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6 changed files with 413 additions and 27 deletions

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@ -0,0 +1,387 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<meta name="description" content="">
<meta name="author" content="Eriks Karls">
<meta name="generator" content="Jekyll v4.0.1">
<title>eBot configuration</title>
<!-- CSS only -->
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.0/css/bootstrap.min.css" integrity="sha384-9aIt2nRpC12Uk9gS9baDl411NQApFmC26EwAOH8WgZl5MYYxFfc+NcPb1dKGj7Sk"
crossorigin="anonymous">
<!-- JS, Popper.js, and jQuery -->
<script src="https://code.jquery.com/jquery-3.5.1.slim.min.js" integrity="sha384-DfXdz2htPH0lsSSs5nCTpuj/zy4C+OGpamoFVy38MVBnE+IbbVYUew+OrCXaRkfj" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js@1.16.0/dist/umd/popper.min.js" integrity="sha384-Q6E9RHvbIyZFJoft+2mJbHaEWldlvI9IOYy5n3zV9zzTtmI3UksdQRVvoxMfooAo"
crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.5.0/js/bootstrap.min.js" integrity="sha384-OgVRvuATP1z7JjHLkuOU7Xw704+h835Lr+6QL9UvYjZE3Ipu6Tp75j7Bh/kR0JKI"
crossorigin="anonymous"></script>
</head>
<body>
<div class="container">
<div class="p-3 text-center">
<h1>eBot configuration file generator</h1>
<!-- <h2>-->
<!-- <span class="d-inline d-sm-none d-md-none d-lg-none d-xl-none">XS</span>-->
<!-- <span class="d-none d-sm-inline d-md-none d-lg-none d-xl-none">SM</span>-->
<!-- <span class="d-none d-sm-none d-md-inline d-lg-none d-xl-none">MD</span>-->
<!-- <span class="d-none d-sm-none d-md-none d-lg-inline d-xl-none">LG</span>-->
<!-- <span class="d-none d-sm-none d-md-none d-lg-none d-xl-inline">XL</span>-->
<!-- </h2>-->
</div>
<div class="row pt-4">
<div class="col-12">
<form>
<div class="row">
<div class="col-12 col-sm-8 col-md-6">
<h3>Login data</h3>
<div class="form-group">
<input type="email" class="form-control form-control-sm" onchange="updateJson()" id="email" placeholder="E-mail...">
<input type="password" class="form-control form-control-sm mt-3" onchange="updateJson()" id="password" disabled placeholder="Password..."
aria-describedby="passwordHelpBlock">
<small id="passwordHelpBlock" class="form-text text-muted"><strong>NEVER</strong> enter Your passwords on 3rd party sites and <strong class="text-upper">DO NOT</strong> reuse Your
password!</small>
</div>
</div>
<div class="col-6 col-md-3">
<h3>Basic tasks</h3>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="work" checked>
<label class="custom-control-label" for="work">Work</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="train" checked>
<label class="custom-control-label" for="train">Train</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="ot" checked>
<label class="custom-control-label" for="ot">Work overtime</label>
</div>
</div>
<div class="col-6 col-md-3">
<h3>Misc</h3>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="renew_houses" checked>
<label class="custom-control-label" for="renew_houses">Auto renew houses</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="random_sleep" checked>
<label class="custom-control-label" for="random_sleep">Random sleep</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="buy_gold">
<label class="custom-control-label" for="buy_gold">Auto buy 10g</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="interactive" checked>
<label class="custom-control-label" for="interactive">Interactive</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="debug">
<label class="custom-control-label" for="debug">Debug</label>
</div>
</div>
</div>
<div class="row">
<div class="col-12 col-sm-6">
<h3>Production</h3>
<div class="form-group">
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="wam" checked>
<label class="custom-control-label" for="wam">Work as manager</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="employ">
<label class="custom-control-label" for="employ">Employ employees</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_buy_raw" checked>
<label class="custom-control-label" for="auto_buy_raw">Auto buy missing RAW</label>
</div>
</div>
<div class="form-group">
<h6 class="">Auto sell produced products</h6>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_frm">
<label class="custom-control-label" for="auto_sell_frm">Food Raw</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_food">
<label class="custom-control-label" for="auto_sell_food">Food</label>
</div>
<div class="clearfix"></div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_wrm">
