Example updates

This commit is contained in:
Eriks K
2020-11-10 15:38:30 +02:00
parent 1d0645b490
commit b8d7cc8d7c
2 changed files with 21 additions and 6 deletions

View File

@ -29,7 +29,7 @@ def _battle_launcher(player: Citizen):
"""
global CONFIG
finished_war_ids = {*[]}
war_data = CONFIG.get('start_battles', {})
war_data = CONFIG.get('battle_launcher', {})
war_ids = {int(war_id) for war_id in war_data.keys()}
next_attack_time = player.now
next_attack_time = next_attack_time.replace(minute=next_attack_time.minute // 5 * 5, second=0)
@ -45,7 +45,7 @@ def _battle_launcher(player: Citizen):
status = player.get_war_status(war_id)
if status.get('ended', False):
CONFIG['start_battles'].pop(war_id, None)
CONFIG['battle_launcher'].pop(war_id, None)
finished_war_ids.add(war_id)
continue
elif not status.get('can_attack'):
@ -64,7 +64,15 @@ def _battle_launcher(player: Citizen):
player.update_war_info()
battle_id = player.get_war_status(war_id).get("battle_id")
if battle_id is not None and battle_id in player.all_battles:
player.fight(battle_id, player.details.citizenship, hits)
battle = player.all_battles.get(battle_id)
for division in battle.div.values():
if division.div == player.division:
div = division
break
else:
player.report_error("Players division not found in the first round!")
break
player.fight(battle, div, battle.invader, hits)
break
player.sleep(1)
if attacked: