Inventory usage bugfixes
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324db2c136
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@ -724,8 +724,7 @@ class Citizen(classes.CitizenAPI):
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def fight(self, battle_id: int, side_id: int, is_air: bool = False, count: int = None):
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if not is_air and self.config.boosters:
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inventory = self.update_inventory()
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self.activate_dmg_booster(battle_id)
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self.activate_dmg_booster()
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data = dict(sideId=side_id, battleId=battle_id)
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error_count = 0
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ok_to_fight = True
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@ -822,10 +821,9 @@ class Citizen(classes.CitizenAPI):
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else:
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self._eat("blue")
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if self.energy.food_fights < 1:
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large = max(self.energy.reference_time, self.now)
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small = min(self.energy.reference_time, self.now)
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self.write_log("I don't have energy to work. Will sleep for {}s".format((large - small).seconds))
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self.sleep(int((large - small).total_seconds()))
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seconds = (self.energy.reference_time - self.now).total_seconds()
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self.write_log("I don't have energy to work. Will sleep for {}s".format(seconds))
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self.sleep(seconds)
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self._eat("blue")
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self.work()
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@ -991,7 +989,7 @@ class Citizen(classes.CitizenAPI):
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def sell_produced_product(self, kind: str, quality: int = 1, amount: int = 0):
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if not amount:
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inv_resp = self.update_inventory()
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inv_resp = self._get_economy_inventory_items().json()
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category = "rawMaterials" if kind.endswith("Raw") else "finalProducts"
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item = "{}_{}".format(self.available_industries[kind], quality)
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amount = inv_resp.get("inventoryItems").get(category).get("items").get(item).get("amount", 0)
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@ -1761,19 +1759,17 @@ class Citizen(classes.CitizenAPI):
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def check_house_durability(self) -> Dict[int, datetime.datetime]:
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ret = {}
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inv = self.update_inventory()
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if "activeEnhancements" in inv.get("inventoryItems", {}):
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active = inv.get("inventoryItems", {}).get("activeEnhancements", {}).get("items", {})
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active = inv["items"]['active']
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for q in range(1, 6):
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if "4_%i_active" % q in active:
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till = utils.good_timedelta(self.now, datetime.timedelta(
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seconds=active["4_%i_active" % q]["active"]["time_left"]))
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if f"House Q{q}" in active:
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till = utils.good_timedelta(self.now, datetime.timedelta(seconds=active[f"House Q{q}"]))
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ret.update({q: till})
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return ret
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def buy_and_activate_house(self, q: int) -> Dict[int, datetime.datetime]:
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inventory = self.update_inventory()
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ok_to_activate = False
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if not inventory.get("inventoryItems").get("finalProducts", {}).get("items", {}).get("4_{}".format(q)):
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if not inventory["items"]["final"].get("House Q{}".format(q)):
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offers = []
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countries = [self.details.citizenship, ]
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if self.details.current_country != self.details.citizenship:
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