count < 10, self.energy.energy >= 50)):
# hits, error, damage = self._shoot(battle, division, side)
# count -= hits
# total_hits += hits
# total_damage += damage
# error_count += error
# else:
# if self.energy.energy < 50 or error_count >= 10 or count <= 0:
# self.write_log(f"Hits: {total_hits:>4} | Damage: {total_damage}")
# ok_to_fight = False
# if total_damage:
# self.report_fighting(battle, not side.is_defender, division, total_damage, total_hits)
# return error_count
# else:
# deployment_id = self.deploy(division, side, count * 10)
# self.sleep(count // 3) # TODO: connect to eRepublik's WS and get from there when deploy ends
# energy_used = 0
# if deployment_id:
# self.write_warning(
# "If eRepublik responds with HTTP 500 Internal Error, "
# "it is kind of ok, because deployment has not finished yet."
# )
# deployment_data = self._post_military_fight_deploy_deploy_report_data(deployment_id).json()
# if not deployment_data.get("error"):
# data = deployment_data["data"]
# total_damage = int(data["damage"].replace(",", ""))
# energy_used = int(data["energySpent"].replace(",", ""))
# self.details.pp += int(data["rewards"]["prestigePoints"].replace(",", ""))
# self.report_fighting(battle, not side.is_defender, division, total_damage, energy_used // 10)
# return energy_used
#
# def _shoot(self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide):
# if division.is_air:
# response = self._post_military_fight_air(battle.id, side.id, division.id)
# else:
# response = self._post_military_fight_ground(battle.id, side.id, division.id)
#
# if "Zone is not meant for " in response.text:
# self.sleep(5)
# return 0, 1, 0
# try:
# r_json = response.json()
# except (ValueError, HTTPError, RequestException):
# return 0, 10, 0
# hits = 0
# damage = 0
# err = False
# if r_json.get("error"):
# if r_json.get("message") == "SHOOT_LOCKOUT":
# pass
# elif r_json.get("message") == "NOT_ENOUGH_WEAPONS":
# self.set_default_weapon(battle, division)
# elif r_json.get("message") == "Cannot activate a zone with a non-native division":
# self.write_warning("Wrong division!!")
# return 0, 10, 0
# elif r_json.get("message") == "ZONE_INACTIVE":
# self.write_warning("Wrong division!!")
# return 0, 10, 0
# elif r_json.get("message") == "NON_BELLIGERENT":
# self.write_warning("Dictatorship/Liberation wars are not supported!")
# return 0, 10, 0
# elif r_json.get("message") in ["FIGHT_DISABLED", "DEPLOYMENT_MODE"]:
# self._post_main_profile_update(
# "options", params='{"optionName":"enable_web_deploy","optionValue":"off"}'
# )
# self.set_default_weapon(battle, division)
# else:
# if r_json.get("message") == "UNKNOWN_SIDE":
# self._rw_choose_side(battle, side)
# elif r_json.get("message") == "CHANGE_LOCATION":
# countries = [side.country] + side.deployed
# self.travel_to_battle(battle, countries)
# err = True
# elif r_json.get("message") == "ENEMY_KILLED":
# # Non-InfantryKit players
# if r_json["user"]["earnedXp"]:
# hits = r_json["user"]["earnedXp"]
# # InfantryKit player
# # The almost always safe way (breaks on levelup hit)
# elif self.energy.energy >= r_json["details"]["wellness"]: # Haven't reached levelup
# hits = (self.energy.energy - r_json["details"]["wellness"]) // 10
# else:
# hits = r_json["hits"]
# if r_json["user"]["epicBattle"]:
# hits /= 1 + r_json["user"]["epicBattle"]
#
# self.energy.energy = r_json["details"]["wellness"]
# self.details.xp = int(r_json["details"]["points"])
# damage = r_json["user"]["givenDamage"] * (1.1 if r_json["oldEnemy"]["isNatural"] else 1)
# else:
# err = True
#
# return hits, err, damage
#
# def deploy_bomb(
# self, battle: classes.Battle, division: classes.BattleDivision, bomb_id: int, inv_side: bool, count: int = 1
# ) -> Optional[int]:
# """Deploy bombs in a battle for given side.
#
# :param battle: Battle
# :type battle: classes.Battle
# :param division: BattleDivision
# :type division: classes.BattleDivision
# :param bomb_id: int bomb id
# :type bomb_id: int
# :param inv_side: should deploy on invader side
# :type inv_side: bool
# :param count: how many bombs to deploy
# :type count: int
# :return: Deployed count
# :rtype: int
# """
#
# if not isinstance(count, int) or count < 1:
# count = 1
# has_traveled = False
# if battle.is_rw:
# has_traveled = self.travel_to_battle(battle, [battle.defender.country])
# self._rw_choose_side(battle, battle.invader if inv_side else battle.defender)
# if inv_side:
# good_countries = [battle.invader.country] + battle.invader.deployed
# if self.details.current_country not in good_countries:
# has_traveled = self.travel_to_battle(battle, good_countries)
# else:
# involved = (
# [battle.invader.country, battle.defender.country] + battle.invader.deployed + battle.defender.deployed
# )
# if self.details.current_country not in involved:
# count = 0
# side = battle.invader if inv_side else battle.defender
# errors = deployed_count = 0
# while (not deployed_count == count) and errors < 10:
# r = self._post_military_deploy_bomb(battle.id, division.id, side.id, bomb_id).json()
# if not r.get("error"):
# deployed_count += 1
# self.sleep(0.5)
# elif r.get("message") == "LOCKED":
# self.sleep(0.5)
# elif r.get("message") == "INVALID_BOMB":
# errors = 10
# else:
# errors += 1
#
# if has_traveled:
# self.travel_to_residence()
#
# self._report_action("MILITARY_BOMB", f"Deployed {deployed_count} bombs in battle {battle.id}")
# return deployed_count
#
# def change_division(
# self, battle: classes.Battle, division: classes.BattleDivision, side: classes.BattleSide = None
# ) -> bool:
# """Change division.
#
# :param battle: classes.Battle
# :type battle: classes.Battle
# :param division: int target division to switch to
# :type division: classes.BattleDivision
# :param side: Side to choose
# :type side: classes.BattleSide
# :return:
# """
# resp = self._post_main_battlefield_change_division(battle.id, division.id, side.id if side else None)
# if resp.json().get("error"):
# self.write_warning(resp.json().get("message"))
# return False
# self._report_action(
# "MILITARY_DIV_SWITCH", f"Switched to d{division.div} in battle {battle.id}", kwargs=resp.json()
# )
# return True
#
# def get_ground_hit_dmg_value(
# self,
# rang: int = None,
# strength: float = None,
# elite: bool = None,
# ne: bool = False,
# booster_50: bool = False,
# booster_100: bool = False,
# tp: bool = True,
# ) -> Decimal:
# if not rang or not strength or elite is None:
# r = self._get_main_citizen_profile_json(self.details.citizen_id).json()
# if not rang:
# rang = r["military"]["militaryData"]["ground"]["rankNumber"]
# if not strength:
# strength = r["military"]["militaryData"]["ground"]["strength"]
# if elite is None:
# elite = r["citizenAttributes"]["level"] > 100
# if ne:
# tp = True
#
# return utils.calculate_hit(strength, rang, tp, elite, ne, 50 if booster_50 else 100 if booster_100 else 0)
#
# def get_air_hit_dmg_value(
# self, rang: int = None, elite: bool = None, ne: bool = False, weapon: bool = False
# ) -> Decimal:
# if not rang or elite is None:
# r = self._get_main_citizen_profile_json(self.details.citizen_id).json()
# if not rang:
# rang = r["military"]["militaryData"]["aircraft"]["rankNumber"]
# if elite is None:
# elite = r["citizenAttributes"]["level"] > 100
#
# return utils.calculate_hit(0, rang, True, elite, ne, 0, 20 if weapon else 0)
#
# def activate_damage_booster(self, ground: bool = True) -> int:
# kind = "damage" if ground else "aircraftDamage"
# if self.config.boosters and not self.get_active_damage_booster(ground):
# booster: Optional[types.InvFinalItem] = None
# for quality, data in sorted(self.inventory.boosters.get(kind, {}).items(), key=lambda x: x[0]):
# for _duration, _booster in sorted(data.items(), key=lambda y: y[0]):
# critical_amount = 2 if quality < 10 and ground else 10
# if _booster.get("amount") > critical_amount:
# booster = _booster
# break
# break
# if booster:
# kind = "damage" if ground else "air_damage"
# self._report_action("MILITARY_BOOSTER", f"Activated {booster['name']}")
# resp = self._post_economy_activate_booster(booster["quality"], booster["durability"], kind).json()
# self._update_inventory_data(resp)
# return self.get_active_damage_booster(ground)
#
# def get_active_damage_booster(self, ground: bool = True) -> int:
# kind = "damage" if ground else "aircraftDamage"
# boosters = self.inventory.active.get(kind, {})
# quality = 0
# for q, boost in boosters.items():
# if boost["quality"] * 10 > quality:
# quality = boost["quality"] * 10
# return quality
#
# def get_active_ground_damage_booster(self) -> int:
# return self.get_active_damage_booster(True)
#
# def get_active_air_damage_booster(self) -> int:
# return self.get_active_damage_booster(False)
#
# def activate_battle_effect(self, battle_id: int, kind: str) -> bool:
# self._report_action("MILITARY_BOOSTER", f"Activated {kind} booster")
# resp = self._post_main_activate_battle_effect(battle_id, kind, self.details.citizen_id).json()
# return not resp.get("error")
#
# def activate_pp_booster(self, pp_item: types.InvFinalItem) -> bool:
# self._report_action("MILITARY_BOOSTER", f'Activated {pp_item["name"]}')
# resp = self._post_economy_activate_booster(
# pp_item["quality"], pp_item["durability"], "prestige_points"
# ).json()
# self._update_inventory_data(resp)
# return pp_item.get("kind") in self.inventory.active
#
# def _rw_choose_side(self, battle: classes.Battle, side: classes.BattleSide) -> Response:
# return self._post_main_battlefield_travel(side.id, battle.id)
#
# def should_travel_to_fight(self) -> bool:
# ret = False
# if self.config.always_travel:
# ret = True
# elif self.should_do_levelup: # Do levelup
# ret = True
# # Get to next Energy +1
# elif self.next_reachable_energy and self.config.next_energy:
# ret = True
# # 1h worth of energy
# elif self.energy.energy + self.energy.interval * 3 >= self.energy.limit:
# ret = True
# return ret
#
# def should_fight(self) -> Tuple[int, str, bool]:
# """Checks if citizen should fight at this moment
# :rtype: Tuple[int, str, bool]
# """
# count = 0
# force_fight = False
# msg = "Fighting not allowed!"
