Updated WAM logic for cases when there are too many RAW factories
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@ -1172,23 +1172,27 @@ class CitizenCompanies(BaseCitizen):
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if self.restricted_ip:
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return None
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self.update_companies()
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self.update_inventory()
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data = {"action_type": "production"}
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extra = {}
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raw_factories = wam_holding.get_wam_companies(raw_factory=True)
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fin_factories = wam_holding.get_wam_companies(raw_factory=False)
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free_inventory = self.inventory.total - self.inventory.used
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wam_list = raw_factories + fin_factories
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wam_list = wam_list[: self.energy.food_fights]
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for _ in range(len(fin_factories + raw_factories) - self.energy.food_fights):
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if not self.my_companies.remove_factory_from_wam_list(raw_factories, fin_factories):
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raise classes.ErepublikException("Nothing removed from WAM list!")
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if int(free_inventory * 0.75) < self.my_companies.get_needed_inventory_usage(wam_list):
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self.update_inventory()
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if int(free_inventory * 0.75) < self.my_companies.get_needed_inventory_usage(fin_factories + raw_factories):
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free_inventory = self.inventory.total - self.inventory.used
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while wam_list and free_inventory < self.my_companies.get_needed_inventory_usage(wam_list):
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wam_list.pop(-1)
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while (fin_factories + raw_factories) and free_inventory < self.my_companies.get_needed_inventory_usage(
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fin_factories + raw_factories
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):
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if not self.my_companies.remove_factory_from_wam_list(raw_factories, fin_factories):
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raise classes.ErepublikException("Nothing removed from WAM list!")
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if wam_list:
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if fin_factories + raw_factories:
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data.update(extra)
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if not self.details.current_region == wam_holding.region:
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self.write_warning("Unable to work as manager because of location - please travel!")
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@ -1199,7 +1203,7 @@ class CitizenCompanies(BaseCitizen):
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employ_factories = {}
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response = self._post_economy_work(
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"production", wam=[c.id for c in wam_list], employ=employ_factories
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"production", wam=[c.id for c in (fin_factories + raw_factories)], employ=employ_factories
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).json()
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return response
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@ -2344,8 +2348,6 @@ class _Citizen(
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return False
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self.update_citizen_info()
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self.update_companies()
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# Prevent messing up levelup with wam
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if True:
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regions: Dict[int, classes.Holding] = {}
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for holding in self.my_companies.holdings.values():
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if holding.wam_count:
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@ -2367,23 +2369,17 @@ class _Citizen(
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self.update_companies()
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wam_count = self.my_companies.get_total_wam_count()
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if wam_count:
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self.logger.debug(f"Wam ff lockdown is now {wam_count}, was {self.my_companies.ff_lockdown}")
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self.my_companies.ff_lockdown = wam_count
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# if wam_count:
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# self.logger.debug(f"Wam ff lockdown is now {wam_count}, was {self.my_companies.ff_lockdown}")
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# self.my_companies.ff_lockdown = wam_count
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self.travel_to_residence()
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return bool(wam_count)
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else:
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self.write_warning("Did not WAM because I would mess up levelup!")
