str.format() -> f-string
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@ -97,7 +97,7 @@ def main():
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player.set_debug(CONFIG.get('debug', False))
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player.login()
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if CONFIG.get('battle_launcher'):
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name = "{}-battle_launcher-{}".format(player.name, threading.active_count() - 1)
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name = f"{player.name}-battle_launcher-{threading.active_count() - 1}"
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state_thread = threading.Thread(target=_battle_launcher, args=(player,), name=name)
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state_thread.start()
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@ -94,15 +94,15 @@ def main():
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closest_next_time = dt_max
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next_tasks = []
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for task, next_time in sorted(tasks.items(), key=lambda s: s[1]):
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next_tasks.append("{}: {}".format(next_time.strftime('%F %T'), task))
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next_tasks.append(f"{next_time.strftime('%F %T')}: {task}")
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if next_time < closest_next_time:
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closest_next_time = next_time
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sleep_seconds = int(utils.get_sleep_seconds(closest_next_time))
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if sleep_seconds <= 0:
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player.write_log(f"Loop detected! Offending task: '{next_tasks[0]}'")
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player.write_log("My next Tasks and there time:\n" + "\n".join(sorted(next_tasks)))
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player.write_log("Sleeping until (eRep): {} (sleeping for {}s)".format(
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closest_next_time.strftime("%F %T"), sleep_seconds))
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player.write_log(f"Sleeping until (eRep): {closest_next_time.strftime('%F %T')}"
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f" (sleeping for {sleep_seconds}s)")
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seconds_to_sleep = sleep_seconds if sleep_seconds > 0 else 0
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player.sleep(seconds_to_sleep)
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except Exception as e:
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