# if not self.config.fight:
# return count, msg, force_fight
#
# # Do levelup
# if self.is_levelup_reachable:
# msg = "Level up"
# if self.should_do_levelup:
# count = (self.energy.limit * 3) // 10
# force_fight = True
# else:
# self.write_log("Waiting for fully recovered energy before leveling up.")
#
# # Levelup reachable
# elif self.is_levelup_close:
# count = self.details.xp_till_level_up - (self.energy.limit // 10) + 5
# msg = "Fighting for close Levelup. Doing %i hits" % count
# force_fight = True
#
# elif self.details.pp < 75:
# count = 75 - self.details.pp
# msg = "Obligatory fighting for at least 75pp"
# force_fight = True
#
# elif self.config.continuous_fighting and self.has_battle_contribution:
# count = self.energy.food_fights
# msg = "Continuing to fight in previous battle"
#
# # All-in (type = all-in and full ff)
# elif self.config.all_in and self.energy.energy + self.energy.interval * 3 >= self.energy.limit:
# count = self.energy.food_fights
# msg = "Fighting all-in. Doing %i hits" % count
#
# # Get to next Energy +1
# elif self.config.next_energy and self.next_reachable_energy:
# count = self.next_reachable_energy
# msg = "Fighting for +1 energy. Doing %i hits" % count
#
# # 1h worth of energy
# elif self.energy.energy + self.energy.interval * 3 >= self.energy.limit:
# count = self.energy.interval
# msg = "Fighting for 1h energy. Doing %i hits" % count
# force_fight = True
#
# return (count if count > 0 else 0), msg, force_fight
#
# def get_battle_round_data(self, division: classes.BattleDivision) -> Tuple[Any, Any]:
# battle = division.battle
#
# r = self._post_military_battle_console(
# battle.id,
# "battleStatistics",
# 1,
# zoneId=battle.zone_id,
# round_id=battle.zone_id,
# division=division.div,
# battleZoneId=division.id,
# type="damage",
# )
# r_json = r.json()
# return r_json.get(str(battle.invader.id)).get("fighterData"), r_json.get(str(battle.defender.id)).get(
# "fighterData"
# )
#
# def get_battle_division_stats(self, division: classes.BattleDivision) -> Dict[str, Any]:
# battle = division.battle
# r = self._get_military_battle_stats(battle.id, division.div, division.id)
# return r.json()
#
# def get_division_max_hit(self, division: classes.BattleDivision) -> int:
# """Returns max hit in division for current side (if not on either side returns 0)
#
# :param division: BattleDivision for which to get max hit value
# :type division: classes.BattleDivision
# :return: max hit value
# :rtype: int
# """
# return self.get_battle_division_stats(division).get("maxHit", -1)
#
# def schedule_attack(self, war_id: int, region_id: int, region_name: str, at_time: datetime):
# if at_time:
# self.sleep(utils.get_sleep_seconds(at_time))
# self.get_csrf_token()
# self.launch_attack(war_id, region_id, region_name)
#
# def get_active_wars(self, country: constants.Country = None) -> List[int]:
# r = self._get_country_military(country.link if country else self.details.citizenship.link)
# all_war_ids = re.findall(r'//www\.erepublik\.com/en/wars/show/(\d+)"', r.text)
# return [int(wid) for wid in all_war_ids]
#
# def get_last_battle_of_war_end_time(self, war_id: int) -> datetime:
# r = self._get_wars_show(war_id)
# html = r.text
# last_battle_id = int(re.search(
# r'<a href="//www.erepublik.com/en/military/battlefield/(\d+)">', html
# ).group(1))
# console = self._post_military_battle_console(last_battle_id, "warList", 1).json()
# battle = console.get("list")[0]
# return utils.localize_dt(datetime.strptime(battle.get("result").get("end"), "%Y-%m-%d %H:%M:%S"))
#
# def launch_attack(self, war_id: int, region_id: int, region_name: str):
# self._post_wars_attack_region(war_id, region_id, region_name)
# self._report_action("MILITARY_QUEUE_ATTACK", f"Battle for *{region_name}* queued")
#
# def get_country_mus(self, country: constants.Country) -> Dict[int, str]:
# ret = {}
# r = self._get_main_leaderboards_damage_rankings(country.id)
# for data in r.json()["mu_filter"]:
# if data["id"]:
# ret.update({data["id"]: data["name"]})
# r = self._get_main_leaderboards_damage_aircraft_rankings(country.id)
# for data in r.json()["mu_filter"]:
# if data["id"]:
# ret.update({data["id"]: data["name"]})
# return ret
#
# def get_mu_members(self, mu_id: int) -> Dict[int, str]:
# ret = {}
# r = self._get_military_unit_data(mu_id)
#
# for page in range(int(r.json()["panelContents"]["pages"])):
# r = self._get_military_unit_data(mu_id, currentPage=page + 1)
# for user in r.json()["panelContents"]["members"]:
# if not user["isDead"]:
# ret.update({user["citizenId"]: user["name"]})
# return ret
#
# def get_citizen_weekly_daily_orders_done(self, citizen_id: int = None, weeks_ago: int = 0) -> int:
# if citizen_id is None:
# citizen_id = self.details.citizen_id
# profile = self._get_main_citizen_profile_json(citizen_id).json()
# mu_id = profile.get("military", {}).get("militaryUnit", {}).get("id", 0)
# if mu_id:
# name = profile.get("citizen", {}).get("name")
# member = self._get_military_unit_data(
# mu_id,
# currentPage=1,
# panel="members",
# sortBy="dailyOrdersCompleted",
# weekFilter=f"week{weeks_ago}",
# search=name,
# ).json()
# return member.get("panelContents", {}).get("members", [{}])[0].get("dailyOrdersCompleted")
# return 0
#
# def get_possibly_empty_medals(self):
# self.update_war_info()
# for battle in self.all_battles.values():
# for division in battle.div.values():
# if division.wall["dom"] == 50 or division.wall["dom"] > 98:
# yield division, division.wall["for"] == battle.invader.country.id
#
# def report_fighting(
# self, battle: classes.Battle, invader: bool, division: classes.BattleDivision, damage: float, hits: int
# ):
# self.reporter.report_fighting(battle, invader, division, damage, hits)
# if self.config.telegram:
# self.telegram.report_fight(battle, invader, division, damage, hits)
#
# def get_deploy_inventory(self, division: classes.BattleDivision, side: classes.BattleSide):
# ret = self._post_fight_deploy_get_inventory(division.battle.id, side.id, division.id).json()
# # if ret.get('recoverableEnergyBuyFood'):
# # self.buy_food()
# # return self.get_deploy_inventory(division, side)
# if ret.get("captcha"):
# self.do_captcha_challenge()
# if ret.get("error"):
# if ret.get("message") == "Deployment disabled.":
# self._post_main_profile_update(
# "options", params='{"optionName":"enable_web_deploy","optionValue":"on"}'
# )
# return self.get_deploy_inventory(division, side)
# else:
# self.report_error(f"Unable to get deployment inventory because: {ret.get('message')}")
# return ret
#
# def deploy(self, division: classes.BattleDivision, side: classes.BattleSide, energy: int, _retry=0) -> int:
# _energy = int(energy)
# deploy_inv = self.get_deploy_inventory(division, side)
# if not deploy_inv["minEnergy"] <= energy <= deploy_inv["maxEnergy"]:
# return 0
# energy_sources = {}
# source_idx = 0
# recoverable = deploy_inv["recoverableEnergy"]
# for source in reversed(sorted(deploy_inv["energySources"], key=lambda s: (s["type"], s.get("quality", 0)))):
# if source["type"] == "pool":
# _energy -= source["energy"]
# elif source["type"] in ["food", "energy_bar"]:
# recovers = source["energy"] // source["amount"]
# amount = (recoverable if source["type"] == "food" else _energy) // recovers
# amount = amount if amount < source["amount"] else source["amount"]
# if amount > 0:
# energy_sources.update({f"energySources[{source_idx}][quality]": source["quality"]})
# energy_sources.update({f"energySources[{source_idx}][amount]": amount})
# source_idx += 1
# used_energy = amount * recovers
# recoverable -= used_energy
# _energy -= used_energy
# if _energy <= 0:
# break
# if _energy > 0:
# energy -= _energy
# weapon_q = -1
# weapon_strength = 0
# if not division.is_air:
# for weapon in sorted(deploy_inv["weapons"], key=lambda w: w["damageperHit"]):
# if (weapon["damageperHit"] or 0) > weapon_strength and (weapon["amount"] or 0) > 50:
# weapon_q = weapon["quality"]
# r = self._post_fight_deploy_start_deploy(
# division.battle.id, side.id, division.id, energy, weapon_q, **energy_sources
# ).json()
# if r.get("error"):
# self.report_error(f"Deploy failed: '{r.get('message')}'")
# if r.get("message") == "Deployment disabled.":
# self._post_main_profile_update(
# "options", params='{"optionName":"enable_web_deploy","optionValue":"on"}'
# )
# if _retry < 5:
# return self.deploy(division, side, energy, _retry + 1)
# else:
# self.report_error("Unable to deploy 5 times!")
# return 0
# return r.get("deploymentId")
# def should_fight(self, silent: bool = True) -> Tuple[int, str, bool]:
# if not hasattr(super, "should_fight"):
# return 0, "Unable to fight", False
# count, log_msg, force_fight = super().should_fight()
#
# if count > 0 and not force_fight:
# if self.energy.food_fights - self.my_companies.ff_lockdown < count:
# log_msg = (
# f"Fight count modified (old count: {count} | FF: {self.energy.food_fights} | "
# f"WAM ff_lockdown: {self.my_companies.ff_lockdown} |"
# f" New count: {count - self.my_companies.ff_lockdown})"
# )
# count -= self.my_companies.ff_lockdown
# if count <= 0:
# count = 0
# log_msg = f"Not fighting because WAM needs {self.my_companies.ff_lockdown} food fights"
#
# if self.max_time_till_full_ff > self.time_till_week_change:
# max_count = (int(self.time_till_week_change.total_seconds()) // 360 * self.energy.interval) // 10
# log_msg = (
# f"End for Weekly challenge is near (Recoverable until WC end {max_count}hp | want to do {count}hits)"
# )
# count = count if max_count > count else max_count
#
# if not silent:
# self.write_log(log_msg)
#
# return count, log_msg, force_fight

