Python 3.8, isort, requirement update
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102
examples/eat_work_train.py
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102
examples/eat_work_train.py
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from datetime import timedelta
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from erepublik import Citizen, utils
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CONFIG = {
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'email': 'player@email.com',
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'password': 'Pa$5w0rd!',
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'interactive': True,
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'debug': True
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}
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def main():
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player = Citizen(email=CONFIG['email'], password=CONFIG['password'], auto_login=False)
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player.config.interactive = CONFIG['interactive']
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player.config.fight = CONFIG['fight']
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player.set_debug(CONFIG.get('debug', False))
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player.login()
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now = player.now.replace(second=0, microsecond=0)
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dt_max = now.replace(year=9999)
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tasks = {
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'eat': now,
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}
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if player.config.work:
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tasks.update({'work': now})
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if player.config.train:
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tasks.update({'train': now})
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if player.config.ot:
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tasks.update({'ot': now})
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if player.config.wam:
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tasks.update({'wam': now.replace(hour=14, minute=0)})
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while True:
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player.update_all()
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if tasks.get('work', dt_max) <= now:
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player.write_log("Doing task: work")
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player.update_citizen_info()
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player.work()
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if player.config.ot:
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tasks['ot'] = now
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player.collect_daily_task()
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next_time = utils.good_timedelta(now.replace(hour=0, minute=0, second=0), timedelta(days=1))
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tasks.update({'work': next_time})
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if tasks.get('train', dt_max) <= now:
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player.write_log("Doing task: train")
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player.update_citizen_info()
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player.train()
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player.collect_daily_task()
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next_time = utils.good_timedelta(now.replace(hour=0, minute=0, second=0), timedelta(days=1))
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tasks.update({'train': next_time})
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if tasks.get('wam', dt_max) <= now:
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player.write_log("Doing task: Work as manager")
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success = player.work_wam()
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player.eat()
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if success:
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next_time = utils.good_timedelta(now.replace(hour=14, minute=0, second=0, microsecond=0),
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timedelta(days=1))
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else:
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next_time = utils.good_timedelta(now.replace(second=0, microsecond=0), timedelta(minutes=30))
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tasks.update({'wam': next_time})
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if tasks.get('eat', dt_max) <= now:
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player.write_log("Doing task: eat")
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player.eat()
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if player.energy.food_fights > player.energy.limit // 10:
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next_minutes = 12
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else:
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next_minutes = (player.energy.limit - 5 * player.energy.interval) // player.energy.interval * 6
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next_time = player.energy.reference_time + timedelta(minutes=next_minutes)
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tasks.update({'eat': next_time})
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if tasks.get('ot', dt_max) <= now:
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player.write_log("Doing task: ot")
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if now > player.my_companies.next_ot_time:
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player.work_ot()
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next_time = now + timedelta(minutes=60)
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else:
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next_time = player.my_companies.next_ot_time
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tasks.update({'ot': next_time})
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closest_next_time = dt_max
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next_tasks = []
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for task, next_time in sorted(tasks.items(), key=lambda s: s[1]):
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next_tasks.append("{}: {}".format(next_time.strftime('%F %T'), task))
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if next_time < closest_next_time:
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closest_next_time = next_time
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sleep_seconds = int(utils.get_sleep_seconds(closest_next_time))
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if sleep_seconds <= 0:
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player.write_log(f"Loop detected! Offending task: '{next_tasks[0]}'")
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player.write_log("My next Tasks and there time:\n" + "\n".join(sorted(next_tasks)))
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player.write_log("Sleeping until (eRep): {} (sleeping for {}s)".format(
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closest_next_time.strftime("%F %T"), sleep_seconds))
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seconds_to_sleep = sleep_seconds if sleep_seconds > 0 else 0
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player.sleep(seconds_to_sleep)
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if __name__ == "__main__":
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main()
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