Protect those precious air boosters and 100% ground boosters
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@ -2024,13 +2024,15 @@ class CitizenMilitary(CitizenTravel):
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booster: Optional[types.InvFinalItem] = None
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booster: Optional[types.InvFinalItem] = None
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for quality, data in sorted(self.inventory.boosters.get(kind, {}).items(), key=lambda x: x[0]):
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for quality, data in sorted(self.inventory.boosters.get(kind, {}).items(), key=lambda x: x[0]):
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for _duration, _booster in sorted(data.items(), key=lambda y: y[0]):
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for _duration, _booster in sorted(data.items(), key=lambda y: y[0]):
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if _booster.get('amount') > 2:
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critical_amount = 2 if quality < 10 and ground else 10
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if _booster.get('amount') > critical_amount:
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booster = _booster
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booster = _booster
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break
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break
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break
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break
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if booster:
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if booster:
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self._report_action("MILITARY_BOOSTER", f"Activated {booster['name']}")
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self._report_action("MILITARY_BOOSTER", f"Activated {booster['name']}")
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self._post_economy_activate_booster(5, booster['durability'], 'damage')
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self._post_economy_activate_booster(booster['quality'], booster['durability'],
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'damage' if ground else 'air_damage')
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def get_active_damage_booster(self, ground: bool = True) -> int:
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def get_active_damage_booster(self, ground: bool = True) -> int:
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kind = 'damageBoosters' if ground else 'aircraftDamageBoosters'
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kind = 'damageBoosters' if ground else 'aircraftDamageBoosters'
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@ -2052,9 +2054,9 @@ class CitizenMilitary(CitizenTravel):
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self._report_action('MILITARY_BOOSTER', f'Activated {kind} booster')
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self._report_action('MILITARY_BOOSTER', f'Activated {kind} booster')
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return self._post_main_activate_battle_effect(battle_id, kind, self.details.citizen_id)
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return self._post_main_activate_battle_effect(battle_id, kind, self.details.citizen_id)
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def activate_pp_booster(self) -> Response:
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def activate_pp_booster(self, pp_item: types.InvFinalItem) -> Response:
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self._report_action('MILITARY_BOOSTER', 'Activated PrestigePoint booster')
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self._report_action('MILITARY_BOOSTER', f'Activated {pp_item["name"]}')
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return self._post_economy_activate_booster(1, 180, "prestige_points")
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return self._post_economy_activate_booster(pp_item['quality'], pp_item['durability'], 'prestige_points')
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def _rw_choose_side(self, battle: classes.Battle, side: classes.BattleSide) -> Response:
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def _rw_choose_side(self, battle: classes.Battle, side: classes.BattleSide) -> Response:
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return self._post_main_battlefield_travel(side.id, battle.id)
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return self._post_main_battlefield_travel(side.id, battle.id)
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