View File

@ -4,7 +4,7 @@
__author__ = """Eriks Karls""" __author__ = """Eriks Karls"""
__email__ = "eriks@72.lv" __email__ = "eriks@72.lv"
__version__ = "0.26.0.2" __version__ = "0.29.2.3"
from erepublik.citizen import Citizen from erepublik.citizen import Citizen

View File

@ -133,7 +133,9 @@ class ErepublikErrorHTTTPHandler(handlers.HTTPHandler):
except: # noqa except: # noqa
resp_time = slugify(response.headers.get("date")) resp_time = slugify(response.headers.get("date"))
return dict( return dict(
name=f"{resp_time}_{name}.{ext}", content=html.encode("utf-8"), mimetype="application/json" if ext == "json" else "text/html" name=f"{resp_time}_{name}.{ext}",
content=html.encode("utf-8"),
mimetype="application/json" if ext == "json" else "text/html",
) )
def _get_local_vars(self) -> str: def _get_local_vars(self) -> str:

View File

@ -23,7 +23,7 @@ class SlowRequests(Session):
if proxies: if proxies:
self.proxies = proxies self.proxies = proxies
if user_agent is None: if user_agent is None:
user_agent = random.choice(self.get_random_user_agent()) user_agent = self.get_random_user_agent()
self.request_log_name = utils.get_file(utils.now().strftime("debug/requests_%Y-%m-%d.log")) self.request_log_name = utils.get_file(utils.now().strftime("debug/requests_%Y-%m-%d.log"))
self.last_time = utils.now() self.last_time = utils.now()
self.headers.update({"User-Agent": user_agent}) self.headers.update({"User-Agent": user_agent})
@ -110,22 +110,15 @@ class SlowRequests(Session):
def get_random_user_agent() -> str: def get_random_user_agent() -> str:
windows_x64 = "Windows NT 10.0; Win64; x64" windows_x64 = "Windows NT 10.0; Win64; x64"
linux_x64 = "X11; Linux x86_64" linux_x64 = "X11; Linux x86_64"
android = [f"Android {version}; Mobile" for version in range(8, 12)] android = [] # [f"Android {version}; Mobile" for version in range(10, 13)]
firefox_template = "Mozilla/5.0 ({osystem}; rv:{version}.0) Gecko/20100101 Firefox/{version}.0" firefox_template = "Mozilla/5.0 ({osystem}; rv:{version}.0) Gecko/20100101 Firefox/{version}.0"
firefox_versions = range(85, 92) firefox_versions = range(92, 97)
chrome_template = "Mozilla/5.0 ({osystem}) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/{version} Safari/537.36" chrome_template = (
chrome_versions = [ "Mozilla/5.0 ({osystem}) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/{version} Safari/537.36"
"85.0.4183.121", )
"86.0.4240.183", chrome_versions = ["92.0.4515.159", "93.0.4577.82", "94.0.4606.81", "95.0.4638.54", "96.0.4664.110"]
"87.0.4280.141",
"88.0.4324.182",
"89.0.4389.128",
"90.0.4430.18",
"91.0.4472.73",
"92.0.4515.159",
]
uas = [] uas = []
for osystem in [windows_x64, linux_x64, *android]: for osystem in [windows_x64, linux_x64, *android]:
@ -187,15 +180,19 @@ class CitizenBaseAPI:
) -> Response: ) -> Response:
c = [cookie.name for cookie in self._req.cookies if not cookie.has_nonstandard_attr("HttpOnly")] c = [cookie.name for cookie in self._req.cookies if not cookie.has_nonstandard_attr("HttpOnly")]
env = dict(l=["tets"], s=[], c=c, m=0) env = dict(l=["tets"], s=[], c=c, m=0)
cookies = dict(
sh=hashlib.sha256(",".join(env["l"] + env["s"]).encode("utf8")).hexdigest(), session_hash = hashlib.sha256(",".join(env["l"] + env["s"]).encode("utf8")).hexdigest()
ch=hashlib.sha256(",".join(env["c"]).encode("utf8")).hexdigest(), cookies_hash = hashlib.sha256(",".join(env["c"]).encode("utf8")).hexdigest()
)
cookie_kwargs = dict( cookie_kwargs = dict(
expires=int(time.time()) + 120, path="/en/main/sessionUnlock", domain=".www.erepublik.com", secure=True, rest={"HttpOnly": True} expires=int(time.time()) + 120,
path="/en/main/sessionUnlock",
domain=".www.erepublik.com",
secure=True,
rest={"HttpOnly": True},
) )
self._req.cookies.set("sh", cookies["sh"], **cookie_kwargs) self._req.cookies.set("sh", session_hash, **cookie_kwargs)
self._req.cookies.set("ch", cookies["ch"], **cookie_kwargs) self._req.cookies.set("ch", cookies_hash, **cookie_kwargs)
b64_env = utils.b64json(env) b64_env = utils.b64json(env)
data = dict( data = dict(
_token=self.token, _token=self.token,
@ -271,7 +268,13 @@ class ErepublikArticleAPI(CitizenBaseAPI):
return self.post(f"{self.url}/main/donate-article", data=data) return self.post(f"{self.url}/main/donate-article", data=data)
def _post_main_write_article(self, title: str, content: str, country_id: int, kind_id: int) -> Response: def _post_main_write_article(self, title: str, content: str, country_id: int, kind_id: int) -> Response:
data = dict(_token=self.token, article_name=title, article_body=content, article_location=country_id, article_category=kind_id) data = dict(
_token=self.token,
article_name=title,
article_body=content,
article_location=country_id,
article_category=kind_id,
)
return self.post(f"{self.url}/main/write-article", data=data) return self.post(f"{self.url}/main/write-article", data=data)
def _post_main_vote_article(self, article_id: int) -> Response: def _post_main_vote_article(self, article_id: int) -> Response:
@ -286,7 +289,9 @@ class ErepublikCompanyAPI(CitizenBaseAPI):
def _post_economy_create_company(self, industry_id: int, building_type: int = 1) -> Response: def _post_economy_create_company(self, industry_id: int, building_type: int = 1) -> Response:
data = {"_token": self.token, "company[industry_id]": industry_id, "company[building_type]": building_type} data = {"_token": self.token, "company[industry_id]": industry_id, "company[building_type]": building_type}
return self.post(f"{self.url}/economy/create-company", data=data, headers={"Referer": f"{self.url}/economy/create-company"}) return self.post(
f"{self.url}/economy/create-company", data=data, headers={"Referer": f"{self.url}/economy/create-company"}
)
def _get_economy_inventory_items(self) -> Response: def _get_economy_inventory_items(self) -> Response:
return self.get(f"{self.url}/economy/inventory-items/") return self.get(f"{self.url}/economy/inventory-items/")
@ -366,9 +371,13 @@ class ErepublikCountryAPI(CitizenBaseAPI):
def _get_country_military(self, country_name: str) -> Response: def _get_country_military(self, country_name: str) -> Response:
return self.get(f"{self.url}/country/military/{country_name}") return self.get(f"{self.url}/country/military/{country_name}")
def _post_main_country_donate(self, country_id: int, action: str, value: Union[int, float], quality: int = None) -> Response: def _post_main_country_donate(
self, country_id: int, action: str, value: Union[int, float], quality: int = None
) -> Response:
data = dict(countryId=country_id, action=action, _token=self.token, value=value, quality=quality) data = dict(countryId=country_id, action=action, _token=self.token, value=value, quality=quality)
return self.post(f"{self.url}/main/country-donate", data=data, headers={"Referer": f"{self.url}/country/economy/Latvia"}) return self.post(
f"{self.url}/main/country-donate", data=data, headers={"Referer": f"{self.url}/country/economy/Latvia"}
)
class ErepublikEconomyAPI(CitizenBaseAPI): class ErepublikEconomyAPI(CitizenBaseAPI):
@ -396,13 +405,17 @@ class ErepublikEconomyAPI(CitizenBaseAPI):
def _post_economy_donate_items_action(self, citizen_id: int, amount: int, industry: int, quality: int) -> Response: def _post_economy_donate_items_action(self, citizen_id: int, amount: int, industry: int, quality: int) -> Response:
data = dict(citizen_id=citizen_id, amount=amount, industry_id=industry, quality=quality, _token=self.token) data = dict(citizen_id=citizen_id, amount=amount, industry_id=industry, quality=quality, _token=self.token)
return self.post( return self.post(
f"{self.url}/economy/donate-items-action", data=data, headers={"Referer": f"{self.url}/economy/donate-items/{citizen_id}"} f"{self.url}/economy/donate-items-action",
data=data,
headers={"Referer": f"{self.url}/economy/donate-items/{citizen_id}"},
) )
def _post_economy_donate_money_action(self, citizen_id: int, amount: float = 0.0, currency: int = 62) -> Response: def _post_economy_donate_money_action(self, citizen_id: int, amount: float = 0.0, currency: int = 62) -> Response:
