Hit calculation can be static
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@ -332,3 +332,34 @@ def slugify(value, allow_unicode=False) -> str:
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value = unicodedata.normalize('NFKD', value).encode('ascii', 'ignore').decode('ascii')
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value = unicodedata.normalize('NFKD', value).encode('ascii', 'ignore').decode('ascii')
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value = re.sub(r'[^\w\s-]', '_', value).strip().lower()
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value = re.sub(r'[^\w\s-]', '_', value).strip().lower()
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return re.sub(r'[-\s]+', '-', value)
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return re.sub(r'[-\s]+', '-', value)
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def calculate_hit(strength: float, rang: int, tp: bool, elite: bool, ne: bool, booster: int = 0,
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weapon: int = 200) -> float:
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dmg = int(10 * (1 + strength / 400) * (1 + rang / 5) * (1 + weapon / 100))
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elite = 1.1 if elite else 1
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booster_multiplier = (100 + booster) / 100
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dmg = int(dmg * booster_multiplier * elite)
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legend = 1 if (not tp or rang < 70) else 1 + (rang - 69) / 10
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dmg = int(dmg * legend)
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return dmg * (1.1 if ne else 1)
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def ground_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False,
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booster: int = 0, weapon_power: int = 200) -> float:
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r = requests.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json()
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rang = r['military']['militaryData']['ground']['rankNumber']
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strength = r['military']['militaryData']['ground']['strength']
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elite = r['citizenAttributes']['level'] > 100
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if natural_enemy:
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true_patriot = True
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return calculate_hit(strength, rang, true_patriot, elite, natural_enemy, booster, weapon_power)
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def air_hit_dmg_value(citizen_id: int, natural_enemy: bool = False, true_patriot: bool = False, booster: int = 0,
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weapon_power: int = 0) -> float:
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r = requests.get(f"https://www.erepublik.com/en/main/citizen-profile-json/{citizen_id}").json()
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rang = r['military']['militaryData']['air']['rankNumber']
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elite = r['citizenAttributes']['level'] > 100
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return calculate_hit(0, rang, true_patriot, elite, natural_enemy, booster, weapon_power)
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