From 0ed03877ce80bcb8dd1beef03812e2c3c871f47e Mon Sep 17 00:00:00 2001 From: Eriks K Date: Mon, 11 Jan 2021 21:05:12 +0200 Subject: [PATCH] Damage booster's name change --- erepublik/citizen.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/erepublik/citizen.py b/erepublik/citizen.py index c254784..078bab5 100644 --- a/erepublik/citizen.py +++ b/erepublik/citizen.py @@ -2025,7 +2025,7 @@ class CitizenMilitary(CitizenTravel): return utils.calculate_hit(0, rang, True, elite, ne, 0, 20 if weapon else 0) def activate_damage_booster(self, ground: bool = True) -> int: - kind = 'damageBoosters' if ground else 'aircraftDamageBoosters' + kind = 'damage' if ground else 'aircraftDamage' if self.config.boosters and not self.get_active_damage_booster(ground): booster: Optional[types.InvFinalItem] = None for quality, data in sorted(self.inventory.boosters.get(kind, {}).items(), key=lambda x: x[0]): @@ -2043,7 +2043,7 @@ class CitizenMilitary(CitizenTravel): return self.get_active_damage_booster(ground) def get_active_damage_booster(self, ground: bool = True) -> int: - kind = 'damageBoosters' if ground else 'aircraftDamageBoosters' + kind = 'damage' if ground else 'aircraftDamage' boosters = self.inventory.active.get(kind, {}) quality = 0 for q, boost in boosters.items():