data = dict(citizen_id=citizen_id, _token=self.token, currency_id=currency, amount=amount) data = dict(citizen_id=citizen_id, _token=self.token, currency_id=currency, amount=amount)
return self.post( return self.post(
f"{self.url}/economy/donate-money-action", data=data, headers={"Referer": f"{self.url}/economy/donate-money/{citizen_id}"} f"{self.url}/economy/donate-money-action",
data=data,
headers={"Referer": f"{self.url}/economy/donate-money/{citizen_id}"},
) )
def _post_economy_exchange_purchase(self, amount: float, currency: int, offer: int) -> Response: def _post_economy_exchange_purchase(self, amount: float, currency: int, offer: int) -> Response:
@ -434,7 +447,12 @@ class ErepublikEconomyAPI(CitizenBaseAPI):
def _post_economy_marketplace_actions(self, action: str, **kwargs) -> Response: def _post_economy_marketplace_actions(self, action: str, **kwargs) -> Response:
if action == "buy": if action == "buy":
data = dict( data = dict(
_token=self.token, offerId=kwargs["offer"], amount=kwargs["amount"], orderBy="price_asc", currentPage=1, buyAction=1 _token=self.token,
offerId=kwargs["offer"],
amount=kwargs["amount"],
orderBy="price_asc",
currentPage=1,
buyAction=1,
) )
elif action == "sell": elif action == "sell":
data = dict( data = dict(
@ -454,16 +472,24 @@ class ErepublikEconomyAPI(CitizenBaseAPI):
class ErepublikLeaderBoardAPI(CitizenBaseAPI): class ErepublikLeaderBoardAPI(CitizenBaseAPI):
def _get_main_leaderboards_damage_aircraft_rankings(self, country_id: int, weeks: int = 0, mu_id: int = 0) -> Response: # noqa def _get_main_leaderboards_damage_aircraft_rankings(
self, country_id: int, weeks: int = 0, mu_id: int = 0
) -> Response: # noqa
return self.get(f"{self.url}/main/leaderboards-damage-aircraft-rankings/{country_id}/{weeks}/{mu_id}/0") return self.get(f"{self.url}/main/leaderboards-damage-aircraft-rankings/{country_id}/{weeks}/{mu_id}/0")
def _get_main_leaderboards_damage_rankings(self, country_id: int, weeks: int = 0, mu_id: int = 0, div: int = 0) -> Response: # noqa def _get_main_leaderboards_damage_rankings(
self, country_id: int, weeks: int = 0, mu_id: int = 0, div: int = 0
) -> Response: # noqa
return self.get(f"{self.url}/main/leaderboards-damage-rankings/{country_id}/{weeks}/{mu_id}/{div}") return self.get(f"{self.url}/main/leaderboards-damage-rankings/{country_id}/{weeks}/{mu_id}/{div}")
def _get_main_leaderboards_kills_aircraft_rankings(self, country_id: int, weeks: int = 0, mu_id: int = 0) -> Response: # noqa def _get_main_leaderboards_kills_aircraft_rankings(
self, country_id: int, weeks: int = 0, mu_id: int = 0
) -> Response: # noqa
return self.get(f"{self.url}/main/leaderboards-kills-aircraft-rankings/{country_id}/{weeks}/{mu_id}/0") return self.get(f"{self.url}/main/leaderboards-kills-aircraft-rankings/{country_id}/{weeks}/{mu_id}/0")
def _get_main_leaderboards_kills_rankings(self, country_id: int, weeks: int = 0, mu_id: int = 0, div: int = 0) -> Response: # noqa def _get_main_leaderboards_kills_rankings(
self, country_id: int, weeks: int = 0, mu_id: int = 0, div: int = 0
) -> Response: # noqa
return self.get(f"{self.url}/main/leaderboards-kills-rankings/{country_id}/{weeks}/{mu_id}/{div}") return self.get(f"{self.url}/main/leaderboards-kills-rankings/{country_id}/{weeks}/{mu_id}/{div}")
@ -543,7 +569,14 @@ class ErepublikMilitaryAPI(CitizenBaseAPI):
return self.post(f"{self.url}/military/battle-console", data=data) return self.post(f"{self.url}/military/battle-console", data=data)
def _post_military_deploy_bomb(self, battle_id: int, division_id: int, side_id: int, bomb_id: int) -> Response: def _post_military_deploy_bomb(self, battle_id: int, division_id: int, side_id: int, bomb_id: int) -> Response:
data = dict(battleId=battle_id, battleZoneId=division_id, sideId=side_id, sideCountryId=side_id, bombId=bomb_id, _token=self.token) data = dict(
battleId=battle_id,
battleZoneId=division_id,
sideId=side_id,
sideCountryId=side_id,
bombId=bomb_id,
_token=self.token,
)
return self.post(f"{self.url}/military/deploy-bomb", data=data) return self.post(f"{self.url}/military/deploy-bomb", data=data)
def _post_military_fight_air(self, battle_id: int, side_id: int, zone_id: int) -> Response: def _post_military_fight_air(self, battle_id: int, side_id: int, zone_id: int) -> Response:
@ -599,7 +632,9 @@ class ErepublikPoliticsAPI(CitizenBaseAPI):
return self.get(f"{self.url}/main/presidential-elections/{country_id}/{timestamp}") return self.get(f"{self.url}/main/presidential-elections/{country_id}/{timestamp}")
def _post_propose_president_candidate(self, party_slug: str, citizen_id: int) -> Response: def _post_propose_president_candidate(self, party_slug: str, citizen_id: int) -> Response:
return self.post(f"{self.url}/propose-president-candidate/{party_slug}", data=dict(_token=self.token, citizen=citizen_id)) return self.post(
f"{self.url}/propose-president-candidate/{party_slug}", data=dict(_token=self.token, citizen=citizen_id)
)
def _get_auto_propose_president_candidate(self, party_slug: str) -> Response: def _get_auto_propose_president_candidate(self, party_slug: str) -> Response:
return self.get(f"{self.url}/auto-propose-president-candidate/{party_slug}") return self.get(f"{self.url}/auto-propose-president-candidate/{party_slug}")
@ -611,11 +646,24 @@ class ErepublikPresidentAPI(CitizenBaseAPI):
return self.post(f"{self.url}/wars/attack-region/{war_id}/{region_id}", data=data) return self.post(f"{self.url}/wars/attack-region/{war_id}/{region_id}", data=data)
def _post_new_war(self, self_country_id: int, attack_country_id: int, debate: str = "") -> Response: def _post_new_war(self, self_country_id: int, attack_country_id: int, debate: str = "") -> Response:
data = dict(requirments=1, _token=self.token, debate=debate, countryNameConfirm=constants.COUNTRIES[attack_country_id].link) data = dict(
requirments=1,
_token=self.token,
debate=debate,
countryNameConfirm=constants.COUNTRIES[attack_country_id].link,
)
return self.post(f"{self.url}/{constants.COUNTRIES[self_country_id].link}/new-war", data=data) return self.post(f"{self.url}/{constants.COUNTRIES[self_country_id].link}/new-war", data=data)
def _post_new_donation(self, country_id: int, amount: int, org_name: str, debate: str = "") -> Response: def _post_new_donation(self, country_id: int, amount: int, org_name: str, debate: str = "") -> Response:
data = dict(requirments=1, _token=self.token, debate=debate, currency=1, value=amount, commit="Propose", type_name=org_name) data = dict(
requirments=1,
_token=self.token,
debate=debate,
currency=1,
value=amount,
commit="Propose",
type_name=org_name,
)
return self.post(f"{self.url}/{constants.COUNTRIES[country_id].link}/new-donation", data=data) return self.post(f"{self.url}/{constants.COUNTRIES[country_id].link}/new-donation", data=data)
@ -705,7 +753,12 @@ class ErepublikProfileAPI(CitizenBaseAPI):
def _post_main_messages_compose(self, subject: str, body: str, citizens: List[int]) -> Response: def _post_main_messages_compose(self, subject: str, body: str, citizens: List[int]) -> Response:
url_pk = 0 if len(citizens) > 1 else str(citizens[0]) url_pk = 0 if len(citizens) > 1 else str(citizens[0])
data = dict(citizen_name=",".join([str(x) for x in citizens]), citizen_subject=subject, _token=self.token, citizen_message=body) data = dict(
citizen_name=",".join([str(x) for x in citizens]),
citizen_subject=subject,
_token=self.token,
citizen_message=body,
)
return self.post(f"{self.url}/main/messages-compose/{url_pk}", data=data) return self.post(f"{self.url}/main/messages-compose/{url_pk}", data=data)
def _post_military_group_missions(self) -> Response: def _post_military_group_missions(self) -> Response:
@ -810,7 +863,8 @@ class ErepublikWallPostAPI(CitizenBaseAPI):
# ## Medal posting # ## Medal posting
def _post_main_wall_post_automatic(self, message: str, achievement_id: int) -> Response: def _post_main_wall_post_automatic(self, message: str, achievement_id: int) -> Response:
return self.post( return self.post(
f"{self.url}/main/wall-post/automatic", data=dict(_token=self.token, message=message, achievementId=achievement_id) f"{self.url}/main/wall-post/automatic",
data=dict(_token=self.token, message=message, achievementId=achievement_id),
) )