<label class="custom-control-label" for="auto_sell_wrm">Weapon Raw</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_weapons">
<label class="custom-control-label" for="auto_sell_weapons">Weapon</label>
</div>
<div class="clearfix"></div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_hrm">
<label class="custom-control-label" for="auto_sell_hrm">House Raw</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_house">
<label class="custom-control-label" for="auto_sell_house">House</label>
</div>
<div class="clearfix"></div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_arm">
<label class="custom-control-label" for="auto_sell_arm">Aircraft Raw</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_air">
<label class="custom-control-label" for="auto_sell_air">Aircraft Weapon</label>
</div>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="auto_sell_all">
<label class="custom-control-label" for="auto_sell_all">Auto sell all (also from inventory)</label>
</div>
</div>
<div class="col-12 col-sm-6">
<h3>Fighting</h3>
<div class="form-group">
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="fight" checked>
<label class="custom-control-label" for="fight">Fight</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="air" checked>
<label class="custom-control-label" for="air">Air</label>
</div>
<div class="custom-control custom-switch custom-control-inline">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="ground">
<label class="custom-control-label" for="ground">Ground</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="boosters">
<label class="custom-control-label" for="boosters">Use ground boosters</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="continuous_fighting">
<label class="custom-control-label" for="continuous_fighting">Continue fighting all FF in round</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="next_energy" checked>
<label class="custom-control-label" for="next_energy">Fight for next WC +1hp/6min if reachable by FF</label>
</div>
</div>
<div class="form-group">
<div class="form-check form-check-inline">
<input type="radio" class="form-check-input" onchange="updateJson()" id="all_in" name="fight_amount" value="all_in">
<label class="form-check-label" for="all_in">All energy</label>
</div>
<div class="form-check form-check-inline">
<input type="radio" class="form-check-input" onchange="updateJson()" id="h_energy" name="fight_amount" value="h_energy" checked>
<label class="form-check-label" for="h_energy">1h energy</label>
</div>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="rw_def_side" checked>
<label class="custom-control-label" for="rw_def_side">In RWs fight on right side (occupier/defender)</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="travel_to_fight" checked>
<label class="custom-control-label" for="travel_to_fight">Travel to fight</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="epic_hunt">
<label class="custom-control-label" for="epic_hunt">Hunt epics</label>
</div>
<div class="custom-control custom-switch">
<input type="checkbox" class="custom-control-input" onchange="updateJson()" id="epic_hunt_ebs">
<label class="custom-control-label" for="epic_hunt_ebs">Spend <small>[all]</small> EBs in epics</label>
</div>
</div>
</div>
</form>
</div>
<div class="col-12">
<pre id="json-output"></pre>
</div>
</div>
</div>
<script>
function disable(element){
element.checked = false;
element.disabled = true;
}
function updateJson() {
let config = {};
let email = document.getElementById('email'); // Generated
config.email = email.value;
config.password = "";
let work = document.getElementById('work'); // Generated
config.work = work.checked;
let train = document.getElementById('train'); // Generated
config.train = train.checked;
let ot = document.getElementById('ot'); // Generated
config.ot = ot.checked;
let renew_houses = document.getElementById('renew_houses'); // Generated
config.renew_houses = renew_houses.checked;
let random_sleep = document.getElementById('random_sleep'); // Generated
config.random_sleep = random_sleep.checked;
let buy_gold = document.getElementById('buy_gold'); // Generated
config.buy_gold = buy_gold.checked;
let interactive = document.getElementById('interactive'); // Generated
config.interactive = interactive.checked;
let debug = document.getElementById('debug'); // Generated
config.debug = debug.checked;
let wam = document.getElementById('wam'); // Generated
config.wam = wam.checked;
let employ = document.getElementById('employ'); // Generated
config.employ = employ.checked;
let auto_buy_raw = document.getElementById('auto_buy_raw'); // Generated
let auto_sell_all = document.getElementById('auto_sell_all'); // Generated
let auto_sell_frm = document.getElementById('auto_sell_frm'); // Generated
let auto_sell_food = document.getElementById('auto_sell_food'); // Generated
let auto_sell_wrm = document.getElementById('auto_sell_wrm'); // Generated
let auto_sell_weapons = document.getElementById('auto_sell_weapons'); // Generated
let auto_sell_hrm = document.getElementById('auto_sell_hrm'); // Generated
let auto_sell_house = document.getElementById('auto_sell_house'); // Generated
let auto_sell_arm = document.getElementById('auto_sell_arm'); // Generated
let auto_sell_air = document.getElementById('auto_sell_air'); // Generated
if (config.wam || config.employ) {
auto_buy_raw.disabled = false;
auto_sell_all.disabled = false;
auto_sell_frm.disabled = false;
auto_sell_food.disabled = false;
auto_sell_wrm.disabled = false;
auto_sell_weapons.disabled = false;
auto_sell_hrm.disabled = false;
auto_sell_house.disabled = false;
auto_sell_arm.disabled = false;
auto_sell_air.disabled = false;
} else {
disable(auto_buy_raw);
disable(auto_sell_all);
disable(auto_sell_food);
disable(auto_sell_weapons);
disable(auto_sell_house);
disable(auto_sell_air);
disable(auto_sell_frm);
disable(auto_sell_wrm);
disable(auto_sell_hrm);
disable(auto_sell_arm);
}
config.auto_buy_raw = auto_buy_raw.checked;
config.auto_sell_all = auto_sell_all.checked;
config.auto_sell = [];
if (auto_sell_food.checked) config.auto_sell.push("food");
if (auto_sell_weapons.checked) config.auto_sell.push("weapon");
if (auto_sell_house.checked) config.auto_sell.push("house");
if (auto_sell_air.checked) config.auto_sell.push("airplane");
if (auto_sell_frm.checked) config.auto_sell.push("foodRaw");
if (auto_sell_wrm.checked) config.auto_sell.push("weaponRaw");
if (auto_sell_hrm.checked) config.auto_sell.push("houseRaw");
if (auto_sell_arm.checked) config.auto_sell.push("airplaneRaw");
let fight = document.getElementById('fight'); // Generated
config.fight = fight.checked;
let air = document.getElementById('air'); // Generated
let ground = document.getElementById('ground'); // Generated
let boosters = document.getElementById('boosters'); // Generated
let continuous_fighting = document.getElementById('continuous_fighting'); // Generated
let next_energy = document.getElementById('next_energy'); // Generated
let all_in = document.getElementById('all_in'); // Generated
let h_energy = document.getElementById('h_energy'); // Generated
let rw_def_side = document.getElementById('rw_def_side'); // Generated
let travel_to_fight = document.getElementById('travel_to_fight'); // Generated
let epic_hunt = document.getElementById('epic_hunt'); // Generated
let epic_hunt_ebs = document.getElementById('epic_hunt_ebs'); // Generated
if (config.fight){
air.disabled = false;
ground.disabled = false;
boosters.disabled = false;
continuous_fighting.disabled = false;
next_energy.disabled = false;
all_in.disabled = false;
h_energy.disabled = false;
rw_def_side.disabled = false;
travel_to_fight.disabled = false;
epic_hunt.disabled = false;
epic_hunt_ebs.disabled = false;
if (!epic_hunt.checked) disable(epic_hunt_ebs);
} else {
disable(air);
disable(ground);
disable(boosters);
disable(continuous_fighting);
disable(next_energy);
disable(all_in);
disable(h_energy);
disable(rw_def_side);
disable(travel_to_fight);
disable(epic_hunt);
disable(epic_hunt_ebs);
}
config.air = air.checked;
config.ground = ground.cehcked;
config.boosters = boosters.checked;
config.continuous_fighting = continuous_fighting.checked;
config.next_energy = next_energy.checked;
config.all_in = all_in.checked;
config.rw_def_side = rw_def_side.checked;
config.travel_to_fight = travel_to_fight.checked;
config.epic_hunt = epic_hunt.checked;
config.epic_hunt_ebs = config.epic_hunt ? epic_hunt_ebs.checked : config.epic_hunt;
let pre = document.getElementById('json-output');
pre.textContent = JSON.stringify(config, null, 2);
}
updateJson();
</script>
</body>
</html>
<!--
{
"email": "",
"password": "",
"work": true,
"train": true,
"ot": true,
"renew_houses": true,
"random_sleep": true,
"buy_gold": true,
"interactive": true,
"debug": true,
"wam": true,
"employ": true,
"auto_buy_raw": true,
"auto_sell_all": true,
"auto_sell": [
"food",
"weapon",
"house",
"airplane",
"foodRaw",
"weaponRaw",
"houseRaw",
"airplaneRaw"
],
"fight": true,
"air": true,
"boosters": true,
"continuous_fighting": true,
"next_energy": true,
"all_in": false,
"rw_def_side": true,
"travel_to_fight": true,
"epic_hunt": true,
"epic_hunt_ebs": true
}
-->