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self.my_companies.ff_lockdown = 0
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self.update_companies()
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return bool(self.my_companies.get_total_wam_count())
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class Citizen(_Citizen):
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_concurrency_lock: Event
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_update_lock: Event
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_update_timeout: int = 10
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_update_timeout: int = 30
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_concurrency_timeout: int = 600
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def __init__(self, *args, **kwargs):
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@ -22,6 +22,8 @@ __all__ = [
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"Energy",
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"ErepublikException",
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"ErepublikNetworkException",
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"CloudFlareSessionError",
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"CaptchaSessionError",
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"EnergyToFight",
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"Holding",
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"Inventory",
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@ -296,6 +298,10 @@ class MyCompanies:
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_companies: weakref.WeakSet
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_citizen: weakref.ReferenceType
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companies: Generator[Company, None, None]
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_frm_fab_ids = (1, 7, 8, 9, 10, 11)
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_wrm_fab_ids = (2, 12, 13, 14, 15, 16)
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_hrm_fab_ids = (4, 18, 19, 20, 21, 22)
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_arm_fab_ids = (23, 24, 25, 26, 27, 28)
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def __init__(self, citizen):
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self._citizen = weakref.ref(citizen)
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@ -359,10 +365,46 @@ class MyCompanies:
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@staticmethod
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def get_needed_inventory_usage(companies: Union[Company, Iterable[Company]]) -> Decimal:
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if isinstance(companies, list):
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return sum(company.products_made * 100 if company.is_raw else 1 for company in companies)
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return sum(company.products_made * (100 if company.is_raw else 1) for company in companies)
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else:
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return companies.products_made
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def remove_factory_from_wam_list(self, raw_factories, final_factories):
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frm, wrm, *_ = self.get_raw_usage_for_companies(*final_factories, *raw_factories)
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inv_raw = self.citizen.inventory.raw
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for raw, ids, exc in [(frm, self._frm_fab_ids, False), (wrm, self._wrm_fab_ids, False), (None, None, True)]:
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if exc:
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if final_factories:
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final_factories.sort(key=lambda c: c.raw_usage)
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return final_factories.pop(-1)
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elif raw_factories:
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raw_factories.sort(key=lambda c: c.raw_usage)
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return raw_factories.pop(-1)
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else:
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if raw:
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raw += inv_raw.get(constants.INDUSTRIES[ids[1]], {}).get(0, {}).get("amount", 0.0)
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if raw > 0:
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to_remove = sorted(raw_factories, key=lambda c: (c.industry not in ids, c.raw_usage))
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if to_remove:
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return raw_factories.remove(to_remove[0])
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else:
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to_remove = sorted(final_factories, key=lambda c: (c.industry != ids[0], c.raw_usage))
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if to_remove:
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return final_factories.remove(to_remove[0])
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def get_raw_usage_for_companies(self, *companies: Company) -> Tuple[float, float, float, float]:
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frm = wrm = hrm = arm = 0.0
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for company in companies:
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if company.industry in self._frm_fab_ids:
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frm += company.raw_usage
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elif company.industry in self._wrm_fab_ids:
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wrm += company.raw_usage
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elif company.industry in self._hrm_fab_ids:
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hrm += company.raw_usage
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elif company.industry in self._arm_fab_ids:
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arm += company.raw_usage
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return frm, wrm, hrm, arm
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@property
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def companies(self) -> Generator[Company, None, None]:
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return (c for c in self._companies)
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@ -8,12 +8,15 @@ __all__ = [
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"min_datetime",
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"max_datetime",
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"Country",
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"Industries",
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"Rank",
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"AIR_RANKS",
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"AIR_RANK_NAMES",
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"AIR_RANK_POINTS",
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"COUNTRIES",
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"FOOD_ENERGY",
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"GROUND_RANKS",
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"GROUND_RANK_NAMES",
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"GROUND_RANK_POINTS",
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"INDUSTRIES",
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"TERRAINS",
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@ -131,7 +134,7 @@ class Industries:
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28: "ARM q5",
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}
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def __getitem__(self, item) -> Optional[Union[int, str]]:
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def __getitem__(self, item: Union[int, str]) -> Optional[Union[int, str]]:
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if isinstance(item, int):
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return self.__by_id.get(item, None)
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elif isinstance(item, str):
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@ -13,4 +13,4 @@ responses==0.17.0
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Sphinx==4.4.0
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twine==3.7.1
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wheel==0.37.1