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@ -22,6 +22,8 @@ __all__ = [
"Energy", "Energy",
"ErepublikException", "ErepublikException",
"ErepublikNetworkException", "ErepublikNetworkException",
"CloudFlareSessionError",
"CaptchaSessionError",
"EnergyToFight", "EnergyToFight",
"Holding", "Holding",
"Inventory", "Inventory",
@ -129,7 +131,13 @@ class Holding:
@property @property
def as_dict(self) -> Dict[str, Union[str, int, List[Dict[str, Union[str, int, bool, float, Decimal]]]]]: def as_dict(self) -> Dict[str, Union[str, int, List[Dict[str, Union[str, int, bool, float, Decimal]]]]]:
return dict(name=self.name, id=self.id, region=self.region, companies=[c.as_dict for c in self.companies], wam_count=self.wam_count) return dict(
name=self.name,
id=self.id,
region=self.region,
companies=[c.as_dict for c in self.companies],
wam_count=self.wam_count,
)
@property @property
def citizen(self): def citizen(self):
@ -290,6 +298,10 @@ class MyCompanies:
_companies: weakref.WeakSet _companies: weakref.WeakSet
_citizen: weakref.ReferenceType _citizen: weakref.ReferenceType
companies: Generator[Company, None, None] companies: Generator[Company, None, None]
_frm_fab_ids = (1, 7, 8, 9, 10, 11)
_wrm_fab_ids = (2, 12, 13, 14, 15, 16)
_hrm_fab_ids = (4, 18, 19, 20, 21, 22)
_arm_fab_ids = (23, 24, 25, 26, 27, 28)
def __init__(self, citizen): def __init__(self, citizen):
self._citizen = weakref.ref(citizen) self._citizen = weakref.ref(citizen)
@ -303,7 +315,13 @@ class MyCompanies:
""" """
for holding in holdings.values(): for holding in holdings.values():
if holding.get("id") not in self.holdings: if holding.get("id") not in self.holdings:
self.holdings.update({int(holding.get("id")): Holding(holding["id"], holding["region_id"], self.citizen, holding["name"])}) self.holdings.update(
{
int(holding.get("id")): Holding(
holding["id"], holding["region_id"], self.citizen, holding["name"]
)
}
)
if not self.holdings.get(0): if not self.holdings.get(0):
self.holdings.update({0: Holding(0, 0, self.citizen, "Unassigned")}) # unassigned self.holdings.update({0: Holding(0, 0, self.citizen, "Unassigned")}) # unassigned
@ -347,14 +365,58 @@ class MyCompanies:
@staticmethod @staticmethod
def get_needed_inventory_usage(companies: Union[Company, Iterable[Company]]) -> Decimal: def get_needed_inventory_usage(companies: Union[Company, Iterable[Company]]) -> Decimal:
if isinstance(companies, list): if isinstance(companies, list):
return sum(company.products_made * 100 if company.is_raw else 1 for company in companies) return sum(company.products_made * (100 if company.is_raw else 1) for company in companies)
else: else:
return companies.products_made return companies.products_made
def remove_factory_from_wam_list(self, raw_factories, final_factories):
frm, wrm, *_ = self.get_raw_usage_for_companies(*final_factories, *raw_factories)
inv_raw = self.citizen.inventory.raw
for raw, ids, exc in [(frm, self._frm_fab_ids, False), (wrm, self._wrm_fab_ids, False), (None, None, True)]:
if exc:
if final_factories:
final_factories.sort(key=lambda c: c.raw_usage)
return final_factories.pop(-1)
elif raw_factories:
raw_factories.sort(key=lambda c: c.raw_usage)
return raw_factories.pop(-1)
else:
if raw:
raw += Decimal(
inv_raw.get(constants.INDUSTRIES[ids[1]], {}).get(0, {}).get("amount", Decimal("0.0"))
)
if raw > 0:
to_remove = sorted(raw_factories, key=lambda c: (c.industry not in ids, c.raw_usage))
if to_remove:
return raw_factories.pop(raw_factories.index(to_remove[0]))
else:
to_remove = sorted(final_factories, key=lambda c: (c.industry != ids[0], c.raw_usage))
if to_remove:
return final_factories.pop(final_factories.index(to_remove[0]))
def get_raw_usage_for_companies(self, *companies: Company) -> Tuple[Decimal, Decimal, Decimal, Decimal]:
frm = wrm = hrm = arm = Decimal("0.00")
for company in companies:
if company.industry in self._frm_fab_ids:
frm += company.raw_usage
elif company.industry in self._wrm_fab_ids:
wrm += company.raw_usage
elif company.industry in self._hrm_fab_ids:
hrm += company.raw_usage
elif company.industry in self._arm_fab_ids:
arm += company.raw_usage
return frm, wrm, hrm, arm
@property @property
def companies(self) -> Generator[Company, None, None]: def companies(self) -> Generator[Company, None, None]:
return (c for c in self._companies) return (c for c in self._companies)
def get_wam_holdings(self) -> Generator[Holding, None, None]:
for holding in sorted(
self.holdings.values(), key=lambda h: (-len(h.get_wam_companies(False)), -len(h.get_wam_companies()))
):
yield holding
def __str__(self): def __str__(self):
return f"MyCompanies: {sum(1 for _ in self.companies)} companies in {len(self.holdings)} holdings" return f"MyCompanies: {sum(1 for _ in self.companies)} companies in {len(self.holdings)} holdings"
@ -373,7 +435,12 @@ class MyCompanies:
self, self,
) -> Dict[ ) -> Dict[
str, str,
Union[str, int, datetime.datetime, Dict[str, Dict[str, Union[str, int, List[Dict[str, Union[str, int, bool, float, Decimal]]]]]]], Union[
str,
int,
datetime.datetime,
Dict[str, Dict[str, Union[str, int, List[Dict[str, Union[str, int, bool, float, Decimal]]]]]],
],
]: ]:
return dict( return dict(
name=str(self), name=str(self),
@ -399,28 +466,28 @@ class Config:
auto_sell: List[str] = None auto_sell: List[str] = None
auto_sell_all = False auto_sell_all = False
employees = False employees = False
fight = False
air = False
ground = False
all_in = False
next_energy = False
boosters = False
travel_to_fight = False
always_travel = False
epic_hunt = False
epic_hunt_ebs = False
rw_def_side = False
interactive = True interactive = True
continuous_fighting = False
auto_buy_raw = False auto_buy_raw = False
force_wam = False force_wam = False
sort_battles_time = True
force_travel = False
telegram = True telegram = True
telegram_chat_id = 0 telegram_chat_id = 0
telegram_token = "" telegram_token = ""
maverick = False
spin_wheel_of_fortune = False spin_wheel_of_fortune = False
# fight = False
# air = False
# ground = False
# all_in = False
# next_energy = False
# boosters = False
# travel_to_fight = False
# always_travel = False
# epic_hunt = False
# epic_hunt_ebs = False
# rw_def_side = False
# continuous_fighting = False
# sort_battles_time = True
# force_travel = False
# maverick = False
def __init__(self): def __init__(self):
self.auto_sell = [] self.auto_sell = []
@ -433,28 +500,28 @@ class Config:
self.auto_sell = list() self.auto_sell = list()
self.auto_sell_all = False self.auto_sell_all = False
self.employees = False self.employees = False
self.fight = False
self.air = False
self.ground = False
self.all_in = False
self.next_energy = False
self.boosters = False
self.travel_to_fight = False
self.always_travel = False
self.epic_hunt = False
self.epic_hunt_ebs = False
self.rw_def_side = False
self.interactive = True self.interactive = True
self.continuous_fighting = False
self.auto_buy_raw = False self.auto_buy_raw = False
self.force_wam = False self.force_wam = False
self.sort_battles_time = True
self.force_travel = False
self.telegram = True self.telegram = True
self.telegram_chat_id = 0 self.telegram_chat_id = 0
self.telegram_token = "" self.telegram_token = ""
self.maverick = False
self.spin_wheel_of_fortune = False self.spin_wheel_of_fortune = False
# self.fight = False
# self.air = False
# self.ground = False
# self.all_in = False
# self.next_energy = False
# self.boosters = False
# self.travel_to_fight = False
# self.always_travel = False
# self.epic_hunt = False
# self.epic_hunt_ebs = False
# self.rw_def_side = False
# self.continuous_fighting = False
# self.sort_battles_time = True
# self.force_travel = False
# self.maverick = False
@property @property
def as_dict(self) -> Dict[str, Union[bool, int, str, List[str]]]: def as_dict(self) -> Dict[str, Union[bool, int, str, List[str]]]:
@ -467,27 +534,27 @@ class Config:
auto_sell=self.auto_sell, auto_sell=self.auto_sell,
auto_sell_all=self.auto_sell_all, auto_sell_all=self.auto_sell_all,
employees=self.employees, employees=self.employees,
fight=self.fight,
air=self.air,
ground=self.ground,
all_in=self.all_in,
next_energy=self.next_energy,
travel_to_fight=self.travel_to_fight,
always_travel=self.always_travel,
epic_hunt=self.epic_hunt,
epic_hunt_ebs=self.epic_hunt_ebs,
rw_def_side=self.rw_def_side,
interactive=self.interactive, interactive=self.interactive,
maverick=self.maverick,