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@ -4,8 +4,8 @@
__author__ = """Eriks Karls"""
__email__ = 'eriks@72.lv'
__version__ = '0.20.1.4'
__commit_id__ = "ed96143"
__version__ = '0.20.1.7'
__commit_id__ = "d1e078e"
from erepublik import classes, utils
from erepublik.citizen import Citizen

View File

@ -1185,7 +1185,7 @@ class CitizenEconomy(CitizenTravel):
if re.search(rf"Successfully transferred {amount} item\(s\) to", response.text):
msg = (f"Successfully donated {amount}q{quality} {self.get_industry_name(industry_id)} "
f"to citizen with id {citizen_id}!")
self._report_action("DONATE_ITEMS", msg, success=True)
self._report_action("DONATE_ITEMS", msg)
return amount
elif re.search('You must wait 5 seconds before donating again', response.text):
self.write_log('Previous donation failed! Must wait at least 5 seconds before next donation!')
@ -1195,7 +1195,7 @@ class CitizenEconomy(CitizenTravel):
if re.search(r'You do not have enough items in your inventory to make this donation', response.text):
self._report_action("DONATE_ITEMS",
f"Unable to donate {amount}q{quality} "
f"{self.get_industry_name(industry_id)}, not enough left!", success=False)
f"{self.get_industry_name(industry_id)}, not enough left!")
return 0
available = re.search(
r'Cannot transfer the items because the user has only (\d+) free slots in (his|her) storage.',
@ -1203,7 +1203,7 @@ class CitizenEconomy(CitizenTravel):
).group(1)
self._report_action('DONATE_ITEMS',
f'Unable to donate {amount}q{quality}{self.get_industry_name(industry_id)}'
f', receiver has only {available} storage left!', success=False)
f', receiver has only {available} storage left!')
self.sleep(5)
return self.donate_items(citizen_id, int(available), industry_id, quality)
@ -1215,8 +1215,7 @@ class CitizenEconomy(CitizenTravel):
data = dict(country=country_id, action='currency', value=amount)
r = self._post_main_country_donate(**data)
if r.json().get('status') or not r.json().get('error'):
self._report_action("CONTRIBUTE_CC", f'Contributed {amount}cc to {utils.COUNTRIES[country_id]}\'s treasury',
success=True)
self._report_action("CONTRIBUTE_CC", f'Contributed {amount}cc to {utils.COUNTRIES[country_id]}\'s treasury')
return True
else:
self._report_action("CONTRIBUTE_CC", f"Unable to contribute {amount}cc to {utils.COUNTRIES[country_id]}'s"
@ -1233,7 +1232,7 @@ class CitizenEconomy(CitizenTravel):
if r.json().get('status') or not r.json().get('error'):
self._report_action("CONTRIBUTE_FOOD", f"Contributed {amount}q{quality} food to "
f"{utils.COUNTRIES[country_id]}'s treasury", success=True)
f"{utils.COUNTRIES[country_id]}'s treasury")
return True
else:
self._report_action("CONTRIBUTE_FOOD", f"Unable to contribute {amount}q{quality} food to "
@ -1250,8 +1249,7 @@ class CitizenEconomy(CitizenTravel):
r = self._post_main_country_donate(**data)
if r.json().get('status') or not r.json().get('error'):
self._report_action("CONTRIBUTE_GOLD", f"Contributed {amount}g to {utils.COUNTRIES[country_id]}'s treasury",
success=True)
self._report_action("CONTRIBUTE_GOLD", f"Contributed {amount}g to {utils.COUNTRIES[country_id]}'s treasury")
return True
else:
self._report_action("CONTRIBUTE_GOLD", f"Unable to contribute {amount}g to {utils.COUNTRIES[country_id]}'s"
@ -1278,7 +1276,7 @@ class CitizenMedia(BaseCitizen):
if amount in (5, 50, 100):
resp = self._post_main_donate_article(article_id, amount).json()
if not bool(resp.get('error')):