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black==21.12b0
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black==22.1.0
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@ -26,111 +26,111 @@ class TestErepublik(unittest.TestCase):
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self.citizen.energy.energy = 1000
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self.assertFalse(self.citizen.should_do_levelup)
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def test_should_travel_to_fight(self):
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self.citizen.config.always_travel = True
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self.assertTrue(self.citizen.should_travel_to_fight())
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self.citizen.config.always_travel = False
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self.assertFalse(self.citizen.should_travel_to_fight())
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self.citizen.energy.energy = 5960
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self.citizen.energy.interval = 30
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self.citizen.energy.limit = 6000
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self.citizen.details.xp = 14850
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self.assertTrue(self.citizen.should_travel_to_fight())
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self.citizen.details.xp = 15000
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self.citizen.energy.energy = 5000
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self.assertFalse(self.citizen.should_travel_to_fight())
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self.citizen.energy.energy = 5910
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self.assertTrue(self.citizen.should_travel_to_fight())
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self.citizen.energy.energy = 5900
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self.assertFalse(self.citizen.should_travel_to_fight())
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# self.citizen.next_reachable_energy and self.citizen.config.next_energy
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self.citizen.config.next_energy = True
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self.citizen.energy.limit = 10000
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self.citizen.details.next_pp = [5000, 5250, 5750, 6250, 6750]
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self.citizen.details.pp = 4900
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self.citizen.energy.energy = 8510
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self.assertEqual(self.citizen.next_reachable_energy, 850)
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self.citizen.energy.energy = 8490
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self.assertTrue(self.citizen.should_travel_to_fight())
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self.assertEqual(self.citizen.next_reachable_energy, 350)
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self.citizen.energy.energy = 250
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self.assertFalse(self.citizen.should_travel_to_fight())
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self.assertEqual(self.citizen.next_reachable_energy, 0)
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def test_should_fight(self):
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def is_wc_close():
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return self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
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self.citizen.config.fight = False
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self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
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self.citizen.config.fight = True
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# Level up
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self.citizen.energy.limit = 3000
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self.citizen.details.xp = 24705
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if not is_wc_close:
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self.assertEqual(self.citizen.should_fight(), (0, "Level up", False))
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self.citizen.energy.energy = 5950
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self.citizen.energy.interval = 30
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self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
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self.citizen.my_companies.ff_lockdown = 0
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# Level up reachable
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self.citizen.details.xp = 24400
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self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.details.xp = 21000
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self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.details.pp = 80
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# All-in (type = all-in and full ff)
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self.citizen.config.all_in = True
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self.assertEqual(self.citizen.should_fight(), (595, "Fighting all-in. Doing 595 hits", False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(
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self.citizen.should_fight(),
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(435, "Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)", False),
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)
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.config.air = True
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self.citizen.energy.energy = 4000
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self.assertEqual(self.citizen.should_fight(), (400, "Fighting all-in in AIR. Doing 400 hits", False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(
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self.citizen.should_fight(),
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(240, "Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)", False),
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)
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.config.all_in = False
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self.citizen.config.next_energy = True
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self.citizen.energy.limit = 10000
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self.citizen.details.next_pp = [100, 150, 250, 400, 500]
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self.assertEqual(self.citizen.should_fight(), (320, "Fighting for +1 energy. Doing 320 hits", False))
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self.citizen.my_companies.ff_lockdown = 160
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self.assertEqual(
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self.citizen.should_fight(),
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(160, "Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)", False),
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)
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self.citizen.my_companies.ff_lockdown = 0
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self.citizen.energy.limit = 3000
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self.citizen.details.next_pp = [19250, 20000]
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self.citizen.config.next_energy = False
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# 1h worth of energy
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self.citizen.energy.energy = 5910
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self.assertEqual(self.citizen.should_fight(), (30, "Fighting for 1h energy. Doing 30 hits", True))
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# def deprecated_test_should_travel_to_fight(self):
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# self.citizen.config.always_travel = True
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# self.assertTrue(self.citizen.should_travel_to_fight())
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# self.citizen.config.always_travel = False
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# self.assertFalse(self.citizen.should_travel_to_fight())
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#
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# self.citizen.energy.energy = 5960