continuous_fighting=self.continuous_fighting,
auto_buy_raw=self.auto_buy_raw, auto_buy_raw=self.auto_buy_raw,
force_wam=self.force_wam, force_wam=self.force_wam,
sort_battles_time=self.sort_battles_time,
force_travel=self.force_travel,
telegram=self.telegram, telegram=self.telegram,
telegram_chat_id=self.telegram_chat_id, telegram_chat_id=self.telegram_chat_id,
telegram_token=self.telegram_token, telegram_token=self.telegram_token,
spin_wheel_of_fortune=self.spin_wheel_of_fortune, spin_wheel_of_fortune=self.spin_wheel_of_fortune,
# fight=self.fight,
# air=self.air,
# ground=self.ground,
# all_in=self.all_in,
# next_energy=self.next_energy,
# travel_to_fight=self.travel_to_fight,
# always_travel=self.always_travel,
# epic_hunt=self.epic_hunt,
# epic_hunt_ebs=self.epic_hunt_ebs,
# rw_def_side=self.rw_def_side,
# maverick=self.maverick,
# continuous_fighting=self.continuous_fighting,
# sort_battles_time=self.sort_battles_time,
# force_travel=self.force_travel,
) )
@ -530,12 +597,16 @@ class Energy:
@property @property
def is_recoverable_full(self): def is_recoverable_full(self):
warnings.warn("Deprecated since auto auto-eat! Will be removed soon. Use Energy.is_energy_full", DeprecationWarning) warnings.warn(
"Deprecated since auto auto-eat! Will be removed soon. Use Energy.is_energy_full", DeprecationWarning
)
return self.is_energy_full return self.is_energy_full
@property @property
def is_recovered_full(self): def is_recovered_full(self):
warnings.warn("Deprecated since auto auto-eat! Will be removed soon. Use Energy.is_energy_full", DeprecationWarning) warnings.warn(
"Deprecated since auto auto-eat! Will be removed soon. Use Energy.is_energy_full", DeprecationWarning
)
return self.is_energy_full return self.is_energy_full
@property @property
@ -691,27 +762,26 @@ class Reporter:
@property @property
def as_dict(self) -> Dict[str, Union[bool, int, str, List[Dict[Any, Any]]]]: def as_dict(self) -> Dict[str, Union[bool, int, str, List[Dict[Any, Any]]]]:
return dict( return dict(
name=self.name, email=self.email, citizen_id=self.citizen_id, key=self.key, allowed=self.allowed, queue=self.__to_update name=self.name,
email=self.email,
citizen_id=self.citizen_id,
key=self.key,
allowed=self.allowed,
queue=self.__to_update,
) )
def __init__(self, citizen): def __init__(self, citizen):
self._citizen = weakref.ref(citizen) self._citizen = weakref.ref(citizen)
self._req = Session() self._req = Session()
self.url = "https://api.erep.lv" self.url = "https://erep.lv"
self._req.headers.update( self._req.headers.update({"user-agent": "eRepublik Script Reporter v3", "erep-version": utils.__version__})
{
"user-agent": "eRepublik Script Reporter v3",
"erep-version": utils.__version__,
"erep-user-id": str(self.citizen_id),
"erep-user-name": self.citizen.name,
}
)
self.__to_update = [] self.__to_update = []
self.__registered: bool = False self.__registered: bool = False
def do_init(self): def do_init(self):
self.key: str = "" self.key: str = ""
self.__update_key() self.__update_key()
self._req.headers.update({"erep-user-id": str(self.citizen_id), "erep-user-name": self.name})
self.register_account() self.register_account()
self.allowed = True self.allowed = True
@ -751,7 +821,10 @@ class Reporter:
r = self.__bot_update(dict(key=self.key, check=True, player_id=self.citizen_id)) r = self.__bot_update(dict(key=self.key, check=True, player_id=self.citizen_id))
if r: if r:
if not r.json().get("status"): if not r.json().get("status"):
self._req.post(f"{self.url}/bot/register", json=dict(name=self.name, email=self.email, player_id=self.citizen_id)) self._req.post(
f"{self.url}/bot/register",
json=dict(name=self.name, email=self.email, player_id=self.citizen_id),
)
self.__registered = True self.__registered = True
self.allowed = True self.allowed = True
self.report_action("STARTED", value=utils.now().strftime("%F %T")) self.report_action("STARTED", value=utils.now().strftime("%F %T"))
@ -790,7 +863,9 @@ class Reporter:
self._bot_update(data) self._bot_update(data)
def report_action(self, action: str, json_val: Dict[Any, Any] = None, value: str = None): def report_action(self, action: str, json_val: Dict[Any, Any] = None, value: str = None):
json_data = dict(player_id=getattr(self, "citizen_id", None), log={"action": action}, key=getattr(self, "key", None)) json_data = dict(
player_id=getattr(self, "citizen_id", None), log={"action": action}, key=getattr(self, "key", None)
)
if json_val: if json_val:
json_data["log"].update(dict(json=json_val)) json_data["log"].update(dict(json=json_val))
if value: if value:
@ -836,14 +911,18 @@ class Reporter:
try: try:
battle_response = self._req.get(f"{self.url}/api/v1/battles/{country.id}") battle_response = self._req.get(f"{self.url}/api/v1/battles/{country.id}")
return [ return [
self.citizen.all_battles[bid] for bid in battle_response.json().get("battle_ids", []) if bid in self.citizen.all_battles self.citizen.all_battles[bid]
for bid in battle_response.json().get("battle_ids", [])
if bid in self.citizen.all_battles
] ]
except: # noqa except: # noqa
return [] return []
def fetch_tasks(self) -> List[Dict[str, Any]]: def fetch_tasks(self) -> List[Dict[str, Any]]:
try: try:
task_response = self._req.post(f"{self.url}/api/v1/command", data=dict(citizen=self.citizen_id, key=self.key)).json() task_response = self._req.post(
f"{self.url}/api/v1/command", data=dict(citizen=self.citizen_id, key=self.key)
).json()
if task_response.get("status"): if task_response.get("status"):
return task_response.get("data") return task_response.get("data")
else: else:
@ -894,7 +973,13 @@ class BattleSide:
@property @property
def as_dict(self) -> Dict[str, Union[int, constants.Country, bool, List[constants.Country]]]: def as_dict(self) -> Dict[str, Union[int, constants.Country, bool, List[constants.Country]]]:
return dict(points=self.points, country=self.country, is_defender=self.is_defender, allies=self.allies, deployed=self.deployed) return dict(
points=self.points,
country=self.country,
is_defender=self.is_defender,
allies=self.allies,
deployed=self.deployed,
)
@property @property
def battle(self): def battle(self):
@ -917,7 +1002,12 @@ class BattleDivision:
@property @property
def as_dict(self): def as_dict(self):
return dict( return dict(
id=self.id, division=self.div, terrain=(self.terrain, self.terrain_display), wall=self.wall, epic=self.epic, end=self.div_end id=self.id,
division=self.div,
terrain=(self.terrain, self.terrain_display),
wall=self.wall,
epic=self.epic,
end=self.div_end,
) )
@property @property
@ -1210,7 +1300,8 @@ class TelegramReporter:
def report_item_donation(self, citizen_id: int, amount: float, product: str): def report_item_donation(self, citizen_id: int, amount: float, product: str):
self.send_message( self.send_message(
f"*Donation*: {amount} x {product} to citizen " f"[{citizen_id}](https://www.erepublik.com/en/citizen/profile/{citizen_id})" f"*Donation*: {amount} x {product} to citizen "
f"[{citizen_id}](https://www.erepublik.com/en/citizen/profile/{citizen_id})"
) )
def report_money_donation(self, citizen_id: int, amount: float, is_currency: bool = True): def report_money_donation(self, citizen_id: int, amount: float, is_currency: bool = True):
@ -1228,7 +1319,9 @@ class TelegramReporter:
message = "\n\n".join(self.__queue) message = "\n\n".join(self.__queue)
if self.player_name: if self.player_name:
message = f"Player *{self.player_name}*\n\n" + message message = f"Player *{self.player_name}*\n\n" + message
response = post(f"{self.api_url}/sendMessage", json=dict(chat_id=self.chat_id, text=message, parse_mode="Markdown")) response = post(
f"{self.api_url}/sendMessage", json=dict(chat_id=self.chat_id, text=message, parse_mode="Markdown")
)
self._last_time = utils.now() self._last_time = utils.now()
if response.json().get("ok"): if response.json().get("ok"):
self.__queue.clear() self.__queue.clear()
@ -1275,5 +1368,11 @@ class Inventory:
@property @property
def as_dict(self) -> Dict[str, Union[types.InvFinal, types.InvRaw, int]]: def as_dict(self) -> Dict[str, Union[types.InvFinal, types.InvRaw, int]]:
return dict( return dict(
active=self.active, final=self.final, boosters=self.boosters, raw=self.raw, offers=self.offers, total=self.total, used=self.used active=self.active,
final=self.final,
boosters=self.boosters,
raw=self.raw,
offers=self.offers,
total=self.total,
used=self.used,
) )