self._report_action("ARTICLE_ENDORSE", f"Endorsed article ({article_id}) with {amount}cc", success=True)
self._report_action("ARTICLE_ENDORSE", f"Endorsed article ({article_id}) with {amount}cc")
return True
else:
self._report_action("ARTICLE_ENDORSE", f"Unable to endorse article ({article_id}) with {amount}cc",
@ -1291,7 +1289,7 @@ class CitizenMedia(BaseCitizen):
resp = self._post_main_vote_article(article_id).json()
if not bool(resp.get('error')):
self._report_action("ARTICLE_VOTE", f"Voted article {article_id}", success=True)
self._report_action("ARTICLE_VOTE", f"Voted article {article_id}")
return True
else:
self._report_action("ARTICLE_VOTE", f"Unable to vote for article {article_id}", kwargs=resp)
@ -1344,25 +1342,23 @@ class CitizenMilitary(CitizenTravel):
if r_json.get("countries"):
if self.all_battles is None:
self.all_battles = {}
else:
self.all_battles.clear()
if self.countries is None:
self.countries = {}
else:
self.countries.clear()
countries = {}
for c_id, c_data in r_json.get("countries").items():
if int(c_id) not in self.countries:
self.countries.update({
if int(c_id) not in countries:
countries.update({
int(c_id): {"name": c_data.get("name"), "allies": c_data.get("allies")}
})
else:
self.countries[int(c_id)].update(allies=c_data.get("allies"))
countries[int(c_id)].update(allies=c_data.get("allies"))
self.countries = countries
self.__last_war_update_data = r_json
if r_json.get("battles"):
all_battles = {}
for battle_data in r_json.get("battles", {}).values():
self.all_battles[battle_data.get('id')] = Battle(battle_data)
all_battles[battle_data.get('id')] = Battle(battle_data)
self.all_battles = all_battles
def get_battle_for_war(self, war_id: int) -> Optional[Battle]:
self.update_war_info()
@ -1701,6 +1697,9 @@ class CitizenMilitary(CitizenTravel):
count = 1
has_traveled = False
battle = self.all_battles.get(battle_id)
if battle.is_rw:
has_traveled = self.travel_to_battle(battle_id, [battle.defender.id])
self._rw_choose_side(battle.id, battle.invader.id if inv_side else battle.defender.id)
if inv_side:
good_countries = [battle.invader.id] + battle.invader.deployed
if self.details.current_country not in good_countries:
@ -2000,7 +1999,7 @@ class CitizenSocial(BaseCitizen):
self.r.text, re.S | re.M)
r = self._post_main_country_post_create(message, max(post_to_wall_as, key=int) if post_to_wall_as else 0)
self._report_action('SOCIAL_WRITE_WALL_COUNTRY', 'Wrote a message to the country wall', kwargs=message)
self._report_action('SOCIAL_WRITE_WALL_COUNTRY', 'Wrote a message to the country wall')
return r.json()
def add_friend(self, player_id: int) -> Response:

View File

@ -719,11 +719,11 @@ class Battle:
else:
end = utils.localize_dt(datetime.datetime.max - datetime.timedelta(days=1))
if not data['stats']['def']:
if not data.get('stats',{}).get('def'):
def_medal = (0, 0)
else:
def_medal = (data['stats']['def']['citizenId'], data['stats']['def']['damage'])
if not data['stats']['inv']:
if not data.get('stats').get('inv'):
inv_medal = (0, 0)
else:
inv_medal = (data['stats']['inv']['citizenId'], data['stats']['inv']['damage'])

View File

@ -1,5 +1,5 @@
[bumpversion]
current_version = 0.20.1.4
current_version = 0.20.1.7
commit = True
tag = True
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)\.?(?P<dev>\d+)?

View File

@ -43,6 +43,6 @@ setup(
test_suite='tests',
tests_require=test_requirements,
url='https://github.com/eeriks/erepublik/',
version='0.20.1.4',
version='0.20.1.7',
zip_safe=False,
)