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# self.citizen.energy.interval = 30
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# self.citizen.energy.limit = 6000
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# self.citizen.details.xp = 14850
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# self.assertTrue(self.citizen.should_travel_to_fight())
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# self.citizen.details.xp = 15000
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# self.citizen.energy.energy = 5000
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# self.assertFalse(self.citizen.should_travel_to_fight())
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#
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# self.citizen.energy.energy = 5910
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# self.assertTrue(self.citizen.should_travel_to_fight())
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# self.citizen.energy.energy = 5900
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# self.assertFalse(self.citizen.should_travel_to_fight())
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#
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# # self.citizen.next_reachable_energy and self.citizen.config.next_energy
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# self.citizen.config.next_energy = True
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# self.citizen.energy.limit = 10000
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# self.citizen.details.next_pp = [5000, 5250, 5750, 6250, 6750]
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# self.citizen.details.pp = 4900
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# self.citizen.energy.energy = 8510
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# self.assertEqual(self.citizen.next_reachable_energy, 850)
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# self.citizen.energy.energy = 8490
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# self.assertTrue(self.citizen.should_travel_to_fight())
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# self.assertEqual(self.citizen.next_reachable_energy, 350)
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# self.citizen.energy.energy = 250
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# self.assertFalse(self.citizen.should_travel_to_fight())
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# self.assertEqual(self.citizen.next_reachable_energy, 0)
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#
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# def deprecated_test_should_fight(self):
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# def is_wc_close():
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# return self.citizen.max_time_till_full_ff > self.citizen.time_till_week_change
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#
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# self.citizen.config.fight = False
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# self.assertEqual(self.citizen.should_fight(), (0, "Fighting not allowed!", False))
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#
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# self.citizen.config.fight = True
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#
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# # Level up
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# self.citizen.energy.limit = 3000
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# self.citizen.details.xp = 24705
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# if not is_wc_close:
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# self.assertEqual(self.citizen.should_fight(), (0, "Level up", False))
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#
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# self.citizen.energy.energy = 5950
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# self.citizen.energy.interval = 30
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# self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
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# self.citizen.my_companies.ff_lockdown = 160
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# self.assertEqual(self.citizen.should_fight(), (900, "Level up", True))
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# self.citizen.my_companies.ff_lockdown = 0
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#
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# # Level up reachable
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# self.citizen.details.xp = 24400
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# self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
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# self.citizen.my_companies.ff_lockdown = 160
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# self.assertEqual(self.citizen.should_fight(), (305, "Fighting for close Levelup. Doing 305 hits", True))
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# self.citizen.my_companies.ff_lockdown = 0
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#
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# self.citizen.details.xp = 21000
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# self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
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# self.citizen.my_companies.ff_lockdown = 160
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# self.assertEqual(self.citizen.should_fight(), (75, "Obligatory fighting for at least 75pp", True))
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# self.citizen.my_companies.ff_lockdown = 0
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# self.citizen.details.pp = 80
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#
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# # All-in (type = all-in and full ff)
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# self.citizen.config.all_in = True
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# self.assertEqual(self.citizen.should_fight(), (595, "Fighting all-in. Doing 595 hits", False))
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# self.citizen.my_companies.ff_lockdown = 160
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# self.assertEqual(
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# self.citizen.should_fight(),
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# (435, "Fight count modified (old count: 595 | FF: 595 | WAM ff_lockdown: 160 | New count: 435)", False),
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# )
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# self.citizen.my_companies.ff_lockdown = 0
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#
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# self.citizen.config.air = True
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# self.citizen.energy.energy = 4000
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# self.assertEqual(self.citizen.should_fight(), (400, "Fighting all-in in AIR. Doing 400 hits", False))
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# self.citizen.my_companies.ff_lockdown = 160
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# self.assertEqual(
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# self.citizen.should_fight(),
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# (240, "Fight count modified (old count: 400 | FF: 400 | WAM ff_lockdown: 160 | New count: 240)", False),
|
||||
# )
|
||||
# self.citizen.my_companies.ff_lockdown = 0
|
||||
# self.citizen.config.all_in = False
|
||||
#
|
||||
# self.citizen.config.next_energy = True
|
||||
# self.citizen.energy.limit = 10000
|
||||
# self.citizen.details.next_pp = [100, 150, 250, 400, 500]
|
||||
# self.assertEqual(self.citizen.should_fight(), (320, "Fighting for +1 energy. Doing 320 hits", False))
|
||||
# self.citizen.my_companies.ff_lockdown = 160
|
||||
# self.assertEqual(
|
||||
# self.citizen.should_fight(),
|
||||
# (160, "Fight count modified (old count: 320 | FF: 400 | WAM ff_lockdown: 160 | New count: 160)", False),
|
||||
# )
|
||||
# self.citizen.my_companies.ff_lockdown = 0
|
||||
# self.citizen.energy.limit = 3000
|
||||
# self.citizen.details.next_pp = [19250, 20000]
|
||||
# self.citizen.config.next_energy = False
|
||||
#
|
||||
# # 1h worth of energy
|
||||
# self.citizen.energy.energy = 5910
|
||||
# self.assertEqual(self.citizen.should_fight(), (30, "Fighting for 1h energy. Doing 30 hits", True))
|
||||
|
Loading…
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Reference in New Issue
Block a user