View File

@ -8,12 +8,15 @@ __all__ = [
"min_datetime", "min_datetime",
"max_datetime", "max_datetime",
"Country", "Country",
"Industries",
"Rank", "Rank",
"AIR_RANKS", "AIR_RANKS",
"AIR_RANK_NAMES",
"AIR_RANK_POINTS", "AIR_RANK_POINTS",
"COUNTRIES", "COUNTRIES",
"FOOD_ENERGY", "FOOD_ENERGY",
"GROUND_RANKS", "GROUND_RANKS",
"GROUND_RANK_NAMES",
"GROUND_RANK_POINTS", "GROUND_RANK_POINTS",
"INDUSTRIES", "INDUSTRIES",
"TERRAINS", "TERRAINS",
@ -118,7 +121,6 @@ class Industries:
14: "WRM q3", 14: "WRM q3",
15: "WRM q4", 15: "WRM q4",
16: "WRM q5", 16: "WRM q5",
17: "houseRaw",
18: "houseRaw", 18: "houseRaw",
19: "HRM q2", 19: "HRM q2",
20: "HRM q3", 20: "HRM q3",
@ -131,7 +133,7 @@ class Industries:
28: "ARM q5", 28: "ARM q5",
} }
def __getitem__(self, item) -> Optional[Union[int, str]]: def __getitem__(self, item: Union[int, str]) -> Optional[Union[int, str]]:
if isinstance(item, int): if isinstance(item, int):
return self.__by_id.get(item, None) return self.__by_id.get(item, None)
elif isinstance(item, str): elif isinstance(item, str):

View File

@ -93,7 +93,7 @@ def eday_from_date(date: Union[datetime.date, datetime.datetime] = None) -> int:
return (date - datetime.datetime(2007, 11, 20, 0, 0, 0)).days return (date - datetime.datetime(2007, 11, 20, 0, 0, 0)).days
def date_from_eday(eday: int) -> datetime.date: def date_from_eday(eday: int) -> datetime.datetime:
return localize_dt(datetime.date(2007, 11, 20)) + datetime.timedelta(days=eday) return localize_dt(datetime.date(2007, 11, 20)) + datetime.timedelta(days=eday)
@ -182,7 +182,14 @@ def slugify(value, allow_unicode=False) -> str:
def calculate_hit( def calculate_hit(
strength: float, rang: int, tp: bool, elite: bool, ne: bool, booster: int = 0, weapon: int = 200, is_deploy: bool = False strength: float,
rang: int,
tp: bool,
elite: bool,
ne: bool,
booster: int = 0,
weapon: int = 200,
is_deploy: bool = False,
) -> Decimal: ) -> Decimal:
dec = 3 if is_deploy else 0 dec = 3 if is_deploy else 0
base_str = 1 + Decimal(str(round(strength, 3))) / 400 base_str = 1 + Decimal(str(round(strength, 3))) / 400
@ -217,7 +224,12 @@ def get_air_hit_dmg_value(
def get_final_hit_dmg( def get_final_hit_dmg(
base_dmg: Union[Decimal, float, str], rang: int, tp: bool = False, elite: bool = False, ne: bool = False, booster: int = 0 base_dmg: Union[Decimal, float, str],
rang: int,
tp: bool = False,
elite: bool = False,
ne: bool = False,
booster: int = 0,
) -> Decimal: ) -> Decimal:
dmg = Decimal(str(base_dmg)) dmg = Decimal(str(base_dmg))
@ -313,7 +325,11 @@ class ErepublikJSONEncoder(json.JSONEncoder):
return dict(__type__="date", date=o.strftime("%Y-%m-%d")) return dict(__type__="date", date=o.strftime("%Y-%m-%d"))
elif isinstance(o, datetime.timedelta): elif isinstance(o, datetime.timedelta):
return dict( return dict(
__type__="timedelta", days=o.days, seconds=o.seconds, microseconds=o.microseconds, total_seconds=o.total_seconds() __type__="timedelta",
days=o.days,
seconds=o.seconds,
microseconds=o.microseconds,
total_seconds=o.total_seconds(),
) )
elif isinstance(o, Response): elif isinstance(o, Response):
return dict(headers=dict(o.__dict__["headers"]), url=o.url, text=o.text, status_code=o.status_code) return dict(headers=dict(o.__dict__["headers"]), url=o.url, text=o.text, status_code=o.status_code)

View File

@ -60,7 +60,9 @@ def main():
player.write_log("Doing task: Work as manager") player.write_log("Doing task: Work as manager")
success = player.work_as_manager() success = player.work_as_manager()
if success: if success:
next_time = utils.good_timedelta(now.replace(hour=14, minute=0, second=0, microsecond=0), timedelta(days=1)) next_time = utils.good_timedelta(
now.replace(hour=14, minute=0, second=0, microsecond=0), timedelta(days=1)
)
else: else:
next_time = utils.good_timedelta(now.replace(second=0, microsecond=0), timedelta(minutes=30)) next_time = utils.good_timedelta(now.replace(second=0, microsecond=0), timedelta(minutes=30))
@ -86,7 +88,9 @@ def main():
if sleep_seconds <= 0: if sleep_seconds <= 0:
player.write_log(f"Loop detected! Offending task: '{next_tasks[0]}'") player.write_log(f"Loop detected! Offending task: '{next_tasks[0]}'")
player.write_log("My next Tasks and there time:\n" + "\n".join(sorted(next_tasks))) player.write_log("My next Tasks and there time:\n" + "\n".join(sorted(next_tasks)))
player.write_log(f"Sleeping until (eRep): {closest_next_time.strftime('%F %T')}" f" (sleeping for {sleep_seconds}s)") player.write_log(
f"Sleeping until (eRep): {closest_next_time.strftime('%F %T')}" f" (sleeping for {sleep_seconds}s)"
)
seconds_to_sleep = sleep_seconds if sleep_seconds > 0 else 0 seconds_to_sleep = sleep_seconds if sleep_seconds > 0 else 0
player.sleep(seconds_to_sleep) player.sleep(seconds_to_sleep)
except Exception as e: except Exception as e:

View File

@ -1,4 +1,11 @@
[tool.black] [tool.black]
line-length = 140 line-length = 120
target-version = ['py38', 'py39'] target-version = ['py38', 'py39']
extend-exclude = 'venv'
workers = 4
[tool.isort]
profile = "black"
multi_line_output = 3
line_length = 120

16
requirements-dev.txt Normal file
View File

@ -0,0 +1,16 @@
-r requirements.txt
-r requirements-tests.txt
bump2version==1.0.1
coverage==6.3.2
edx-sphinx-theme==3.0.0
flake8==4.0.1
ipython>=8.1.1
jedi!=0.18.0
isort==5.10.1
pre-commit==2.17.0
pur==6.0.1
responses==0.18.0
Sphinx==4.4.0
twine==3.8.0
wheel==0.37.1
black==22.1.0

2
requirements-tests.txt Normal file
View File

@ -0,0 +1,2 @@
-r requirements.txt
pytest==7.0.1

4
requirements.txt Normal file
View File

@ -0,0 +1,4 @@
PySocks==1.7.1
pytz>2021.0
requests>2.25.0,!=2.27.0
requests-toolbelt==0.9.1

View File

@ -1,22 +0,0 @@
bump2version==1.0.1
coverage==5.5
edx-sphinx-theme==3.0.0
flake8==3.9.2
ipython>=7.26.0
jedi!=0.18.0
isort==5.9.3
pip==21.2.4
pre-commit==2.14.0
pur==5.4.2
PyInstaller==4.5.1
PySocks==1.7.1
pytest==6.2.4
pytz==2021.1
requests==2.26.0
requests-toolbelt==0.9.1
responses==0.13.4
setuptools==57.4.0
Sphinx==4.1.2
twine==3.4.2
wheel==0.37.0
black==21.7b0

View File

@ -1,5 +1,5 @@
[bumpversion] [bumpversion]
current_version = 0.26.0.2 current_version = 0.29.2.3
commit = True commit = True
tag = True tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)? parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?
@ -19,8 +19,8 @@ universal = 1
[flake8] [flake8]
exclude = docs,.git,log,debug,venv exclude = docs,.git,log,debug,venv
line_length = 140 line_length = 120
max-line-length = 140 max-line-length = 120
ignore = D100,D101,D102,D103,E203 ignore = D100,D101,D102,D103,E203
[pycodestyle] [pycodestyle]
@ -29,7 +29,7 @@ max-line-length = 140
exclude = .git,log,debug,venv, build exclude = .git,log,debug,venv, build
[mypy] [mypy]
python_version = 3.8 python_version = 3.9
check_untyped_defs = True check_untyped_defs = True
ignore_missing_imports = False ignore_missing_imports = False
warn_unused_ignores = True warn_unused_ignores = True
@ -38,4 +38,4 @@ warn_unused_configs = True
[isort] [isort]
multi_line_output = 2 multi_line_output = 2
line_length = 140 line_length = 120

