Optimisation and test cleanup

This commit is contained in:
Eriks Karls
2019-09-05 15:36:01 +03:00
parent 896b1b2432
commit 63dd2d4f77
2 changed files with 12 additions and 35 deletions

View File

@ -71,7 +71,6 @@ class TestErepublik(unittest.TestCase):
self.citizen.config.fight = True
# Level up
self.citizen.energy.limit = 3000
self.citizen.details.xp = 24705
@ -125,29 +124,6 @@ class TestErepublik(unittest.TestCase):
self.citizen.details.next_pp = [19250, 20000]
self.citizen.config.next_energy = False
true = True
false = False
self.citizen.config.air = True
self.citizen.config.all_in = False
self.citizen.config.boosters = True
self.citizen.config.continuous_fighting = False
self.citizen.set_debug(True)
self.citizen.config.fight = True
self.citizen.config.ground = True
self.citizen.config.next_energy = True
self.citizen.config.rw_def_side = False
self.citizen.config.travel_to_fight = True
self.citizen.config.interactive = True
self.citizen.energy.limit = 1640
self.citizen.energy.recoverable = 1640
self.citizen.energy.recovered = 1640
self.citizen.energy.interval = 44
self.citizen.details.xp = 100975
self.citizen.details.next_pp = [8750, 9250, 10000]
self.citizen.my_companies.ff_lockdown = 9
self.assertEqual(self.citizen.should_fight(False), 328)
# 1h worth of energy
self.citizen.energy.recoverable = 2910
self.assertEqual(self.citizen.should_fight(), 30)