View File

@ -11,17 +11,16 @@ with open("README.rst") as readme_file:
with open("HISTORY.rst") as history_file: with open("HISTORY.rst") as history_file:
history = history_file.read() history = history_file.read()
requirements = [ with open("requirements.txt") as requirements_file:
"PySocks==1.7.1", requirements = requirements_file.read()
"pytz==2021.1", requirements = requirements.split()
"requests==2.26.0",
"requests-toolbelt==0.9.1",
]
setup_requirements = [] setup_requirements = []
with open("requirements-tests.txt") as test_req_file:
test_requirements = test_req_file.read()
test_requirements = [ test_requirements = [
"pytest==6.2.4", line.strip() for line in test_requirements.split() if line.strip()[:2].strip() not in ("#", "-r")
] ]
setup( setup(
@ -50,6 +49,6 @@ setup(
test_suite="tests", test_suite="tests",
tests_require=test_requirements, tests_require=test_requirements,
url="https://github.com/eeriks/erepublik/", url="https://github.com/eeriks/erepublik/",
version="0.26.0.2", version="0.29.2.3",
zip_safe=False, zip_safe=False,
) )

View File

@ -3,10 +3,10 @@
"""Tests for `erepublik` package.""" """Tests for `erepublik` package."""
from erepublik import Citizen
import unittest import unittest
from erepublik import Citizen
class TestErepublik(unittest.TestCase): class TestErepublik(unittest.TestCase):
"""Tests for `erepublik` package.""" """Tests for `erepublik` package."""
@ -26,111 +26,114 @@ class TestErepublik(unittest.TestCase):
self.citizen.energy.energy = 1000 self.citizen.energy.energy = 1000
self.assertFalse(self.citizen.should_do_levelup) self.assertFalse(self.citizen.should_do_levelup)
def test_should_travel_to_fight(self): # def deprecated_test_should_travel_to_fight(self):
self.citizen.config.always_travel = True # self.citizen.config.always_travel = True
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.citizen.config.always_travel = False # self.citizen.config.always_travel = False
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
#
self.citizen.energy.energy = 5960 # self.citizen.energy.energy = 5960
self.citizen.energy.interval = 30 # self.citizen.energy.interval = 30
self.citizen.energy.limit = 6000 # self.citizen.energy.limit = 6000
self.citizen.details.xp = 14850 # self.citizen.details.xp = 14850
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.citizen.details.xp = 15000 # self.citizen.details.xp = 15000
self.citizen.energy.energy = 5000 # self.citizen.energy.energy = 5000
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
#
self.citizen.energy.energy = 5910 # self.citizen.energy.energy = 5910
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.citizen.energy.energy = 5900 # self.citizen.energy.energy = 5900
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
#
# self.citizen.next_reachable_energy and self.citizen.config.next_energy # # self.citizen.next_reachable_energy and self.citizen.config.next_energy
self.citizen.config.next_energy = True # self.citizen.config.next_energy = True
self.citizen.energy.limit = 10000 # self.citizen.energy.limit = 10000
self.citizen.details.next_pp = [5000, 5250, 5750, 6250, 6750] # self.citizen.details.next_pp = [5000, 5250, 5750, 6250, 6750]
self.citizen.details.pp = 4900 # self.citizen.details.pp = 4900
self.citizen.energy.energy = 8510 # self.citizen.energy.energy = 8510
self.assertEqual(self.citizen.next_reachable_energy, 850) # self.assertEqual(self.citizen.next_reachable_energy, 850)
self.citizen.energy.energy = 8490 # self.citizen.energy.energy = 8490
self.assertTrue(self.citizen.should_travel_to_fight()) # self.assertTrue(self.citizen.should_travel_to_fight())
self.assertEqual(self.citizen.next_reachable_energy, 350) # self.assertEqual(self.citizen.next_reachable_energy, 350)
self.citizen.energy.energy = 250 # self.citizen.energy.energy = 250
self.assertFalse(self.citizen.should_travel_to_fight()) # self.assertFalse(self.citizen.should_travel_to_fight())
self.assertEqual(self.citizen.next_reachable_energy, 0) # self.assertEqual(self.citizen.next_reachable_energy, 0)
#
def test_should_fight(self): # def deprecated_test_should_fight(self):
def is_wc_close(): # def is_wc_close():
return self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change # return self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
#
self.citizen.config.fight = False # self.citizen.config.fight = False
self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False)) # self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
#
self.citizen.config.fight = True # self.citizen.config.fight = True
#
# Level up # # Level up
self.citizen.energy.limit = 3000 # self.citizen.energy.limit = 3000
self.citizen.details.xp = 24705 # self.citizen.details.xp = 24705
if not is_wc_close: # if not is_wc_close:
self.assertEqual(self.citizen.should_fight(), (0, "Level up", False)) # self.assertEqual(self.citizen.should_fight(), (0, "Level up", False))
#
self.citizen.energy.energy = 5950 # self.citizen.energy.energy = 5950
self.citizen.energy.interval = 30 # self.citizen.energy.interval = 30
self.assertEqual(self.citizen.should_fight(), (900, "Level up", True)) # self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (900, "Level up", True)) # self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
self.citizen.my_companies.ff_lockdown = 0 # self.citizen.my_companies.ff_lockdown = 0
#
# Level up reachable # # Level up reachable
self.citizen.details.xp = 24400 # self.citizen.details.xp = 24400
self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True)) # self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True)) # self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
self.citizen.my_companies.ff_lockdown = 0 # self.citizen.my_companies.ff_lockdown = 0
#
self.citizen.details.xp = 21000 # self.citizen.details.xp = 21000
self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True)) # self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True)) # self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
self.citizen.my_companies.ff_lockdown = 0 # self.citizen.my_companies.ff_lockdown = 0
self.citizen.details.pp = 80 # self.citizen.details.pp = 80
#
# All-in (type = all-in and full ff) # # All-in (type = all-in and full ff)
self.citizen.config.all_in = True # self.citizen.config.all_in = True
self.assertEqual(self.citizen.should_fight(), (595, "Fighting all-in. Doing 595 hits", False)) # self.assertEqual(self.citizen.should_fight(), (595, "Fighting all-in. Doing 595 hits", False))
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.my_companies.ff_lockdown = 160
self.assertEqual( # self.assertEqual(
self.citizen.should_fight(), # self.citizen.should_fight(),
(435, "Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)", False), # (435, "Fight count modified (old count: 595 | FF: 595
) # | WAM ff_lockdown: 160 | New count: 435)", False),
self.citizen.my_companies.ff_lockdown = 0 # )
# self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.air = True #
self.citizen.energy.energy = 4000 # self.citizen.config.air = True
self.assertEqual(self.citizen.should_fight(), (400, "Fighting all-in in AIR. Doing 400 hits", False)) # self.citizen.energy.energy = 4000
self.citizen.my_companies.ff_lockdown = 160 # self.assertEqual(self.citizen.should_fight(), (400, "Fighting all-in in AIR. Doing 400 hits", False))
self.assertEqual( # self.citizen.my_companies.ff_lockdown = 160
self.citizen.should_fight(), # self.assertEqual(
(240, "Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)", False), # self.citizen.should_fight(),
) # (240, "Fight count modified (old count: 400 | FF: 400
self.citizen.my_companies.ff_lockdown = 0 # | WAM ff_lockdown: 160 | New count: 240)", False),
self.citizen.config.all_in = False # )
# self.citizen.my_companies.ff_lockdown = 0
self.citizen.config.next_energy = True # self.citizen.config.all_in = False
self.citizen.energy.limit = 10000 #
self.citizen.details.next_pp = [100, 150, 250, 400, 500] # self.citizen.config.next_energy = True
self.assertEqual(self.citizen.should_fight(), (320, "Fighting for +1 energy. Doing 320 hits", False)) # self.citizen.energy.limit = 10000
self.citizen.my_companies.ff_lockdown = 160 # self.citizen.details.next_pp = [100, 150, 250, 400, 500]
self.assertEqual( # self.assertEqual(self.citizen.should_fight(), (320, "Fighting for +1 energy. Doing 320 hits", False))
self.citizen.should_fight(), # self.citizen.my_companies.ff_lockdown = 160
(160, "Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)", False), # self.assertEqual(
) # self.citizen.should_fight(),
self.citizen.my_companies.ff_lockdown = 0 # (160, "Fight count modified (old count: 320 | FF: 400
self.citizen.energy.limit = 3000 # | WAM ff_lockdown: 160 | New count: 160)", False),
self.citizen.details.next_pp = [19250, 20000] # )
self.citizen.config.next_energy = False # self.citizen.my_companies.ff_lockdown = 0
# self.citizen.energy.limit = 3000
# 1h worth of energy # self.citizen.details.next_pp = [19250, 20000]
self.citizen.energy.energy = 5910 # self.citizen.config.next_energy = False
self.assertEqual(self.citizen.should_fight(), (30, "Fighting for 1h energy. Doing 30 hits", True)) #
# # 1h worth of energy
# self.citizen.energy.energy = 5910
# self.assertEqual(self.citizen.should_fight(), (30, "Fighting for 1h energy. Doing 30 hits", True))